fgsfds
c18e70f44e
Revert "Merge branch 'nightly' into master"
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This reverts commit 2e8a821fa3
, reversing
changes made to d499f55402
.
2020-05-19 02:38:59 +03:00
fgsfds
c3c2451c6a
Revert "(hopefully) fix the timing crap; add vsync option"
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This reverts commit 2bd840a299
.
2020-05-18 18:44:35 -03:00
fgsfds
2bd840a299
(hopefully) fix the timing crap; add vsync option
2020-05-18 23:03:04 +03:00
Daniel
8586c7657a
Added "Exit course at any time", "Huge Mario" and "Tiny Mario" cheats
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The exit course at any time cheat clears up one of the TODO items while keeping purists happy since it's optional :)
2020-05-18 17:51:53 +01:00
Heaven Volkoff
0fa331d961
Implement save/restore window dimensions/position
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- Add an entry in options menu to reset window
2020-05-17 23:31:31 -03:00
Daniel
17c6e56907
Added a "super responsive controls" cheat
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Added a "super responsive controls" cheat. When enabled, Mario will look straight into the direction the user inputs when changing directions, with no interpolation at all. (you can still slide / side jump / etc )
The change is especially noticeable when playing with keyboard.
2020-05-18 00:05:26 +01:00
Daniel
28fc53c207
Enabled a Cheat menu
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Enabled a cheat menu. It includes 4 cheats, and all of them rely on the global "Enable cheats" option so the user can quickly turn all the selected cheats off and back on.
2020-05-17 22:56:06 +01:00
yksoft1
753be9e1b7
Merge remote-tracking branch 'upstream/master' into mingw.org-compatible
2020-05-17 18:33:17 +08:00
fgsfds
009aef1da5
Merge pull request #132 from coltongit/patch-12
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Further fixes to MXE compilation
2020-05-17 01:24:14 +03:00
Colton G. Rushton
0402ad463b
fixed MXE once and for all
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thanks to @fgsfdsfgs, this is the final thing needed for MXE support
2020-05-16 19:18:50 -03:00
Colton G. Rushton
385e396feb
fix the MXE fix for os_libc.h
2020-05-16 17:21:59 -03:00
Colton G. Rushton
e42e1587b2
MXE fix for os_libc.h
2020-05-16 17:14:10 -03:00
fgsfds
ff844643d2
Merge branch 'master' into master
2020-05-16 22:47:39 +03:00
fgsfds
93cfab086a
bettercam: add adjustable camera deceleration
2020-05-16 20:30:06 +03:00
fgsfds
a259cd15a1
add dumb master volume control
2020-05-16 16:15:40 +03:00
fgsfds
dbca0c413d
add fullscreen and filtering settings to options
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filtering only applies to newly loaded textures
2020-05-16 16:15:27 +03:00
Vinícius R. Miguel
4a13fd3380
Add in-game control binding menu
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Originally on the testing branch
2020-05-15 15:38:35 -03:00
yksoft1
1b03e251bb
Better way to detect mingw-w64; fix bettercamera for mingw.org; close
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.assets-local.txt before deleting it.
2020-05-15 00:26:56 +08:00
yksoft1
fa9af3227e
Make the code buildable on MinGW.org (not mingw-w64) and MSYS1.
2020-05-14 23:47:00 +08:00
Hyenadae
829c1f29a8
Fixed more border-related code and fixes to N64 build removal
2020-05-14 05:18:12 -04:00
Vinícius R. Miguel
d2cff2838f
Fix black edge caused by UB
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Seems to affect certain targets such as `aarch64`. This fix originally by @Emill.
2020-05-13 21:18:22 -03:00
Hyenadae
31f0d68ca2
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
Hyenadae
691d6f382b
WIP In-Game Exit via pause+save menus w/ Localizations
2020-05-11 06:58:33 -04:00
IvanDSM
3ebfc225ca
Mouse Look ported to camera_rebase
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With check for settings SDL_SetRelativeMouseMode only if Mouse Look is enabled.
We always send regards to Fastblitters.
2020-05-09 02:10:56 -03:00
Jan200101
be340547c4
port analog camera code to the master codebase
2020-05-08 13:41:35 +02:00
Jan200101
e87c070517
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
n64
c45aa301bb
Refresh 8
2020-04-03 14:57:26 -04:00
n64
06ec56df7f
Refresh 7
2020-03-01 22:42:52 -05:00
n64
9a801cb96d
refresh 6
2020-02-03 00:51:26 -05:00
n64
9273f38df1
refresh 5
2020-01-03 10:38:57 -05:00
n64
04732af90b
refresh 4
2019-12-01 21:52:53 -05:00
n64
a7c423cb43
Refresh 3
2019-11-03 14:36:27 -05:00
n64
52e605f075
Refresh 2
2019-10-05 15:08:05 -04:00
n64
1ef98ec785
Refresh 1
2019-09-01 15:50:50 -04:00
n64
89e8690857
init2
2019-08-25 00:46:40 -04:00