MysterD
b5b9d509e8
Memory management improvements
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Log errors on allocation failure
NULL check all display list allocations
Fix reading a freed string
2022-04-06 18:10:22 -07:00
MysterD
a58130b9f6
Added extended bounds
2022-04-06 08:40:22 -07:00
MysterD
78a2e17d7c
Added support for custom skyboxes in DynOS level gen
2022-04-05 22:56:03 -07:00
MysterD
abce3b3afd
Added ability for DynOS levels to call into lua for custom objects
2022-04-04 18:16:36 -07:00
MysterD
dec4d0c51c
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-03-29 21:07:28 -07:00
Prince Frizzy
54a6135cb9
Cleanup Deluxe ( #45 )
2022-03-29 20:45:56 -07:00
MysterD
84ab07bde6
Only send respawn info for macro objects when they are altered
2022-03-29 18:57:48 -07:00
MysterD
506d7dad55
Fixed crash in geo_remove_child()
2022-03-25 22:19:29 -07:00
MysterD
c088d6f7a4
Fixed crash in find_floor_from_list()
2022-03-21 12:29:30 -07:00
Prince Frizzy
75bb9b7912
Update to Refresh 13 ( #19 )
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* Refresh 13
Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
MysterD
e81808c314
Merge branch 'dynos' into unstable
2022-03-10 18:17:59 -08:00
MysterD
89d44f6501
Moved smlua_XXX_utils.[ch] to src/pc/lua/utils/
2022-03-09 23:09:33 -08:00
MysterD
4638ff6f22
Added the ability to set surface collisions on custom behaviors
2022-03-09 23:02:20 -08:00
MysterD
d03aacc144
Added ability for Lua to spawn non-synchronized objects
2022-03-09 21:25:34 -08:00
MysterD
b3ed387711
Added DynOS v1.1 without the dynamic options
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- Added support for coop-specific actors
- Added support for coop-specific geo functions
- Added support for coop-specific model functions
2022-03-09 18:01:03 -08:00
MysterD
2d8715b330
Made adding to behaviors possible in Lua
2022-03-05 01:29:24 -08:00
PeachyPeach
b4507319b9
Added functions: find_ceil_height and obj_set_model_extended ( #9 )
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* Added functions: find_ceil_height and obj_set_model_extended
2022-03-03 16:46:01 -08:00
MysterD
3ad6c721dc
Initial custom behavior commit
2022-03-03 01:04:15 -08:00
MysterD
07cbeb119c
Fixed more possible bugs pointed out by cppcheck
2022-03-01 21:13:00 -08:00
MysterD
c60f9f3e46
Prevent crash in anim_spline_poll
2022-02-27 01:05:36 -08:00
MysterD
a35d759a46
Fix crash when surfaces fail to allocate
2022-02-27 00:53:58 -08:00
MysterD
168bd78f47
Add support for display-list based extended models
2022-02-22 01:25:53 -08:00
MysterD
1131fb02db
Prevented SM64 hang on object count overflow
2022-02-22 01:10:17 -08:00
MysterD
94bc7940cc
Initial Lua support for spawning objects
2022-02-21 22:46:39 -08:00
MysterD
69fb69dfce
Fix bugs/warnings from static analysis
2022-02-20 20:04:25 -08:00
Prince Frizzy
32b0c91935
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
MysterD
cc9dc2c38c
Fixed crash in geo_obj_init_animation*
2022-02-18 21:11:16 -08:00
MysterD
ef12ff9e70
Removed asserts (or made them soft)
2022-02-15 22:04:34 -08:00
MysterD
f73c841bfe
Fixed crash in init_shadow()
2022-02-14 18:28:01 -08:00
MysterD
839575efe1
Fixed home radius on many enemies, fixed draw distance bug
2022-01-14 16:33:22 -08:00
MysterD
4cebce4864
Added Waluigi - model provided by Super Keeberghrh
2021-09-05 14:23:47 -07:00
MysterD
92692378b4
Added adjustable draw distance for objects
2021-08-30 18:22:36 -07:00
MysterD
029e1f3a46
Fixed crash in credits
2021-08-29 14:28:46 -07:00
MysterD
04d01667c3
Added a callback for area timer objects to only run certain things once per frame
2021-08-19 00:31:20 -07:00
MysterD
7e59d34939
Added new MAXIMUM type to network area timer system. Exclamation boxes now reappear at the correct time
2021-08-12 18:13:41 -07:00
MysterD
fecba91c5e
Rewrite the core of network area timer (yet again)
2021-08-10 18:29:49 -07:00
MysterD
f8c5fb0725
Resynchronize WF platforms using Network Area Timer
2021-08-03 23:26:32 -07:00
MysterD
6a957757d4
Refactored network area timer system
2021-08-03 19:21:50 -07:00
MysterD
a84e7a73fe
Resync bomp using Network Area Timer
2021-08-03 18:52:48 -07:00
MysterD
ef2287a5d5
Resynchronized checkerboard elevators to use area timer
2021-06-14 20:29:08 -07:00
MysterD
6bfdcbcb7b
Complete rewrite of level-change/area-change system
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Now level changes and area changes are separated. Entity deletions are
properly tracked on level change or area change. Late entity
synchronization is now triggered on any area change.
2021-06-11 14:39:25 -07:00
MysterD
33fbed94e4
Synchronized respawners and entities created after level load
2021-06-08 21:21:52 -07:00
MysterD
edc275b5e8
Enhancements to networked player infrastructure
2020-10-10 01:18:45 -07:00
MysterD
dd8de27014
Snap players on top of synchronized platforms
2020-10-05 22:05:05 -07:00
MysterD
b831acd59c
Rewrote how RNG is synchronized
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The old implementation was hacky and often returned desynchronized
results. This implementation gives a seed to each sync object, and
synchronizes that seed. Also allows for a seed to be saved temporarily
based on position and recycled for multiple calls.
2020-10-05 19:15:13 -07:00
MysterD
6f23b63e61
Prevent hang due to mirror mario nodes
2020-10-04 22:10:41 -07:00
MysterD
f5df807a0c
Additional synchronization fixes for end cutscene.
2020-09-26 12:07:43 -07:00
MysterD
1e9f8ec5f4
Make bettercam/puppycam respect NO_CAM_COLLISION
2020-09-25 21:40:59 -07:00
MysterD
94b7cf7df6
Increase bettercam's precision
2020-09-22 22:14:43 -07:00
MysterD
4b37648487
Improve bettercam's collision detection and avoidance
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The precision of ray casting was too low previously, causing the
collision checks to skip right past a wall sometimes. There was also
nothing to prevent the camera from getting too close to a wall
horizontally or vertically.
2020-09-19 19:35:05 -07:00