Commit graph

89 commits

Author SHA1 Message Date
MysterD
b5b9d509e8 Memory management improvements
Log errors on allocation failure
NULL check all display list allocations
Fix reading a freed string
2022-04-06 18:10:22 -07:00
MysterD
a58130b9f6 Added extended bounds 2022-04-06 08:40:22 -07:00
MysterD
78a2e17d7c Added support for custom skyboxes in DynOS level gen 2022-04-05 22:56:03 -07:00
MysterD
abce3b3afd Added ability for DynOS levels to call into lua for custom objects 2022-04-04 18:16:36 -07:00
MysterD
dec4d0c51c Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable 2022-03-29 21:07:28 -07:00
Prince Frizzy
54a6135cb9
Cleanup Deluxe (#45) 2022-03-29 20:45:56 -07:00
MysterD
84ab07bde6 Only send respawn info for macro objects when they are altered 2022-03-29 18:57:48 -07:00
MysterD
506d7dad55 Fixed crash in geo_remove_child() 2022-03-25 22:19:29 -07:00
MysterD
c088d6f7a4 Fixed crash in find_floor_from_list() 2022-03-21 12:29:30 -07:00
Prince Frizzy
75bb9b7912
Update to Refresh 13 (#19)
* Refresh 13

Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
MysterD
e81808c314 Merge branch 'dynos' into unstable 2022-03-10 18:17:59 -08:00
MysterD
89d44f6501 Moved smlua_XXX_utils.[ch] to src/pc/lua/utils/ 2022-03-09 23:09:33 -08:00
MysterD
4638ff6f22 Added the ability to set surface collisions on custom behaviors 2022-03-09 23:02:20 -08:00
MysterD
d03aacc144 Added ability for Lua to spawn non-synchronized objects 2022-03-09 21:25:34 -08:00
MysterD
b3ed387711 Added DynOS v1.1 without the dynamic options
- Added support for coop-specific actors
- Added support for coop-specific geo functions
- Added support for coop-specific model functions
2022-03-09 18:01:03 -08:00
MysterD
2d8715b330 Made adding to behaviors possible in Lua 2022-03-05 01:29:24 -08:00
PeachyPeach
b4507319b9
Added functions: find_ceil_height and obj_set_model_extended (#9)
* Added functions: find_ceil_height and obj_set_model_extended
2022-03-03 16:46:01 -08:00
MysterD
3ad6c721dc Initial custom behavior commit 2022-03-03 01:04:15 -08:00
MysterD
07cbeb119c Fixed more possible bugs pointed out by cppcheck 2022-03-01 21:13:00 -08:00
MysterD
c60f9f3e46 Prevent crash in anim_spline_poll 2022-02-27 01:05:36 -08:00
MysterD
a35d759a46 Fix crash when surfaces fail to allocate 2022-02-27 00:53:58 -08:00
MysterD
168bd78f47 Add support for display-list based extended models 2022-02-22 01:25:53 -08:00
MysterD
1131fb02db Prevented SM64 hang on object count overflow 2022-02-22 01:10:17 -08:00
MysterD
94bc7940cc Initial Lua support for spawning objects 2022-02-21 22:46:39 -08:00
MysterD
69fb69dfce Fix bugs/warnings from static analysis 2022-02-20 20:04:25 -08:00
Prince Frizzy
32b0c91935
Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
MysterD
cc9dc2c38c Fixed crash in geo_obj_init_animation* 2022-02-18 21:11:16 -08:00
MysterD
ef12ff9e70 Removed asserts (or made them soft) 2022-02-15 22:04:34 -08:00
MysterD
f73c841bfe Fixed crash in init_shadow() 2022-02-14 18:28:01 -08:00
MysterD
839575efe1 Fixed home radius on many enemies, fixed draw distance bug 2022-01-14 16:33:22 -08:00
MysterD
4cebce4864 Added Waluigi - model provided by Super Keeberghrh 2021-09-05 14:23:47 -07:00
MysterD
92692378b4 Added adjustable draw distance for objects 2021-08-30 18:22:36 -07:00
MysterD
029e1f3a46 Fixed crash in credits 2021-08-29 14:28:46 -07:00
MysterD
04d01667c3 Added a callback for area timer objects to only run certain things once per frame 2021-08-19 00:31:20 -07:00
MysterD
7e59d34939 Added new MAXIMUM type to network area timer system. Exclamation boxes now reappear at the correct time 2021-08-12 18:13:41 -07:00
MysterD
fecba91c5e Rewrite the core of network area timer (yet again) 2021-08-10 18:29:49 -07:00
MysterD
f8c5fb0725 Resynchronize WF platforms using Network Area Timer 2021-08-03 23:26:32 -07:00
MysterD
6a957757d4 Refactored network area timer system 2021-08-03 19:21:50 -07:00
MysterD
a84e7a73fe Resync bomp using Network Area Timer 2021-08-03 18:52:48 -07:00
MysterD
ef2287a5d5 Resynchronized checkerboard elevators to use area timer 2021-06-14 20:29:08 -07:00
MysterD
6bfdcbcb7b Complete rewrite of level-change/area-change system
Now level changes and area changes are separated. Entity deletions are
properly tracked on level change or area change. Late entity
synchronization is now triggered on any area change.
2021-06-11 14:39:25 -07:00
MysterD
33fbed94e4 Synchronized respawners and entities created after level load 2021-06-08 21:21:52 -07:00
MysterD
edc275b5e8 Enhancements to networked player infrastructure 2020-10-10 01:18:45 -07:00
MysterD
dd8de27014 Snap players on top of synchronized platforms 2020-10-05 22:05:05 -07:00
MysterD
b831acd59c Rewrote how RNG is synchronized
The old implementation was hacky and often returned desynchronized
results. This implementation gives a seed to each sync object, and
synchronizes that seed. Also allows for a seed to be saved temporarily
based on position and recycled for multiple calls.
2020-10-05 19:15:13 -07:00
MysterD
6f23b63e61 Prevent hang due to mirror mario nodes 2020-10-04 22:10:41 -07:00
MysterD
f5df807a0c Additional synchronization fixes for end cutscene. 2020-09-26 12:07:43 -07:00
MysterD
1e9f8ec5f4 Make bettercam/puppycam respect NO_CAM_COLLISION 2020-09-25 21:40:59 -07:00
MysterD
94b7cf7df6 Increase bettercam's precision 2020-09-22 22:14:43 -07:00
MysterD
4b37648487 Improve bettercam's collision detection and avoidance
The precision of ray casting was too low previously, causing the
collision checks to skip right past a wall sometimes. There was also
nothing to prevent the camera from getting too close to a wall
horizontally or vertically.
2020-09-19 19:35:05 -07:00