MysterD
7e7833f676
Unhardcoded more values ; generated more tex files ; special set home function ; fixed lua bhv bugs
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Unhardcoded KingBobomb values, Mips values, star dialog values
Generated tex files when they're of the form levels/XXX/NUMBER
Now lua behaviors can call cur_obj_set_home_once() to set home correctly
Lua behaviors are now overridden correctly when created through spawn infos
Behavior checks now translate to the overridden behavior before checking
2022-06-01 23:04:21 -07:00
MysterD
dd6f6c430e
Refactor how objects set their models
2022-04-19 18:47:50 -07:00
MysterD
4638ff6f22
Added the ability to set surface collisions on custom behaviors
2022-03-09 23:02:20 -08:00
MysterD
d03aacc144
Added ability for Lua to spawn non-synchronized objects
2022-03-09 21:25:34 -08:00
MysterD
2d8715b330
Made adding to behaviors possible in Lua
2022-03-05 01:29:24 -08:00
MysterD
3ad6c721dc
Initial custom behavior commit
2022-03-03 01:04:15 -08:00
MysterD
1131fb02db
Prevented SM64 hang on object count overflow
2022-02-22 01:10:17 -08:00
MysterD
ef12ff9e70
Removed asserts (or made them soft)
2022-02-15 22:04:34 -08:00
MysterD
839575efe1
Fixed home radius on many enemies, fixed draw distance bug
2022-01-14 16:33:22 -08:00
MysterD
92692378b4
Added adjustable draw distance for objects
2021-08-30 18:22:36 -07:00
MysterD
04d01667c3
Added a callback for area timer objects to only run certain things once per frame
2021-08-19 00:31:20 -07:00
MysterD
7e59d34939
Added new MAXIMUM type to network area timer system. Exclamation boxes now reappear at the correct time
2021-08-12 18:13:41 -07:00
MysterD
fecba91c5e
Rewrite the core of network area timer (yet again)
2021-08-10 18:29:49 -07:00
MysterD
f8c5fb0725
Resynchronize WF platforms using Network Area Timer
2021-08-03 23:26:32 -07:00
MysterD
6a957757d4
Refactored network area timer system
2021-08-03 19:21:50 -07:00
MysterD
a84e7a73fe
Resync bomp using Network Area Timer
2021-08-03 18:52:48 -07:00
MysterD
ef2287a5d5
Resynchronized checkerboard elevators to use area timer
2021-06-14 20:29:08 -07:00
MysterD
33fbed94e4
Synchronized respawners and entities created after level load
2021-06-08 21:21:52 -07:00
MysterD
b831acd59c
Rewrote how RNG is synchronized
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The old implementation was hacky and often returned desynchronized
results. This implementation gives a seed to each sync object, and
synchronizes that seed. Also allows for a seed to be saved temporarily
based on position and recycled for multiple calls.
2020-10-05 19:15:13 -07:00
MysterD
b9750057d5
General network code clean up
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Marked globals, rearranged functions, added comments
2020-09-06 11:02:41 -07:00
MysterD
6e4c39eabe
Kept more randomness, fixing tree leaves, fix pole segfault
2020-08-12 19:39:31 -07:00
MysterD
d307fc3f30
Refactor packet_object + misc cleanup
2020-08-09 17:40:37 -07:00
MysterD
9036336f42
Gave each BehaviorScript an ID
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Created functions to trivially translate an ID to a Behavior and vice
versa. Sent ID over packets instead of Behavior pointer. This should
allow Linux and Windows to play together.
2020-08-09 16:21:12 -07:00
MysterD
2a0a3df34f
Synchronized bowling balls
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Added flag to keep randomization for sync objects
2020-08-07 21:13:07 -07:00
MysterD
444c1fdd3b
Synchronized coin collection
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Reimplemented how randomness is synchronized
2020-08-07 18:01:58 -07:00
MysterD
9b5b5acf19
Synchronized goombas, synced randomness, added extra fields to object packets
2020-08-02 18:29:46 -07:00
n64
4a448cf10d
merge refresh 10
2020-06-20 02:49:59 +03:00
uncletrunks
70ca0af987
adds cylindrical billboarding, enables it for trees.
2020-05-14 20:31:52 -05:00
uwabami
c98a263cf4
adding option to disable draw distance
2020-05-12 09:26:16 +02:00
n64
c45aa301bb
Refresh 8
2020-04-03 14:57:26 -04:00
n64
06ec56df7f
Refresh 7
2020-03-01 22:42:52 -05:00
n64
9273f38df1
refresh 5
2020-01-03 10:38:57 -05:00
n64
04732af90b
refresh 4
2019-12-01 21:52:53 -05:00
n64
a7c423cb43
Refresh 3
2019-11-03 14:36:27 -05:00
n64
52e605f075
Refresh 2
2019-10-05 15:08:05 -04:00
n64
1ef98ec785
Refresh 1
2019-09-01 15:50:50 -04:00
n64
89e8690857
init2
2019-08-25 00:46:40 -04:00