Commit graph

26 commits

Author SHA1 Message Date
Agent X
802affd839 ENHANCE_LEVEL_TEXTURES and make all DynOS textures overridable in Lua 2023-11-11 12:15:32 -05:00
MysterD
41a4fcf516 Keep animations in-bounds 2023-05-18 12:42:18 -07:00
MysterD
d30b1e61a6 Add a container to animation tables so that we can track their length and stay in bounds 2023-05-10 20:57:35 -07:00
MysterD
ad6642a4bd Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00
Prince Frizzy
75bb9b7912
Update to Refresh 13 (#19)
* Refresh 13

Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
MysterD
e0903003f4 Rewrote how players are initialized, stored, and displayed
Since the second-player code was the first code I wrote, it was implemented
poorly. At that point, I didn't know the code base at all and the way it was
written would prevent anyone from ever adding to those parts.

The rewrite allows me to use the default geo.inc.c file for Mario, and removes
all of the geo2.inc.c files. I no longer do a bunch of bit shifting to figure
out which player is being drawn in the rendering code.

I'm also now able to remove tons of duplicate code that exists just for the
remote player. The main player code is generic enough to support both indices.
A side-effect of the rewrite is I was able to remove many assumptions in the
code where two-players is assumed, but many other parts of the code still
assume two players.

This is a fairly major change that, if all goes well, will be completely
unnoticed by the player. However, I do expect new bugs to pop up in strange
places. Time will tell.
2020-09-06 18:52:52 -07:00
MysterD
b7a1ec009c Removed debug enemies from castle grounds 2020-08-28 23:06:56 -07:00
MysterD
8c650a5b7d Created system to reserve sections of SyncIDs per client
This allows clients to spawn a new sync object after the level loads and synchronize it.
Changed how un-initialized sync objects are detected
Koopa shells are the first thing to use this new system

Removed network_object_settings() command, instead explicitly setting the sync object parameters
2020-08-24 18:33:53 -07:00
MysterD
eeec6aae49 L is real 2020
Added Luigi model.
Renamed all previous references to 'Luigi' to 'Mario2' since player 1
isn't always mario, and player 2 isn't always luigi.
Now server is always mario and client is always Luigi.

Luigi model credits:
Original model by Cjes, converted by AloXado320, textures added/fixed by
SunlitSpace542.
2020-08-08 21:36:49 -07:00
MysterD
9b5b5acf19 Synchronized goombas, synced randomness, added extra fields to object packets 2020-08-02 18:29:46 -07:00
MysterD
3d055255bc Added ability to sync multiple objects 2020-08-02 16:09:32 -07:00
MysterD
579415dca9 Started synchronizing objects, refactored networking 2020-08-02 01:43:12 -07:00
MysterD
34b1ec76f6 Started adding networking 2020-08-01 20:22:24 -07:00
MysterD
7accb94398 Made fish Luigi-aware 2020-07-31 22:35:14 -07:00
MysterD
4351a6345a Made Goomba Luigi-aware, fixed Mario's hurtboxes 2020-07-31 22:13:05 -07:00
MysterD
c437e075ff Separated held objects, made Bobombs Luigi-aware 2020-07-31 18:03:57 -07:00
MysterD
0737d2e03f Separated animations between players 2020-07-30 18:09:47 -07:00
MysterD
6b3ab5f115 Started adding player 2 / Luigi 2020-07-29 21:08:38 -07:00
n64
4a448cf10d merge refresh 10 2020-06-20 02:49:59 +03:00
n64
c45aa301bb Refresh 8 2020-04-03 14:57:26 -04:00
n64
06ec56df7f Refresh 7 2020-03-01 22:42:52 -05:00
n64
9273f38df1 refresh 5 2020-01-03 10:38:57 -05:00
n64
04732af90b refresh 4 2019-12-01 21:52:53 -05:00
n64
a7c423cb43 Refresh 3 2019-11-03 14:36:27 -05:00
n64
52e605f075 Refresh 2 2019-10-05 15:08:05 -04:00
n64
89e8690857 init2 2019-08-25 00:46:40 -04:00