Agent X
2d314c539c
DynOS NPOT texture warning instead of error
2024-05-11 17:52:42 -04:00
Isaac0-dev
85c3bde7e3
improve frame delaying and vsync ( #31 )
...
use uncapped framerate and vsync for the best experience
2024-05-09 23:56:54 +10:00
Isaac0-dev
7b4a223b67
fixed double dynos animation swap ( #32 )
...
this usually was a bug caused by mirror mario, where animInfo.curAnim was NULL, but the swap was still carried out
2024-05-09 21:36:32 +10:00
Isaac0-dev
a5c4e29d2f
allowed add_scroll_target to use behavior parameters for offset and size ( #20 )
2024-05-08 22:12:55 +10:00
Isaac0-dev
90b071acc0
exposed a bunch of interaction functions to Lua ( #22 )
...
Renamed the function interact_unknown_08 to interact_spiny_walking
and added the constant INTERACT_SPINY_WALKING, which has the same value of INTERACT_UNKNOWN_08
INTERACT_UNKNOWN_08 is kept for compatibility with smlua, and behavior dynos bins
2024-05-03 18:38:21 +10:00
Agent X
19b354fb2f
Change around printing a little
2024-04-19 13:32:39 -04:00
Agent X
d15ebf29d3
Make WARP_NODE commands able to read custom Lua registered levels
2024-04-17 17:40:53 -04:00
Agent X
a6b938df75
Shorten include paths by removing unnecessary "src/"
2024-04-17 17:28:38 -04:00
Agent X
b08fc74a3d
Fix small mistake in DynOS_Tex_Get
2024-03-25 20:39:49 -04:00
Isaac0-dev
663e4549d8
extract assets from rom at runtime ( #4 )
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* Proof of concept for loading rom assets at runtime
* Added skybox textures
* Adjusted format
* Load all texture assets from rom
* Adjusted rom asset loading
* Load all Vtx lists from rom
* clean up toad, wario and his cap conflicts
* Load sound samples from rom
* fix toad sounds
* Loaded sequences from rom
* Load collisions from rom
* Object animations are now loaded from the rom
* Load player animations from rom
* Load goddard anims from rom
* whoops
* fix some compile errors
* drag and drop rom checker, everything works now.
* fix errors due to merge conflicts
* fix compile errors on windows, switch to md5
* fix vertex colors during load
Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>
* Load dialogs from rom
* Loaded course/act names from rom
* Loaded ingame text from rom
* rerun autogen & blacklist smlua_text_utils_init
* fix ttc_seg7_vertex_0700B238 colors
---------
Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00
Isaac0-dev
4008b38411
texture_override_set for custom level textures ( #6 )
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* texture_override_set for custom level textures
* whoops
2024-03-23 08:20:54 -04:00
Agent X
a2fd2983b2
Add crash preventions to DynOS_Tex_Get
2024-03-22 18:54:24 -04:00
Agent X
a022b04638
Some fixes
2024-03-19 15:17:55 -04:00
Isaac0-dev
f07b74c3d2
cleanup and bug fixes
2024-03-19 19:48:48 +10:00
Agent X
7dd02b5c4d
Massively improve "Global Player Models" option
2024-03-17 20:58:38 -04:00
Agent X
de1e24b7b9
Remove sm64ex-coop compatibility
2024-03-17 16:32:49 -04:00
Agent X
784284591f
Consistent loading screen capitalization
2024-03-09 21:49:06 -05:00
Agent X
6681fe536b
Make DynOS warp bug fix only work with coop compatibility off
2024-03-07 19:05:31 -05:00
Agent X
9870e18bf5
Add OBJ_LIST_EXT in place of OBJ_LIST_UNUSED_1
2024-03-04 20:09:53 -05:00
Agent X
2aa5fffc27
Disable Vtx rounding with DynOS gfx generation
2024-03-04 14:31:13 -05:00
Agent X
08aa265d24
Add gsDPSetBlendColor
2024-02-23 23:06:26 -05:00
Agent X
025c6b7683
Special thanks to 0x2480 - Add a bunch of missing GBI commands/constants to DynOS
2024-02-23 21:40:37 -05:00
xLuigiGamerx
9b336b1022
Added missing dynos support to / hud character
2024-02-06 18:00:27 +03:00
xLuigiGamerx
962ff5932f
Added a custom hud font and a recolorable version and added dynos support to the aliased font
2024-01-22 00:06:18 +03:00
Agent X
a71fda7157
Revert "Disable DynOS compression"
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This reverts commit 5def3ee46a
.
2023-12-21 17:26:47 -05:00
Agent X
4a05debccd
Quick fixes
2023-12-18 17:00:31 -05:00
Agent X
5def3ee46a
Disable DynOS compression
2023-12-16 17:06:44 -05:00
Agent X
a2a92baceb
Fix Castle Grounds DynOS warps facing backwards
2023-12-11 16:38:11 -05:00
FluffaMario
4337aeca0e
Update Toad
2023-12-08 23:20:54 -06:00
FluffaMario
1df1cc9558
Update Wario, hope this works...
2023-12-08 03:38:52 -06:00
Agent X
7368270986
Fix DynOS lvl crash
2023-12-05 19:36:47 -05:00
MysterD
6d89c6e173
Fixed crash in hmap_* functions
2023-11-26 21:32:05 -05:00
Agent X
5cb9e25090
Overhaul console logging
2023-11-26 16:49:32 -05:00
MysterD
ce044fcb69
Make objects look up their original model id on late join
2023-11-26 09:51:26 -05:00
Agent X
f8e0bfc2e4
Fix path backslashes with DJUI console
2023-11-23 12:21:01 -05:00
MysterD
9de82b3237
Fix crash in dynos texture generation
2023-11-21 17:25:46 -05:00
MysterD
1e89fcc4d4
Keep console messages around until the final djui_init()
2023-11-21 17:25:43 -05:00
Isaac0-dev
2c0b112cba
more fixes and dynos cleanup ( #520 )
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- fix paginated panels when a page doesn't exist anymore
- fix colored mod names carrying over to other mod names in lobby mod lists
- even more dynos cleanup
- remove unused code
- more clean up for dynos levels code (mostly just better code layout)
2023-11-21 17:14:25 -05:00
David Joslin
d1ffab4219
Have the loading screen indicate when it's generating texture/model packs
2023-11-21 17:14:25 -05:00
FluffaMario
57fc664d04
Update DynOS to support these changes
2023-11-15 19:30:32 -06:00
Agent X
802affd839
ENHANCE_LEVEL_TEXTURES and make all DynOS textures overridable in Lua
2023-11-11 12:15:32 -05:00
David Joslin
0e9a060337
Whoops
2023-11-09 17:18:04 -05:00
David Joslin
732c646d0c
Cleanup from Isaac
2023-11-08 20:03:46 -05:00
David Joslin
17e5a81dde
Fix crash in djui_inputbox_on_text_input()
2023-11-08 19:58:32 -05:00
David Joslin
9d8f8c64a7
Fixed crash in get_id_from_behavior_name()
2023-11-08 19:58:32 -05:00
David Joslin
ff7d976551
Fix crash in DynOS_Tex_Load()
2023-11-08 19:58:31 -05:00
David Joslin
5a5f33d859
Fixed crash in DynOS_Lvl_Activate()
2023-11-08 19:55:31 -05:00
David Joslin
36b4ffbfe8
Fixed crash in DynOS_Actor_AddCustom()
2023-11-08 19:53:36 -05:00
Agent X
521b0ab7a9
DynOS Skyboxes
2023-11-06 18:37:02 -05:00
Isaac0-dev
b12b479d70
loading screen ( #495 )
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* loading screen
* fix compile error
* Fix animation comparisons after character anim commit
* Cleaned up character sound/anim lookup code
* hopefully fix problems with queued mods
* use dj's changes
* fix compile errors due to upstream merge
2023-11-06 14:59:17 -05:00