MysterD
0a2c76c76e
Fixed max sync distance issue, synced Koopas
2020-08-05 20:25:52 -07:00
Martin Pham
b35eb4f5c5
Update exoquant.c
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fix mac build
2020-08-05 23:12:02 +02:00
MysterD
e61b137160
Refactored entity death sync + reliable packets
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Embedded an immediate packet send whenever a synced entity is unloaded
from the game.
Added reliable packet sending.
2020-08-05 01:01:50 -07:00
MysterD
6d3a90031c
Synchronized breakable boxes
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Added maximum sync distance, special cases for infinite distance and
only synchronizing entity deaths.
Started mocking out reliable packets for entity deaths.
2020-08-04 22:42:28 -07:00
MysterD
4452b38848
Synchronized inside-painting state
2020-08-04 20:49:53 -07:00
MysterD
f32d3a2ba7
Added Luigi to courtyard and BoB, fixed some crashing issues
2020-08-03 17:59:44 -07:00
MysterD
6d0d7ffbaa
Dialog to toad/signs/doors no longer soft-locks or stops time
2020-08-03 23:23:09 -07:00
MysterD
ec2199892f
Force synchronizing of level changes
2020-08-02 23:02:29 -07:00
MysterD
9b5b5acf19
Synchronized goombas, synced randomness, added extra fields to object packets
2020-08-02 18:29:46 -07:00
MysterD
de9eab364f
Added update rates for objects based on distance
2020-08-02 16:38:02 -07:00
MysterD
3d055255bc
Added ability to sync multiple objects
2020-08-02 16:09:32 -07:00
MysterD
716a924803
Synchronized held objects, made respawners keep their sync ID
2020-08-02 14:18:34 -07:00
MysterD
579415dca9
Started synchronizing objects, refactored networking
2020-08-02 01:43:12 -07:00
MysterD
42a52ad936
Fixed synced crawling/climbing animation speed
2020-08-01 21:35:38 -07:00
MysterD
34b1ec76f6
Started adding networking
2020-08-01 20:22:24 -07:00
MysterD
0ad65c87da
Made collision particles Luigi-aware
2020-08-01 20:21:44 -07:00
MysterD
b525b9d43a
Made one-ups Luigi-aware
2020-08-01 19:08:08 -07:00
MysterD
01e02affad
Saved player index in held objects
2020-08-01 19:03:26 -07:00
MysterD
fa2470327f
Prevent situation where both players hold same object
2020-08-01 18:56:42 -07:00
MysterD
7accb94398
Made fish Luigi-aware
2020-07-31 22:35:14 -07:00
MysterD
4351a6345a
Made Goomba Luigi-aware, fixed Mario's hurtboxes
2020-07-31 22:13:05 -07:00
MysterD
c437e075ff
Separated held objects, made Bobombs Luigi-aware
2020-07-31 18:03:57 -07:00
MysterD
e99ca8cfce
Made bird Luigi-aware
2020-07-30 23:17:18 -07:00
MysterD
6597d30095
Butterflies are now Luigi-aware
2020-07-30 21:58:33 -07:00
MysterD
79fdb73e63
Fixed Mario going invisible when both are sliding
2020-07-30 21:43:50 -07:00
MysterD
2d2dff6647
Added IMMEDIATELOAD debug flag to skip all intro stuff
2020-07-30 20:42:39 -07:00
MysterD
c80d11a87c
Add Luigi's geo file to MSVC
2020-07-30 18:44:31 -07:00
MysterD
4486e8000c
Began fixing up Luigi collisions
2020-07-30 18:44:09 -07:00
MysterD
6a51ca447c
Created scripts to make building/debugging easier
2020-07-30 18:12:28 -07:00
MysterD
516a84b938
Added Visual Studio project (code-editing only, no build/debug)
2020-07-30 18:12:05 -07:00
MysterD
0737d2e03f
Separated animations between players
2020-07-30 18:09:47 -07:00
MysterD
6b3ab5f115
Started adding player 2 / Luigi
2020-07-29 21:08:38 -07:00
MysterD
131fc7ea11
60 fps patch
2020-07-28 18:28:12 -07:00
fgsfds
d8ddf20dbb
fix GL_LEGACY
2020-07-27 17:28:32 +03:00
fgsfds
bd873a7947
fix GL_LEGACY
2020-07-27 17:28:32 +03:00
fgsfds
0ad3bbc238
Merge pull request #364 from jmcerrejon/feature/rpi4-support-and-refactor
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Raspberry 4 support. Refactor code.
2020-07-14 20:12:15 +03:00
fgsfds
3713205998
Merge pull request #364 from jmcerrejon/feature/rpi4-support-and-refactor
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Raspberry 4 support. Refactor code.
2020-07-14 20:12:15 +03:00
fgsfds
eeb46b3c4b
Merge pull request #376 from CrispyBuns/nightly
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Makes it so your able to change compiler with CC and CXX Build flag
2020-07-14 20:11:44 +03:00
fgsfds
1784b6c9eb
Merge pull request #376 from CrispyBuns/nightly
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Makes it so your able to change compiler with CC and CXX Build flag
2020-07-14 20:11:44 +03:00
CrispyBuns
77eede660b
Add files via upload
2020-07-14 10:54:07 -06:00
CrispyBuns
669f1a6ab1
Add files via upload
2020-07-14 10:54:07 -06:00
fgsfds
597546125e
don't assume first frame happens at 0 ticks
2020-07-10 15:44:58 +03:00
fgsfds
5aaa4e399a
don't assume first frame happens at 0 ticks
2020-07-10 15:44:58 +03:00
fgsfds
54ca76162a
update 60fps patch
2020-07-09 17:33:04 +03:00
fgsfds
5c7de32a7c
update 60fps patch
2020-07-09 17:33:04 +03:00
fgsfds
4b15a8f7b6
add a catch for 240hz refresh rates
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hopefully 150, 180 and 210hz monitors don't exist
2020-07-09 17:24:15 +03:00
fgsfds
74fb549516
add a catch for 240hz refresh rates
...
hopefully 150, 180 and 210hz monitors don't exist
2020-07-09 17:24:15 +03:00
fgsfds
572a4b698b
do vsync exactly like sm64-port does it
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maybe this will finally work better
2020-07-09 17:02:43 +03:00
fgsfds
a4b4d6d5e5
do vsync exactly like sm64-port does it
...
maybe this will finally work better
2020-07-09 17:02:43 +03:00
fgsfds
685efc81c6
update 60fps patch
2020-07-08 13:31:34 +03:00