Commit graph

593 commits

Author SHA1 Message Date
MysterD
5ec9ab9ec0 Synchronized seesaw, started moving toward a MAX_PLAYERS define 2020-08-06 22:52:32 -07:00
MysterD
e86efb9e85 Synchronized checkerboard platforms
Created a max update rate
Created 'full object syncing'
Switched to using clock() instead of ticks for packet_object
2020-08-06 21:47:03 -07:00
MysterD
e0b86b7d59 Synchronized teleports (e.g. flowerbed) and star collection
Fixed infinite packet_level_warp sending
2020-08-06 20:28:21 -07:00
MysterD
6bc4bfea62 Improve chain chomp syncing 2020-08-06 19:04:59 -07:00
MysterD
fac4c20a36 Synchronized player health/death
Now we will never kill remote players locally, they will have to let us
know that they died.
Synchronized more of the small breakable box
Fixed desync where an object wouldn't be dropped sometimes
Fixed infinite loop when remote player was squished
2020-08-06 18:45:39 -07:00
MysterD
0a3b0623a5 Synchronized chain chomp, adjustments to Koopa
Added entity event syncing system. Made sure old events don't override
new events.
2020-08-05 23:44:43 -07:00
MysterD
0a2c76c76e Fixed max sync distance issue, synced Koopas 2020-08-05 20:25:52 -07:00
MysterD
e61b137160 Refactored entity death sync + reliable packets
Embedded an immediate packet send whenever a synced entity is unloaded
from the game.

Added reliable packet sending.
2020-08-05 01:01:50 -07:00
MysterD
6d3a90031c Synchronized breakable boxes
Added maximum sync distance, special cases for infinite distance and
only synchronizing entity deaths.

Started mocking out reliable packets for entity deaths.
2020-08-04 22:42:28 -07:00
MysterD
4452b38848 Synchronized inside-painting state 2020-08-04 20:49:53 -07:00
MysterD
f32d3a2ba7 Added Luigi to courtyard and BoB, fixed some crashing issues 2020-08-03 17:59:44 -07:00
MysterD
6d0d7ffbaa Dialog to toad/signs/doors no longer soft-locks or stops time 2020-08-03 23:23:09 -07:00
MysterD
ec2199892f Force synchronizing of level changes 2020-08-02 23:02:29 -07:00
MysterD
9b5b5acf19 Synchronized goombas, synced randomness, added extra fields to object packets 2020-08-02 18:29:46 -07:00
MysterD
de9eab364f Added update rates for objects based on distance 2020-08-02 16:38:02 -07:00
MysterD
3d055255bc Added ability to sync multiple objects 2020-08-02 16:09:32 -07:00
MysterD
716a924803 Synchronized held objects, made respawners keep their sync ID 2020-08-02 14:18:34 -07:00
MysterD
579415dca9 Started synchronizing objects, refactored networking 2020-08-02 01:43:12 -07:00
MysterD
42a52ad936 Fixed synced crawling/climbing animation speed 2020-08-01 21:35:38 -07:00
MysterD
34b1ec76f6 Started adding networking 2020-08-01 20:22:24 -07:00
MysterD
0ad65c87da Made collision particles Luigi-aware 2020-08-01 20:21:44 -07:00
MysterD
b525b9d43a Made one-ups Luigi-aware 2020-08-01 19:08:08 -07:00
MysterD
01e02affad Saved player index in held objects 2020-08-01 19:03:26 -07:00
MysterD
fa2470327f Prevent situation where both players hold same object 2020-08-01 18:56:42 -07:00
MysterD
7accb94398 Made fish Luigi-aware 2020-07-31 22:35:14 -07:00
MysterD
4351a6345a Made Goomba Luigi-aware, fixed Mario's hurtboxes 2020-07-31 22:13:05 -07:00
MysterD
c437e075ff Separated held objects, made Bobombs Luigi-aware 2020-07-31 18:03:57 -07:00
MysterD
e99ca8cfce Made bird Luigi-aware 2020-07-30 23:17:18 -07:00
MysterD
6597d30095 Butterflies are now Luigi-aware 2020-07-30 21:58:33 -07:00
MysterD
79fdb73e63 Fixed Mario going invisible when both are sliding 2020-07-30 21:43:50 -07:00
MysterD
2d2dff6647 Added IMMEDIATELOAD debug flag to skip all intro stuff 2020-07-30 20:42:39 -07:00
MysterD
c80d11a87c Add Luigi's geo file to MSVC 2020-07-30 18:44:31 -07:00
MysterD
4486e8000c Began fixing up Luigi collisions 2020-07-30 18:44:09 -07:00
MysterD
6a51ca447c Created scripts to make building/debugging easier 2020-07-30 18:12:28 -07:00
MysterD
516a84b938 Added Visual Studio project (code-editing only, no build/debug) 2020-07-30 18:12:05 -07:00
MysterD
0737d2e03f Separated animations between players 2020-07-30 18:09:47 -07:00
MysterD
6b3ab5f115 Started adding player 2 / Luigi 2020-07-29 21:08:38 -07:00
MysterD
131fc7ea11 60 fps patch 2020-07-28 18:28:12 -07:00
fgsfds
bd873a7947 fix GL_LEGACY 2020-07-27 17:28:32 +03:00
fgsfds
3713205998 Merge pull request #364 from jmcerrejon/feature/rpi4-support-and-refactor
Raspberry 4 support. Refactor code.
2020-07-14 20:12:15 +03:00
fgsfds
1784b6c9eb Merge pull request #376 from CrispyBuns/nightly
Makes it so your able to change compiler with CC and CXX Build flag
2020-07-14 20:11:44 +03:00
CrispyBuns
669f1a6ab1 Add files via upload 2020-07-14 10:54:07 -06:00
fgsfds
5aaa4e399a don't assume first frame happens at 0 ticks 2020-07-10 15:44:58 +03:00
fgsfds
5c7de32a7c update 60fps patch 2020-07-09 17:33:04 +03:00
fgsfds
74fb549516 add a catch for 240hz refresh rates
hopefully 150, 180 and 210hz monitors don't exist
2020-07-09 17:24:15 +03:00
fgsfds
a4b4d6d5e5 do vsync exactly like sm64-port does it
maybe this will finally work better
2020-07-09 17:02:43 +03:00
fgsfds
2dc93701a2 update 60fps patch 2020-07-08 13:31:34 +03:00
fgsfds
d7187b219c time video frames instead of game frames 2020-07-08 13:07:05 +03:00
fgsfds
c832bd19b5 roll back to using SDL_Delay/SDL_GetTicks 2020-07-08 12:51:15 +03:00
fgsfds
7b8a7e4047 add sanity checks in save_file.c
though it would be a better idea to solve the problem that leads to -1 being passed to these instead
2020-07-07 20:57:18 +03:00