MysterD
|
de9eab364f
|
Added update rates for objects based on distance
|
2020-08-02 16:38:02 -07:00 |
|
MysterD
|
3d055255bc
|
Added ability to sync multiple objects
|
2020-08-02 16:09:32 -07:00 |
|
MysterD
|
716a924803
|
Synchronized held objects, made respawners keep their sync ID
|
2020-08-02 14:18:34 -07:00 |
|
MysterD
|
579415dca9
|
Started synchronizing objects, refactored networking
|
2020-08-02 01:43:12 -07:00 |
|
MysterD
|
42a52ad936
|
Fixed synced crawling/climbing animation speed
|
2020-08-01 21:35:38 -07:00 |
|
MysterD
|
34b1ec76f6
|
Started adding networking
|
2020-08-01 20:22:24 -07:00 |
|
MysterD
|
0ad65c87da
|
Made collision particles Luigi-aware
|
2020-08-01 20:21:44 -07:00 |
|
MysterD
|
b525b9d43a
|
Made one-ups Luigi-aware
|
2020-08-01 19:08:08 -07:00 |
|
MysterD
|
01e02affad
|
Saved player index in held objects
|
2020-08-01 19:03:26 -07:00 |
|
MysterD
|
fa2470327f
|
Prevent situation where both players hold same object
|
2020-08-01 18:56:42 -07:00 |
|
MysterD
|
7accb94398
|
Made fish Luigi-aware
|
2020-07-31 22:35:14 -07:00 |
|
MysterD
|
4351a6345a
|
Made Goomba Luigi-aware, fixed Mario's hurtboxes
|
2020-07-31 22:13:05 -07:00 |
|
MysterD
|
c437e075ff
|
Separated held objects, made Bobombs Luigi-aware
|
2020-07-31 18:03:57 -07:00 |
|
MysterD
|
e99ca8cfce
|
Made bird Luigi-aware
|
2020-07-30 23:17:18 -07:00 |
|
MysterD
|
6597d30095
|
Butterflies are now Luigi-aware
|
2020-07-30 21:58:33 -07:00 |
|
MysterD
|
79fdb73e63
|
Fixed Mario going invisible when both are sliding
|
2020-07-30 21:43:50 -07:00 |
|
MysterD
|
2d2dff6647
|
Added IMMEDIATELOAD debug flag to skip all intro stuff
|
2020-07-30 20:42:39 -07:00 |
|
MysterD
|
c80d11a87c
|
Add Luigi's geo file to MSVC
|
2020-07-30 18:44:31 -07:00 |
|
MysterD
|
4486e8000c
|
Began fixing up Luigi collisions
|
2020-07-30 18:44:09 -07:00 |
|
MysterD
|
6a51ca447c
|
Created scripts to make building/debugging easier
|
2020-07-30 18:12:28 -07:00 |
|
MysterD
|
516a84b938
|
Added Visual Studio project (code-editing only, no build/debug)
|
2020-07-30 18:12:05 -07:00 |
|
MysterD
|
0737d2e03f
|
Separated animations between players
|
2020-07-30 18:09:47 -07:00 |
|
MysterD
|
6b3ab5f115
|
Started adding player 2 / Luigi
|
2020-07-29 21:08:38 -07:00 |
|
MysterD
|
131fc7ea11
|
60 fps patch
|
2020-07-28 18:28:12 -07:00 |
|
fgsfds
|
d8ddf20dbb
|
fix GL_LEGACY
|
2020-07-27 17:28:32 +03:00 |
|
fgsfds
|
bd873a7947
|
fix GL_LEGACY
|
2020-07-27 17:28:32 +03:00 |
|
fgsfds
|
0ad3bbc238
|
Merge pull request #364 from jmcerrejon/feature/rpi4-support-and-refactor
Raspberry 4 support. Refactor code.
|
2020-07-14 20:12:15 +03:00 |
|
fgsfds
|
3713205998
|
Merge pull request #364 from jmcerrejon/feature/rpi4-support-and-refactor
Raspberry 4 support. Refactor code.
|
2020-07-14 20:12:15 +03:00 |
|
fgsfds
|
eeb46b3c4b
|
Merge pull request #376 from CrispyBuns/nightly
Makes it so your able to change compiler with CC and CXX Build flag
|
2020-07-14 20:11:44 +03:00 |
|
fgsfds
|
1784b6c9eb
|
Merge pull request #376 from CrispyBuns/nightly
Makes it so your able to change compiler with CC and CXX Build flag
|
2020-07-14 20:11:44 +03:00 |
|
CrispyBuns
|
77eede660b
|
Add files via upload
|
2020-07-14 10:54:07 -06:00 |
|
CrispyBuns
|
669f1a6ab1
|
Add files via upload
|
2020-07-14 10:54:07 -06:00 |
|
fgsfds
|
597546125e
|
don't assume first frame happens at 0 ticks
|
2020-07-10 15:44:58 +03:00 |
|
fgsfds
|
5aaa4e399a
|
don't assume first frame happens at 0 ticks
|
2020-07-10 15:44:58 +03:00 |
|
fgsfds
|
54ca76162a
|
update 60fps patch
|
2020-07-09 17:33:04 +03:00 |
|
fgsfds
|
5c7de32a7c
|
update 60fps patch
|
2020-07-09 17:33:04 +03:00 |
|
fgsfds
|
4b15a8f7b6
|
add a catch for 240hz refresh rates
hopefully 150, 180 and 210hz monitors don't exist
|
2020-07-09 17:24:15 +03:00 |
|
fgsfds
|
74fb549516
|
add a catch for 240hz refresh rates
hopefully 150, 180 and 210hz monitors don't exist
|
2020-07-09 17:24:15 +03:00 |
|
fgsfds
|
572a4b698b
|
do vsync exactly like sm64-port does it
maybe this will finally work better
|
2020-07-09 17:02:43 +03:00 |
|
fgsfds
|
a4b4d6d5e5
|
do vsync exactly like sm64-port does it
maybe this will finally work better
|
2020-07-09 17:02:43 +03:00 |
|
fgsfds
|
685efc81c6
|
update 60fps patch
|
2020-07-08 13:31:34 +03:00 |
|
fgsfds
|
2dc93701a2
|
update 60fps patch
|
2020-07-08 13:31:34 +03:00 |
|
fgsfds
|
2982fcdb8e
|
time video frames instead of game frames
|
2020-07-08 13:07:05 +03:00 |
|
fgsfds
|
d7187b219c
|
time video frames instead of game frames
|
2020-07-08 13:07:05 +03:00 |
|
fgsfds
|
92e869d263
|
roll back to using SDL_Delay/SDL_GetTicks
|
2020-07-08 12:51:15 +03:00 |
|
fgsfds
|
c832bd19b5
|
roll back to using SDL_Delay/SDL_GetTicks
|
2020-07-08 12:51:15 +03:00 |
|
fgsfds
|
fde15809b7
|
add sanity checks in save_file.c
though it would be a better idea to solve the problem that leads to -1 being passed to these instead
|
2020-07-07 20:57:18 +03:00 |
|
fgsfds
|
7b8a7e4047
|
add sanity checks in save_file.c
though it would be a better idea to solve the problem that leads to -1 being passed to these instead
|
2020-07-07 20:57:18 +03:00 |
|
fgsfds
|
97be18f11d
|
add new 60FPS patch by Emil; nuke old patches
|
2020-07-07 20:52:51 +03:00 |
|
fgsfds
|
796e884f04
|
add new 60FPS patch by Emil; nuke old patches
|
2020-07-07 20:52:51 +03:00 |
|