* Allow user to change music in menu
* Remove annoying newline
* Fully reset menu
* No need for sSoundBox
* Add music to castle grounds
* Add translations
* oops
* Why did that not save!!
* Update lang/Polish.ini
Co-authored-by: Radek Krzyśków <46760021+Flower35@users.noreply.github.com>
* Update lang/Czech.ini
Co-authored-by: Radek Krzyśków <46760021+Flower35@users.noreply.github.com>
* Update lang/Russian.ini
Co-authored-by: Radek Krzyśków <46760021+Flower35@users.noreply.github.com>
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Co-authored-by: Radek Krzyśków <46760021+Flower35@users.noreply.github.com>
* Initial IPv6 support
The address struct was changed to use sockaddr_in6 instead of sockaddr_in. Resolving domains also uses getaddrinfo() instead of the deprecated gethostbyname(), and if the returned address is IPv4, transform it to an IPv6-mapped address to make it work with the AF_INET6 socket.
* Direct Connection input box behaviour change
This makes the Direct Connection input box accept all types of addresses. IPv4, IPv6 and hostnames are now supported. Direct IPv6 addresses must be enclosed in square brackets [IPv6]:port to be able to separate IP from port, otherwise it will be treated as an IPv4 address or hostname.
* sanity checks
This fixes a weird error while reconnecting when using direct IPv6 addresses. getaddrinfo() doesn't like square brackets on the host IP, so remove those when found.
This commit also fixes a problem where gGetHostName wasn't being properly set when connecting through a hostname.
* cleanup and bugfix
Small code cleanup removing some debugging comments. This also fixes a bug where initializing the game without the --join argument (which initializes network as NT_NONE) was still calling a piece of code where it was resolving a domain and copying an empty gGetHostName to configJoinIp, which made coop_join_ip be cleared on the config file.
* fix rare cases of binding errors
Due to some options in the sockaddr_in6 struct that doesn't need to be set, rare cases can happen that there will be some random data that will interfere with such values. This made binding randomly or persistently fail. This commit makes that before binding, make sure to fill the entire struct with 0 before setting it up.
* Translations for WARN_SOCKET
This provides translations for the new text when hosting a server. I cannot guarantee the accuracy of the translations, except English, Portuguese and German, where it was written by native speakers.
* Update socket_windows.c
yeah right. resolving conflicts and stuff.
Makes the "Custom" option in the player palette also be translated (the translated strings were unused) and also cleaned up the Spanish translation a little so it sounds more natural.
this removes the forced taking cap off while in the palette editor. press Z to remove cap now.
it also fixes various problems that could happen that would cause the cap to stay off when it shouldn't. also fixed the taking off cap custom action sometimes playing the animation all the way through when it shouldn't.
translations by DeepL, eros, Flower35 and Skeltan
* Add a menu where mods can put their options at
* Document mod menu hook functions
* Add HOOK_ON_LANGUAGE_CHANGED
* Add new Cheats mod
* Make player menu disable singleplayer pause
* fix some git merge conflicts that weren't resolved (#55)
and added -latomic to build flags to fix compile warnings while compiling miniaudio
* Remove legacy 'deluxe' field from built-in mods
* Lots of improvements to memory safety
* Abbreviated hex color parsing
Co-Authored-By: Mechstreme <84944335+mechstreme@users.noreply.github.com>
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Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-authored-by: Mechstreme <84944335+mechstreme@users.noreply.github.com>
* Ignore Visual Studio Stuff
* Added a few scripts for development
* Improved the development scripts
* Added option to choose between 2 different keyboard control variants in the chat
* Improved and added new batch scripts for development purposes
* Hotfix
* Converted the .BAT-Scripts to .SH-Scripts and moved them to the "development" folder and fixed a bug in the already existing "compile.sh" file
* Fixed some stuff
* Removed 7 .sh-scripts
Completely redid the console ui to look more like the rest of coop
Added log_to_console and djui_console_toggle to lua
Made the keybind to activate it the tilda key (~) instead of ctrl+f1
* xLuigiGamerxsDevFork
* xLuigiGamerxsDevFork
* Fixed Accidentally used older character.c file
* Modified the playerlist so that it can support more than 16 players if it is to be added and increased the username character limit from 20 to 60 so people with longer names can use hex codes
* Changed the Makefile back
* Just Fixing up the makefile which for some reason changed
* Fr this time I hopefully fixed the Makefile
* Bruh why did this even change it's fucking annoying
* Modified the playerlist so that it can support more than 16 players if it is to be added and increased the username character limit from 20 to 60 so people with longer names can use hex codes (Removed Whitespace lol)
* Modified the playerlist so that it can support more than 16 players if it is to be added and increased the username character limit from 20 to 60 so people with longer names can use hex codes (Removed Whitespace V2 lol)
* Used MAX_PLAYER_STRING instead of a number
* Apparently math.h wasn't needed
* Me when I use google translate only for it to fuck up french:
* Used MAX_PLAYER_STRING and removed ceils and removed multiplicaion by sPlayerListSize
* Added comment for p variable
* Removed 16
* Update djui_panel_playerlist.c
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Co-authored-by: xLuigiGamerx <mohammmedsadawi666@gmail.com>
Co-authored-by: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
Turn on forced 4:3 in Options -> Display
Forced 4:3 activates in-game and doesn't affect the pause menu but does apply to the game's viewport and mods using DJUI
I've made complete sure this is mod compatible with both RESOLUTION_N64 as well as RESOLUTION_DJUI
Also fixed a small discrepancy with how object count text was rendered on the crash screen.