Commit graph

33 commits

Author SHA1 Message Date
MysterD
2d8715b330 Made adding to behaviors possible in Lua 2022-03-05 01:29:24 -08:00
MysterD
3ad6c721dc Initial custom behavior commit 2022-03-03 01:04:15 -08:00
MysterD
1131fb02db Prevented SM64 hang on object count overflow 2022-02-22 01:10:17 -08:00
MysterD
ef12ff9e70 Removed asserts (or made them soft) 2022-02-15 22:04:34 -08:00
MysterD
839575efe1 Fixed home radius on many enemies, fixed draw distance bug 2022-01-14 16:33:22 -08:00
MysterD
92692378b4 Added adjustable draw distance for objects 2021-08-30 18:22:36 -07:00
MysterD
04d01667c3 Added a callback for area timer objects to only run certain things once per frame 2021-08-19 00:31:20 -07:00
MysterD
7e59d34939 Added new MAXIMUM type to network area timer system. Exclamation boxes now reappear at the correct time 2021-08-12 18:13:41 -07:00
MysterD
fecba91c5e Rewrite the core of network area timer (yet again) 2021-08-10 18:29:49 -07:00
MysterD
f8c5fb0725 Resynchronize WF platforms using Network Area Timer 2021-08-03 23:26:32 -07:00
MysterD
6a957757d4 Refactored network area timer system 2021-08-03 19:21:50 -07:00
MysterD
a84e7a73fe Resync bomp using Network Area Timer 2021-08-03 18:52:48 -07:00
MysterD
ef2287a5d5 Resynchronized checkerboard elevators to use area timer 2021-06-14 20:29:08 -07:00
MysterD
33fbed94e4 Synchronized respawners and entities created after level load 2021-06-08 21:21:52 -07:00
MysterD
b831acd59c Rewrote how RNG is synchronized
The old implementation was hacky and often returned desynchronized
results. This implementation gives a seed to each sync object, and
synchronizes that seed. Also allows for a seed to be saved temporarily
based on position and recycled for multiple calls.
2020-10-05 19:15:13 -07:00
MysterD
b9750057d5 General network code clean up
Marked globals, rearranged functions, added comments
2020-09-06 11:02:41 -07:00
MysterD
6e4c39eabe Kept more randomness, fixing tree leaves, fix pole segfault 2020-08-12 19:39:31 -07:00
MysterD
d307fc3f30 Refactor packet_object + misc cleanup 2020-08-09 17:40:37 -07:00
MysterD
9036336f42 Gave each BehaviorScript an ID
Created functions to trivially translate an ID to a Behavior and vice
versa. Sent ID over packets instead of Behavior pointer. This should
allow Linux and Windows to play together.
2020-08-09 16:21:12 -07:00
MysterD
2a0a3df34f Synchronized bowling balls
Added flag to keep randomization for sync objects
2020-08-07 21:13:07 -07:00
MysterD
444c1fdd3b Synchronized coin collection
Reimplemented how randomness is synchronized
2020-08-07 18:01:58 -07:00
MysterD
9b5b5acf19 Synchronized goombas, synced randomness, added extra fields to object packets 2020-08-02 18:29:46 -07:00
n64
4a448cf10d merge refresh 10 2020-06-20 02:49:59 +03:00
uncletrunks
70ca0af987 adds cylindrical billboarding, enables it for trees. 2020-05-14 20:31:52 -05:00
uwabami
c98a263cf4 adding option to disable draw distance 2020-05-12 09:26:16 +02:00
n64
c45aa301bb Refresh 8 2020-04-03 14:57:26 -04:00
n64
06ec56df7f Refresh 7 2020-03-01 22:42:52 -05:00
n64
9273f38df1 refresh 5 2020-01-03 10:38:57 -05:00
n64
04732af90b refresh 4 2019-12-01 21:52:53 -05:00
n64
a7c423cb43 Refresh 3 2019-11-03 14:36:27 -05:00
n64
52e605f075 Refresh 2 2019-10-05 15:08:05 -04:00
n64
1ef98ec785 Refresh 1 2019-09-01 15:50:50 -04:00
n64
89e8690857 init2 2019-08-25 00:46:40 -04:00