Commit graph

13 commits

Author SHA1 Message Date
Agent X
d1845eb882 Revert "Remove percussion, the ext soundbank handles it as normal instruments instead"
This reverts commit 94ea55b5f5.
2023-12-27 17:44:15 -05:00
eros71
94ea55b5f5 Remove percussion, the ext soundbank handles it as normal instruments instead 2023-12-10 06:07:05 +01:00
eros71
1d849d3af1 Order instruments properly 2023-12-10 04:51:56 +01:00
eros71
fef381154e Add more missing nulls 2023-12-10 04:46:51 +01:00
eros71
1c1d9a1dd4 Misc fixes
- Game icon
- Extended soundbank missing NULLs
2023-12-10 04:31:39 +01:00
Agent X
49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
MysterD
93a1b7af8c Fix sounds compilation problems
Stopped copying over peach's lines from the mario folder to wario/luigi sound folders
Stopped compiling peach's lines for wario/luigi sound folders
Created a tool to precompile the aiffc tables and append them into custom sounds
    this matches what mario's sound files are like

I believe the issue is that previously we would copy over the sound files and
they were either incomplete or would be compiled during the copying process

I noticed that Mario's sounds had their sound tables inserted into the aiff
file already, and none of our custom sounds did. This caused a different path
to be taken for mario sounds than the rest of ours. In order to prevent the
possibility that there was a problem with that seperate path, I've created
a tool that can insert the table into the file to match how mario sounds are.
2023-04-25 11:25:46 -07:00
eros71
3ed76d6a5c
Add Extended Soundbank (#254)
* Add Extended Soundbank

This PR adds a soundbank to the game with every instrument in the game, so there's no need to only use one set of instruments for m64 sequences.

Use the soundbank ID "42" when replacing sequences with lua to use it.

* Remove hardcoded.h include duplicate

There's a duplicated line that shouldn't be there since hardcoded.h is already included.

* Reinclude duplicate include

I'm still learning the commits system and I've noticed I should push this into a different PR instead by making a fork, sorry about that
2023-03-22 19:04:16 -04:00
Prince Frizzy
75bb9b7912
Update to Refresh 13 (#19)
* Refresh 13

Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
MysterD
c818b7930a Added wario sounds
Have yet to pitch correct them.

Huge thanks to theclashingfritz and anzz1
2022-02-14 23:36:53 -08:00
anzz1
d1739648e1
Added Luigi sounds (#77)
* added a new audio bank 10 for luigi sounds
* made some audio memory buffers larger to fix sound cuts
* added option to enable/disable luigi sounds in the sound options menu
* added Andrat's "90's Classic Luigi Voice Pack" as default luigi sounds

Co-authored-by: anzz1 <>
2020-10-16 11:54:59 -07:00
n64
a7c423cb43 Refresh 3 2019-11-03 14:36:27 -05:00
n64
89e8690857 init2 2019-08-25 00:46:40 -04:00