Commit graph

3272 commits

Author SHA1 Message Date
MysterD
2bf43b5b2e Slight tweak to fixCollisionBugsPickBestWall 2023-06-22 22:02:48 -07:00
MysterD
2842803362 Added gLevelValues.fixCollisionBugsPickBestWall 2023-06-22 20:18:10 -07:00
MysterD
3fa5823578 Properly determine the correct wall between multiple, turn off rounded corners in the air 2023-06-22 20:00:43 -07:00
MysterD
2ad4cfceaa Small scrolling texture fix 2023-06-22 18:47:10 -07:00
MysterD
c7a557d870 Add gLevelValues.fixCollisionBugsGroundPoundBonks 2023-06-22 11:40:59 -07:00
Agent X
3f60869fcb
Add the ability to change lighting color (#420)
* Add the ability to change lighting color

Well it's actually multiplying the lighting color and not changing it completely but I think it's better that way.

* Consistency
2023-06-22 11:28:17 -07:00
MysterD
7dbe045957 Arena - allow air control when launching from spring 2023-06-22 11:21:33 -07:00
MysterD
ec876be1b5 Fix romhack cam bug 2023-06-22 11:21:13 -07:00
MysterD
274594cbaf Remove vestigial romhack camera code from mods 2023-06-22 02:16:26 -07:00
MysterD
c92b62fe58 Enable romhack cam by default when in a non-vanilla level 2023-06-22 02:12:57 -07:00
MysterD
c82e45c0a0 Add level script pointer validation 2023-06-22 01:13:38 -07:00
MysterD
ef86423f2a Disable some level-specific camera code when in a romhack level 2023-06-21 19:38:30 -07:00
MysterD
7136a06dba Prevent bubble popping on dying players, prevent collision on recently unbubbled 2023-06-21 19:08:39 -07:00
MysterD
f013f0b10b Remove ground pound bonks when fix collision bugs is enabled 2023-06-21 18:29:30 -07:00
Dominicentek
2629381971
Customizable dialogs (#411)
* add customizable dialogs

* remove testing mod

* add HOOK_ON_DIALOG

* Reset dialog overrides in `network_shutdown`

It may have compile errors idk editing code on phone sucks

* typo smh

* copy over the file from original repo so this fork can be synced

* run autogen again

* actually im stupid
2023-06-18 20:04:39 -07:00
Agent X
f1990c618e
Add tons of new save file / star related functions (#419)
These were needed to port interact_star_or_key to Lua but are also just good to have exposed IMO.
2023-06-18 20:04:02 -07:00
MysterD
b3eff990ae Re-ran autogen 2023-06-18 12:28:26 -07:00
MysterD
ec09ac67c9 Merge branch 'dev' of github.com:sm64ex-coop-dev/sm64ex-coop into dev 2023-06-18 12:28:07 -07:00
MysterD
ef66a18fc2 Update Linux coopnet 2023-06-18 12:27:57 -07:00
MysterD
1409ba829b Reduced player particle spam 2023-06-16 19:25:48 -07:00
MysterD
2b80d6480b Switched SSL moving pyramid wall to timer syncing 2023-06-16 18:26:14 -07:00
MysterD
ccfb46043b Fixed character anim offsets during certain dialog boxes 2023-06-16 18:09:23 -07:00
MysterD
9e0e2be194 Made player-to-player collisions respect the intangible flag 2023-06-16 17:53:04 -07:00
MysterD
d1bd8f1bfb Fix monty moles in Star Road 2023-06-16 17:39:50 -07:00
MysterD
feee5eb569 Fixed more memory corruption with object collisions 2023-06-16 17:19:18 -07:00
MysterD
b3cae34234 Add bounds checking to instant warps, and make object collisions dynamic
in size
2023-06-15 20:50:12 -07:00
MysterD
488ef1c6d2 Added collision_get_temp_wall_collision_data() to Lua 2023-06-15 19:55:55 -07:00
MysterD
c594179cca Make surface pools infinite 2023-06-15 19:40:34 -07:00
MysterD
69f16bebb5 Separate fog from vertex alpha so lightmaps can render it 2023-06-15 01:01:39 -07:00
MysterD
d22961e863 Merge branch 'dev' of github.com:sm64ex-coop-dev/sm64ex-coop into dev 2023-06-14 23:25:09 -07:00
MysterD
2a5a4607a8 Update lang files 2023-06-14 23:25:04 -07:00
MysterD
ab10fad09f Fix noise rendering for dx' 2023-06-14 23:04:28 -07:00
MysterD
529058ad77 Add support for noise in color combiners 2023-06-14 22:04:55 -07:00
Dominicentek
e2a8ff9f81
Translate SOUND:FADEOUT to Czech (#415) 2023-06-14 16:41:38 -04:00
MysterD
f35a6621dc Update win64 coopnet 2023-06-14 01:38:19 -07:00
MysterD
61b72ae1ee Allow object sounds to fade out to 0 2023-06-12 02:20:58 -07:00
MysterD
3331b5c98b Add Lights0 support to DynOS 2023-06-12 02:08:20 -07:00
MysterD
f04be96225 Cleanup 2023-06-11 14:41:14 -07:00
PeachyPeach
175dbada5a
Various checks for binary lua files (#397)
* various checks for binary lua files

* endianness
2023-06-11 14:36:15 -07:00
Emerald Lockdown
2fc3d7fee9
Fix lua packet's index always being 0 (#405) 2023-06-11 14:35:41 -07:00
Sunk
299c5f0886
Properly set Mario's y vel to 0 on popping (#406)
* Properly set Mario's y vel to 0 on popping
2023-06-11 14:34:06 -07:00
MysterD
880ba52e05 Disabled printing of gfx_cc_print() 2023-06-11 14:33:18 -07:00
Agent X
74847919be
Extend mod name max length from 32 to 64 (#408)
I remember it being more than 32 at some point but I could be wrong, I'm making this PR so color codes can be better utilized in names without hitting the max limit so quickly.
2023-06-11 14:30:43 -07:00
MysterD
3a85b7051e Cleanup 2023-06-11 14:25:28 -07:00
Sunk
a0ff975ec8
Re-introduce a few vanilla bugs under gBehaviorValues (#413)
* Properly set Mario's y vel to 0 on popping

* Re-introduce a few vanilla bugs under gBehaviorValues

The Shell Mario glitch was patched as a side effect to patching a different bug, but several romhacks use it so I need it back.
The ability to collect multiple normal caps at once is needed for hat-in-hand using the hat factory glitch.

* Fix Shell Mario fix

Found the actual reason why the glitch doesn't work and figured that this change shouldn't affect anything else, so I removed its entry from gBehaviorValues.

* Add InfiniteRenderDistance to gBehaviorValues

I'm well aware that disabling the infinite render distance will be very desync prone, however a few glitches, most notably cloning and chuckya double jump, need objects load and unload from render distance.
2023-06-11 14:24:13 -07:00
MysterD
5fdc7b67e8 Fixed corruption of toad player's spots 2023-06-11 14:18:39 -07:00
MysterD
daf8c7e444 Deduplicate level models using the permanent model map 2023-06-11 13:45:24 -07:00
MysterD
def1122159 Allow toggling the false ledge grab fix 2023-06-11 13:00:11 -07:00
MysterD
cc1ca691ad Fix false ledge grabs when fixCollisionBugs is on 2023-06-10 16:21:40 -07:00
MysterD
91b6514d8a Make OpenGL lightmap overexposure simpler 2023-06-10 15:33:59 -07:00