This commit is contained in:
MysterD 2023-06-11 14:25:28 -07:00
parent a0ff975ec8
commit 3a85b7051e
2 changed files with 4 additions and 7 deletions

View file

@ -1415,15 +1415,13 @@ cur_obj_update_begin:;
// Out of render distance, hide the object.
gCurrentObject->header.gfx.node.flags &= ~GRAPH_RENDER_ACTIVE;
if (gBehaviorValues.InfiniteRenderDistance)
{
if (gBehaviorValues.InfiniteRenderDistance) {
gCurrentObject->activeFlags &= ~ACTIVE_FLAG_FAR_AWAY;
}
else
{
} else {
// the following flag would deactivate behavior code // sorry but I need this
gCurrentObject->activeFlags |= ACTIVE_FLAG_FAR_AWAY;
}
} else if (gCurrentObject->oHeldState == HELD_FREE) {
// In render distance (and not being held), show the object.
gCurrentObject->header.gfx.node.flags |= GRAPH_RENDER_ACTIVE;

View file

@ -1940,9 +1940,8 @@ u32 interact_koopa_shell(struct MarioState *m, UNUSED u32 interactType, struct O
return FALSE;
}
for (s32 i = 0; i < MAX_PLAYERS; i++) {
for (s32 i = 1; i < MAX_PLAYERS; i++) {
if (!is_player_active(&gMarioStates[i])) { continue; }
if (i == 0) { continue; }
if (gMarioStates[i].riddenObj == o) { return FALSE; }
}