Add volume control functions to Lua

This commit is contained in:
Agent X 2024-06-07 17:34:21 -04:00
parent 3503f4e86c
commit ed1986e743
9 changed files with 400 additions and 5 deletions

View file

@ -8148,6 +8148,26 @@ function get_vertex_color(index)
-- ...
end
--- @return number
function get_volume_env()
-- ...
end
--- @return number
function get_volume_level()
-- ...
end
--- @return number
function get_volume_master()
-- ...
end
--- @return number
function get_volume_sfx()
-- ...
end
--- @param index integer
--- @return integer
function get_water_level(index)
@ -8336,6 +8356,26 @@ function set_vertex_color(index, value)
-- ...
end
--- @param volume number
function set_volume_env(volume)
-- ...
end
--- @param volume number
function set_volume_level(volume)
-- ...
end
--- @param volume number
function set_volume_master(volume)
-- ...
end
--- @param volume number
function set_volume_sfx(volume)
-- ...
end
--- @param index integer
--- @param height integer
--- @param sync boolean

View file

@ -2163,6 +2163,78 @@
<br />
## [get_volume_env](#get_volume_env)
### Lua Example
`local numberValue = get_volume_env()`
### Parameters
- None
### Returns
- `number`
### C Prototype
`f32 get_volume_env(void);`
[:arrow_up_small:](#)
<br />
## [get_volume_level](#get_volume_level)
### Lua Example
`local numberValue = get_volume_level()`
### Parameters
- None
### Returns
- `number`
### C Prototype
`f32 get_volume_level(void);`
[:arrow_up_small:](#)
<br />
## [get_volume_master](#get_volume_master)
### Lua Example
`local numberValue = get_volume_master()`
### Parameters
- None
### Returns
- `number`
### C Prototype
`f32 get_volume_master(void);`
[:arrow_up_small:](#)
<br />
## [get_volume_sfx](#get_volume_sfx)
### Lua Example
`local numberValue = get_volume_sfx()`
### Parameters
- None
### Returns
- `number`
### C Prototype
`f32 get_volume_sfx(void);`
[:arrow_up_small:](#)
<br />
## [get_water_level](#get_water_level)
### Lua Example
@ -2831,6 +2903,86 @@
<br />
## [set_volume_env](#set_volume_env)
### Lua Example
`set_volume_env(volume)`
### Parameters
| Field | Type |
| ----- | ---- |
| volume | `number` |
### Returns
- None
### C Prototype
`void set_volume_env(f32 volume);`
[:arrow_up_small:](#)
<br />
## [set_volume_level](#set_volume_level)
### Lua Example
`set_volume_level(volume)`
### Parameters
| Field | Type |
| ----- | ---- |
| volume | `number` |
### Returns
- None
### C Prototype
`void set_volume_level(f32 volume);`
[:arrow_up_small:](#)
<br />
## [set_volume_master](#set_volume_master)
### Lua Example
`set_volume_master(volume)`
### Parameters
| Field | Type |
| ----- | ---- |
| volume | `number` |
### Returns
- None
### C Prototype
`void set_volume_master(f32 volume);`
[:arrow_up_small:](#)
<br />
## [set_volume_sfx](#set_volume_sfx)
### Lua Example
`set_volume_sfx(volume)`
### Parameters
| Field | Type |
| ----- | ---- |
| volume | `number` |
### Returns
- None
### C Prototype
`void set_volume_sfx(f32 volume);`
[:arrow_up_small:](#)
<br />
## [set_water_level](#set_water_level)
### Lua Example

View file

@ -1695,6 +1695,10 @@
- [get_time](functions-5.md#get_time)
- [get_ttc_speed_setting](functions-5.md#get_ttc_speed_setting)
- [get_vertex_color](functions-5.md#get_vertex_color)
- [get_volume_env](functions-5.md#get_volume_env)
- [get_volume_level](functions-5.md#get_volume_level)
- [get_volume_master](functions-5.md#get_volume_master)
- [get_volume_sfx](functions-5.md#get_volume_sfx)
- [get_water_level](functions-5.md#get_water_level)
- [hud_get_flash](functions-5.md#hud_get_flash)
- [hud_get_value](functions-5.md#hud_get_value)
@ -1728,6 +1732,10 @@
- [set_save_file_modified](functions-5.md#set_save_file_modified)
- [set_ttc_speed_setting](functions-5.md#set_ttc_speed_setting)
- [set_vertex_color](functions-5.md#set_vertex_color)
- [set_volume_env](functions-5.md#set_volume_env)
- [set_volume_level](functions-5.md#set_volume_level)
- [set_volume_master](functions-5.md#set_volume_master)
- [set_volume_sfx](functions-5.md#set_volume_sfx)
- [set_water_level](functions-5.md#set_water_level)
- [set_window_title](functions-5.md#set_window_title)

View file

@ -30040,6 +30040,66 @@ int smlua_func_get_vertex_color(lua_State* L) {
return 1;
}
int smlua_func_get_volume_env(UNUSED lua_State* L) {
if (L == NULL) { return 0; }
int top = lua_gettop(L);
if (top != 0) {
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "get_volume_env", 0, top);
return 0;
}
lua_pushnumber(L, get_volume_env());
return 1;
}
int smlua_func_get_volume_level(UNUSED lua_State* L) {
if (L == NULL) { return 0; }
int top = lua_gettop(L);
if (top != 0) {
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "get_volume_level", 0, top);
return 0;
}
lua_pushnumber(L, get_volume_level());
return 1;
}
int smlua_func_get_volume_master(UNUSED lua_State* L) {
if (L == NULL) { return 0; }
int top = lua_gettop(L);
if (top != 0) {
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "get_volume_master", 0, top);
return 0;
}
lua_pushnumber(L, get_volume_master());
return 1;
}
int smlua_func_get_volume_sfx(UNUSED lua_State* L) {
if (L == NULL) { return 0; }
int top = lua_gettop(L);
if (top != 0) {
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "get_volume_sfx", 0, top);
return 0;
}
lua_pushnumber(L, get_volume_sfx());
return 1;
}
int smlua_func_get_water_level(lua_State* L) {
if (L == NULL) { return 0; }
@ -30633,6 +30693,74 @@ int smlua_func_set_vertex_color(lua_State* L) {
return 1;
}
int smlua_func_set_volume_env(lua_State* L) {
if (L == NULL) { return 0; }
int top = lua_gettop(L);
if (top != 1) {
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "set_volume_env", 1, top);
return 0;
}
f32 volume = smlua_to_number(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "set_volume_env"); return 0; }
set_volume_env(volume);
return 1;
}
int smlua_func_set_volume_level(lua_State* L) {
if (L == NULL) { return 0; }
int top = lua_gettop(L);
if (top != 1) {
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "set_volume_level", 1, top);
return 0;
}
f32 volume = smlua_to_number(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "set_volume_level"); return 0; }
set_volume_level(volume);
return 1;
}
int smlua_func_set_volume_master(lua_State* L) {
if (L == NULL) { return 0; }
int top = lua_gettop(L);
if (top != 1) {
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "set_volume_master", 1, top);
return 0;
}
f32 volume = smlua_to_number(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "set_volume_master"); return 0; }
set_volume_master(volume);
return 1;
}
int smlua_func_set_volume_sfx(lua_State* L) {
if (L == NULL) { return 0; }
int top = lua_gettop(L);
if (top != 1) {
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "set_volume_sfx", 1, top);
return 0;
}
f32 volume = smlua_to_number(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "set_volume_sfx"); return 0; }
set_volume_sfx(volume);
return 1;
}
int smlua_func_set_water_level(lua_State* L) {
if (L == NULL) { return 0; }
@ -34113,6 +34241,10 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "get_time", smlua_func_get_time);
smlua_bind_function(L, "get_ttc_speed_setting", smlua_func_get_ttc_speed_setting);
smlua_bind_function(L, "get_vertex_color", smlua_func_get_vertex_color);
smlua_bind_function(L, "get_volume_env", smlua_func_get_volume_env);
smlua_bind_function(L, "get_volume_level", smlua_func_get_volume_level);
smlua_bind_function(L, "get_volume_master", smlua_func_get_volume_master);
smlua_bind_function(L, "get_volume_sfx", smlua_func_get_volume_sfx);
smlua_bind_function(L, "get_water_level", smlua_func_get_water_level);
smlua_bind_function(L, "hud_get_flash", smlua_func_hud_get_flash);
smlua_bind_function(L, "hud_get_value", smlua_func_hud_get_value);
@ -34146,6 +34278,10 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "set_save_file_modified", smlua_func_set_save_file_modified);
smlua_bind_function(L, "set_ttc_speed_setting", smlua_func_set_ttc_speed_setting);
smlua_bind_function(L, "set_vertex_color", smlua_func_set_vertex_color);
smlua_bind_function(L, "set_volume_env", smlua_func_set_volume_env);
smlua_bind_function(L, "set_volume_level", smlua_func_set_volume_level);
smlua_bind_function(L, "set_volume_master", smlua_func_set_volume_master);
smlua_bind_function(L, "set_volume_sfx", smlua_func_set_volume_sfx);
smlua_bind_function(L, "set_water_level", smlua_func_set_water_level);
smlua_bind_function(L, "set_window_title", smlua_func_set_window_title);

View file

@ -24,6 +24,7 @@
#include "include/course_table.h"
#include "game/level_geo.h"
#include "game/first_person_cam.h"
#include "pc/lua/utils/smlua_math_utils.h"
#ifdef DISCORD_SDK
#include "pc/discord/discord.h"
@ -655,6 +656,40 @@ const char* get_local_discord_id(void) {
///
f32 get_volume_master(void) {
return gLuaVolumeMaster;
}
f32 get_volume_level(void) {
return gLuaVolumeLevel;
}
f32 get_volume_sfx(void) {
return gLuaVolumeSfx;
}
f32 get_volume_env(void) {
return gLuaVolumeEnv;
}
void set_volume_master(f32 volume) {
gLuaVolumeMaster = clampf(volume, 0.0f, 1.0f);
}
void set_volume_level(f32 volume) {
gLuaVolumeLevel = clampf(volume, 0.0f, 1.0f);
}
void set_volume_sfx(f32 volume) {
gLuaVolumeSfx = clampf(volume, 0.0f, 1.0f);
}
void set_volume_env(f32 volume) {
gLuaVolumeEnv = clampf(volume, 0.0f, 1.0f);
}
///
void set_window_title(const char* title) {
WAPI.set_window_title(title);
}

View file

@ -169,6 +169,15 @@ bool djui_is_playerlist_open(void);
const char* get_local_discord_id(void);
f32 get_volume_master(void);
f32 get_volume_level(void);
f32 get_volume_sfx(void);
f32 get_volume_env(void);
void set_volume_master(f32 volume);
void set_volume_level(f32 volume);
void set_volume_sfx(f32 volume);
void set_volume_env(f32 volume);
void set_window_title(const char* title);
void reset_window_title(void);

View file

@ -20,8 +20,9 @@
#include "pc/mods/mods.h"
#include "pc/crash_handler.h"
#include "pc/debuglog.h"
#include "game/camera.h"
#include "pc/pc_main.h"
#include "pc/gfx/gfx_pc.h"
#include "game/camera.h"
#include "game/skybox.h"
#include "game/object_list_processor.h"
#include "game/object_helpers.h"
@ -699,6 +700,10 @@ void network_shutdown(bool sendLeaving, bool exiting, bool popup, bool reconnect
gOverrideDialogColor = 0;
gDialogMinWidth = 0;
gOverrideAllowToxicGasCamera = FALSE;
gLuaVolumeMaster = 1.0f;
gLuaVolumeLevel = 1.0f;
gLuaVolumeSfx = 1.0f;
gLuaVolumeEnv = 1.0f;
struct Controller* cnt = gPlayer1Controller;
cnt->rawStickX = 0;

View file

@ -88,6 +88,11 @@ static f64 sFrameTimeStart;
bool gGameInited = false;
bool gGfxInited = false;
f32 gLuaVolumeMaster = 1.0f;
f32 gLuaVolumeLevel = 1.0f;
f32 gLuaVolumeSfx = 1.0f;
f32 gLuaVolumeEnv = 1.0f;
static struct AudioAPI *audio_api;
struct GfxWindowManagerAPI *wm_api = &WAPI;
@ -217,10 +222,10 @@ void produce_interpolation_frames_and_delay(void) {
}
inline static void buffer_audio(void) {
const f32 masterMod = (f32)configMasterVolume / 127.0f;
set_sequence_player_volume(SEQ_PLAYER_LEVEL, (f32)configMusicVolume / 127.0f * masterMod);
set_sequence_player_volume(SEQ_PLAYER_SFX, (f32)configSfxVolume / 127.0f * masterMod);
set_sequence_player_volume(SEQ_PLAYER_ENV, (f32)configEnvVolume / 127.0f * masterMod);
const f32 masterMod = (f32)configMasterVolume / 127.0f * gLuaVolumeMaster;
set_sequence_player_volume(SEQ_PLAYER_LEVEL, (f32)configMusicVolume / 127.0f * gLuaVolumeLevel * masterMod);
set_sequence_player_volume(SEQ_PLAYER_SFX, (f32)configSfxVolume / 127.0f * gLuaVolumeSfx * masterMod);
set_sequence_player_volume(SEQ_PLAYER_ENV, (f32)configEnvVolume / 127.0f * gLuaVolumeEnv * masterMod);
int samplesLeft = audio_api->buffered();
u32 numAudioSamples = samplesLeft < audio_api->get_desired_buffered() ? SAMPLES_HIGH : SAMPLES_LOW;

View file

@ -64,6 +64,11 @@ extern "C" {
extern bool gGameInited;
extern bool gGfxInited;
extern f32 gLuaVolumeMaster;
extern f32 gLuaVolumeLevel;
extern f32 gLuaVolumeSfx;
extern f32 gLuaVolumeEnv;
extern struct GfxWindowManagerAPI* wm_api;
void produce_one_dummy_frame(void (*callback)());
void game_deinit(void);