fix warnings in characters.c (#62)

until a better fix is found
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Isaac0-dev 2024-06-07 22:51:30 +10:00 committed by GitHub
parent 16400321e5
commit 3503f4e86c
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@ -258,9 +258,215 @@ struct Character gCharacters[CT_MAX] = {
.animOffsetHand = -10,
// character anims
BASE_ANIMS(),
.animSlowLedgeGrab = MARIO_ANIM_SLOW_LEDGE_GRAB,
.animFallOverBackwards = MARIO_ANIM_FALL_OVER_BACKWARDS,
.animBackwardAirKb = MARIO_ANIM_BACKWARD_AIR_KB,
.animDyingOnBack = MARIO_ANIM_DYING_ON_BACK,
.animBackflip = MARIO_ANIM_BACKFLIP,
.animClimbUpPole = MARIO_ANIM_CLIMB_UP_POLE,
.animGrabPoleShort = MARIO_ANIM_GRAB_POLE_SHORT,
.animGrabPoleSwingPart1 = MARIO_ANIM_GRAB_POLE_SWING_PART1,
.animGrabPoleSwingPart2 = MARIO_ANIM_GRAB_POLE_SWING_PART2,
.animHandstandIdle = MARIO_ANIM_HANDSTAND_IDLE,
.animHandstandJump = MARIO_ANIM_HANDSTAND_JUMP,
.animStartHandstand = MARIO_ANIM_START_HANDSTAND,
.animReturnFromHandstand = MARIO_ANIM_RETURN_FROM_HANDSTAND,
.animIdleOnPole = MARIO_ANIM_IDLE_ON_POLE,
.animAPose = MARIO_ANIM_A_POSE,
.animSkidOnGround = MARIO_ANIM_SKID_ON_GROUND,
.animStopSkid = MARIO_ANIM_STOP_SKID,
.animCrouchFromFastLongjump = MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP,
.animCrouchFromSlowLongjump = MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP,
.animFastLongjump = MARIO_ANIM_FAST_LONGJUMP,
.animSlowLongjump = MARIO_ANIM_SLOW_LONGJUMP,
.animAirborneOnStomach = MARIO_ANIM_AIRBORNE_ON_STOMACH,
.animWalkWithLightObj = MARIO_ANIM_WALK_WITH_LIGHT_OBJ,
.animRunWithLightObj = MARIO_ANIM_RUN_WITH_LIGHT_OBJ,
.animSlowWalkWithLightObj = MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ,
.animShiveringWarmingHand = MARIO_ANIM_SHIVERING_WARMING_HAND,
.animShiveringReturnToIdle = MARIO_ANIM_SHIVERING_RETURN_TO_IDLE,
.animShivering = MARIO_ANIM_SHIVERING,
.animClimbDownLedge = MARIO_ANIM_CLIMB_DOWN_LEDGE,
.animCreditsWaving = MARIO_ANIM_CREDITS_WAVING,
.animCreditsLookUp = MARIO_ANIM_CREDITS_LOOK_UP,
.animCreditsReturnFromLookUp = MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP,
.animCreditsRaiseHand = MARIO_ANIM_CREDITS_RAISE_HAND,
.animCreditsLowerHand = MARIO_ANIM_CREDITS_LOWER_HAND,
.animCreditsTakeOffCap = MARIO_ANIM_CREDITS_TAKE_OFF_CAP,
.animCreditsStartWalkLookUp = MARIO_ANIM_CREDITS_START_WALK_LOOK_UP,
.animCreditsLookBackThenRun = MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN,
.animFinalBowserRaiseHandSpin = MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN,
.animFinalBowserWingCapTakeOff = MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF,
.animCreditsPeaceSign = MARIO_ANIM_CREDITS_PEACE_SIGN,
.animStandUpFromLavaBoost = MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST,
.animFireLavaBurn = MARIO_ANIM_FIRE_LAVA_BURN,
.animWingCapFly = MARIO_ANIM_WING_CAP_FLY,
.animHangOnOwl = MARIO_ANIM_HANG_ON_OWL,
.animLandOnStomach = MARIO_ANIM_LAND_ON_STOMACH,
.animAirForwardKb = MARIO_ANIM_AIR_FORWARD_KB,
.animDyingOnStomach = MARIO_ANIM_DYING_ON_STOMACH,
.animSuffocating = MARIO_ANIM_SUFFOCATING,
.animCoughing = MARIO_ANIM_COUGHING,
.animThrowCatchKey = MARIO_ANIM_THROW_CATCH_KEY,
.animDyingFallOver = MARIO_ANIM_DYING_FALL_OVER,
.animIdleOnLedge = MARIO_ANIM_IDLE_ON_LEDGE,
.animFastLedgeGrab = MARIO_ANIM_FAST_LEDGE_GRAB,
.animHangOnCeiling = MARIO_ANIM_HANG_ON_CEILING,
.animPutCapOn = MARIO_ANIM_PUT_CAP_ON,
.animTakeCapOffThenOn = MARIO_ANIM_TAKE_CAP_OFF_THEN_ON,
.animQuicklyPutCapOn = MARIO_ANIM_QUICKLY_PUT_CAP_ON,
.animHeadStuckInGround = MARIO_ANIM_HEAD_STUCK_IN_GROUND,
.animGroundPoundLanding = MARIO_ANIM_GROUND_POUND_LANDING,
.animTripleJumpGroundPound = MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND,
.animStartGroundPound = MARIO_ANIM_START_GROUND_POUND,
.animGroundPound = MARIO_ANIM_GROUND_POUND,
.animBottomStuckInGround = MARIO_ANIM_BOTTOM_STUCK_IN_GROUND,
.animIdleWithLightObj = MARIO_ANIM_IDLE_WITH_LIGHT_OBJ,
.animJumpLandWithLightObj = MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ,
.animJumpWithLightObj = MARIO_ANIM_JUMP_WITH_LIGHT_OBJ,
.animFallLandWithLightObj = MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ,
.animFallWithLightObj = MARIO_ANIM_FALL_WITH_LIGHT_OBJ,
.animFallFromSlidingWithLightObj = MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ,
.animSlidingOnBottomWithLightObj = MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ,
.animStandUpFromSlidingWithLightObj = MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ,
.animRidingShell = MARIO_ANIM_RIDING_SHELL,
.animWalking = WALUIGI_ANIM_WALKING,
.animForwardFlip = MARIO_ANIM_FORWARD_FLIP,
.animJumpRidingShell = MARIO_ANIM_JUMP_RIDING_SHELL,
.animLandFromDoubleJump = MARIO_ANIM_LAND_FROM_DOUBLE_JUMP,
.animDoubleJumpFall = MARIO_ANIM_DOUBLE_JUMP_FALL,
.animSingleJump = MARIO_ANIM_SINGLE_JUMP,
.animLandFromSingleJump = MARIO_ANIM_LAND_FROM_SINGLE_JUMP,
.animAirKick = MARIO_ANIM_AIR_KICK,
.animDoubleJumpRise = MARIO_ANIM_DOUBLE_JUMP_RISE,
.animStartForwardSpinning = MARIO_ANIM_START_FORWARD_SPINNING,
.animThrowLightObject = MARIO_ANIM_THROW_LIGHT_OBJECT,
.animFallFromSlideKick = MARIO_ANIM_FALL_FROM_SLIDE_KICK,
.animBendKnessRidingShell = MARIO_ANIM_BEND_KNESS_RIDING_SHELL,
.animLegsStuckInGround = MARIO_ANIM_LEGS_STUCK_IN_GROUND,
.animGeneralFall = MARIO_ANIM_GENERAL_FALL,
.animGeneralLand = MARIO_ANIM_GENERAL_LAND,
.animBeingGrabbed = MARIO_ANIM_BEING_GRABBED,
.animGrabHeavyObject = MARIO_ANIM_GRAB_HEAVY_OBJECT,
.animSlowLandFromDive = MARIO_ANIM_SLOW_LAND_FROM_DIVE,
.animFlyFromCannon = MARIO_ANIM_FLY_FROM_CANNON,
.animMoveOnWireNetRight = MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT,
.animMoveOnWireNetLeft = MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT,
.animMissingCap = MARIO_ANIM_MISSING_CAP,
.animPullDoorWalkIn = MARIO_ANIM_PULL_DOOR_WALK_IN,
.animPushDoorWalkIn = MARIO_ANIM_PUSH_DOOR_WALK_IN,
.animUnlockDoor = MARIO_ANIM_UNLOCK_DOOR,
.animStartReachPocket = MARIO_ANIM_START_REACH_POCKET,
.animReachPocket = MARIO_ANIM_REACH_POCKET,
.animStopReachPocket = MARIO_ANIM_STOP_REACH_POCKET,
.animGroundThrow = MARIO_ANIM_GROUND_THROW,
.animGroundKick = MARIO_ANIM_GROUND_KICK,
.animFirstPunch = MARIO_ANIM_FIRST_PUNCH,
.animSecondPunch = MARIO_ANIM_SECOND_PUNCH,
.animFirstPunchFast = MARIO_ANIM_FIRST_PUNCH_FAST,
.animSecondPunchFast = MARIO_ANIM_SECOND_PUNCH_FAST,
.animPickUpLightObj = MARIO_ANIM_PICK_UP_LIGHT_OBJ,
.animPushing = MARIO_ANIM_PUSHING,
.animStartRidingShell = MARIO_ANIM_START_RIDING_SHELL,
.animPlaceLightObj = MARIO_ANIM_PLACE_LIGHT_OBJ,
.animForwardSpinning = MARIO_ANIM_FORWARD_SPINNING,
.animBackwardSpinning = MARIO_ANIM_BACKWARD_SPINNING,
.animBreakdance = MARIO_ANIM_BREAKDANCE,
.animRunning = WALUIGI_ANIM_RUNNING,
.animRunningUnused = MARIO_ANIM_RUNNING_UNUSED,
.animSoftBackKb = MARIO_ANIM_SOFT_BACK_KB,
.animSoftFrontKb = MARIO_ANIM_SOFT_FRONT_KB,
.animDyingInQuicksand = MARIO_ANIM_DYING_IN_QUICKSAND,
.animIdleInQuicksand = MARIO_ANIM_IDLE_IN_QUICKSAND,
.animMoveInQuicksand = MARIO_ANIM_MOVE_IN_QUICKSAND,
.animElectrocution = MARIO_ANIM_ELECTROCUTION,
.animShocked = MARIO_ANIM_SHOCKED,
.animBackwardKb = MARIO_ANIM_BACKWARD_KB,
.animForwardKb = MARIO_ANIM_FORWARD_KB,
.animIdleHeavyObj = MARIO_ANIM_IDLE_HEAVY_OBJ,
.animStandAgainstWall = MARIO_ANIM_STAND_AGAINST_WALL,
.animSidestepLeft = MARIO_ANIM_SIDESTEP_LEFT,
.animSidestepRight = MARIO_ANIM_SIDESTEP_RIGHT,
.animStartSleepIdle = MARIO_ANIM_START_SLEEP_IDLE,
.animStartSleepScratch = MARIO_ANIM_START_SLEEP_SCRATCH,
.animStartSleepYawn = MARIO_ANIM_START_SLEEP_YAWN,
.animStartSleepSitting = MARIO_ANIM_START_SLEEP_SITTING,
.animSleepIdle = MARIO_ANIM_SLEEP_IDLE,
.animSleepStartLying = MARIO_ANIM_SLEEP_START_LYING,
.animSleepLying = MARIO_ANIM_SLEEP_LYING,
.animDive = MARIO_ANIM_DIVE,
.animSlideDive = MARIO_ANIM_SLIDE_DIVE,
.animGroundBonk = MARIO_ANIM_GROUND_BONK,
.animStopSlideLightObj = MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ,
.animSlideKick = MARIO_ANIM_SLIDE_KICK,
.animCrouchFromSlideKick = MARIO_ANIM_CROUCH_FROM_SLIDE_KICK,
.animSlideMotionless = MARIO_ANIM_SLIDE_MOTIONLESS,
.animStopSlide = MARIO_ANIM_STOP_SLIDE,
.animFallFromSlide = MARIO_ANIM_FALL_FROM_SLIDE,
.animSlide = MARIO_ANIM_SLIDE,
.animTiptoe = MARIO_ANIM_TIPTOE,
.animTwirlLand = MARIO_ANIM_TWIRL_LAND,
.animTwirl = MARIO_ANIM_TWIRL,
.animStartTwirl = MARIO_ANIM_START_TWIRL,
.animStopCrouching = MARIO_ANIM_STOP_CROUCHING,
.animStartCrouching = MARIO_ANIM_START_CROUCHING,
.animCrouching = MARIO_ANIM_CROUCHING,
.animCrawling = MARIO_ANIM_CRAWLING,
.animStopCrawling = MARIO_ANIM_STOP_CRAWLING,
.animStartCrawling = MARIO_ANIM_START_CRAWLING,
.animSummonStar = MARIO_ANIM_SUMMON_STAR,
.animReturnStarApproachDoor = MARIO_ANIM_RETURN_STAR_APPROACH_DOOR,
.animBackwardsWaterKb = MARIO_ANIM_BACKWARDS_WATER_KB,
.animSwimWithObjPart1 = MARIO_ANIM_SWIM_WITH_OBJ_PART1,
.animSwimWithObjPart2 = MARIO_ANIM_SWIM_WITH_OBJ_PART2,
.animFlutterkickWithObj = MARIO_ANIM_FLUTTERKICK_WITH_OBJ,
.animWaterActionEndWithObj = MARIO_ANIM_WATER_ACTION_END_WITH_OBJ,
.animStopGrabObjWater = MARIO_ANIM_STOP_GRAB_OBJ_WATER,
.animWaterIdleWithObj = MARIO_ANIM_WATER_IDLE_WITH_OBJ,
.animDrowningPart1 = MARIO_ANIM_DROWNING_PART1,
.animDrowningPart2 = MARIO_ANIM_DROWNING_PART2,
.animWaterDying = MARIO_ANIM_WATER_DYING,
.animWaterForwardKb = MARIO_ANIM_WATER_FORWARD_KB,
.animFallFromWater = MARIO_ANIM_FALL_FROM_WATER,
.animSwimPart1 = MARIO_ANIM_SWIM_PART1,
.animSwimPart2 = MARIO_ANIM_SWIM_PART2,
.animFlutterkick = MARIO_ANIM_FLUTTERKICK,
.animWaterActionEnd = MARIO_ANIM_WATER_ACTION_END,
.animWaterPickUpObj = MARIO_ANIM_WATER_PICK_UP_OBJ,
.animWaterGrabObjPart2 = MARIO_ANIM_WATER_GRAB_OBJ_PART2,
.animWaterGrabObjPart1 = MARIO_ANIM_WATER_GRAB_OBJ_PART1,
.animWaterThrowObj = MARIO_ANIM_WATER_THROW_OBJ,
.animWaterIdle = MARIO_ANIM_WATER_IDLE,
.animWaterStarDance = MARIO_ANIM_WATER_STAR_DANCE,
.animReturnFromWaterStarDance = MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE,
.animGrabBowser = MARIO_ANIM_GRAB_BOWSER,
.animSwingingBowser = MARIO_ANIM_SWINGING_BOWSER,
.animReleaseBowser = MARIO_ANIM_RELEASE_BOWSER,
.animHoldingBowser = MARIO_ANIM_HOLDING_BOWSER,
.animHeavyThrow = MARIO_ANIM_HEAVY_THROW,
.animWalkPanting = MARIO_ANIM_WALK_PANTING,
.animWalkWithHeavyObj = MARIO_ANIM_WALK_WITH_HEAVY_OBJ,
.animTurningPart1 = MARIO_ANIM_TURNING_PART1,
.animTurningPart2 = MARIO_ANIM_TURNING_PART2,
.animSlideflipLand = MARIO_ANIM_SLIDEFLIP_LAND,
.animSlideflip = MARIO_ANIM_SLIDEFLIP,
.animTripleJumpLand = MARIO_ANIM_TRIPLE_JUMP_LAND,
.animTripleJump = MARIO_ANIM_TRIPLE_JUMP,
.animFirstPerson = MARIO_ANIM_FIRST_PERSON,
.animIdleHeadLeft = MARIO_ANIM_IDLE_HEAD_LEFT,
.animIdleHeadRight = MARIO_ANIM_IDLE_HEAD_RIGHT,
.animIdleHeadCenter = MARIO_ANIM_IDLE_HEAD_CENTER,
.animHandstandLeft = MARIO_ANIM_HANDSTAND_LEFT,
.animHandstandRight = MARIO_ANIM_HANDSTAND_RIGHT,
.animWakeFromSleep = MARIO_ANIM_WAKE_FROM_SLEEP,
.animWakeFromLying = MARIO_ANIM_WAKE_FROM_LYING,
.animStartTiptoe = MARIO_ANIM_START_TIPTOE,
.animSlidejump = MARIO_ANIM_SLIDEJUMP,
.animStartWallkick = MARIO_ANIM_START_WALLKICK,
.animStarDance = MARIO_ANIM_STAR_DANCE,
.animReturnFromStarDance = MARIO_ANIM_RETURN_FROM_STAR_DANCE,
.animForwardSpinningFlip = MARIO_ANIM_FORWARD_SPINNING_FLIP,
.animTripleJumpFly = MARIO_ANIM_TRIPLE_JUMP_FLY,
// sounds
.soundFreqScale = 0.99f,