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Fixed how constants.md autogen'd links
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4 changed files with 27 additions and 25 deletions
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@ -243,7 +243,7 @@ def doc_constant_index(processed_files):
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constants = [x for x in processed_file['constants'] if 'identifier' in x]
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constants = sorted(constants, key=lambda d: d['identifier'])
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for c in constants:
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s += ' - [%s](#%s)\n' % (c['identifier'], c['identifier'])
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s += ' - [enum %s](#enum-%s)\n' % (c['identifier'], c['identifier'])
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s += '\n<br />\n\n'
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return s
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@ -3,40 +3,40 @@
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# Supported Constants
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- [audio_defines.h](#audio_defines.h)
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- [behavior_table.h](#behavior_table.h)
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- [BehaviorId](#BehaviorId)
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- [enum BehaviorId](#enum-BehaviorId)
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- [camera.h](#camera.h)
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- [characters.h](#characters.h)
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- [CharacterSound](#CharacterSound)
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- [CharacterType](#CharacterType)
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- [enum CharacterSound](#enum-CharacterSound)
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- [enum CharacterType](#enum-CharacterType)
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- [djui_hud_utils.h](#djui_hud_utils.h)
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- [DjuiFontType](#DjuiFontType)
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- [HudUtilsResolution](#HudUtilsResolution)
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- [enum DjuiFontType](#enum-DjuiFontType)
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- [enum HudUtilsResolution](#enum-HudUtilsResolution)
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- [graph_node.h](#graph_node.h)
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- [interaction.c](#interaction.c)
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- [InteractionFlag](#InteractionFlag)
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- [enum InteractionFlag](#enum-InteractionFlag)
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- [interaction.h](#interaction.h)
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- [InteractionType](#InteractionType)
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- [enum InteractionType](#enum-InteractionType)
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- [mario_animation_ids.h](#mario_animation_ids.h)
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- [MarioAnimID](#MarioAnimID)
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- [enum MarioAnimID](#enum-MarioAnimID)
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- [mario_geo_switch_case_ids.h](#mario_geo_switch_case_ids.h)
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- [MarioCapGSCId](#MarioCapGSCId)
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- [MarioEyesGSCId](#MarioEyesGSCId)
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- [MarioGrabPosGSCId](#MarioGrabPosGSCId)
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- [MarioHandGSCId](#MarioHandGSCId)
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- [enum MarioCapGSCId](#enum-MarioCapGSCId)
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- [enum MarioEyesGSCId](#enum-MarioEyesGSCId)
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- [enum MarioGrabPosGSCId](#enum-MarioGrabPosGSCId)
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- [enum MarioHandGSCId](#enum-MarioHandGSCId)
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- [network_player.h](#network_player.h)
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- [NetworkPlayerType](#NetworkPlayerType)
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- [enum NetworkPlayerType](#enum-NetworkPlayerType)
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- [object_constants.h](#object_constants.h)
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- [object_list_processor.h](#object_list_processor.h)
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- [ObjectList](#ObjectList)
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- [enum ObjectList](#enum-ObjectList)
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- [os_cont.h](#os_cont.h)
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- [sm64.h](#sm64.h)
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- [smlua_hooks.h](#smlua_hooks.h)
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- [LuaHookedEventType](#LuaHookedEventType)
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- [enum LuaHookedEventType](#enum-LuaHookedEventType)
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- [smlua_model_utils.h](#smlua_model_utils.h)
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- [ModelExtendedId](#ModelExtendedId)
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- [enum ModelExtendedId](#enum-ModelExtendedId)
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- [types.h](#types.h)
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- [AreaTimerType](#AreaTimerType)
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- [SpTaskState](#SpTaskState)
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- [enum AreaTimerType](#enum-AreaTimerType)
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- [enum SpTaskState](#enum-SpTaskState)
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<br />
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@ -1223,6 +1223,7 @@
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<br />
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## [characters.h](#characters.h)
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- PALETTE_MAX
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### [enum CharacterSound](#CharacterSound)
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| Identifier | Value |
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@ -21,8 +21,8 @@ Hooks are a way for SM64 to trigger Lua code, whereas the functions listed in [f
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| ----- | ---- | ----- |
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| behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) | Set to `0` to create a new behavior |
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| objectList | [enum ObjectList](constants.md#enum-ObjectList) | |
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| initFunction | Lua Function | Runs once per object |
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| loopFunction | Lua Function | Runs once per frame per object |
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| initFunction([Object](structs.md#Object) obj) | Lua Function | Runs once per object |
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| loopFunction([Object](structs.md#Object) obj) | Lua Function | Runs once per frame per object |
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### Returns
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- [enum BehaviorId](constants.md#enum-BehaviorId)
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@ -55,7 +55,7 @@ id_bhvExample = hook_behavior(0, OBJ_LIST_DEFAULT, bhv_example_init, bhv_example
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| ----- | ---- |
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| command | string |
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| description | string |
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| func | Lua Function |
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| func(`string` message) -> `bool` | Lua Function |
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### Lua Example
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@ -101,7 +101,7 @@ The lua functions sent to `hook_event()` will be automatically called by SM64 wh
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| Field | Type |
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| ----- | ---- |
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| hook_event_type | [HookEventType](#Hook-Event-Types) |
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| func | Lua Function |
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| func(`...`) | Lua Function |
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### Lua Example
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@ -126,7 +126,7 @@ hook_event(HOOK_MARIO_UPDATE, mario_update)
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| Field | Type |
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| ----- | ---- |
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| action_id | integer |
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| func | Lua Function |
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| func([MarioState](structs.md#MarioState) m) | Lua Function |
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| interaction_type | [enum InteractionFlag](constants.md#enum-InteractionFlag) <optional> |
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### Lua Example
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@ -207,7 +207,7 @@ hook_mario_action(ACT_WALL_SLIDE, act_wall_slide)
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| syncTable | SyncTable |
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| field | value |
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| tag | value |
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| func | Lua Function |
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| func(`value` tag, `value` oldValue, `value` newValue) | Lua Function |
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### Lua Example
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@ -1311,6 +1311,7 @@ char gSmluaConstants[] = ""
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"CAM_EVENT_START_ENDING = 11\n"
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"CAM_EVENT_START_END_WAVING = 12\n"
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"CAM_EVENT_START_CREDITS = 13\n"
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"PALETTE_MAX = 24\n"
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"CT_MARIO = 0\n"
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"CT_LUIGI = 1\n"
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"CT_TOAD = 2\n"
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