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https://github.com/coop-deluxe/sm64coopdx.git
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Remove buggy Free Camera C-Up
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parent
7c799d58b7
commit
e24a446c05
5 changed files with 3 additions and 40 deletions
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@ -358,17 +358,6 @@ static void newcam_rotate_button(void) {
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}
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newcam_framessincec[1] = 0;
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}
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if ((gPlayer1Controller->buttonPressed & U_CBUTTONS) && newcam_modeflags & NC_FLAG_YTURN && !(newcam_modeflags & NC_FLAG_8D) && newcam_analogue == 0 && configCameraCUp) {
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if (newcam_framessincec[1] < 6 && gMarioState->action & ACT_FLAG_ALLOW_FIRST_PERSON) {
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gCameraMovementFlags |= CAM_MOVE_C_UP_MODE;
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#ifndef nosound
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play_sound(SOUND_MENU_CAMERA_ZOOM_IN, gGlobalSoundSource);
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#endif
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newcam_init_settings();
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return;
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}
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newcam_framessincec[1] = 0;
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}
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//There's not much point in keeping this behind a check, but it wouldn't hurt, just incase any 2player shenanigans ever happen, it makes it easy to disable.
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@ -2690,27 +2690,9 @@ s32 exit_c_up(struct Camera *c) {
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gCameraMovementFlags |= CAM_MOVE_STARTED_EXITING_C_UP;
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transition_next_state(c, 15);
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} else {
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newcam_init_settings();
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if (newcam_active == 1) {
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// Retrieve the previous position and focus
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vec3f_copy(c->pos, sCameraStoreCUp.pos);
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vec3f_add(c->pos, sMarioCamState->pos);
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vec3f_copy(c->focus, sCameraStoreCUp.focus);
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vec3f_add(c->focus, sMarioCamState->pos);
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// Make Mario look forward
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sMarioCamState->headRotation[0] = 0;
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sMarioCamState->headRotation[1] = 0;
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// Finished exiting C-Up
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gCameraMovementFlags &= ~(CAM_MOVE_STARTED_EXITING_C_UP | CAM_MOVE_C_UP_MODE);
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gMarioStates[0].area->camera->mode = CAMERA_MODE_NEWCAM;
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gLakituState.mode = CAMERA_MODE_NEWCAM;
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} else {
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// Let the next camera mode handle it
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gCameraMovementFlags &= ~(CAM_MOVE_STARTED_EXITING_C_UP | CAM_MOVE_C_UP_MODE);
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vec3f_set_dist_and_angle(checkFoc, c->pos, curDist, curPitch, curYaw + checkYaw);
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}
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// Let the next camera mode handle it
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gCameraMovementFlags &= ~(CAM_MOVE_STARTED_EXITING_C_UP | CAM_MOVE_C_UP_MODE);
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vec3f_set_dist_and_angle(checkFoc, c->pos, curDist, curPitch, curYaw + checkYaw);
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}
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play_sound_cbutton_down();
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}
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@ -2962,10 +2944,6 @@ void set_camera_mode(struct Camera *c, s16 mode, s16 frames) {
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return;
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}
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if (mode == CAMERA_MODE_C_UP && gLakituState.mode == CAMERA_MODE_NEWCAM) {
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newcam_init_settings_override(false);
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}
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if (mode != CAMERA_MODE_NEWCAM && gLakituState.mode != CAMERA_MODE_NEWCAM) {
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if (!(mode == CAMERA_MODE_WATER_SURFACE && gCurrLevelArea == AREA_TTM_OUTSIDE)) {
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// Clear movement flags that would affect the transition
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@ -114,7 +114,6 @@ bool configCameraInvertX = false;
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bool configCameraInvertY = true;
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bool configEnableCamera = false;
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bool configCameraAnalog = false;
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bool configCameraCUp = false;
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bool configCameraMouse = false;
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// coop-specific
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bool configSkipIntro = 0;
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@ -212,7 +211,6 @@ static const struct ConfigOption options[] = {
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{.name = "rumble_strength", .type = CONFIG_TYPE_UINT, .uintValue = &configRumbleStrength},
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{.name = "bettercam_enable", .type = CONFIG_TYPE_BOOL, .boolValue = &configEnableCamera},
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{.name = "bettercam_analog", .type = CONFIG_TYPE_BOOL, .boolValue = &configCameraAnalog},
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{.name = "bettercam_cup", .type = CONFIG_TYPE_BOOL, .boolValue = &configCameraCUp},
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{.name = "bettercam_mouse_look", .type = CONFIG_TYPE_BOOL, .boolValue = &configCameraMouse},
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{.name = "bettercam_invertx", .type = CONFIG_TYPE_BOOL, .boolValue = &configCameraInvertX},
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{.name = "bettercam_inverty", .type = CONFIG_TYPE_BOOL, .boolValue = &configCameraInvertY},
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@ -75,7 +75,6 @@ extern bool configCameraInvertY;
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extern bool configEnableCamera;
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extern bool configCameraMouse;
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extern bool configCameraAnalog;
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extern bool configCameraCUp;
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extern bool configSkipIntro;
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extern bool configBubbleDeath;
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extern unsigned int configAmountofPlayers;
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@ -15,7 +15,6 @@ void djui_panel_camera_create(struct DjuiBase* caller) {
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{
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djui_checkbox_create(body, DLANG(CAMERA, FREE_CAMERA), &configEnableCamera, djui_panel_camera_value_changed);
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djui_checkbox_create(body, DLANG(CAMERA, ANALOG_CAMERA), &configCameraAnalog, djui_panel_camera_value_changed);
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djui_checkbox_create(body, DLANG(CAMERA, C_UP), &configCameraCUp, djui_panel_camera_value_changed);
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djui_checkbox_create(body, DLANG(CAMERA, MOUSE_LOOK), &configCameraMouse, djui_panel_camera_value_changed);
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djui_checkbox_create(body, DLANG(CAMERA, INVERT_X), &configCameraInvertX, djui_panel_camera_value_changed);
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djui_checkbox_create(body, DLANG(CAMERA, INVERT_Y), &configCameraInvertY, djui_panel_camera_value_changed);
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