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Fix crash in Nametag rendering
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1 changed files with 2 additions and 1 deletions
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@ -49,7 +49,8 @@ void djui_hud_print_outlined_text_interpolated(const char* text, f32 prevX, f32
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}
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void nametags_render(void) {
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if ((!gNametagsSettings.showSelfTag && network_player_connected_count() == 1) ||
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if (gNetworkType == NT_NONE ||
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(!gNametagsSettings.showSelfTag && network_player_connected_count() == 1) ||
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!gNetworkPlayerLocal->currAreaSyncValid ||
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find_object_with_behavior(bhvActSelector) != NULL) {
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return;
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