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Make tree only Cylboard when "BETTERCAMERA" is detected
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1 changed files with 7 additions and 0 deletions
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@ -12,6 +12,9 @@
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#include "game/debug.h"
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#include "game/debug.h"
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#include "menu/file_select.h"
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#include "menu/file_select.h"
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#include "engine/surface_load.h"
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#include "engine/surface_load.h"
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#ifdef BETTERCAMERA
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#include "game/bettercamera.h"
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#endif
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#include "actors/common0.h"
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#include "actors/common0.h"
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#include "actors/common1.h"
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#include "actors/common1.h"
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@ -3183,7 +3186,11 @@ const BehaviorScript bhvFloorTrapInCastle[] = {
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const BehaviorScript bhvTree[] = {
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const BehaviorScript bhvTree[] = {
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BEGIN(OBJ_LIST_POLELIKE),
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BEGIN(OBJ_LIST_POLELIKE),
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#ifdef BETTERCAMERA
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CYLBOARD(),
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CYLBOARD(),
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#else
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BILLBOARD(),
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#endif
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OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
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OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
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SET_INT(oInteractType, INTERACT_POLE),
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SET_INT(oInteractType, INTERACT_POLE),
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SET_HITBOX(/*Radius*/ 80, /*Height*/ 500),
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SET_HITBOX(/*Radius*/ 80, /*Height*/ 500),
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