use full texture sizes for the eyes of big bomb lad and chuckya

this fixes the incorrect rendering of their eyes when EXTERNAL_DATA is enabled
This commit is contained in:
fgsfds 2020-06-10 19:09:57 +03:00
parent f6e456e1c0
commit bc6ebbf191
2 changed files with 4 additions and 4 deletions

View file

@ -357,7 +357,7 @@ static const Vtx chuckya_seg8_vertex_0800A680[] = {
const Gfx chuckya_seg8_dl_0800A700[] = { const Gfx chuckya_seg8_dl_0800A700[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chuckya_seg8_texture_08006778), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chuckya_seg8_texture_08006778),
gsDPLoadSync(), gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&chuckya_seg8_lights_0800A668.l, 1), gsSPLight(&chuckya_seg8_lights_0800A668.l, 1),
gsSPLight(&chuckya_seg8_lights_0800A668.a, 2), gsSPLight(&chuckya_seg8_lights_0800A668.a, 2),
gsSPVertex(chuckya_seg8_vertex_0800A680, 8, 0), gsSPVertex(chuckya_seg8_vertex_0800A680, 8, 0),
@ -375,7 +375,7 @@ const Gfx chuckya_seg8_dl_0800A758[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(), gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(chuckya_seg8_dl_0800A700), gsSPDisplayList(chuckya_seg8_dl_0800A700),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(), gsDPPipeSync(),

View file

@ -531,7 +531,7 @@ static const Vtx king_bobomb_seg5_vertex_0500B218[] = {
const Gfx king_bobomb_seg5_dl_0500B278[] = { const Gfx king_bobomb_seg5_dl_0500B278[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, king_bobomb_seg5_texture_05004878), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, king_bobomb_seg5_texture_05004878),
gsDPLoadSync(), gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&king_bobomb_seg5_lights_0500B200.l, 1), gsSPLight(&king_bobomb_seg5_lights_0500B200.l, 1),
gsSPLight(&king_bobomb_seg5_lights_0500B200.a, 2), gsSPLight(&king_bobomb_seg5_lights_0500B200.a, 2),
gsSPVertex(king_bobomb_seg5_vertex_0500B218, 6, 0), gsSPVertex(king_bobomb_seg5_vertex_0500B218, 6, 0),
@ -548,7 +548,7 @@ const Gfx king_bobomb_seg5_dl_0500B2D0[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(), gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(king_bobomb_seg5_dl_0500B278), gsSPDisplayList(king_bobomb_seg5_dl_0500B278),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(), gsDPPipeSync(),