Remove the main pool

This commit is contained in:
MysterD 2023-05-13 01:49:54 -07:00
parent 6798b2db29
commit bbdf51bc33
6 changed files with 0 additions and 173 deletions

View file

@ -246,7 +246,6 @@ static void *DynOS_Warp_UpdateWarp(void *aCmd, bool aIsLevelInitDone) {
clear_objects();
clear_area_graph_nodes();
clear_areas();
main_pool_pop_state();
// Reset Mario's state
gMarioState->healCounter = 0;
@ -414,7 +413,6 @@ static void *DynOS_Warp_UpdateExit(void *aCmd, bool aIsLevelInitDone) {
clear_objects();
clear_area_graph_nodes();
clear_areas();
main_pool_pop_state();
// Reset Mario's state
gMarioState->healCounter = 0;

View file

@ -141,7 +141,6 @@ static void area_check_red_coin_or_secret(void *arg, bool isMacroObject) {
}
static void level_cmd_load_and_execute(void) {
main_pool_push_state();
load_segment(CMD_GET(s16, 2), CMD_GET(void *, 4), CMD_GET(void *, 8), MEMORY_POOL_LEFT);
*sStackTop++ = (uintptr_t) NEXT_CMD;
@ -154,9 +153,6 @@ static void level_cmd_load_and_execute(void) {
static void level_cmd_exit_and_execute(void) {
void *targetAddr = CMD_GET(void *, 12);
main_pool_pop_state();
main_pool_push_state();
load_segment(CMD_GET(s16, 2), CMD_GET(void *, 4), CMD_GET(void *, 8),
MEMORY_POOL_LEFT);
@ -165,8 +161,6 @@ static void level_cmd_exit_and_execute(void) {
}
static void level_cmd_exit(void) {
main_pool_pop_state();
sStackTop = sStackBase;
sStackBase = (uintptr_t *) *(--sStackTop);
sCurrentCmd = (struct LevelCommand *) *(--sStackTop);
@ -307,12 +301,10 @@ static void level_cmd_set_register(void) {
}
static void level_cmd_push_pool_state(void) {
main_pool_push_state();
sCurrentCmd = CMD_NEXT;
}
static void level_cmd_pop_pool_state(void) {
main_pool_pop_state();
sCurrentCmd = CMD_NEXT;
}
@ -358,7 +350,6 @@ static void level_cmd_init_level(void) {
init_graph_node_start(NULL, (struct GraphNodeStart *) &gObjParentGraphNode);
clear_objects();
clear_areas();
main_pool_push_state();
smlua_model_util_clear();
gSkipInterpolationTitleScreen = false;
@ -377,8 +368,6 @@ static void level_cmd_clear_level(void) {
sLevelOwnedGraphNodes[i] = false;
}
}
main_pool_pop_state();
sCurrentCmd = CMD_NEXT;
}

View file

@ -142,13 +142,6 @@ void setup_mesg_queues(void) {
osSetEventMesg(OS_EVENT_PRENMI, &gIntrMesgQueue, (OSMesg) MESG_NMI_REQUEST);
}
void alloc_pool(void) {
void *start = (void *) SEG_POOL_START;
void *end = (void *) (SEG_POOL_START + POOL_SIZE);
main_pool_init(start, end);
}
void create_thread(OSThread *thread, OSId id, void (*entry)(void *), void *arg, void *sp, OSPri pri) {
thread->next = NULL;
thread->queue = NULL;
@ -343,7 +336,6 @@ void handle_dp_complete(void) {
void thread3_main(UNUSED void *arg) {
setup_mesg_queues();
alloc_pool();
load_engine_code_segment();
create_thread(&gSoundThread, 4, thread4_sound, NULL, gThread4Stack + 0x2000, 20);

View file

@ -78,145 +78,6 @@ void *virtual_to_segmented(UNUSED u32 segment, const void *addr) {
void move_segment_table_to_dmem(void) {
}
/**
* Initialize the main memory pool. This pool is conceptually a pair of stacks
* that grow inward from the left and right. It therefore only supports
* freeing the object that was most recently allocated from a side.
*/
void main_pool_init(void *start, void *end) {
sPoolStart = (u8 *) ALIGN16((uintptr_t) start) + 16;
sPoolEnd = (u8 *) ALIGN16((uintptr_t) end - 15) - 16;
sPoolFreeSpace = sPoolEnd - sPoolStart;
sPoolListHeadL = (struct MainPoolBlock *) (sPoolStart - 16);
sPoolListHeadR = (struct MainPoolBlock *) sPoolEnd;
sPoolListHeadL->prev = NULL;
sPoolListHeadL->next = NULL;
sPoolListHeadR->prev = NULL;
sPoolListHeadR->next = NULL;
}
/**
* Allocate a block of memory from the pool of given size, and from the
* specified side of the pool (MEMORY_POOL_LEFT or MEMORY_POOL_RIGHT).
* If there is not enough space, return NULL.
*/
void *main_pool_alloc(u32 size, u32 side) {
struct MainPoolBlock *newListHead;
void *addr = NULL;
size = ALIGN16(size) + 16;
if (size != 0 && sPoolFreeSpace >= size) {
sPoolFreeSpace -= size;
if (side == MEMORY_POOL_LEFT) {
newListHead = (struct MainPoolBlock *) ((u8 *) sPoolListHeadL + size);
sPoolListHeadL->next = newListHead;
newListHead->prev = sPoolListHeadL;
newListHead->next = NULL;
addr = (u8 *) sPoolListHeadL + 16;
sPoolListHeadL = newListHead;
} else {
newListHead = (struct MainPoolBlock *) ((u8 *) sPoolListHeadR - size);
sPoolListHeadR->prev = newListHead;
newListHead->next = sPoolListHeadR;
newListHead->prev = NULL;
sPoolListHeadR = newListHead;
addr = (u8 *) sPoolListHeadR + 16;
}
}
if (addr == NULL) {
LOG_ERROR("Main pool failed to allocate memory of size 0x%X on side %d.", size, side);
}
return addr;
}
/**
* Free a block of memory that was allocated from the pool. The block must be
* the most recently allocated block from its end of the pool, otherwise all
* newer blocks are freed as well.
* Return the amount of free space left in the pool.
*/
u32 main_pool_free(void *addr) {
struct MainPoolBlock *block = (struct MainPoolBlock *) ((u8 *) addr - 16);
struct MainPoolBlock *oldListHead = (struct MainPoolBlock *) ((u8 *) addr - 16);
if (oldListHead < sPoolListHeadL) {
while (oldListHead->next != NULL) {
oldListHead = oldListHead->next;
}
sPoolListHeadL = block;
sPoolListHeadL->next = NULL;
sPoolFreeSpace += (uintptr_t) oldListHead - (uintptr_t) sPoolListHeadL;
} else {
while (oldListHead->prev != NULL) {
oldListHead = oldListHead->prev;
}
sPoolListHeadR = block->next;
sPoolListHeadR->prev = NULL;
sPoolFreeSpace += (uintptr_t) sPoolListHeadR - (uintptr_t) oldListHead;
}
return sPoolFreeSpace;
}
/**
* Resize a block of memory that was allocated from the left side of the pool.
* If the block is increasing in size, it must be the most recently allocated
* block from the left side.
* The block does not move.
*/
void *main_pool_realloc(void *addr, u32 size) {
void *newAddr = NULL;
struct MainPoolBlock *block = (struct MainPoolBlock *) ((u8 *) addr - 16);
if (block->next == sPoolListHeadL) {
main_pool_free(addr);
newAddr = main_pool_alloc(size, MEMORY_POOL_LEFT);
}
if (addr == NULL) {
LOG_ERROR("Main pool failed to reallocate memory of size 0x%X at %p!", size, addr);
}
return newAddr;
}
/**
* Return the size of the largest block that can currently be allocated from the
* pool.
*/
u32 main_pool_available(void) {
return sPoolFreeSpace - 16;
}
/**
* Push pool state, to be restored later. Return the amount of free space left
* in the pool.
*/
u32 main_pool_push_state(void) {
struct MainPoolState *prevState = gMainPoolState;
u32 freeSpace = sPoolFreeSpace;
struct MainPoolBlock *lhead = sPoolListHeadL;
struct MainPoolBlock *rhead = sPoolListHeadR;
gMainPoolState = main_pool_alloc(sizeof(*gMainPoolState), MEMORY_POOL_LEFT);
gMainPoolState->freeSpace = freeSpace;
gMainPoolState->listHeadL = lhead;
gMainPoolState->listHeadR = rhead;
gMainPoolState->prev = prevState;
return sPoolFreeSpace;
}
/**
* Restore pool state from a previous call to main_pool_push_state. Return the
* amount of free space left in the pool.
*/
u32 main_pool_pop_state(void) {
if (!gMainPoolState) { return sPoolFreeSpace; }
sPoolFreeSpace = gMainPoolState->freeSpace;
sPoolListHeadL = gMainPoolState->listHeadL;
sPoolListHeadR = gMainPoolState->listHeadR;
gMainPoolState = gMainPoolState->prev;
return sPoolFreeSpace;
}
static struct MarioAnimDmaRelatedThing* func_802789F0(u8* srcAddr) {
u32 count = 0;
memcpy(&count, srcAddr, sizeof(u32));

View file

@ -49,14 +49,6 @@ void *segmented_to_virtual(const void *addr);
void *virtual_to_segmented(u32 segment, const void *addr);
void move_segment_table_to_dmem(void);
void main_pool_init(void *start, void *end);
void *main_pool_alloc(u32 size, u32 side);
u32 main_pool_free(void *addr);
void *main_pool_realloc(void *addr, u32 size);
u32 main_pool_available(void);
u32 main_pool_push_state(void);
u32 main_pool_pop_state(void);
#define load_segment(...)
#define load_to_fixed_pool_addr(...)
#define load_segment_decompress(...)

View file

@ -318,11 +318,6 @@ void main_func(void) {
else if (gCLIOpts.FullScreen == 2)
configWindow.fullscreen = false;
const size_t poolsize = gCLIOpts.PoolSize ? gCLIOpts.PoolSize : DEFAULT_POOL_SIZE;
u64 *pool = calloc(poolsize, 1);
if (!pool) sys_fatal("Could not alloc %u bytes for main pool.\n", poolsize);
main_pool_init(pool, pool + poolsize / sizeof(pool[0]));
#if defined(WAPI_SDL1) || defined(WAPI_SDL2)
wm_api = &gfx_sdl;
#elif defined(WAPI_DXGI)