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https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
make Lua calls to interaction functions call interaction hooks (#52)
* make Lua calls to interaction functions call interaction hooks * Revert "make Lua calls to interaction functions call interaction hooks" This reverts commit 14c597cd340cb19acd72f7e4327f6f078bf09f1d. * thanks peachy for a far better solution * don't let mods lie about what interaction it is
This commit is contained in:
parent
ed1986e743
commit
a04aa4c240
4 changed files with 90 additions and 94 deletions
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@ -97,7 +97,7 @@ override_disallowed_functions = {
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"src/game/mario.h": [ " init_mario" ],
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"src/pc/djui/djui_console.h": [ " djui_console_create", "djui_console_message_create" ],
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"src/pc/djui/djui_chat_message.h": [ "create_from" ],
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"src/game/interaction.h": [ "process_interactions", "_handle_" ],
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"src/game/interaction.h": [ "process_interaction", "_handle_" ],
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"src/game/sound_init.h": [ "_loop_", "thread4_", "set_sound_mode" ],
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"src/pc/network/network_utils.h": [ "network_get_player_text_color[^_]" ],
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"src/pc/network/network_player.h": [ "_init", "_connected[^_]", "_shutdown", "_disconnected", "_update", "construct_player_popup" ],
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@ -797,17 +797,26 @@ def build_function(function, do_extern):
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return 0;
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}\n\n""" % (len(function['params']), function['identifier'], len(function['params']))
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is_interact_func = fid.startswith('interact_') and fname == 'interaction.h'
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i = 1
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for param in function['params']:
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s += build_param(param, i)
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s += ' if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %%u for function \'%%s\'", %d, "%s"); return 0; }\n' % (i, fid)
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if is_interact_func and param['identifier'] == 'interactType':
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s += " // interactType skipped so mods can't lie about what interaction it is\n"
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else:
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s += build_param(param, i)
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s += ' if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %%u for function \'%%s\'", %d, "%s"); return 0; }\n' % (i, fid)
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i += 1
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s += '\n'
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if do_extern:
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s += ' extern %s\n' % function['line']
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s += build_call(function)
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if is_interact_func:
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# special case for interaction functions to call the hooks associated with interactions
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s += " lua_pushinteger(L, process_interaction(m, " + fid.upper() + ", o, " + fid + "));\n"
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else:
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s += build_call(function)
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i = 1
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for param in function['params']:
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@ -2248,6 +2248,22 @@ void check_kick_or_punch_wall(struct MarioState *m) {
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}
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}
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// Intended for interactions triggered by mods
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u32 process_interaction(struct MarioState *m, u32 interactType, struct Object *o, u32 (*interact_function)(struct MarioState *, u32 interactType, struct Object *)) {
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if (!m || !o) { return FALSE; }
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bool allow = true;
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smlua_call_event_hooks_interact_params_ret_bool(HOOK_ALLOW_INTERACT, m, o, interactType, &allow);
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if (allow) {
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if (interact_function(m, interactType, o)) {
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smlua_call_event_hooks_interact_params(HOOK_ON_INTERACT, m, o, interactType, true);
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return TRUE;
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} else {
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smlua_call_event_hooks_interact_params(HOOK_ON_INTERACT, m, o, interactType, false);
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}
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}
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return FALSE;
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}
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void mario_process_interactions(struct MarioState *m) {
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if (!m) { return; }
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sDelayInvincTimer = FALSE;
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@ -170,5 +170,6 @@ void mario_handle_special_floors(struct MarioState *m);
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u8 passes_pvp_interaction_checks(struct MarioState* attacker, struct MarioState* victim);
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u32 take_damage_and_knock_back(struct MarioState *m, struct Object *o);
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u32 determine_interaction(struct MarioState *m, struct Object *o);
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u32 process_interaction(struct MarioState *m, u32 interactType, struct Object *o, u32 (*interact_function)(struct MarioState *, u32 interactType, struct Object *));
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#endif // INTERACTION_H
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@ -13519,12 +13519,11 @@ int smlua_func_interact_bbh_entrance(lua_State* L) {
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struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_bbh_entrance"); return 0; }
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u32 interactType = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_bbh_entrance"); return 0; }
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// interactType skipped so mods can't lie about what interaction it is
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struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_bbh_entrance"); return 0; }
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lua_pushinteger(L, interact_bbh_entrance(m, interactType, o));
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lua_pushinteger(L, process_interaction(m, INTERACT_BBH_ENTRANCE, o, interact_bbh_entrance));
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return 1;
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}
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@ -13540,12 +13539,11 @@ int smlua_func_interact_bounce_top(lua_State* L) {
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struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_bounce_top"); return 0; }
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u32 interactType = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_bounce_top"); return 0; }
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// interactType skipped so mods can't lie about what interaction it is
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struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_bounce_top"); return 0; }
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lua_pushinteger(L, interact_bounce_top(m, interactType, o));
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lua_pushinteger(L, process_interaction(m, INTERACT_BOUNCE_TOP, o, interact_bounce_top));
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return 1;
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}
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@ -13561,12 +13559,11 @@ int smlua_func_interact_breakable(lua_State* L) {
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struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_breakable"); return 0; }
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u32 interactType = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_breakable"); return 0; }
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// interactType skipped so mods can't lie about what interaction it is
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struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_breakable"); return 0; }
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lua_pushinteger(L, interact_breakable(m, interactType, o));
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lua_pushinteger(L, process_interaction(m, INTERACT_BREAKABLE, o, interact_breakable));
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return 1;
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}
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@ -13582,12 +13579,11 @@ int smlua_func_interact_bully(lua_State* L) {
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struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_bully"); return 0; }
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u32 interactType = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_bully"); return 0; }
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// interactType skipped so mods can't lie about what interaction it is
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struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_bully"); return 0; }
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lua_pushinteger(L, interact_bully(m, interactType, o));
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lua_pushinteger(L, process_interaction(m, INTERACT_BULLY, o, interact_bully));
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return 1;
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}
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@ -13603,12 +13599,11 @@ int smlua_func_interact_cannon_base(lua_State* L) {
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struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_cannon_base"); return 0; }
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u32 interactType = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_cannon_base"); return 0; }
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// interactType skipped so mods can't lie about what interaction it is
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struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_cannon_base"); return 0; }
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lua_pushinteger(L, interact_cannon_base(m, interactType, o));
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lua_pushinteger(L, process_interaction(m, INTERACT_CANNON_BASE, o, interact_cannon_base));
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return 1;
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}
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@ -13624,12 +13619,11 @@ int smlua_func_interact_cap(lua_State* L) {
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struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_cap"); return 0; }
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u32 interactType = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_cap"); return 0; }
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// interactType skipped so mods can't lie about what interaction it is
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struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_cap"); return 0; }
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lua_pushinteger(L, interact_cap(m, interactType, o));
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lua_pushinteger(L, process_interaction(m, INTERACT_CAP, o, interact_cap));
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return 1;
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}
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@ -13645,12 +13639,11 @@ int smlua_func_interact_clam_or_bubba(lua_State* L) {
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struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_clam_or_bubba"); return 0; }
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u32 interactType = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_clam_or_bubba"); return 0; }
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// interactType skipped so mods can't lie about what interaction it is
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struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_clam_or_bubba"); return 0; }
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lua_pushinteger(L, interact_clam_or_bubba(m, interactType, o));
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lua_pushinteger(L, process_interaction(m, INTERACT_CLAM_OR_BUBBA, o, interact_clam_or_bubba));
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return 1;
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}
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@ -13666,12 +13659,11 @@ int smlua_func_interact_coin(lua_State* L) {
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struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_coin"); return 0; }
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u32 interactType = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_coin"); return 0; }
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// interactType skipped so mods can't lie about what interaction it is
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struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_coin"); return 0; }
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lua_pushinteger(L, interact_coin(m, interactType, o));
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lua_pushinteger(L, process_interaction(m, INTERACT_COIN, o, interact_coin));
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return 1;
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}
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@ -13687,12 +13679,11 @@ int smlua_func_interact_damage(lua_State* L) {
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struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_damage"); return 0; }
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u32 interactType = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_damage"); return 0; }
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// interactType skipped so mods can't lie about what interaction it is
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struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_damage"); return 0; }
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lua_pushinteger(L, interact_damage(m, interactType, o));
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lua_pushinteger(L, process_interaction(m, INTERACT_DAMAGE, o, interact_damage));
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return 1;
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}
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@ -13708,12 +13699,11 @@ int smlua_func_interact_door(lua_State* L) {
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struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_door"); return 0; }
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u32 interactType = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_door"); return 0; }
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// interactType skipped so mods can't lie about what interaction it is
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struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_door"); return 0; }
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lua_pushinteger(L, interact_door(m, interactType, o));
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lua_pushinteger(L, process_interaction(m, INTERACT_DOOR, o, interact_door));
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return 1;
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}
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@ -13729,12 +13719,11 @@ int smlua_func_interact_flame(lua_State* L) {
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struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_flame"); return 0; }
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u32 interactType = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_flame"); return 0; }
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// interactType skipped so mods can't lie about what interaction it is
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struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_flame"); return 0; }
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lua_pushinteger(L, interact_flame(m, interactType, o));
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lua_pushinteger(L, process_interaction(m, INTERACT_FLAME, o, interact_flame));
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return 1;
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}
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@ -13750,12 +13739,11 @@ int smlua_func_interact_grabbable(lua_State* L) {
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struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_grabbable"); return 0; }
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u32 interactType = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_grabbable"); return 0; }
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// interactType skipped so mods can't lie about what interaction it is
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struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_grabbable"); return 0; }
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lua_pushinteger(L, interact_grabbable(m, interactType, o));
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lua_pushinteger(L, process_interaction(m, INTERACT_GRABBABLE, o, interact_grabbable));
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return 1;
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}
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@ -13771,12 +13759,11 @@ int smlua_func_interact_hit_from_below(lua_State* L) {
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struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_hit_from_below"); return 0; }
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u32 interactType = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_hit_from_below"); return 0; }
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// interactType skipped so mods can't lie about what interaction it is
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struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_hit_from_below"); return 0; }
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lua_pushinteger(L, interact_hit_from_below(m, interactType, o));
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lua_pushinteger(L, process_interaction(m, INTERACT_HIT_FROM_BELOW, o, interact_hit_from_below));
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return 1;
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}
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@ -13792,12 +13779,11 @@ int smlua_func_interact_hoot(lua_State* L) {
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struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_hoot"); return 0; }
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u32 interactType = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_hoot"); return 0; }
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// interactType skipped so mods can't lie about what interaction it is
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struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_hoot"); return 0; }
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lua_pushinteger(L, interact_hoot(m, interactType, o));
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lua_pushinteger(L, process_interaction(m, INTERACT_HOOT, o, interact_hoot));
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return 1;
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}
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@ -13813,12 +13799,11 @@ int smlua_func_interact_igloo_barrier(lua_State* L) {
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struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_igloo_barrier"); return 0; }
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u32 interactType = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_igloo_barrier"); return 0; }
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// interactType skipped so mods can't lie about what interaction it is
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struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_igloo_barrier"); return 0; }
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lua_pushinteger(L, interact_igloo_barrier(m, interactType, o));
|
||||
lua_pushinteger(L, process_interaction(m, INTERACT_IGLOO_BARRIER, o, interact_igloo_barrier));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -13834,12 +13819,11 @@ int smlua_func_interact_koopa_shell(lua_State* L) {
|
|||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_koopa_shell"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_koopa_shell"); return 0; }
|
||||
// interactType skipped so mods can't lie about what interaction it is
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_koopa_shell"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_koopa_shell(m, interactType, o));
|
||||
lua_pushinteger(L, process_interaction(m, INTERACT_KOOPA_SHELL, o, interact_koopa_shell));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -13855,12 +13839,11 @@ int smlua_func_interact_mr_blizzard(lua_State* L) {
|
|||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_mr_blizzard"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_mr_blizzard"); return 0; }
|
||||
// interactType skipped so mods can't lie about what interaction it is
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_mr_blizzard"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_mr_blizzard(m, interactType, o));
|
||||
lua_pushinteger(L, process_interaction(m, INTERACT_MR_BLIZZARD, o, interact_mr_blizzard));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -13876,12 +13859,11 @@ int smlua_func_interact_player(lua_State* L) {
|
|||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_player"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_player"); return 0; }
|
||||
// interactType skipped so mods can't lie about what interaction it is
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_player"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_player(m, interactType, o));
|
||||
lua_pushinteger(L, process_interaction(m, INTERACT_PLAYER, o, interact_player));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -13897,12 +13879,11 @@ int smlua_func_interact_pole(lua_State* L) {
|
|||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_pole"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_pole"); return 0; }
|
||||
// interactType skipped so mods can't lie about what interaction it is
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_pole"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_pole(m, interactType, o));
|
||||
lua_pushinteger(L, process_interaction(m, INTERACT_POLE, o, interact_pole));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -13918,12 +13899,11 @@ int smlua_func_interact_shock(lua_State* L) {
|
|||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_shock"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_shock"); return 0; }
|
||||
// interactType skipped so mods can't lie about what interaction it is
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_shock"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_shock(m, interactType, o));
|
||||
lua_pushinteger(L, process_interaction(m, INTERACT_SHOCK, o, interact_shock));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -13939,12 +13919,11 @@ int smlua_func_interact_snufit_bullet(lua_State* L) {
|
|||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_snufit_bullet"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_snufit_bullet"); return 0; }
|
||||
// interactType skipped so mods can't lie about what interaction it is
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_snufit_bullet"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_snufit_bullet(m, interactType, o));
|
||||
lua_pushinteger(L, process_interaction(m, INTERACT_SNUFIT_BULLET, o, interact_snufit_bullet));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -13960,12 +13939,11 @@ int smlua_func_interact_spiny_walking(lua_State* L) {
|
|||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_spiny_walking"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_spiny_walking"); return 0; }
|
||||
// interactType skipped so mods can't lie about what interaction it is
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_spiny_walking"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_spiny_walking(m, interactType, o));
|
||||
lua_pushinteger(L, process_interaction(m, INTERACT_SPINY_WALKING, o, interact_spiny_walking));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -13981,12 +13959,11 @@ int smlua_func_interact_star_or_key(lua_State* L) {
|
|||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_star_or_key"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_star_or_key"); return 0; }
|
||||
// interactType skipped so mods can't lie about what interaction it is
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_star_or_key"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_star_or_key(m, interactType, o));
|
||||
lua_pushinteger(L, process_interaction(m, INTERACT_STAR_OR_KEY, o, interact_star_or_key));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -14002,12 +13979,11 @@ int smlua_func_interact_strong_wind(lua_State* L) {
|
|||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_strong_wind"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_strong_wind"); return 0; }
|
||||
// interactType skipped so mods can't lie about what interaction it is
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_strong_wind"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_strong_wind(m, interactType, o));
|
||||
lua_pushinteger(L, process_interaction(m, INTERACT_STRONG_WIND, o, interact_strong_wind));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -14023,12 +13999,11 @@ int smlua_func_interact_text(lua_State* L) {
|
|||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_text"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_text"); return 0; }
|
||||
// interactType skipped so mods can't lie about what interaction it is
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_text"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_text(m, interactType, o));
|
||||
lua_pushinteger(L, process_interaction(m, INTERACT_TEXT, o, interact_text));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -14044,12 +14019,11 @@ int smlua_func_interact_tornado(lua_State* L) {
|
|||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_tornado"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_tornado"); return 0; }
|
||||
// interactType skipped so mods can't lie about what interaction it is
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_tornado"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_tornado(m, interactType, o));
|
||||
lua_pushinteger(L, process_interaction(m, INTERACT_TORNADO, o, interact_tornado));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -14065,12 +14039,11 @@ int smlua_func_interact_warp(lua_State* L) {
|
|||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_warp"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_warp"); return 0; }
|
||||
// interactType skipped so mods can't lie about what interaction it is
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_warp"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_warp(m, interactType, o));
|
||||
lua_pushinteger(L, process_interaction(m, INTERACT_WARP, o, interact_warp));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -14086,12 +14059,11 @@ int smlua_func_interact_warp_door(lua_State* L) {
|
|||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_warp_door"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_warp_door"); return 0; }
|
||||
// interactType skipped so mods can't lie about what interaction it is
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_warp_door"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_warp_door(m, interactType, o));
|
||||
lua_pushinteger(L, process_interaction(m, INTERACT_WARP_DOOR, o, interact_warp_door));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -14107,12 +14079,11 @@ int smlua_func_interact_water_ring(lua_State* L) {
|
|||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_water_ring"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_water_ring"); return 0; }
|
||||
// interactType skipped so mods can't lie about what interaction it is
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_water_ring"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_water_ring(m, interactType, o));
|
||||
lua_pushinteger(L, process_interaction(m, INTERACT_WATER_RING, o, interact_water_ring));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -14128,12 +14099,11 @@ int smlua_func_interact_whirlpool(lua_State* L) {
|
|||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_whirlpool"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_whirlpool"); return 0; }
|
||||
// interactType skipped so mods can't lie about what interaction it is
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_whirlpool"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_whirlpool(m, interactType, o));
|
||||
lua_pushinteger(L, process_interaction(m, INTERACT_WHIRLPOOL, o, interact_whirlpool));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue