mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 13:35:12 +00:00
Add backwards compatibility to ground pound checks
This commit is contained in:
parent
9d824c545d
commit
75861d365e
2 changed files with 2 additions and 2 deletions
|
@ -136,7 +136,7 @@ void bhv_blue_coin_switch_loop(void) {
|
|||
// If Mario is on the switch and has ground-pounded,
|
||||
// recede and get ready to start ticking.
|
||||
if (gMarioObject && gMarioObject->platform == o) {
|
||||
if (determine_interaction(&gMarioStates[0], o) & INT_GROUND_POUND) {
|
||||
if ((determine_interaction(&gMarioStates[0], o) & INT_GROUND_POUND) || (gMarioStates[0].action == ACT_GROUND_POUND_LAND)) {
|
||||
// Set to BLUE_COIN_SWITCH_ACT_RECEDING
|
||||
o->oAction++;
|
||||
|
||||
|
|
|
@ -32,7 +32,7 @@ void bhv_thi_tiny_island_top_loop(void) {
|
|||
if (!(gTHIWaterDrained & 1)) {
|
||||
if (o->oAction == 0) {
|
||||
if (distanceToPlayer < 500.0f)
|
||||
if (marioState && !(marioState->action & ACT_FLAG_AIR) && (determine_interaction(marioState, o) & INT_GROUND_POUND) != 0) {
|
||||
if (marioState && !(marioState->action & ACT_FLAG_AIR) && ((determine_interaction(marioState, o) & INT_GROUND_POUND) || (marioState->action == ACT_GROUND_POUND_LAND))) {
|
||||
o->oAction++;
|
||||
cur_obj_spawn_particles(&D_8032F134);
|
||||
spawn_triangle_break_particles(20, 138, 0.3f, 3);
|
||||
|
|
Loading…
Reference in a new issue