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Update characters.c
Added the color palette for Luigi that was originally gonna be set but never was.
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1 changed files with 2 additions and 2 deletions
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@ -1424,7 +1424,7 @@ const struct PlayerPalette DEFAULT_MARIO_PALETTE =
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const struct PlayerPalette gPalettePresets[PALETTE_PRESET_MAX] = {
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/* ---- PANTS ----- ---- SHIRT ----- ---- GLOVES ---- ---- SHOES ----- ----- HAIR ----- ----- SKIN ----- ----- CAP ------ */
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{{{ 0x00, 0x00, 0xff }, { 0xff, 0x00, 0x00 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0xff, 0x00, 0x00 }}}, // Mario
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{{{ 0x00, 0x00, 0xff }, { 0x00, 0x98, 0x00 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x00, 0x98, 0x00 }}}, // Luigi
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{{{ 0x00, 0x00, 0xff }, { 0x00, 0xff, 0x00 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x00, 0xff, 0x00 }}}, // Luigi
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{{{ 0xff, 0xff, 0xff }, { 0x4c, 0x2c, 0xd3 }, { 0xff, 0xff, 0xff }, { 0x68, 0x40, 0x1b }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xd5, 0xa1 }, { 0xff, 0x00, 0x00 }}}, // Toad
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{{{ 0x7f, 0x20, 0x7a }, { 0xe3, 0xa9, 0x01 }, { 0xff, 0xff, 0xff }, { 0x0e, 0x72, 0x1c }, { 0x73, 0x53, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0xe3, 0xa9, 0x01 }}}, // Wario
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{{{ 0x16, 0x16, 0x27 }, { 0x61, 0x26, 0xb0 }, { 0xff, 0xff, 0xff }, { 0xfe, 0x76, 0x00 }, { 0x73, 0x53, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x61, 0x26, 0xb0 }}}, // Waluigi
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@ -1621,4 +1621,4 @@ s32 get_character_anim(struct MarioState* m, enum CharacterAnimID characterAnim)
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struct Character* character = ((m == NULL || m->character == NULL) ? &gCharacters[CT_MARIO] : m->character);
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if (!character || characterAnim < 0 || characterAnim >= CHAR_ANIM_MAX) { return characterAnim; }
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return character->anims[characterAnim];
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}
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}
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