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fix headless servers with mods that access marioObj on load (#37)
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1 changed files with 5 additions and 0 deletions
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@ -435,6 +435,11 @@ int main(int argc, char *argv[]) {
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configNetworkSystem = NS_SOCKET;
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configNetworkSystem = NS_SOCKET;
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configHostPort = gCLIOpts.networkPort;
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configHostPort = gCLIOpts.networkPort;
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// Horrible, hacky fix for mods that access marioObj straight away
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// best fix: host with the standard main menu method
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static struct Object sHackyObject = { 0 };
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gMarioStates[0].marioObj = &sHackyObject;
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extern void djui_panel_do_host(bool reconnecting, bool playSound);
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extern void djui_panel_do_host(bool reconnecting, bool playSound);
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djui_panel_do_host(NULL, false);
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djui_panel_do_host(NULL, false);
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} else {
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} else {
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