Now that sparkle_spawn_star is sync'd normally, no need to send it every frame

This commit is contained in:
David Joslin 2023-10-30 18:22:36 -07:00 committed by Agent X
parent 55d786d9f5
commit 4ecbca1473

View file

@ -151,7 +151,6 @@ void bhv_spawned_star_loop(void) {
}
set_sparkle_spawn_star_hitbox();
slow_star_rotation();
network_send_object(o);
}
cur_obj_move_using_fvel_and_gravity();
o->oFaceAngleYaw += o->oAngleVelYaw;