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Merge pull request #137 from coltongit/patch-15
Make MXE easier to compile in Thanks for the contribution, @coltongit!
This commit is contained in:
commit
43754e7ec0
1 changed files with 12 additions and 3 deletions
13
Makefile
13
Makefile
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@ -40,6 +40,15 @@ EXT_OPTIONS_MENU ?= 1
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TARGET_WEB ?= 0
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TARGET_WEB ?= 0
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# Specify the target you are building for, 0 means native
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# Specify the target you are building for, 0 means native
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TARGET_ARCH ?= native
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TARGET_ARCH ?= native
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ifeq ($(CROSS),i686-w64-mingw32.static-)
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TARGET_ARCH = i386pe
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else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
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TARGET_ARCH = i386pe
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else
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TARGET_ARCH = native
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endif
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TARGET_BITS ?= 0
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TARGET_BITS ?= 0
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ifneq ($(TARGET_BITS),0)
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ifneq ($(TARGET_BITS),0)
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@ -506,9 +515,9 @@ LDFLAGS := -lm -lGL -lSDL2 -no-pie -s TOTAL_MEMORY=20MB -g4 --source-map-base ht
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else ifeq ($(WINDOWS_BUILD),1)
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else ifeq ($(WINDOWS_BUILD),1)
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LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread -lglew32 `$(SDLCONFIG) --static-libs` -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -static
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LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread -lglew32 `$(SDLCONFIG) --static-libs` -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -static
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ifneq ($(CROSS),i686-w64-mingw32.static-)
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ifneq ($(CROSS),i686-w64-mingw32.static-)
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ifneq ($(CROSS),x86_64-w64-mingw32.static-)
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LDFLAGS += -no-pie
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LDFLAGS += -no-pie
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endif
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else ifneq ($(CROSS),x86_64-w64-mingw32.static-)
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LDFLAGS += -no-pie
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endif
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endif
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ifeq ($(WINDOWS_CONSOLE),1)
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ifeq ($(WINDOWS_CONSOLE),1)
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LDFLAGS += -mconsole
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LDFLAGS += -mconsole
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