mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 05:25:14 +00:00
Started adding networking
This commit is contained in:
parent
0ad65c87da
commit
34b1ec76f6
12 changed files with 227 additions and 10 deletions
4
Makefile
4
Makefile
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@ -286,7 +286,7 @@ LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
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# Directories containing source files
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# Hi, I'm a PC
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SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets src/pc src/pc/gfx src/pc/audio src/pc/controller src/pc/fs src/pc/fs/packtypes
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SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets src/pc src/pc/gfx src/pc/audio src/pc/controller src/pc/fs src/pc/fs/packtypes src/pc/network
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ASM_DIRS :=
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ifeq ($(DISCORDRPC),1)
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@ -617,7 +617,7 @@ ifeq ($(TARGET_WEB),1)
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LDFLAGS := -lm -lGL -lSDL2 -no-pie -s TOTAL_MEMORY=20MB -g4 --source-map-base http://localhost:8080/ -s "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']"
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else ifeq ($(WINDOWS_BUILD),1)
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LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread $(BACKEND_LDFLAGS) -static
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LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -L"ws2_32" -lwsock32 -lpthread $(BACKEND_LDFLAGS) -static
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ifeq ($(CROSS),)
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LDFLAGS += -no-pie
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endif
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@ -3943,6 +3943,7 @@
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<ClCompile Include="..\src\pc\gfx\gfx_sdl2.c" />
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<ClCompile Include="..\src\pc\ini.c" />
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<ClCompile Include="..\src\pc\mixer.c" />
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<ClCompile Include="..\src\pc\network\network_pc.c" />
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<ClCompile Include="..\src\pc\pc_main.c" />
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<ClCompile Include="..\src\pc\platform.c" />
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<ClCompile Include="..\src\pc\ultra_reimplementation.c" />
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@ -4280,6 +4281,10 @@
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<ClCompile Include="..\tools\utf8.h" />
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<ClCompile Include="..\tools\utils.h" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\src\pc\network\network_api.h" />
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<ClInclude Include="..\src\pc\network\network_pc.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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@ -3412,6 +3412,12 @@
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<Filter Include="Header Files\tools\sdk-tools\tabledesign">
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<UniqueIdentifier>{c3e4f1bd-5aac-4a18-90cf-7a3e74132018}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\src\pc\network">
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<UniqueIdentifier>{4c8b8213-2929-496d-8b5b-2a06d5880d2b}</UniqueIdentifier>
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</Filter>
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<Filter Include="Header Files\src\pc\network">
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<UniqueIdentifier>{1c96986a-a883-42fa-adb0-1f0998af2961}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\actors\amp\anims\anim_0800401C.inc.c">
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@ -14931,6 +14937,9 @@
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<ClCompile Include="..\actors\mario\geo2.inc.c">
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<Filter>Source Files\actors\mario</Filter>
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</ClCompile>
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<ClCompile Include="..\src\pc\network\network_pc.c">
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<Filter>Source Files\src\pc\network</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\actors\common0.h">
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@ -15831,4 +15840,12 @@
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<Filter>Header Files\tools</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\src\pc\network\network_api.h">
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<Filter>Header Files\src\pc\network</Filter>
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</ClInclude>
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<ClInclude Include="..\src\pc\network\network_pc.h">
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<Filter>Header Files\src\pc\network</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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14
cgdb.exe.stackdump
Normal file
14
cgdb.exe.stackdump
Normal file
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@ -0,0 +1,14 @@
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Stack trace:
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Frame Function Args
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000FFFFB418 00180063480 (000FFFFB638, 00000000002, 00000000000, 000FFFFDE50)
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000FFFFDE50 0018006563C (000FFFFBC70, 00000000000, 0000000032C, 00000000000)
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000FFFFBB40 00180147028 (7FFEB01920AA, 00000000000, 7FFEB285B55F, 00000000000)
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000FFFFBE80 00180170764 (00000000000, 00000000000, 00000000000, 00000000000)
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000FFFFBE80 0018014332B (00180269458, 00180148F2E, 0010042D040, 000000002D8)
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000FFFFBE80 00180215058 (0010042D040, 0010042D08F, 000000002D8, 001802693DF)
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000FFFFBE80 00180043517 (000FFFFBEF0, 00000000004, 00000000000, 00100000000)
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000FFFFC710 00100408373 (00000000000, 00000000000, 001801C7B4B, 00000000000)
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000FFFFC710 00180065505 (008000DF9CC, 00180000000, 7FFEB016B80D, 00000000000)
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000FFFFC710 0018013E4D0 (008000DF9CC, 00180000000, 7FFEB016B80D, 00000000000)
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000FFFFC710 005FCB3C5E4 (008000DF9CC, 00180000000, 7FFEB016B80D, 00000000000)
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End of stack trace
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@ -90,8 +90,8 @@ static const LevelScript script_func_local_4[] = {
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -1204, 326, 3296, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_YOSHI, /*pos*/ 0, 3174, -5625, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvYoshi),
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// TESTING BELOW
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OBJECT(/*model*/ MODEL_BLACK_BOBOMB, /*pos*/ -2028, 260, 4664, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBobomb),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2028, 260, 3264, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGoombaTripletSpawner),
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//OBJECT(/*model*/ MODEL_BLACK_BOBOMB, /*pos*/ -2028, 260, 4664, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBobomb),
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//OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2028, 260, 3264, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGoombaTripletSpawner),
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RETURN(),
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};
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5
network.sh
Normal file
5
network.sh
Normal file
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@ -0,0 +1,5 @@
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set -e
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make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1
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./build/us_pc/sm64.us.f3dex2e.exe --server --configfile sm64config_server.txt &
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./build/us_pc/sm64.us.f3dex2e.exe --client --configfile sm64config_client.txt &
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#winpty cgdb ./build/us_pc/sm64.us.f3dex2e.exe -ex 'b act_jump_kick' -ex 'run --client --configfile sm64config_client.txt' -ex 'quit'
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@ -39,6 +39,8 @@
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#include "bettercamera.h"
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#endif
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#include "../pc/network/network.h"
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u32 unused80339F10;
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s8 filler80339F1C[20];
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@ -1276,8 +1278,8 @@ void debug_print_speed_action_normal(struct MarioState *m) {
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* Update the button inputs for Mario.
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*/
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void update_mario_button_inputs(struct MarioState *m) {
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// disable Luigi inputs
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//if (m != &gMarioStates[1]) { return; }
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// don't update Luigi inputs
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if (m != &gMarioStates[0]) { return; }
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if (m->controller->buttonPressed & A_BUTTON) {
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m->input |= INPUT_A_PRESSED;
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* Updates the joystick intended magnitude.
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*/
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void update_mario_joystick_inputs(struct MarioState *m) {
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// disable Luigi inputs
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//if (m != &gMarioStates[1]) { return; }
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// don't update Luigi inputs
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if (m != &gMarioStates[0]) { return; }
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struct Controller *controller = m->controller;
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f32 mag = ((controller->stickMag / 64.0f) * (controller->stickMag / 64.0f)) * 64.0f;
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*/
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void update_mario_inputs(struct MarioState *m) {
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m->particleFlags = 0;
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m->input = 0;
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if (m == &gMarioStates[0]) { m->input = 0; }
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m->collidedObjInteractTypes = m->marioObj->collidedObjInteractTypes;
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m->flags &= 0xFFFFFF;
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init_mario();
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gMarioState = &gMarioStates[0];
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}
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network_track(gMarioStates);
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}
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void init_mario_from_save_file(void) {
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gMarioState->spawnInfo = &gPlayerSpawnInfos[i];
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gMarioState->statusForCamera = &gPlayerCameraState[i];
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gMarioState->marioBodyState = &gBodyStates[i];
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gMarioState->controller = &gControllers[0];
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gMarioState->controller = &gControllers[i];
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gMarioState->animation = &D_80339D10[i];
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gMarioState->numCoins = 0;
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@ -48,6 +48,12 @@ void parse_cli_opts(int argc, char* argv[]) {
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else if (strcmp(argv[i], "--windowed") == 0) // Open game in windowed mode
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gCLIOpts.FullScreen = 2;
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else if (strcmp(argv[i], "--server") == 0) // Host server
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gCLIOpts.Network = NT_SERVER;
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else if (strcmp(argv[i], "--client") == 0) // Join server
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gCLIOpts.Network = NT_CLIENT;
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else if (strcmp(argv[i], "--cheats") == 0) // Enable cheats menu
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Cheats.EnableCheats = true;
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@ -3,9 +3,16 @@
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#include "platform.h"
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enum NetworkType {
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NT_NONE,
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NT_SERVER,
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NT_CLIENT
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};
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struct PCCLIOptions {
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unsigned int SkipIntro;
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unsigned int FullScreen;
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enum NetworkType Network;
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char ConfigFile[SYS_MAX_PATH];
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char SavePath[SYS_MAX_PATH];
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char GameDir[SYS_MAX_PATH];
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140
src/pc/network/network.c
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140
src/pc/network/network.c
Normal file
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@ -0,0 +1,140 @@
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//////////////////////////
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// TODO: port to linux! //
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//////////////////////////
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#ifndef UNICODE
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#define UNICODE
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#endif
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#define WIN32_LEAN_AND_MEAN
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#include <winsock2.h>
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#include <Ws2tcpip.h>
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#include <stdio.h>
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// Link with ws2_32.lib
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#pragma comment(lib, "Ws2_32.lib")
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#include "network.h"
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#define NETWORKTYPESTR (networkType == NT_CLIENT ? "Client" : "Server")
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enum NetworkType networkType;
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SOCKET gSocket;
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#define BUFFER_LENGTH 1024
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unsigned short txPort;
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char* txIpAddr = "127.0.0.1";
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struct MarioState *marioStates = NULL;
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void network_init(enum NetworkType inNetworkType) {
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networkType = inNetworkType;
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if (networkType == NT_NONE) { return; }
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//-----------------------------------------------
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// Initialize Winsock
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WSADATA wsaData;
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int rc = WSAStartup(MAKEWORD(2, 2), &wsaData);
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if (rc != NO_ERROR) {
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wprintf(L"%s WSAStartup failed with error %d\n", NETWORKTYPESTR, rc);
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return;
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}
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//-----------------------------------------------
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// Create a receiver socket to receive datagrams
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gSocket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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if (gSocket == INVALID_SOCKET) {
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wprintf(L"%s socket failed with error %d\n", NETWORKTYPESTR, WSAGetLastError());
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return;
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}
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// Set non-blocking mode
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u_long iMode = 1;
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rc = ioctlsocket(gSocket, FIONBIO, &iMode);
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if (rc != NO_ERROR) {
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printf("%s ioctlsocket failed with error: %ld\n", NETWORKTYPESTR, rc);
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}
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if (networkType == NT_SERVER) {
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//-----------------------------------------------
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// Bind the socket to any address and the specified port.
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struct sockaddr_in rxAddr;
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rxAddr.sin_family = AF_INET;
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rxAddr.sin_port = htons(27015);
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rxAddr.sin_addr.s_addr = htonl(INADDR_ANY);
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rc = bind(gSocket, (SOCKADDR *)& rxAddr, sizeof(rxAddr));
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if (rc != 0) {
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wprintf(L"%s bind failed with error %d\n", NETWORKTYPESTR, WSAGetLastError());
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return;
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}
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}
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else if (networkType == NT_CLIENT) {
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txPort = htons(27015);
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}
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}
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void network_track(struct MarioState *inMarioStates) {
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marioStates = inMarioStates;
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}
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void network_send(char* buffer, int buffer_length) {
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if (networkType == NT_NONE) { return; }
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struct sockaddr_in txAddr;
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txAddr.sin_family = AF_INET;
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txAddr.sin_port = txPort;
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txAddr.sin_addr.s_addr = inet_addr(txIpAddr);
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int rc = sendto(gSocket, buffer, buffer_length, 0, (SOCKADDR *)& txAddr, sizeof(txAddr));
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if (rc == SOCKET_ERROR) {
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wprintf(L"%s sendto failed with error: %d\n", NETWORKTYPESTR, WSAGetLastError());
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closesocket(gSocket);
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WSACleanup();
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return;
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}
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}
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void network_update(void) {
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if (networkType == NT_NONE) { return; }
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char buffer[BUFFER_LENGTH];
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struct sockaddr_in rxAddr;
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int rxAddrSize = sizeof(rxAddr);
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if (marioStates != NULL) {
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memcpy(&buffer[0], &marioStates[0], 96);
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memcpy(&buffer[96], marioStates[0].controller, 20);
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memcpy(&buffer[96 + 20], marioStates[0].marioObj->rawData.asU32, 320);
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network_send(buffer, 96 + 20 + 320);
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}
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do {
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int rc = recvfrom(gSocket, buffer, BUFFER_LENGTH, 0, (SOCKADDR *)&rxAddr, &rxAddrSize);
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if (rc == SOCKET_ERROR) {
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int error = WSAGetLastError();
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if (error != WSAEWOULDBLOCK && error != WSAECONNRESET) {
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wprintf(L"%s recvfrom failed with error %d\n", NETWORKTYPESTR, WSAGetLastError());
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}
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return;
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}
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if (networkType == NT_SERVER) { txPort = rxAddr.sin_port; }
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if (rc != 96 + 20 + 320) {
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printf("%s received error: %s\n", NETWORKTYPESTR, rc);
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break;
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}
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else if (marioStates != NULL) {
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int oldActionState = marioStates[1].actionState;
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memcpy(&marioStates[1], &buffer[0], 96);
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memcpy(marioStates[1].controller, &buffer[96], 20);
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memcpy(&marioStates[1].marioObj->rawData.asU32, &buffer[96 + 20], 320);
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marioStates[1].actionState = oldActionState;
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}
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} while (1);
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}
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void network_shutdown(void) {
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if (networkType == NT_NONE) { return; }
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int rc = closesocket(gSocket);
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if (rc == SOCKET_ERROR) {
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wprintf(L"%s closesocket failed with error %d\n", NETWORKTYPESTR, WSAGetLastError());
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}
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WSACleanup();
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}
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13
src/pc/network/network.h
Normal file
13
src/pc/network/network.h
Normal file
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@ -0,0 +1,13 @@
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#ifndef NETWORK_H
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#define NETWORK_H
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#include <types.h>
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#include "../cliopts.h"
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void network_init(enum NetworkType networkType);
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void network_track(struct MarioState *marioStates);
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void network_send(char* buffer, int buffer_length);
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void network_update(void);
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void network_shutdown(void);
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#endif
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@ -11,6 +11,8 @@
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#include "game/memory.h"
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#include "audio/external.h"
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#include "network/network.h"
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#include "gfx/gfx_pc.h"
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#include "gfx/gfx_opengl.h"
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@ -103,6 +105,7 @@ static inline void patch_interpolations(void) {
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}
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void produce_one_frame(void) {
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network_update();
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gfx_start_frame();
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const f32 master_mod = (f32)configMasterVolume / 127.0f;
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@ -151,6 +154,7 @@ void game_deinit(void) {
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controller_shutdown();
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audio_shutdown();
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gfx_shutdown();
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network_shutdown();
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inited = false;
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}
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@ -253,6 +257,7 @@ void main_func(void) {
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audio_api = &audio_null;
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}
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network_init(gCLIOpts.Network);
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audio_init();
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sound_init();
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