sm64coopdx/build-windows-visual-studio/sm64ex.vcxproj.filters
2020-08-01 20:22:24 -07:00

15851 lines
No EOL
752 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Source Files\actors">
<UniqueIdentifier>{fcfeed6f-fc1b-41de-9638-45dc84849a57}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\amp">
<UniqueIdentifier>{0d5a2d9f-34e1-4b87-8aaf-54051dc4620e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\amp\anims">
<UniqueIdentifier>{f6836e65-8019-4cd8-8023-8a8c00cd23d5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\bird">
<UniqueIdentifier>{d4b3b613-2f96-41eb-8e4f-e6f2bff34426}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\bird\anims">
<UniqueIdentifier>{fedddc15-b3b1-4e14-9c14-30acf7b0ff46}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\blargg">
<UniqueIdentifier>{120a557e-290f-4cff-a5dd-4a5c86658cf8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\blargg\anims">
<UniqueIdentifier>{c9303cb8-c8e0-4093-a6a3-3889d560697b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\blue_coin_switch">
<UniqueIdentifier>{0cb5c1d1-e03c-4827-b3e2-7540b8cdd609}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\blue_fish">
<UniqueIdentifier>{963d94a0-50df-4157-8841-8cd70ddb7dd0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\blue_fish\anims">
<UniqueIdentifier>{5abd76b6-5f3b-4855-8bda-1bbc09c6af04}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\bobomb">
<UniqueIdentifier>{6ca22f52-410e-48b7-8a66-a3d9f73a353f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\bobomb\anims">
<UniqueIdentifier>{0be098c9-b93d-47e8-ba72-9de6dadaca06}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\bomb">
<UniqueIdentifier>{e9c8e838-14ee-4353-8085-a92b066b66c8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\boo">
<UniqueIdentifier>{11d90963-0e47-4012-abbc-73c25230d380}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\boo_castle">
<UniqueIdentifier>{e59fb113-1d58-4c30-90d5-17aacaeca9d4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\book">
<UniqueIdentifier>{e05b7500-9c78-4869-9ae3-284052876f86}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\bookend">
<UniqueIdentifier>{0dc29423-e444-470f-a829-eb6ea85f762b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\bookend\anims">
<UniqueIdentifier>{f138aa0a-c90e-4c08-b766-a94f13128933}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\bowling_ball">
<UniqueIdentifier>{aba55ee5-9d1a-4376-a06b-cf0dc7dec10f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\bowser">
<UniqueIdentifier>{282e48e2-1d20-468f-a26e-2d1d75088421}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\bowser\anims">
<UniqueIdentifier>{d064d412-e802-441f-806e-f1e71ed09715}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\bowser_flame">
<UniqueIdentifier>{de689f39-58ef-490c-83a6-7f3a5c77eec5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\bowser_key">
<UniqueIdentifier>{1ab38fbf-bf04-4116-a416-c091b4a6a4c8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\bowser_key\anims">
<UniqueIdentifier>{c77a80fa-7e03-41d1-83d9-c9d862e83a2e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\breakable_box">
<UniqueIdentifier>{a3da59b8-f1e1-4926-83fd-9960fef559df}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\bub">
<UniqueIdentifier>{f71a6836-b3c7-4d2a-847b-db4417d9584c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\bub\anims">
<UniqueIdentifier>{800ae673-63d4-41b7-8dd9-b3c3091d6acf}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\bubba">
<UniqueIdentifier>{e4c7d709-0d5b-4987-9304-4cd5431625d1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\bubble">
<UniqueIdentifier>{7fd41e4f-9a21-476a-90d5-7ebcad57e9c0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\bullet_bill">
<UniqueIdentifier>{b1de688f-84d2-44fb-8664-e2b42e4d7788}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\bully">
<UniqueIdentifier>{7207b1c6-547f-47bf-bc38-98ae691639c4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\bully\anims">
<UniqueIdentifier>{277bce63-1aea-445a-a242-bb393e11137c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\burn_smoke">
<UniqueIdentifier>{082d6fe9-0191-4d5a-846b-fbad61ee40ff}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\butterfly">
<UniqueIdentifier>{15b44941-21b2-41db-ae9a-4e791709a9dd}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\butterfly\anims">
<UniqueIdentifier>{efe279af-daad-4ca5-8279-786689b41826}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\cannon_barrel">
<UniqueIdentifier>{3a0f75ec-276c-48c4-8363-ffa069226e83}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\cannon_base">
<UniqueIdentifier>{b6782c08-dd69-4668-80ed-49f5c479917f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\cannon_lid">
<UniqueIdentifier>{620907ac-bab7-4af0-a926-b9e35a0d94f4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\capswitch">
<UniqueIdentifier>{cce81262-6cd3-483d-8390-0085e22dac36}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\chain_ball">
<UniqueIdentifier>{9b05656d-08b3-4716-82af-f26768f4efdd}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\chain_chomp">
<UniqueIdentifier>{09513be6-5f77-4d9e-9f1d-eb02bf107e44}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\chain_chomp\anims">
<UniqueIdentifier>{a6ae73fe-d50a-42c3-816f-46cbd3be2814}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\chair">
<UniqueIdentifier>{924657ba-c2f8-4d70-be8d-08c5f4e38678}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\chair\anims">
<UniqueIdentifier>{4423d0ae-9385-4458-a81e-fdc4a798b531}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\checkerboard_platform">
<UniqueIdentifier>{68caf748-74b8-4488-b5fe-95f167c2e706}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\chillychief">
<UniqueIdentifier>{e8c9673f-93d1-4b09-b472-cee3e6036cfc}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\chillychief\anims">
<UniqueIdentifier>{e6b623d9-9ca9-466b-a137-3c89ccfa67dc}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\chuckya">
<UniqueIdentifier>{fe7acae4-4bd5-4db1-8bfd-ad3bcc591212}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\chuckya\anims">
<UniqueIdentifier>{dc168be9-6b94-4043-b893-77dd9dfd92b4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\clam_shell">
<UniqueIdentifier>{6bceb180-d560-4ed1-a356-ea12e413e9e7}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\clam_shell\anims">
<UniqueIdentifier>{585bccdc-5da7-4b7d-a630-e231964f352a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\coin">
<UniqueIdentifier>{387a4c33-afc6-4c0e-a442-46e764c7598f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\cyan_fish">
<UniqueIdentifier>{00209d7b-2f93-4794-a776-5d85d829b041}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\cyan_fish\anims">
<UniqueIdentifier>{2fb7f5be-9e17-4e5b-8bb7-569ce83fd174}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\dirt">
<UniqueIdentifier>{113111b7-90d7-4b93-8a00-d6178f463cab}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\door">
<UniqueIdentifier>{fe4593ee-4bfb-4646-bd03-3d73f55d0827}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\door\anims">
<UniqueIdentifier>{a0b8602d-5dfd-45d6-a89a-9862672fe663}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\dorrie">
<UniqueIdentifier>{e257dc4f-8219-4ef2-8e65-c6121aaf43e7}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\dorrie\anims">
<UniqueIdentifier>{9836103f-d97e-4ab3-938b-888c7296fdd5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\exclamation_box">
<UniqueIdentifier>{b45c9476-adda-487c-806c-ea64d78cf401}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\exclamation_box_outline">
<UniqueIdentifier>{c51e7116-ee29-497a-8da8-dd7eb596e316}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\explosion">
<UniqueIdentifier>{9fc80ce1-a9c6-4dcf-bd31-93d0aa665b46}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\eyerok">
<UniqueIdentifier>{076734ce-b4f6-43dd-b155-5d40dcc59715}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\eyerok\anims">
<UniqueIdentifier>{b95776f5-76a0-49fd-bb77-ef339be3fd59}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\flame">
<UniqueIdentifier>{e714cb09-38aa-4189-986e-f5e7ff982532}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\flyguy">
<UniqueIdentifier>{3d105fed-c986-46a4-9280-c2bf934a9183}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\flyguy\anims">
<UniqueIdentifier>{b82bacf7-fb66-4119-b66e-7b9ebae04e2a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\fwoosh">
<UniqueIdentifier>{33db84fc-4c5d-4662-9387-dfab87f9daa0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\goomba">
<UniqueIdentifier>{24dbef75-432a-412e-9969-bfbefccb2e4f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\goomba\anims">
<UniqueIdentifier>{a598da31-4ffe-4ad6-aaf0-d5338d55101e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\haunted_cage">
<UniqueIdentifier>{60e985ae-26d0-4a67-9a0a-d9995f9e9f5f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\heart">
<UniqueIdentifier>{3b3084b0-91ca-46c7-aa5c-8401ad4fae89}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\heave_ho">
<UniqueIdentifier>{ff1d0a4f-89d3-4d1b-ba21-bc1055ee3f91}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\heave_ho\anims">
<UniqueIdentifier>{0ddc2ac3-24f5-4be5-933f-d2b291d2aa47}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\hoot">
<UniqueIdentifier>{37f72e10-3a87-4a4f-9463-9f5600b8d598}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\hoot\anims">
<UniqueIdentifier>{c55e20c8-42c9-43fa-83d4-bbc3e0e2bbc5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\impact_ring">
<UniqueIdentifier>{620ba3a6-0dd2-455a-be48-e5a93cc37cd6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\impact_smoke">
<UniqueIdentifier>{1bb3baff-6a8f-4a96-8910-b6240f7d246f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\king_bobomb">
<UniqueIdentifier>{4e1b72d6-a8ac-4e4d-a327-030db7e2f1f8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\king_bobomb\anims">
<UniqueIdentifier>{24bb07ea-4b39-4298-8297-0b2c89fc2b2c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\klepto">
<UniqueIdentifier>{f460ad45-9a11-4d42-8c6b-81646a9c3f8d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\klepto\anims">
<UniqueIdentifier>{f67cf179-c20e-4d0c-90f0-6801cc9d97b4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\koopa">
<UniqueIdentifier>{7ecb685f-450e-477c-a06d-c155c24d2254}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\koopa\anims">
<UniqueIdentifier>{d02da08d-e7f1-48df-b7ae-8e86c1ca985c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\koopa_flag">
<UniqueIdentifier>{12595db4-496b-4840-b34c-3c77778d58e8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\koopa_flag\anims">
<UniqueIdentifier>{a01b1405-3680-47cf-b609-cc62e7fd57e8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\koopa_shell">
<UniqueIdentifier>{21aeb97a-24f6-427e-8c97-1df669758329}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\lakitu_cameraman">
<UniqueIdentifier>{81911556-5840-482d-9867-1cdb9c39a4a5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\lakitu_cameraman\anims">
<UniqueIdentifier>{0dc70dd4-02fd-497e-9148-b86916cfaf71}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\lakitu_enemy">
<UniqueIdentifier>{f52a92be-28b0-41f9-bca5-7a99fae206c9}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\lakitu_enemy\anims">
<UniqueIdentifier>{5b78ade7-8710-440e-a91d-9bd62e83c91e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\leaves">
<UniqueIdentifier>{1c45a661-c589-44d7-95d6-831618990b94}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\mad_piano">
<UniqueIdentifier>{621ac795-55a2-4452-9aa7-82a6d2adce70}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\mad_piano\anims">
<UniqueIdentifier>{c911bc74-6c6f-4eef-abc4-7377bb0a9d7a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\manta">
<UniqueIdentifier>{a5977ba2-102f-463d-8df3-cfb024c35a8e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\manta\anims">
<UniqueIdentifier>{835f8ce3-07f8-42b1-9474-dca92eb04820}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\mario">
<UniqueIdentifier>{aa8111c3-4a8e-465a-b174-7f245c0332ea}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\mario_cap">
<UniqueIdentifier>{da0982e4-a669-494a-9a50-c7c979223cac}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\metal_box">
<UniqueIdentifier>{ef30533d-6a5c-411b-9f02-c70dbb4520aa}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\mips">
<UniqueIdentifier>{89ef9a91-2e7e-4436-bd21-0f8ef3f86d81}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\mips\anims">
<UniqueIdentifier>{f02cfdd7-c1cd-4827-9851-ac6260b39e25}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\mist">
<UniqueIdentifier>{a9267d50-9229-4b3c-85cc-a9fb59bfe3dc}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\moneybag">
<UniqueIdentifier>{0c0db430-f29b-4b5a-b6d1-05852eeac58c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\moneybag\anims">
<UniqueIdentifier>{26d735c4-a3b2-4915-8481-ac106a0bd08f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\monty_mole">
<UniqueIdentifier>{7a42e800-3aab-414c-9d8f-d4be47c0f363}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\monty_mole\anims">
<UniqueIdentifier>{13473576-8bff-4623-bf12-c1436953534f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\monty_mole_hole">
<UniqueIdentifier>{d040086d-5915-4389-97cb-9f0e036692ab}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\mr_i_eyeball">
<UniqueIdentifier>{8922effd-9749-468c-9154-563d068146f0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\mr_i_iris">
<UniqueIdentifier>{065f09be-f6b2-41b6-ab8f-a312ad56fc0e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\mushroom_1up">
<UniqueIdentifier>{c49940a2-1790-4ba7-aadd-bd87af200b85}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\number">
<UniqueIdentifier>{1e651bd6-4db6-46dd-ab1a-d22c6a83d05d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\peach">
<UniqueIdentifier>{aaa4a26c-3b12-41ba-82d7-3daaf5092e19}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\peach\anims">
<UniqueIdentifier>{c1bc25e8-0280-4c44-aba0-626c51cff678}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\pebble">
<UniqueIdentifier>{066a4631-e0d8-4971-9b0d-77e1de9b5512}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\penguin">
<UniqueIdentifier>{bceb2bd4-e4f7-4373-a1cf-2724ff959500}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\penguin\anims">
<UniqueIdentifier>{4d312d8a-681d-4073-b96c-6260f859ae9c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\piranha_plant">
<UniqueIdentifier>{1a12288b-0d4c-44ae-b5c6-26edecfe2372}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\piranha_plant\anims">
<UniqueIdentifier>{7e1e38da-1044-420f-a943-0f181ed4a840}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\pokey">
<UniqueIdentifier>{88dbdb35-9964-4483-a5fe-ca3bad4d98dd}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\poundable_pole">
<UniqueIdentifier>{cc1ecb57-1876-465f-a1fe-e567d76b01e5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\power_meter">
<UniqueIdentifier>{da8ea9fb-4f42-49b5-8f56-0e4f5eb80cd2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\purple_switch">
<UniqueIdentifier>{152e375a-09d3-4bbd-999a-46a73b28b3c2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\sand">
<UniqueIdentifier>{66ff0f19-ed04-4b27-9ca3-cc098a1ccbe1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\scuttlebug">
<UniqueIdentifier>{595690d5-1674-4835-962b-4ad8ecb8f1be}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\scuttlebug\anims">
<UniqueIdentifier>{1a3da1e3-70dd-4567-be7a-e21a9640c5a9}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\seaweed">
<UniqueIdentifier>{9ce138b9-203d-4073-83a1-2e8e2f1f476a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\seaweed\anims">
<UniqueIdentifier>{2d7a3abd-5ee6-49f4-9b67-0d2a504f5916}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\skeeter">
<UniqueIdentifier>{af208234-efb8-472d-a7ad-d0f285657470}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\skeeter\anims">
<UniqueIdentifier>{ee96cbb0-5c28-4089-b24a-d81812fe0a49}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\small_key">
<UniqueIdentifier>{26b03b09-aef4-40eb-af88-15abee152060}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\smoke">
<UniqueIdentifier>{4e55c53e-0bf0-406c-9bf6-b9821bee226e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\snowman">
<UniqueIdentifier>{fd5df39d-0e5b-4191-a303-710f32722360}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\snowman\anims">
<UniqueIdentifier>{e1fb1200-e45f-4db6-9917-6ae2b534344e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\snufit">
<UniqueIdentifier>{65b6bb72-f2aa-4025-9750-8041f98c77d0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\sparkle">
<UniqueIdentifier>{18c38036-e632-477f-9317-022a37e370b4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\sparkle_animation">
<UniqueIdentifier>{163bb5ea-00eb-4605-b7c4-7cf1e47b6ae1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\spindrift">
<UniqueIdentifier>{a8052d65-586f-428a-bb9f-c2c9757f5f58}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\spindrift\anims">
<UniqueIdentifier>{ee2beb29-0a41-4116-b07c-6065dcc9c70c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\spiny">
<UniqueIdentifier>{3f6e4243-5193-4a20-bf6f-c70cf2378839}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\spiny\anims">
<UniqueIdentifier>{edb0be21-f8f1-4d1a-9ef4-81dc2d35cb4a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\spiny_egg">
<UniqueIdentifier>{9bd44dd5-da2f-4f17-a8c4-2878274aabc6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\spiny_egg\anims">
<UniqueIdentifier>{05baf9a2-df55-43b6-b596-8e84d421b11a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\springboard">
<UniqueIdentifier>{c4fd002b-e9bd-4015-b132-21f862effff1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\star">
<UniqueIdentifier>{06dbb0c7-c176-4986-b3e2-9fb1a21803ce}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\stomp_smoke">
<UniqueIdentifier>{9ac777ed-d6a8-4ad0-b58a-04583db69fb3}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\sushi">
<UniqueIdentifier>{84441e2a-5133-435d-b76a-a717231fc157}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\sushi\anims">
<UniqueIdentifier>{0e75e23b-6740-4887-b925-69735cd76e86}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\swoop">
<UniqueIdentifier>{a67e8a27-b42f-4a06-8819-85a0290e8467}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\swoop\anims">
<UniqueIdentifier>{565463a8-0550-4ff2-accc-a85b90c5cf58}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\test_platform">
<UniqueIdentifier>{74964a49-69bf-48c3-9aa3-1cd869eac476}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\thwomp">
<UniqueIdentifier>{d8c387dc-bc7b-49ea-8689-65c773eaf2de}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\toad">
<UniqueIdentifier>{96ed1693-0d3e-45f2-b119-332c7ecff13a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\toad\anims">
<UniqueIdentifier>{e5b108f4-5ef0-4daf-9723-db054394347a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\tornado">
<UniqueIdentifier>{9ab98809-00a4-4ee7-aa76-ab5c8683f087}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\transparent_star">
<UniqueIdentifier>{67bf925e-f777-4fd2-9a95-25ffb8c6723c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\treasure_chest">
<UniqueIdentifier>{8dd838e4-02b7-402e-8e8b-303b2387fe53}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\tree">
<UniqueIdentifier>{d6eccdc4-8566-4735-a8a9-29452b603d4a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\ukiki">
<UniqueIdentifier>{de513cfa-3949-4650-90a3-68ae36faee34}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\ukiki\anims">
<UniqueIdentifier>{5c2e028d-9eb4-4cbb-99b1-4395f8e36575}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\unagi">
<UniqueIdentifier>{84983533-0a2e-43ed-8eb8-94cd5c9c6f23}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\unagi\anims">
<UniqueIdentifier>{22469cc4-39e0-401e-a365-52c863f7481f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\walk_smoke">
<UniqueIdentifier>{f72ad1d4-a592-432f-831d-b18927012216}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\warp_collision">
<UniqueIdentifier>{d75e8288-136b-4baf-a14f-fed7d06a442f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\warp_pipe">
<UniqueIdentifier>{8fe1ca12-9eb5-42fa-a93d-b5ff2109b08f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\water_bubble">
<UniqueIdentifier>{81d0a160-e549-4f40-b909-d48034ac5730}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\water_mine">
<UniqueIdentifier>{bcecfa7a-e41e-4c08-abbc-e614a35af732}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\water_ring">
<UniqueIdentifier>{ad960459-d1d1-46f9-b616-216af1bc4b5c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\water_ring\anims">
<UniqueIdentifier>{4bf95eb4-eeda-46e3-a939-8e5a359638a6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\water_splash">
<UniqueIdentifier>{3deabdcd-2c5b-4dd0-995a-ed62f41e068b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\water_wave">
<UniqueIdentifier>{31993fa8-a1f5-4a9b-ab0c-aa01b5010f51}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\whirlpool">
<UniqueIdentifier>{4126a703-adc6-4dfa-8dfa-7a058ed23601}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\white_particle">
<UniqueIdentifier>{1e4f7493-4a3c-4423-929e-f08b0e488310}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\white_particle_small">
<UniqueIdentifier>{d2b89596-8d16-4707-a689-caace8814edc}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\whomp">
<UniqueIdentifier>{dacb2646-da8d-4123-b591-f64b65419dc8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\whomp\anims">
<UniqueIdentifier>{e57eb049-db2d-4f57-8aed-2f203a85f27a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\wiggler_body">
<UniqueIdentifier>{7d879056-a93d-45f3-b00e-3f6ec8ed3830}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\wiggler_body\anims">
<UniqueIdentifier>{2ddff621-02a8-4812-ae38-90be1d1f46eb}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\wiggler_head">
<UniqueIdentifier>{52b3b3d1-6987-4794-ae32-6764586ac9a1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\wiggler_head\anims">
<UniqueIdentifier>{b7fe2cef-5b16-4bef-b7ef-d0606a3971aa}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\wooden_signpost">
<UniqueIdentifier>{f2f9475d-d9da-4042-995b-075f1964828e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\yellow_sphere">
<UniqueIdentifier>{03b03788-74c4-4970-9cec-b8d8c44bf407}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\yellow_sphere_small">
<UniqueIdentifier>{5664fde0-e893-4047-80ec-bd612a6c4190}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\yoshi">
<UniqueIdentifier>{8791d90b-1a27-4f61-8bc0-10ae50b3aec2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\yoshi\anims">
<UniqueIdentifier>{5ed1e99e-1463-4505-a329-3a6759e2cfab}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\actors\yoshi_egg">
<UniqueIdentifier>{73876532-1f79-4d62-ae33-9567636c5083}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\assets">
<UniqueIdentifier>{f4a963e0-c80d-4138-930b-6c375eb6c563}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\assets\anims">
<UniqueIdentifier>{bcc407a8-6fb9-416e-b394-09661bf3c6f0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\bin">
<UniqueIdentifier>{893b277d-20ea-45ff-a382-6a4f484a3a91}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\bin\eu">
<UniqueIdentifier>{37ea801d-4d65-4e98-a137-59b54dba0654}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build">
<UniqueIdentifier>{1439b1b2-c084-4d75-9e0b-7db6a6740445}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc">
<UniqueIdentifier>{11933e6f-3c56-4c2c-8632-7e39489a131b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors">
<UniqueIdentifier>{982e2b79-1d94-41d0-96b8-4740d43541df}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\amp">
<UniqueIdentifier>{dceef4a9-eeef-40b1-bef0-cee411945364}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\blue_coin_switch">
<UniqueIdentifier>{b509c741-a57d-485e-810a-73a8ff302db8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\blue_fish">
<UniqueIdentifier>{c782e2ad-6463-4d46-9398-82f3294ad4ec}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\bobomb">
<UniqueIdentifier>{f3029088-2661-4a56-8a5f-c4523d9dafa4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\bomb">
<UniqueIdentifier>{101bcbfd-a311-423d-8736-2643f2ae7819}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\boo">
<UniqueIdentifier>{72cc2b30-c8d6-4a3b-b355-5e0ec55782a8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\boo_castle">
<UniqueIdentifier>{84e85e7c-6045-4fdd-8979-a9de762291bf}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\book">
<UniqueIdentifier>{81204a8d-93cd-4c5c-a42d-29125561a588}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\bookend">
<UniqueIdentifier>{8771f48c-def8-4b96-a78e-2d121be01f3f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\bowser">
<UniqueIdentifier>{4d752846-b5c8-415f-a792-5eff41465729}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\bowser_flame">
<UniqueIdentifier>{cf971567-8364-44b9-8e33-02d45b46b72d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\breakable_box">
<UniqueIdentifier>{90a39893-b114-45f7-ba62-485785d55a60}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\bub">
<UniqueIdentifier>{0072a5d1-f148-4ba4-a608-65c6b4e2bd12}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\bubba">
<UniqueIdentifier>{520b62fd-f761-4011-8e6a-959a9dd18d00}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\bubble">
<UniqueIdentifier>{e79d910b-29c0-4738-ac8d-4ca959bc4ac1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\bullet_bill">
<UniqueIdentifier>{b06365f2-1b23-4de5-9416-96d165b4f625}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\bully">
<UniqueIdentifier>{98c9eba6-1532-4ba8-a33e-c1df68d52ec1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\burn_smoke">
<UniqueIdentifier>{d6433ef3-a4c5-49fd-863a-8160d667107e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\butterfly">
<UniqueIdentifier>{f981c199-44bd-4adc-a8b3-a2bf986ddb84}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\cannon_barrel">
<UniqueIdentifier>{6452968d-d621-4b7c-8aa6-862d1a974af4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\cannon_base">
<UniqueIdentifier>{1b762a2a-7166-4773-8d39-e870efdc927a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\cannon_lid">
<UniqueIdentifier>{9a078ece-f261-4932-8a7b-dd4a2721684f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\capswitch">
<UniqueIdentifier>{ed226b8f-0564-4f97-bbde-b81ed3f990ba}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\chain_ball">
<UniqueIdentifier>{76a5fe38-04e8-4806-89e3-51fb5dffd3c1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\chain_chomp">
<UniqueIdentifier>{415ddf79-56f7-4240-b91b-e6299ba52798}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\chair">
<UniqueIdentifier>{ff3f147a-b0b1-4661-ab62-c3f8a1a77950}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\checkerboard_platform">
<UniqueIdentifier>{9b3fde2b-a9cc-474f-9383-0208d00050ee}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\chillychief">
<UniqueIdentifier>{fb1682a9-187b-4a45-a514-bc71928e7b2e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\chuckya">
<UniqueIdentifier>{637a8aad-8ec4-40b4-9d58-bd91fd9c9ebc}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\clam_shell">
<UniqueIdentifier>{3a5f9cea-6557-464b-be57-c845c9cf21cb}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\coin">
<UniqueIdentifier>{d068b967-3578-428e-a728-587922ab9a55}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\cyan_fish">
<UniqueIdentifier>{84bb34f4-3818-4000-8f09-fcf89ca091c2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\dirt">
<UniqueIdentifier>{1006faaa-74d6-4023-8f2f-23ea2e3b967b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\door">
<UniqueIdentifier>{9913802b-82b8-4c1e-8df4-858080bbfb72}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\dorrie">
<UniqueIdentifier>{a1e549d7-b0df-4407-9abd-ef0d6092c88a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\exclamation_box">
<UniqueIdentifier>{3a6a6662-d44a-4007-9361-a36c062b13af}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\exclamation_box_outline">
<UniqueIdentifier>{da06bcb3-1469-49df-b914-f64e12d44ebb}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\explosion">
<UniqueIdentifier>{d82ac3fb-e3cd-4732-86dd-662902abecb0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\eyerok">
<UniqueIdentifier>{23d6e45e-159f-404a-aff8-2552f2284ea3}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\flame">
<UniqueIdentifier>{22956f97-79c3-4fb2-8b50-be4e47735c79}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\flyguy">
<UniqueIdentifier>{19917b9b-d256-4ef3-82fa-82d0d66c6940}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\fwoosh">
<UniqueIdentifier>{32b5cc3c-eb5a-4a77-aa98-d5468eb9998c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\goomba">
<UniqueIdentifier>{f2043287-ac92-4df5-912d-d7682be7f1a4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\haunted_cage">
<UniqueIdentifier>{fc524474-1656-4ce7-a165-95c6f5e362aa}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\heart">
<UniqueIdentifier>{a7cc788b-f5b5-4c54-9507-6d55a2ec8099}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\heave_ho">
<UniqueIdentifier>{17dbd138-775c-4b00-b6a3-2d847cbcef4d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\hoot">
<UniqueIdentifier>{c829effb-a057-469e-ab58-cc420156d7fc}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\impact_ring">
<UniqueIdentifier>{97749ba0-9aaa-49fb-9703-2d84e0ab62ae}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\impact_smoke">
<UniqueIdentifier>{7e92b238-38a4-459f-8f20-6a90c33e0943}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\king_bobomb">
<UniqueIdentifier>{1ea80b26-f41e-4391-ba13-aabd8e1a0063}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\klepto">
<UniqueIdentifier>{69d75e33-f83e-410d-8155-02fc8063b610}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\koopa">
<UniqueIdentifier>{2aa1afb2-c199-48df-8bcf-fa452f1b4723}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\koopa_flag">
<UniqueIdentifier>{2d7d3cb7-bc6a-4ee0-80ae-ddd476b98418}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\koopa_shell">
<UniqueIdentifier>{d600450a-f031-47ba-bcd1-a54779934730}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\lakitu_cameraman">
<UniqueIdentifier>{7deb24ad-baee-41b3-8d75-ce042f3cdc7b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\lakitu_enemy">
<UniqueIdentifier>{fa846cac-06e9-47ab-b3d8-2f8e97512548}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\leaves">
<UniqueIdentifier>{45f28cce-0281-4ac2-8a64-44820ac5af06}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\mad_piano">
<UniqueIdentifier>{6938ae05-ad60-4813-a09e-81f509197f41}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\manta">
<UniqueIdentifier>{0dfdabfe-64f7-4298-9cf8-d3a66a471159}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\mario">
<UniqueIdentifier>{a493acc0-1639-4567-b743-d09f06d8f77f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\mario_cap">
<UniqueIdentifier>{ae93538d-fbba-4363-8591-8002d297cf03}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\metal_box">
<UniqueIdentifier>{42757e16-1ee8-4ba2-a656-3ca09ee7438a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\mips">
<UniqueIdentifier>{98d13d90-3592-41eb-9af3-e26454d3a1bc}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\mist">
<UniqueIdentifier>{02f67712-f845-4931-9c53-e061f8befb30}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\moneybag">
<UniqueIdentifier>{8f1b98c9-d938-42dc-ad33-a2095bb8fa43}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\monty_mole">
<UniqueIdentifier>{75fb9373-75d1-47dc-a809-17642a524cfc}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\monty_mole_hole">
<UniqueIdentifier>{31073686-7d3b-4e83-bf06-a035fdddf0dd}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\mr_i_eyeball">
<UniqueIdentifier>{7192e597-59a9-43f2-b478-825e647f52c4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\mr_i_iris">
<UniqueIdentifier>{e6a8c8f5-164f-4ade-b3c5-e6d9a0bedaeb}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\mushroom_1up">
<UniqueIdentifier>{04e27536-36a8-4796-97a3-b156b8030a58}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\peach">
<UniqueIdentifier>{fb60b5bc-2b26-4273-8f1f-86d6b45418a4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\pebble">
<UniqueIdentifier>{9b7078b8-11de-45b0-9d4f-6b17eaa0907f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\penguin">
<UniqueIdentifier>{68891759-339c-4b18-ba38-c648e3944b37}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\piranha_plant">
<UniqueIdentifier>{44b9390b-5a7d-4306-b442-d46a38269d5a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\pokey">
<UniqueIdentifier>{04c2f132-b870-4ccd-bf12-f708a0c13414}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\poundable_pole">
<UniqueIdentifier>{df97d590-0646-4ac4-ad6a-1df094060365}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\power_meter">
<UniqueIdentifier>{23493f1c-dcf1-452a-a67b-34789cd95daa}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\purple_switch">
<UniqueIdentifier>{7edc67a1-cfaf-415c-81bf-cfbdbba9dd3d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\sand">
<UniqueIdentifier>{4a8fe415-cb9c-4be5-9280-36e74bef7856}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\scuttlebug">
<UniqueIdentifier>{1eb94988-f1d2-4034-b905-8669c73e2061}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\seaweed">
<UniqueIdentifier>{7a9aebb9-6978-4aab-a79f-3c8d26a912cb}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\skeeter">
<UniqueIdentifier>{c9972e94-329b-456e-88ea-342eba51dc02}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\smoke">
<UniqueIdentifier>{220a401d-71a7-4f67-8499-f3ada5cad268}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\snowman">
<UniqueIdentifier>{72b8b11f-84c2-4ad2-8fc7-fc5d393d5566}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\snufit">
<UniqueIdentifier>{d8861b9a-f0fc-4d57-a22c-6a740e25a169}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\sparkle">
<UniqueIdentifier>{85649e03-3d34-420f-90f4-fbf4104260d7}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\sparkle_animation">
<UniqueIdentifier>{569da597-5f3d-4617-bbd7-aa79876af1aa}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\spindrift">
<UniqueIdentifier>{6216a13f-8ce0-4d8d-8186-6f7f539d3d69}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\springboard">
<UniqueIdentifier>{bfd83673-641b-4c95-8a07-9cb369fbf447}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\star">
<UniqueIdentifier>{08e9a0e6-f897-41bb-bd15-5f354cbad365}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\stomp_smoke">
<UniqueIdentifier>{b80ab589-3983-4e08-8f16-bed80f9663b2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\sushi">
<UniqueIdentifier>{6f217517-d4f2-424d-bc99-7a575322af33}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\swoop">
<UniqueIdentifier>{8769c664-e495-4014-bb7c-416753a849ac}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\thwomp">
<UniqueIdentifier>{00b98ca8-4bdf-4007-8712-f0200a13dd3b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\toad">
<UniqueIdentifier>{c099d4e2-2ac3-4fe7-b74a-4f85dc0c5c55}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\tornado">
<UniqueIdentifier>{e689189a-2255-4658-8bcc-9cc154910537}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\treasure_chest">
<UniqueIdentifier>{a81c0d28-5190-4360-9212-8c54c8442c35}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\tree">
<UniqueIdentifier>{566c9190-6126-4050-8326-a318735f7286}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\ukiki">
<UniqueIdentifier>{6c14ebeb-32e7-48be-ae2c-cc1f958aae24}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\unagi">
<UniqueIdentifier>{e1108df1-ffb8-4ba3-af93-9478e47e881b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\walk_smoke">
<UniqueIdentifier>{3fb4b395-33d6-4e6c-bf45-da2c86ef7d28}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\warp_pipe">
<UniqueIdentifier>{3ae244f0-3e6d-4c2f-9cf5-1037eec45049}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\water_bubble">
<UniqueIdentifier>{ef65822f-b237-4d40-b314-f3d2abf6fe39}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\water_mine">
<UniqueIdentifier>{a07065f7-9e4c-4b49-a75f-38bdc915621f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\water_ring">
<UniqueIdentifier>{6fa75ec0-a18b-4bfa-a207-a93cd57ab6c4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\water_splash">
<UniqueIdentifier>{2149bdfd-3c26-4288-b944-2eca82a6c648}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\water_wave">
<UniqueIdentifier>{d71bcce9-77f1-472b-8cc6-0208397fc671}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\whirlpool">
<UniqueIdentifier>{2898f8e9-6482-41a2-84ca-d505c4cfdb56}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\white_particle">
<UniqueIdentifier>{fbf258bb-ef6d-416c-befc-167a0e7cdca9}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\white_particle_small">
<UniqueIdentifier>{c00a83a3-bdd1-41d4-9d44-1b402488ce41}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\whomp">
<UniqueIdentifier>{fdec91ef-b69d-4073-aefe-ead005fdabbe}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\wiggler">
<UniqueIdentifier>{9f66866e-0a80-4f98-bcd4-7c99f857b4dd}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\wooden_signpost">
<UniqueIdentifier>{b307839a-d280-4920-8ac3-7c8428b5fb29}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\yellow_sphere">
<UniqueIdentifier>{f4017a28-0bcf-4cc6-8e17-148839ee93a1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\yellow_sphere_small">
<UniqueIdentifier>{d93b83e6-dec5-4c82-af8a-8b1a94fdc7f0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\yoshi">
<UniqueIdentifier>{9f53db52-6ede-49cc-8412-b814b5dc4cc9}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\actors\yoshi_egg">
<UniqueIdentifier>{5849f2a9-46d9-42c5-af66-d82927122179}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\assets">
<UniqueIdentifier>{e2e8b898-d56d-440d-9c3e-c8b476438484}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\bin">
<UniqueIdentifier>{67750361-0751-4558-954a-c7b929a53b36}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels">
<UniqueIdentifier>{65972079-00d7-4435-9190-c05560037aa5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\bbh">
<UniqueIdentifier>{67efea25-c67d-446d-969d-d577330a84c8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\bitdw">
<UniqueIdentifier>{1f2dcfaf-832a-43b8-a60d-9b86eb9d96c5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\bitfs">
<UniqueIdentifier>{e28a6833-6a39-46af-814b-9c12ebe17ad3}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\bits">
<UniqueIdentifier>{1c54dbf9-a1f9-44a7-95ce-e2b3e120fe93}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\bob">
<UniqueIdentifier>{2d4addee-3b1c-4bdf-89a3-320d25af84a0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\bowser_1">
<UniqueIdentifier>{d792e3e6-fcb0-49c8-8ee6-2c2e65bab9ae}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\bowser_2">
<UniqueIdentifier>{ef81ce5c-0df5-487e-a3d4-89f91b65cea7}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\bowser_3">
<UniqueIdentifier>{fe2fb041-6153-4a7c-a431-08563fec477d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\castle_grounds">
<UniqueIdentifier>{a629d570-ce6f-49f3-bbc7-7d34473bfc82}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\castle_inside">
<UniqueIdentifier>{2a3af31d-2097-42a3-9a82-cc9fef58342c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\ccm">
<UniqueIdentifier>{11724098-1542-481d-a45a-85599bb851c3}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\cotmc">
<UniqueIdentifier>{c4ecc0c4-f9f1-463e-9bb9-181c19e566bf}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\ddd">
<UniqueIdentifier>{38ea3ab0-a2b9-456f-8ba0-57c9a9e0143a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\ending">
<UniqueIdentifier>{3d2520b3-5cf7-410b-8084-d6f19d3be322}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\hmc">
<UniqueIdentifier>{15def3df-197c-4b96-a84a-0ce2c5780497}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\intro">
<UniqueIdentifier>{53c3b1c0-6867-494e-a9a8-4b216313164c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\jrb">
<UniqueIdentifier>{a30262ed-cd68-4a99-ba3d-0760cf5dac3e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\lll">
<UniqueIdentifier>{2af9c5b7-f84b-48db-a5a6-763582290d38}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\menu">
<UniqueIdentifier>{6c06fd50-4612-4b3e-ac87-a066cfcce2b7}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\pss">
<UniqueIdentifier>{ee950d87-b874-4526-bf9f-773a8a9a04d8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\rr">
<UniqueIdentifier>{80c75c1f-a8cf-437c-a2ac-447159a68983}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\sl">
<UniqueIdentifier>{76aec146-8bb6-44ad-9890-e60dd5c2e122}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\ssl">
<UniqueIdentifier>{2a8b59a8-53bb-44be-85ff-232c4d0d95f8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\thi">
<UniqueIdentifier>{c804f6ef-2a64-403b-be73-ab308db07b93}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\totwc">
<UniqueIdentifier>{ffead198-72fe-460d-bc8f-e9743d3b3827}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\ttc">
<UniqueIdentifier>{78a2ce5c-c234-4d61-b62f-69e13190334a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\ttm">
<UniqueIdentifier>{d6e29b74-e258-47e9-a9bb-136e1b48e83d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\vcutm">
<UniqueIdentifier>{e6f78e7a-c298-4392-a5af-be639f9b751f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\wdw">
<UniqueIdentifier>{4efe5c62-8e16-400c-9e91-8d680be1ed0b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\wf">
<UniqueIdentifier>{bc311e0d-06b8-4e18-8d0b-12fb1f8d1aa7}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\levels\wmotr">
<UniqueIdentifier>{c6debf07-4e25-44b5-8084-ba14ea3ca03a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\sound">
<UniqueIdentifier>{f672b6f4-340b-4886-ba03-5482361765e7}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\text">
<UniqueIdentifier>{51bcf05c-ff3a-4420-88ed-e86abce2aa94}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\text\us">
<UniqueIdentifier>{d4ca8d2f-375c-40af-9ab1-354effc6bda3}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\textures">
<UniqueIdentifier>{3bb0075c-f3d3-4dc4-ae99-307007eecfc6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\textures\cave">
<UniqueIdentifier>{cab1b95b-110f-46b8-bf2c-629a285975f3}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\textures\effect">
<UniqueIdentifier>{e738e85a-f155-48e4-b7d7-49962ea8a7bc}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\textures\fire">
<UniqueIdentifier>{1d28dad3-296c-4eaa-a47c-69f6b7276bd4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\textures\generic">
<UniqueIdentifier>{3c462c93-a7b3-4ea8-9c33-0f1658bbfd3b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\textures\grass">
<UniqueIdentifier>{f7d007a4-fbb5-453d-b56e-74891cf4f297}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\textures\inside">
<UniqueIdentifier>{2aba7048-a2f7-4478-834b-7b80f270daa8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\textures\intro_raw">
<UniqueIdentifier>{b1bba74d-e5d9-42a7-bf57-2d3b982955ff}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\textures\machine">
<UniqueIdentifier>{47499dee-8be9-4da1-bb7e-870a12ebf7a0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\textures\mountain">
<UniqueIdentifier>{d0ecb531-b0fe-40ad-b10a-c6c10259dfad}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\textures\outside">
<UniqueIdentifier>{88aa40ed-6024-465b-9da0-b137ef2b4069}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\textures\segment2">
<UniqueIdentifier>{fcce4bc8-678e-4a41-b2b8-0715c62914e8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\textures\sky">
<UniqueIdentifier>{e1ef0891-3d60-4200-b43f-50ec58575704}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\textures\snow">
<UniqueIdentifier>{8edf3a1d-ca14-49d0-ae7d-dc875d6a2d58}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\textures\spooky">
<UniqueIdentifier>{2aa1907b-2dd8-4061-bfe4-7b49cce69219}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\textures\title_screen_bg">
<UniqueIdentifier>{a22c8644-0d66-4e6b-bf97-ab931a0eb61b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\build\us_pc\textures\water">
<UniqueIdentifier>{9b7ed4c0-05c7-49ab-8a6b-05839416e459}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\data">
<UniqueIdentifier>{e0e0d729-59f3-4f70-829a-8157c56e56e4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\include">
<UniqueIdentifier>{c353d189-bc51-4a06-b34d-ccdb7f789d47}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels">
<UniqueIdentifier>{1c919554-e98a-4132-a04c-4048beff76fb}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh">
<UniqueIdentifier>{6d675f38-ba06-41b1-9465-5e9b608275e6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas">
<UniqueIdentifier>{4812dcc1-1154-49f5-9db4-e6811627112b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1">
<UniqueIdentifier>{bbf2e65f-e2c9-40e7-bec4-7bee45027d14}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\1">
<UniqueIdentifier>{8969e787-b4a8-43c8-9f3f-154a0a4d9b82}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\10">
<UniqueIdentifier>{e88362cb-497b-4e5e-9bab-ac2f90e5336f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\11">
<UniqueIdentifier>{1f5ebd9f-e81d-4074-8d91-7065e0f43da6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\12">
<UniqueIdentifier>{d319589d-f93e-40d1-8e4c-ecd6d20137db}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\13">
<UniqueIdentifier>{04e556ec-9bab-4b06-a9d0-b31b6425c33d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\14">
<UniqueIdentifier>{c0180ab5-f2f2-469e-9e95-b90bad44cc4c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\15">
<UniqueIdentifier>{80ec89e7-d5d4-4d41-9d70-799ac22f6379}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\16">
<UniqueIdentifier>{01d8cd8c-6d48-4139-92b9-7af3e8ff0c8b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\17">
<UniqueIdentifier>{9b7d8137-7930-41d3-9ebc-b8f6d31d6ca1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\18">
<UniqueIdentifier>{a91d37b2-780d-4488-9d29-7d8b5d45a6a8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\19">
<UniqueIdentifier>{638e2abb-e488-4ccc-9aff-4b47e584fbc2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\2">
<UniqueIdentifier>{5652682f-e5de-4f0d-8c99-ba9972d9b417}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\20">
<UniqueIdentifier>{c9bd0bbd-885a-47de-9cad-c6316c1653c8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\21">
<UniqueIdentifier>{516ea48d-8a3e-4518-93cd-ae22bf1c4440}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\22">
<UniqueIdentifier>{965ab8b5-cd8b-4cde-983d-f952afb4bd5a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\23">
<UniqueIdentifier>{c034edb8-2d39-4464-a1d5-6eb85c70b705}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\24">
<UniqueIdentifier>{86ec4923-bb5e-47d8-950d-d3362595030e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\25">
<UniqueIdentifier>{40b58b84-5845-4982-9f5f-836e06caab6e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\26">
<UniqueIdentifier>{8d0c66a0-dcab-4856-a59a-7561bd0a61af}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\27">
<UniqueIdentifier>{8ba7df1c-7044-4f91-93c0-7f2a2e823ed2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\28">
<UniqueIdentifier>{df3f6408-7518-4843-b11e-d1532425f978}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\29">
<UniqueIdentifier>{c7c5872b-e052-46f0-a61a-47162118e14a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\3">
<UniqueIdentifier>{c4d8adfd-6551-4a9e-8f9a-58b13a7a216f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\30">
<UniqueIdentifier>{9ab266d3-9864-4be2-9740-141f67dd0886}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\31">
<UniqueIdentifier>{a3d29ddd-6949-4437-a873-b89ce5672172}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\32">
<UniqueIdentifier>{793696db-9fa9-49ba-9171-6637c52b386a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\33">
<UniqueIdentifier>{be843af7-941d-4b05-b29f-f2a2d95f6c30}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\34">
<UniqueIdentifier>{5b24d16a-4992-4620-917a-3db025f23619}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\35">
<UniqueIdentifier>{3d9d78e4-0e4c-433d-a7f9-2d660c739795}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\36">
<UniqueIdentifier>{f6f2839c-feb9-4683-babd-ebb2b820362c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\37">
<UniqueIdentifier>{4e34df6e-6fcd-4070-a725-deb212618ac3}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\38">
<UniqueIdentifier>{54219a5e-5cc6-419f-acc0-63e511c20129}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\39">
<UniqueIdentifier>{09bd023e-ddad-490f-a952-77eeaa6dcda5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\4">
<UniqueIdentifier>{e7782737-8d4f-4ded-930e-e1c18f584a73}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\5">
<UniqueIdentifier>{0d1fa2cf-6565-401f-be4c-c698a1bd3fea}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\6">
<UniqueIdentifier>{a5daa43a-6c80-492b-922c-c518da1e8996}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\7">
<UniqueIdentifier>{edd1bf59-d4dd-4261-a8fb-f5d42067ae4e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\8">
<UniqueIdentifier>{804e76c0-502c-414a-8aa9-4168c4e70445}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\areas\1\9">
<UniqueIdentifier>{785174a0-c8d5-464c-9273-8ec10388beb2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\coffin">
<UniqueIdentifier>{13acee57-3646-4b03-a1d8-6775bfc43eaf}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\merry_go_round">
<UniqueIdentifier>{7abad605-1e52-42e3-afbf-6736d7d4f5ee}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\mesh_elevator">
<UniqueIdentifier>{e4ba816d-2dae-4256-bae6-2bbb7b663dd4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\moving_bookshelf">
<UniqueIdentifier>{b6697a9d-133b-4811-a827-b680d156fa56}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\staircase_step">
<UniqueIdentifier>{d5df361d-7276-4a38-b8a2-512df1f2fb50}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\tilting_trap_platform">
<UniqueIdentifier>{95bba97d-1996-4f77-8447-86082b3cfd12}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\tumbling_platform_far">
<UniqueIdentifier>{8936f8ab-988c-4b01-819a-7a8a08845ff4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bbh\tumbling_platform_near">
<UniqueIdentifier>{c53c7590-8d7a-4c30-b74a-aa6a8522caff}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw">
<UniqueIdentifier>{6742d61c-df20-42b7-9d02-807b5053e404}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\areas">
<UniqueIdentifier>{ee9d2635-b894-4a0d-b076-fd58c79e6f17}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\areas\1">
<UniqueIdentifier>{e4d0d5a6-2ddb-44b2-a4f3-b9c810bf10e2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\areas\1\1">
<UniqueIdentifier>{e2437c24-0dc2-409d-abcb-c55f93574ebe}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\areas\1\large_platform">
<UniqueIdentifier>{11f82a1c-b42a-4350-ba51-9731d115d79b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\areas\1\narrow_path_platform">
<UniqueIdentifier>{c3e96e91-ffca-47cc-a1a4-78181974a0c5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\areas\1\octogonal_platform">
<UniqueIdentifier>{c4563ca2-16b8-412a-a81c-2ca723d9ec4f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\areas\1\platform_with_hill">
<UniqueIdentifier>{761f6c75-e668-4fd1-bc4e-ffa28b14621d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\areas\1\platforms_and_tilting">
<UniqueIdentifier>{72bc2d3b-b103-4488-aec1-74f1f6f4f1d8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\areas\1\platforms_and_tilting_2">
<UniqueIdentifier>{c48c1416-78ef-4925-9821-ca7d8594ec2b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\areas\1\quartz_crystal">
<UniqueIdentifier>{30ecd3db-cfbf-4b51-89fa-1c5082638986}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\areas\1\quartzy_path_1">
<UniqueIdentifier>{9d6d16b7-adad-4058-ace6-4728ba088d73}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\areas\1\quartzy_path_2">
<UniqueIdentifier>{0fa33919-86f6-46cd-9162-1f653738bc50}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\areas\1\quartzy_path_fences">
<UniqueIdentifier>{76d9a036-3b61-4dd8-8348-571f555dcbdd}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\areas\1\staircase_slope_and_platform">
<UniqueIdentifier>{a39c2216-a1e1-4a6a-8cd2-a0e1605452a5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\areas\1\starting_platform">
<UniqueIdentifier>{08fef503-6541-4c1f-9ff1-b9dfe93ec132}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\areas\1\track_for_pyramid_platforms">
<UniqueIdentifier>{77334e2e-3934-42b2-aa27-d416990e2445}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\areas\1\wooden_bridge_and_fences">
<UniqueIdentifier>{7dc4ef8e-cef7-4d21-a26f-eb3a6d4286ed}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\areas\1\wooden_platform">
<UniqueIdentifier>{b0867322-08f8-403b-ac40-58f595a9d493}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\collapsing_stairs_1">
<UniqueIdentifier>{7f76943e-cb1b-4307-8264-518ba71bf91e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\collapsing_stairs_2">
<UniqueIdentifier>{fda1f08c-f1c1-46d1-9f33-cccf0e41f81e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\collapsing_stairs_3">
<UniqueIdentifier>{281b049a-6c59-43a4-bf00-c4a3f53f9cbb}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\collapsing_stairs_4">
<UniqueIdentifier>{3c4e9e63-e03b-4ec0-940a-c577129197f8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\collapsing_stairs_5">
<UniqueIdentifier>{dbc184fc-952b-4a67-948f-15ca7ba283ed}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\ferris_platform">
<UniqueIdentifier>{cc6ffbb2-1d50-4c68-825a-981aa8090a0a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\ferris_wheel_axle">
<UniqueIdentifier>{414535c7-0220-42dc-bdbf-849872bd71a1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\seesaw_platform">
<UniqueIdentifier>{247f3fdf-d62d-4549-9f80-d7f0c9a77e5e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\sliding_platform">
<UniqueIdentifier>{dd936a3c-ebb9-452e-84a2-45dc1fcce8be}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitdw\square_platform">
<UniqueIdentifier>{ced0bda3-9927-425f-8060-74e25f2e3db5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs">
<UniqueIdentifier>{0f014d7a-8446-4e61-87cd-1a57bc5f79d3}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\areas">
<UniqueIdentifier>{b041471d-ae1a-4715-9cdc-982a85ca36aa}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\areas\1">
<UniqueIdentifier>{1bc9f984-03c8-45b5-a72c-94a91080ab86}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\areas\1\1">
<UniqueIdentifier>{778a72f1-018d-48ea-9483-0e2250a59342}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\areas\1\10">
<UniqueIdentifier>{8dfa284e-4253-4825-a901-60c899197691}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\areas\1\11">
<UniqueIdentifier>{f77a2cab-e804-4d46-863c-823c0e13c589}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\areas\1\12">
<UniqueIdentifier>{71af7599-3400-4837-be38-68e846aed83d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\areas\1\13">
<UniqueIdentifier>{8e89f2d4-8ddf-4bac-a5e4-a99424a8ccc4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\areas\1\14">
<UniqueIdentifier>{f31704c4-3910-4995-ac5d-eb1b29e81687}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\areas\1\15">
<UniqueIdentifier>{7500cc48-bfd0-4663-8354-7214b75c7f32}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\areas\1\16">
<UniqueIdentifier>{a8a618de-0a76-4c4d-8346-231898d03f26}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\areas\1\17">
<UniqueIdentifier>{fb1daccf-d667-46b8-b171-01546e8f9ee7}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\areas\1\18">
<UniqueIdentifier>{5b422ace-ea83-4a26-95d7-e0d7c3317ad9}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\areas\1\19">
<UniqueIdentifier>{5d8f3d90-4438-4bd8-bf22-089782d4356e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\areas\1\2">
<UniqueIdentifier>{be1e7547-cfc1-4537-ba88-af9858003675}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\areas\1\20">
<UniqueIdentifier>{e69dc2dd-52e9-4dbe-a918-021f5778e253}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\areas\1\3">
<UniqueIdentifier>{2692b895-5241-46ae-935c-176391ae41a9}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\areas\1\4">
<UniqueIdentifier>{9d8c09ae-94f6-4340-8d17-98542a1f5fab}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\areas\1\5">
<UniqueIdentifier>{411e984b-87db-4860-9dff-2d10c1fba0af}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\areas\1\6">
<UniqueIdentifier>{d9b2c9d4-6f30-4a05-8ac0-c47b596de5a6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\areas\1\7">
<UniqueIdentifier>{89455520-aa09-42fa-bd48-18387e5ef483}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\areas\1\8">
<UniqueIdentifier>{795d0038-b3f9-402c-a7e5-95749e738301}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\areas\1\9">
<UniqueIdentifier>{b846c82d-a292-44bb-b7f4-39ad78c2ed6e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\elevator">
<UniqueIdentifier>{89b2e931-e133-4553-94be-8a502c6171a9}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\moving_square_platform">
<UniqueIdentifier>{d815b488-fa11-43f2-827e-cc4d957515ce}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\platform_on_track">
<UniqueIdentifier>{8226d5da-0348-4efa-add7-d2e6f0c3baeb}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\seesaw_platform">
<UniqueIdentifier>{73e9e654-4be7-495e-95af-b799381299c7}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\sinking_cage_platform">
<UniqueIdentifier>{c44e6128-1cf3-48e7-bc6c-485fccc86db7}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\sinking_cage_pole">
<UniqueIdentifier>{a1c2cce0-584c-49d8-8230-8a92edfb1da4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\sinking_platforms">
<UniqueIdentifier>{10de80c8-a328-4218-9353-6ed91792f03d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\sliding_platform">
<UniqueIdentifier>{9757e00e-1578-427b-a956-a195388ba47d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\stretching_platform">
<UniqueIdentifier>{a29d7dd2-9729-4344-b0fd-1934f79f5988}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\tilting_square_platform">
<UniqueIdentifier>{07a484b2-10b5-4ea9-b8ff-5b5517f90b0b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\tumbling_platform_far">
<UniqueIdentifier>{f2e5c550-724e-44b6-88a9-7ec8b80843f5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bitfs\tumbling_platform_near">
<UniqueIdentifier>{26919c2e-ad15-43d6-af6e-9e77ce03b7b4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits">
<UniqueIdentifier>{ba5b8978-1020-4e0d-b1eb-0e35b5b020e1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas">
<UniqueIdentifier>{2c8c912d-fd90-4e74-bcca-dc264773c621}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1">
<UniqueIdentifier>{b91c2e9f-c362-4f11-9c79-46e1824d2041}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\1">
<UniqueIdentifier>{2ab5ddca-70cb-4425-a5bf-55708901bd77}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\10">
<UniqueIdentifier>{b8f8ad6a-5580-4f45-940e-5e315cbef4de}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\11">
<UniqueIdentifier>{36f88bec-a915-48b6-a065-ea36bc9a17ca}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\12">
<UniqueIdentifier>{cd4a84ac-3544-4a01-9901-05e14bf54e89}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\13">
<UniqueIdentifier>{2825b48d-9f89-4278-b703-f7ee40020be4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\14">
<UniqueIdentifier>{5acceb76-fe4f-4028-8ad1-b378a000a0c7}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\15">
<UniqueIdentifier>{79b68f24-b7b0-4460-98f0-b6e74f2d6eb7}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\16">
<UniqueIdentifier>{ca2bfafe-a658-4e44-b4ce-bcca755298e7}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\17">
<UniqueIdentifier>{ddda1845-deaa-48f2-af60-961a2a723dc5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\18">
<UniqueIdentifier>{98aea030-ad60-4ff6-a626-ae99faf6c97c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\19">
<UniqueIdentifier>{1f8dd0d8-1aca-4a64-90ef-91a410a98529}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\2">
<UniqueIdentifier>{e82a0ec2-507d-4311-95a6-25cd05567acc}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\20">
<UniqueIdentifier>{852aff1b-3e96-440f-bd5e-6029bdab9386}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\21">
<UniqueIdentifier>{d4c40795-b60f-41cb-8b22-98871abe0d55}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\22">
<UniqueIdentifier>{afeca2e3-3d21-4497-8294-e251791a140c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\23">
<UniqueIdentifier>{4d468b73-e952-4c2d-800e-ad9270850cc3}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\24">
<UniqueIdentifier>{882c7c53-1e5c-420d-aa6a-1b4b611e6e6c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\25">
<UniqueIdentifier>{3a1697fd-6bdd-4e47-b944-4151a8b92feb}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\26">
<UniqueIdentifier>{dd20bc34-3e8c-4678-aa2e-9695bf110513}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\27">
<UniqueIdentifier>{7fa2bcc6-9b91-4909-973d-5f98dd3514b2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\28">
<UniqueIdentifier>{f40a1d36-71cd-4d85-a4b4-c25a2953f682}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\29">
<UniqueIdentifier>{edd5baa0-ecd1-4cd2-9497-067b024afaf5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\3">
<UniqueIdentifier>{cb24ff8f-323c-4ccb-a6fb-40cb1cf74a55}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\30">
<UniqueIdentifier>{f5edbf26-924f-4ded-9c56-05d934cddf0f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\31">
<UniqueIdentifier>{70ec7a3f-d11f-4779-bb68-4de8ef79be56}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\32">
<UniqueIdentifier>{8b8041f7-8c82-4262-bbe6-b3ba66bbbb1e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\4">
<UniqueIdentifier>{c059c6c6-1411-4d9f-a822-855bf34b8386}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\5">
<UniqueIdentifier>{40d3eeb9-4f82-4c62-82d8-b195986caf1b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\6">
<UniqueIdentifier>{3dd575ea-f44c-49d5-b6e9-66ef6b3b5f79}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\7">
<UniqueIdentifier>{66115fa2-8457-41c1-93cf-e4e970675ca4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\8">
<UniqueIdentifier>{9a6ce70a-07b6-4651-8758-69128e3f01f1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bits\areas\1\9">
<UniqueIdentifier>{643fb6e0-6b7e-4807-9ff3-003cd1df1abb}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bob">
<UniqueIdentifier>{abba0d3c-b8c0-4a6d-84f5-a9034315e507}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bob\areas">
<UniqueIdentifier>{c577d780-8382-45dc-b3b4-e36119e1e204}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bob\areas\1">
<UniqueIdentifier>{20f607a4-0b2e-4d1f-a3dc-6805e1f13ab8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bob\areas\1\1">
<UniqueIdentifier>{a87b80db-eca9-4cff-93bb-72a82831af3e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bob\areas\1\2">
<UniqueIdentifier>{730fa18f-d472-4bbe-b084-2fb194f41210}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bob\areas\1\3">
<UniqueIdentifier>{7e595d29-88d3-420f-bb67-7a344d2bb16c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bob\areas\1\4">
<UniqueIdentifier>{60dafc85-f265-4bb2-9a09-04fd85a0ecc0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bob\areas\1\5">
<UniqueIdentifier>{fc9551b0-e84c-4402-a52f-251ba8be7357}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bob\areas\1\6">
<UniqueIdentifier>{4e9fdbeb-6074-45a2-a925-fcf0c4fc9940}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bob\chain_chomp_gate">
<UniqueIdentifier>{81b5ffe5-0f3d-4da5-b2a5-f38014eb788e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bob\grate_door">
<UniqueIdentifier>{0e38bd1b-6641-45ba-8413-2c2ff499d667}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bob\seesaw_platform">
<UniqueIdentifier>{e464bad8-f713-4e31-af43-692c3d26788d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bowser_1">
<UniqueIdentifier>{5c1a9287-0311-4277-b648-9a422537a964}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bowser_1\areas">
<UniqueIdentifier>{ed6bfca5-23a0-4778-8c6f-bba15f16b842}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bowser_1\areas\1">
<UniqueIdentifier>{c8c8cc8d-0d31-4243-8544-52284bdf5a8f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bowser_1\areas\1\1">
<UniqueIdentifier>{390a9129-5e90-455d-9b1d-00f033ce461b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bowser_2">
<UniqueIdentifier>{3dba91f5-a4d7-4a97-93c8-27e1e9c2f4d3}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bowser_2\areas">
<UniqueIdentifier>{3b8d09b8-0178-42f2-bbdc-eaf1b785de3c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bowser_2\areas\1">
<UniqueIdentifier>{0231dca0-af2a-4d9f-8d66-4bfa1ac5f425}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bowser_2\areas\1\1">
<UniqueIdentifier>{a2f8d858-7bd0-4eb0-873e-c7c994650c3b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bowser_2\tilting_platform">
<UniqueIdentifier>{e45dd9e7-078e-4c6b-9312-bfecc3126b00}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bowser_3">
<UniqueIdentifier>{eea74f24-f97b-48e1-a6e7-c154c04cd095}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bowser_3\areas">
<UniqueIdentifier>{27bebfb4-433a-44f7-8261-d496690a8109}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bowser_3\areas\1">
<UniqueIdentifier>{b07b017f-1b79-4adb-84e3-8b8a601c68c1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bowser_3\areas\1\1">
<UniqueIdentifier>{b96b462f-27ea-462c-b5ee-e787af474ff6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bowser_3\areas\1\bomb_stand">
<UniqueIdentifier>{d5128558-9300-48bf-bd86-8ff49862e152}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bowser_3\falling_platform_1">
<UniqueIdentifier>{ef93c6ef-1bb4-477b-90aa-67a507c1281a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bowser_3\falling_platform_10">
<UniqueIdentifier>{ea347814-218c-42a0-9e3f-b877b0dfefd8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bowser_3\falling_platform_2">
<UniqueIdentifier>{39dd9def-8db3-4fb8-a89a-1189907559b2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bowser_3\falling_platform_3">
<UniqueIdentifier>{4208955e-3b7f-4224-9133-4ec7ba9f142b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bowser_3\falling_platform_4">
<UniqueIdentifier>{bb0873cd-8aff-4773-8678-cda57a471571}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bowser_3\falling_platform_5">
<UniqueIdentifier>{ee22368b-2651-4f2b-b081-993f4864f42f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bowser_3\falling_platform_6">
<UniqueIdentifier>{39f25ef7-6a34-4e3d-9a54-e16fab4deb61}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bowser_3\falling_platform_7">
<UniqueIdentifier>{2981c41d-3036-43ff-80b8-708991ac880f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bowser_3\falling_platform_8">
<UniqueIdentifier>{b498db3f-5b27-493a-8874-b89088a5a67b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\bowser_3\falling_platform_9">
<UniqueIdentifier>{73b86345-cd0c-439e-ae67-79ed9ce61c86}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_courtyard">
<UniqueIdentifier>{9f7e6c9b-9d38-49a8-a497-d8a31f018d35}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_courtyard\areas">
<UniqueIdentifier>{f2409dad-459a-4f21-b96d-1d2c913897d2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_courtyard\areas\1">
<UniqueIdentifier>{c2d7d76c-c7f2-4dd6-b84c-49df8e175dce}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_courtyard\areas\1\1">
<UniqueIdentifier>{979165ac-738a-47fd-8af3-58e357a39edf}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_courtyard\areas\1\2">
<UniqueIdentifier>{c2b65986-2e50-421b-96f0-86d62850d4cb}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_courtyard\areas\1\3">
<UniqueIdentifier>{be21c2c7-67f6-48f1-a87c-cc3435ccb05e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_courtyard\areas\1\spire">
<UniqueIdentifier>{42935539-6daf-4ca5-83af-e062180b234e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_grounds">
<UniqueIdentifier>{26d22240-b447-411c-9b80-9c53f3c22e20}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_grounds\areas">
<UniqueIdentifier>{3a5ffaee-4b7b-4069-ab04-a0d182389166}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_grounds\areas\1">
<UniqueIdentifier>{c8d48533-01d7-483b-8794-068308188823}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_grounds\areas\1\1">
<UniqueIdentifier>{1a70275a-3abf-4b8d-96dc-08c5175e795a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_grounds\areas\1\10">
<UniqueIdentifier>{af38e09d-ff5a-436e-8183-213b2d901c10}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_grounds\areas\1\11">
<UniqueIdentifier>{d3388fd3-c024-47d0-af74-c1a47acfc68d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_grounds\areas\1\12">
<UniqueIdentifier>{278df569-7d6c-45b2-a8d7-2405ff0ba435}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_grounds\areas\1\13">
<UniqueIdentifier>{47d55e4b-af9d-470e-a468-1fcafa4c9291}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_grounds\areas\1\2">
<UniqueIdentifier>{aacd8165-9e40-45a6-b7c1-aff89f083174}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_grounds\areas\1\3">
<UniqueIdentifier>{941b9f03-470a-4a57-8683-f91ad0fcd8ca}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_grounds\areas\1\4">
<UniqueIdentifier>{633728ca-2d7c-44f3-b07c-c9e9986d1439}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_grounds\areas\1\5">
<UniqueIdentifier>{ef61b82f-896b-402d-93a2-c8a5be3ee45a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_grounds\areas\1\6">
<UniqueIdentifier>{2868b71b-e778-4b12-b1ea-eb7f21f0951f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_grounds\areas\1\7">
<UniqueIdentifier>{a3380474-2de5-4854-aadb-9ef7bcd78c08}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_grounds\areas\1\8">
<UniqueIdentifier>{c377e11f-c0e6-4165-9c10-b334e5e0639a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_grounds\areas\1\9">
<UniqueIdentifier>{92231f1b-35d9-48da-bcca-edc2a230b208}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside">
<UniqueIdentifier>{ebafa596-daa0-49c0-9fbd-17d6d4400f4f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas">
<UniqueIdentifier>{e7566856-bc33-4269-bb9e-b7280a0762b1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1">
<UniqueIdentifier>{a2686879-335e-43a7-bc5b-9b74cfbb4988}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\1">
<UniqueIdentifier>{f8ade140-3acc-486a-8f86-f45ee476417d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\10">
<UniqueIdentifier>{7b77937d-e69d-4db4-a9bf-d5718977c38d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\11">
<UniqueIdentifier>{ba5027fd-bcee-42f6-a114-6f06c5a18157}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\12">
<UniqueIdentifier>{e5fd902d-a5f7-494b-b1d0-e65c52192c01}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\13">
<UniqueIdentifier>{676dc61c-0e2e-4e38-8ef5-1e669802363f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\14">
<UniqueIdentifier>{c3c6b3c1-72d3-4eaa-996c-5a1d340d99c2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\15">
<UniqueIdentifier>{06842ab1-a3e2-4dcd-8579-24ada1250761}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\16">
<UniqueIdentifier>{ab937865-441a-4ef5-9c43-fc032db28a1d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\17">
<UniqueIdentifier>{9f12c15a-8e68-4739-beb1-5e6b2730f250}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\18">
<UniqueIdentifier>{b05b6a13-d20f-41fe-a6be-11440d92589b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\19">
<UniqueIdentifier>{9911b471-ea16-4358-ba83-aca17a6bebf5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\2">
<UniqueIdentifier>{89ae7659-3c9b-4832-8682-0fffff7fdfc4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\20">
<UniqueIdentifier>{59a4b35d-29d4-411a-b443-0202230192f9}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\21">
<UniqueIdentifier>{6047dc03-8d22-4e8a-b6c5-e309de58fec8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\22">
<UniqueIdentifier>{412054d7-d04f-4866-b6ad-097e2de9a852}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\23">
<UniqueIdentifier>{1c722292-111b-4bef-bdf8-5824ac82fa7f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\24">
<UniqueIdentifier>{42d939b2-7cfe-4819-9c0d-ed159840008f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\25">
<UniqueIdentifier>{68bec07a-c6dd-4f6e-80e3-60d4b8170900}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\26">
<UniqueIdentifier>{ee049667-eff9-4e5d-a1ea-ff26837b46bb}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\3">
<UniqueIdentifier>{4e94b4d8-34f1-40e4-9ad2-2f4ffd5f832a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\4">
<UniqueIdentifier>{22af1fb5-9495-4af6-b230-71da8d2b6319}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\5">
<UniqueIdentifier>{6e885468-aa74-448b-a6ca-223dd697f5ce}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\6">
<UniqueIdentifier>{dbd87f14-d41f-45f0-94f0-40d35e4c65ca}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\7">
<UniqueIdentifier>{e303ec08-d60e-437f-946b-5ae297b6f6c0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\8">
<UniqueIdentifier>{b841b30e-d512-40b6-a878-05825bc0dd61}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\1\9">
<UniqueIdentifier>{247df538-309e-4021-92ae-5cf3da395dbd}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\2">
<UniqueIdentifier>{fa9293b5-2eb1-466e-967c-abc46f9ec1d6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\2\1">
<UniqueIdentifier>{2ab3b2ae-c5ec-496a-bd12-9c115f34d8f5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\2\10">
<UniqueIdentifier>{2e497eaf-7e85-47f5-8976-061419df6ec8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\2\11">
<UniqueIdentifier>{52b40b86-06df-4627-a766-c029441f2b5d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\2\12">
<UniqueIdentifier>{96d0b5f0-511f-4527-aeaa-09f2ebf7399d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\2\13">
<UniqueIdentifier>{a4e86f57-9ee3-44fd-a39b-631fdc64b6bb}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\2\14">
<UniqueIdentifier>{eec6526c-c3d8-4b5b-874f-36fe7af8a813}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\2\15">
<UniqueIdentifier>{7c20b02c-ae93-469d-9dbc-a1d8d88539bb}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\2\2">
<UniqueIdentifier>{8e890119-6586-48c7-b957-945ddc2d862c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\2\3">
<UniqueIdentifier>{5ba1c2f4-e888-4d23-a0da-1b638480cafc}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\2\4">
<UniqueIdentifier>{0e59c6e5-74bb-4772-b563-d70f8ff75dbf}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\2\5">
<UniqueIdentifier>{19394fb0-e076-406f-b671-1e03e255e059}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\2\6">
<UniqueIdentifier>{84dea79b-9744-4716-b2f3-b7e42c3391a2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\2\7">
<UniqueIdentifier>{c1eec639-c362-49f2-a0cd-e3a73c47056b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\2\8">
<UniqueIdentifier>{ecb7b295-a4c3-44cd-8d9e-0c83bd56de8e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\2\9">
<UniqueIdentifier>{c06c3f7f-dc43-42e3-bf4e-c7dade74b698}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\2\pendulum">
<UniqueIdentifier>{bdd50cfd-c604-4580-b9a0-7073c2e78e8e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\3">
<UniqueIdentifier>{539e300c-8e00-493c-87b4-f4a2f12514ec}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\3\1">
<UniqueIdentifier>{6b90a39e-6d31-47b0-9eae-da89cecf47fd}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\3\10">
<UniqueIdentifier>{24c8c64c-d34c-499a-abf5-aa47ff090edd}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\3\11">
<UniqueIdentifier>{992783dd-651e-4164-9f22-716e9aa718f9}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\3\2">
<UniqueIdentifier>{ee139d12-86d4-475d-9912-dc3a076b4aee}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\3\3">
<UniqueIdentifier>{8c2f562f-5a1d-4580-9be6-f8b5e44a43ea}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\3\4">
<UniqueIdentifier>{77937b77-3f2c-490e-8e61-532820160bdc}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\3\5">
<UniqueIdentifier>{9b891094-665d-4f54-a171-d0576774f3c0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\3\6">
<UniqueIdentifier>{7c61b58b-c6d1-41cf-bd5c-31932d783bcc}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\3\7">
<UniqueIdentifier>{3af63cac-f2de-4bd1-b146-21ba703c4c53}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\3\8">
<UniqueIdentifier>{bab5f4c3-efd7-4a14-9cb0-5527539b2b10}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\areas\3\9">
<UniqueIdentifier>{c45f7afb-4f2b-4eaa-a2c9-826973b08bad}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\clock_hour_hand">
<UniqueIdentifier>{a21f9baf-6d17-4f17-a109-d24cb2b238e1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\clock_minute_hand">
<UniqueIdentifier>{e6b62cf9-0bef-42e8-83fa-b13194e35461}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\star_door">
<UniqueIdentifier>{3af9a373-5aa5-4287-a013-e32fdacf339c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\trap_door">
<UniqueIdentifier>{28531c20-6e86-4094-a517-3bfe894d70fc}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\castle_inside\water_level_pillar">
<UniqueIdentifier>{98d7e88a-608c-4743-9bd3-87e52cd8a401}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ccm">
<UniqueIdentifier>{69b0ba17-6d5c-428d-8a6d-142285fe7c97}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ccm\areas">
<UniqueIdentifier>{3039e046-e6b1-46da-ae33-6ca57c080c0e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ccm\areas\1">
<UniqueIdentifier>{cb2a434c-0ce5-455f-a0fa-017b03a242dd}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ccm\areas\1\1">
<UniqueIdentifier>{18a498da-f1c0-48f2-a65f-949a9fbf5ffe}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ccm\areas\1\10">
<UniqueIdentifier>{54358b5c-113e-455c-ba5e-8a21ca63ccc0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ccm\areas\1\2">
<UniqueIdentifier>{58540799-3222-449e-826a-db272da4ad2c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ccm\areas\1\3">
<UniqueIdentifier>{e9dc5921-c0df-421c-bc8b-33f6218d0c6f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ccm\areas\1\4">
<UniqueIdentifier>{4de0ced3-4abd-4d59-a859-56cc1d5990ff}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ccm\areas\1\5">
<UniqueIdentifier>{51e22d62-5f2a-414d-bf95-7de1acd66004}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ccm\areas\1\6">
<UniqueIdentifier>{d0bde305-5d7f-4f59-95ed-f2fea5b69ae0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ccm\areas\1\7">
<UniqueIdentifier>{2e9d2f5e-91b5-4a38-bb5f-296c82665bbb}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ccm\areas\1\8">
<UniqueIdentifier>{2a09b95f-4ded-428b-9eed-2726c5ad55d1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ccm\areas\1\9">
<UniqueIdentifier>{08347d87-0573-4268-9bbf-354e048276b5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ccm\areas\2">
<UniqueIdentifier>{aa5e7055-53da-4276-a97b-594a24d3589d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ccm\areas\2\1">
<UniqueIdentifier>{5ab60540-dc50-454f-8875-8fee8d0bf327}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ccm\areas\2\2">
<UniqueIdentifier>{ba3ce6bf-5432-4dfb-89cf-d2762ea59e07}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ccm\areas\2\3">
<UniqueIdentifier>{bb246778-359d-4a53-9220-4069819bfee5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ccm\areas\2\4">
<UniqueIdentifier>{410fbae7-0bc3-4d25-80ad-54b8a6cb538f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ccm\areas\2\5">
<UniqueIdentifier>{b65346d0-6582-48f0-a576-9d87a113735a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ccm\areas\2\6">
<UniqueIdentifier>{f63d8157-c3ab-4727-b027-a5805a279b8a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ccm\areas\2\7">
<UniqueIdentifier>{ce502fb8-1af0-4d65-b3c0-90738cf36a91}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ccm\ropeway_lift">
<UniqueIdentifier>{eac8264e-a4dc-4023-9120-7c03a4318163}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ccm\snowman_base">
<UniqueIdentifier>{4c4145fc-2ada-4508-96ab-e3521a1460c6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ccm\snowman_head">
<UniqueIdentifier>{78519490-a07f-421f-b868-1a5439842da2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\cotmc">
<UniqueIdentifier>{5f36f4b5-5722-4a19-a609-6055968e31be}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\cotmc\areas">
<UniqueIdentifier>{09b21199-e8a7-4f89-831c-b17ee4e8024a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\cotmc\areas\1">
<UniqueIdentifier>{26b8e8c8-15dc-4aa5-b504-b3dcd24eea89}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\cotmc\areas\1\1">
<UniqueIdentifier>{4d2802bd-0b46-46d5-90ff-e848c5c9bc6c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\cotmc\areas\1\2">
<UniqueIdentifier>{2643f774-d763-4056-8eed-9334a3cd508b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\cotmc\areas\1\3">
<UniqueIdentifier>{ab3cc659-1794-4967-ba22-36ea2f693861}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ddd">
<UniqueIdentifier>{793e3a68-bad8-4f78-83e2-faa2350f9726}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ddd\areas">
<UniqueIdentifier>{54aaed58-b054-4021-b390-4d36950ff020}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ddd\areas\1">
<UniqueIdentifier>{c30d6886-9c8a-492e-bef1-48ad13639045}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ddd\areas\1\1">
<UniqueIdentifier>{d158f5db-197e-4137-951f-e0e5626d0862}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ddd\areas\1\2">
<UniqueIdentifier>{3b690e0d-9999-4590-bd32-95ba4ec48ab5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ddd\areas\1\3">
<UniqueIdentifier>{cfdb7f16-b18f-4cc3-9773-7d71d97dfe75}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ddd\areas\1\4">
<UniqueIdentifier>{7120a8b3-adae-4058-b54b-a987234beb79}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ddd\areas\2">
<UniqueIdentifier>{89e4bc1a-b915-49d3-8c32-1699c44068bf}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ddd\areas\2\1">
<UniqueIdentifier>{4e842927-c378-4d7d-aa61-3150b109100d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ddd\areas\2\2">
<UniqueIdentifier>{3315369b-6984-4091-95e8-beb6a7e0c51a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ddd\areas\2\3">
<UniqueIdentifier>{53eb72b8-b453-4746-b6fb-d663ac396a0d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ddd\areas\2\4">
<UniqueIdentifier>{033b8e1d-116a-4d09-a4f5-2cc9e3484bb2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ddd\areas\2\5">
<UniqueIdentifier>{3b819647-bbaf-45b2-a162-917b1e2f5d77}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ddd\areas\2\6">
<UniqueIdentifier>{6f305aa1-aade-428c-a379-e128397ad903}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ddd\pole">
<UniqueIdentifier>{ebd90ca8-a291-45a3-8253-5f869ad3a5c6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ddd\sub_door">
<UniqueIdentifier>{de9cc774-8ffa-4c02-a6ef-231aa4f9f081}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ddd\submarine">
<UniqueIdentifier>{4a887353-02e2-404c-8efc-a3e61641f87e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ending">
<UniqueIdentifier>{2185e583-e7cd-489c-88bf-50b525b53706}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc">
<UniqueIdentifier>{4b2c4a30-e718-4ec3-bf81-2876d1ca50bc}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas">
<UniqueIdentifier>{0d90e718-e94f-4fd7-a4fc-6aac83ea4100}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1">
<UniqueIdentifier>{3770916a-98a6-4f81-a69e-22d0cb3aed56}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\1">
<UniqueIdentifier>{ee4e997e-1b19-4a98-94a7-8f3d56182c95}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\10">
<UniqueIdentifier>{133b0ed8-cc9c-4129-8cef-ed03686d59b4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\11">
<UniqueIdentifier>{0b87a3ae-8a5f-498c-8028-e0caab97aa62}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\12">
<UniqueIdentifier>{57433dd4-81ab-47b9-80c7-fdcda93cbb80}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\13">
<UniqueIdentifier>{bfaeb5a8-b153-4810-953f-98a25e490d43}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\14">
<UniqueIdentifier>{47dc339b-398d-4181-87eb-6fca954101a5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\15">
<UniqueIdentifier>{7193057f-7ed6-403b-89a8-38dcb0b09ebf}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\16">
<UniqueIdentifier>{c0aff5e0-f394-455e-882e-8e0da0bdf0c0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\17">
<UniqueIdentifier>{56fa07dd-7723-4e02-9c4a-03f4edd53b4d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\18">
<UniqueIdentifier>{976db0a0-4d84-4266-8dbf-7adb1265af4f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\19">
<UniqueIdentifier>{60676188-cda1-4b23-9114-78f6777ba475}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\2">
<UniqueIdentifier>{9b5c149a-9db9-4090-abcc-b4d170fee9f7}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\20">
<UniqueIdentifier>{bd7f5995-5852-4885-a6f6-eb7e81d91969}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\21">
<UniqueIdentifier>{a7696003-8ac0-4621-9195-68b3b45d7bb3}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\22">
<UniqueIdentifier>{fc422762-b24f-4025-8531-37705a67520a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\23">
<UniqueIdentifier>{979904ba-0eb8-4514-8159-29f569891d27}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\24">
<UniqueIdentifier>{c79ab161-2d30-4c41-b199-a6fb96fb465e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\25">
<UniqueIdentifier>{4897ad19-8ede-4de4-964c-1e8188a6a726}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\26">
<UniqueIdentifier>{670aaee0-57a6-4a8e-8a9f-b5881c09ec6f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\27">
<UniqueIdentifier>{91a0c16c-611a-4610-9a5e-0c0924ef31f8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\28">
<UniqueIdentifier>{4b43aa84-29c6-414e-b4ca-8ec49355a9c3}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\29">
<UniqueIdentifier>{d060dfa4-f5d4-4fc6-88c8-8499c7548015}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\3">
<UniqueIdentifier>{8fed5f64-d17a-4327-aa02-f9a2efc15c93}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\30">
<UniqueIdentifier>{345feacd-c1b9-4074-b54f-a8d368d61754}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\31">
<UniqueIdentifier>{77107bef-385f-4753-b592-0f3f15603c47}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\32">
<UniqueIdentifier>{4a08934f-bc25-4327-8c87-6b83067c6246}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\4">
<UniqueIdentifier>{41848e3c-999e-46a7-9b04-f7f3972fe1b2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\5">
<UniqueIdentifier>{b951d921-efee-4822-b3a9-a31810d034f8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\6">
<UniqueIdentifier>{6ec721bc-46b9-4f27-bfcb-c5ccc0b7cac0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\7">
<UniqueIdentifier>{55e4ab63-8aa1-477d-91d5-eae1a50c7f57}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\8">
<UniqueIdentifier>{75ab1942-0ba5-409d-83cd-ee15eab22739}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\9">
<UniqueIdentifier>{2b291d45-d2e0-46e7-bc62-da8ca2f64925}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\areas\1\grill_door">
<UniqueIdentifier>{0adf5f86-8a3c-4ddd-b6d4-abdfa44f04d5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\arrow_platform">
<UniqueIdentifier>{07de8b14-0f21-4b36-8744-6deca283bac2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\arrow_platform_button">
<UniqueIdentifier>{28a774d4-5dd8-417b-9f59-cf93cbb5f8a0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\elevator_platform">
<UniqueIdentifier>{782e33b7-212e-417b-a700-0c1d407b7cfb}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\rolling_rock">
<UniqueIdentifier>{7afcdbd7-1490-4854-929a-374e59975a7a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\rolling_rock_fragment_1">
<UniqueIdentifier>{872117c4-1352-4f1a-ba54-12f64a7778be}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\hmc\rolling_rock_fragment_2">
<UniqueIdentifier>{e1b0ab9d-2c06-48fd-8f31-7e424335773e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\intro">
<UniqueIdentifier>{39ce03bf-060b-4a83-90ce-eed6b18871e6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\jrb">
<UniqueIdentifier>{7f083045-a5d7-4cf5-851b-1611d2c15d23}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\jrb\areas">
<UniqueIdentifier>{6afd1075-7581-4000-8041-411742efa8e0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\jrb\areas\1">
<UniqueIdentifier>{55777590-f04e-44c9-9eea-a370e43f0fc7}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\jrb\areas\1\1">
<UniqueIdentifier>{6364bc7a-88eb-45ba-aa2a-7276b5acd882}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\jrb\areas\1\2">
<UniqueIdentifier>{8a384d10-322b-4e17-ad59-e8b0ccc8357a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\jrb\areas\1\3">
<UniqueIdentifier>{d6b33612-a348-467c-b755-52dbae7aed4e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\jrb\areas\1\4">
<UniqueIdentifier>{3a68fef9-da61-47f6-9606-9151d6ca39b9}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\jrb\areas\1\5">
<UniqueIdentifier>{6c2b4b59-9bef-432f-a365-0fcdd3fded60}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\jrb\areas\1\6">
<UniqueIdentifier>{18128902-38b1-497f-aedc-47e9322b51c8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\jrb\areas\1\7">
<UniqueIdentifier>{5c1bc309-0d87-4352-96a0-a2eda3a28628}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\jrb\areas\2">
<UniqueIdentifier>{c54e2321-ddea-4dc7-b16e-20ac65b5c0cd}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\jrb\areas\2\1">
<UniqueIdentifier>{951a12ac-7035-4085-8d87-da02254e329b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\jrb\areas\2\2">
<UniqueIdentifier>{6479b193-bf50-482e-afb7-d5a7e8526767}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\jrb\areas\2\3">
<UniqueIdentifier>{6f9774f6-b3ec-4c4b-8c6d-a6f866f44f0f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\jrb\falling_pillar">
<UniqueIdentifier>{19baa72b-6860-4360-8a91-ed7dea7e1d43}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\jrb\falling_pillar_base">
<UniqueIdentifier>{17fdaf65-2278-4022-9322-bcc256349fbe}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\jrb\floating_platform">
<UniqueIdentifier>{0d70d30e-319e-49cb-b569-da0d6457708b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\jrb\rock">
<UniqueIdentifier>{d7db13da-7d7c-4852-b878-a2f0bc923f33}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\jrb\sliding_box">
<UniqueIdentifier>{563b1f49-62f1-4f74-bf55-7bac871dc569}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\jrb\unused_lid">
<UniqueIdentifier>{466eac1a-a028-486f-beb5-2dede1178029}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\jrb\wooden_ship">
<UniqueIdentifier>{824f8567-90a3-4a3e-bd25-c235b4b8a0e1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll">
<UniqueIdentifier>{16c18e6c-e5d5-4aa3-92e9-78c2b9c626a1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\areas">
<UniqueIdentifier>{a4f43a12-6969-4a10-aeb8-75e223184f08}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\areas\1">
<UniqueIdentifier>{88966111-01f6-44ff-b561-e5558d5f53be}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\areas\1\1">
<UniqueIdentifier>{45d4ba2a-784b-4566-868d-dbaa291e32b8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\areas\1\10">
<UniqueIdentifier>{f25cfac1-ea32-417f-9150-5c7b562f745c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\areas\1\11">
<UniqueIdentifier>{f28e4ebb-18ae-4941-9ecc-f820d8af6bff}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\areas\1\12">
<UniqueIdentifier>{d1273ea2-3dd3-4b11-a40b-78e2366eb3ce}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\areas\1\13">
<UniqueIdentifier>{769f37b7-977e-4bd0-a38a-7b2e23071da5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\areas\1\14">
<UniqueIdentifier>{f58d3d38-c438-40f7-9957-b5aa12b98ae5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\areas\1\15">
<UniqueIdentifier>{4dc3770a-39d6-4852-85db-c1b168e3e262}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\areas\1\2">
<UniqueIdentifier>{f0c8354e-32f7-4574-a961-52a135540656}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\areas\1\3">
<UniqueIdentifier>{94c1d33b-7c75-4d4f-b07d-a1cc7c759e29}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\areas\1\4">
<UniqueIdentifier>{d00a9b16-630a-483d-a31b-c62ca5be1ea9}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\areas\1\5">
<UniqueIdentifier>{f97ae18b-81fe-4bdc-a49a-8a7a7ffc5b6d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\areas\1\6">
<UniqueIdentifier>{9d0b6d9b-381b-44ab-b949-e70838be1607}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\areas\1\7">
<UniqueIdentifier>{58bd9f8c-e39e-4e4a-b3af-c5e39176e2a4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\areas\1\8">
<UniqueIdentifier>{8dd7caa9-5df3-4906-b97d-0db21ba5f679}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\areas\1\9">
<UniqueIdentifier>{8ccdacc3-f27b-4576-b8c5-935a6a98774d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\areas\2">
<UniqueIdentifier>{04c52800-0b57-4da0-b784-f2cb9d707657}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\areas\2\1">
<UniqueIdentifier>{d3237497-9d1e-4c04-949f-453036f5492f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\areas\2\2">
<UniqueIdentifier>{20829027-fd44-405b-9771-de0f7fccbafe}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\areas\2\3">
<UniqueIdentifier>{01fa59c0-44c5-4bf5-9ca8-bdbb221cd5e4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\areas\2\4">
<UniqueIdentifier>{f97c0fc2-9b2e-4d5f-ba6a-6a19e2670425}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\areas\2\5">
<UniqueIdentifier>{2c774414-b019-4ed1-aaf8-7f2e27ea8eca}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\collapsing_wooden_platform">
<UniqueIdentifier>{2c11b4d6-d70d-4359-bfca-881dafe15e86}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\drawbridge_part">
<UniqueIdentifier>{c7429c96-383a-4f69-876c-50076bf4486a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\long_wooden_bridge">
<UniqueIdentifier>{68c77a37-ce8a-4c97-bc50-c723d664dc46}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\moving_octagonal_mesh_platform">
<UniqueIdentifier>{eb007a17-3dd4-4e50-b3f7-cedf009660c6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\puzzle_piece">
<UniqueIdentifier>{c4b8d18e-7d35-46bf-adee-8dbf070ebdb8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\rolling_log">
<UniqueIdentifier>{5794f823-700f-48e8-b91b-c3fbf1eee725}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\rotating_block_fire_bars">
<UniqueIdentifier>{03761b6d-00e3-43db-9ab4-1d4b5ab6ab9d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\rotating_hexagonal_ring">
<UniqueIdentifier>{bd5498f9-f6a4-46ef-ac33-7fdf8c9c24b9}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\sinking_rectangular_platform">
<UniqueIdentifier>{dcfbebc5-d290-434f-9552-464b53a0b903}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\sinking_rock_block">
<UniqueIdentifier>{d7d9e6da-793f-4215-bb1a-44fb59c95dd2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\sinking_square_platform">
<UniqueIdentifier>{e901e10c-084c-4812-be1a-c175261beeb1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\tilting_square_platform">
<UniqueIdentifier>{a372d056-39a7-47d0-a91f-3f583373b64d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\volcano_falling_trap">
<UniqueIdentifier>{ff7a5b3a-7120-4bef-bfdb-08930f90098f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\wooden_float_large">
<UniqueIdentifier>{e6fbdeb7-dc32-4870-ad53-2a92a9b5e209}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\lll\wooden_float_small">
<UniqueIdentifier>{0c2bb392-f54a-4144-84cc-955c69873a75}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\menu">
<UniqueIdentifier>{542922bd-e747-40db-a2d9-dac3716f43de}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\pss">
<UniqueIdentifier>{56a740a7-7823-47f7-b9cc-8c28f1745f40}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\pss\areas">
<UniqueIdentifier>{c55db082-fb0f-4463-8dbc-9363a0faa20b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\pss\areas\1">
<UniqueIdentifier>{b071bf49-c29b-4b2e-afa9-32b358be7717}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\pss\areas\1\1">
<UniqueIdentifier>{ec6ae852-7c33-4526-a987-6a57243cf422}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\pss\areas\1\2">
<UniqueIdentifier>{ada09282-2799-4e8f-aca5-64cbc70cec0e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\pss\areas\1\3">
<UniqueIdentifier>{a11b5361-a3aa-4294-bf28-3c849613b3c1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\pss\areas\1\4">
<UniqueIdentifier>{a1012821-9663-4977-b98c-eb3eecf55b6d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\pss\areas\1\5">
<UniqueIdentifier>{04b613f2-e7e4-4ca3-8648-094d02e5cb58}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\pss\areas\1\6">
<UniqueIdentifier>{e124e8b1-fb68-4a28-99c8-c20764249205}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\pss\areas\1\7">
<UniqueIdentifier>{bbd5de56-0757-4cd2-85dd-78dfdf8cf019}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr">
<UniqueIdentifier>{11f7c694-8c9a-4996-ba69-3fd45794a8df}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\areas">
<UniqueIdentifier>{179d5715-17f3-4749-a2b6-3d424e427243}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\areas\1">
<UniqueIdentifier>{e26f4dc8-fa67-4650-a0dc-c87651519eab}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\areas\1\1">
<UniqueIdentifier>{1d12c76b-8a24-4369-ad0b-8b078bfc6bf2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\areas\1\10">
<UniqueIdentifier>{44eef900-f0d8-4d3c-a921-a11765ab3963}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\areas\1\11">
<UniqueIdentifier>{aee0de50-cb1c-45a0-889a-7f482f5de8f2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\areas\1\12">
<UniqueIdentifier>{6b16e9c9-e7ff-4074-8c7d-bcaed921fa27}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\areas\1\13">
<UniqueIdentifier>{5d447542-9add-4037-9f64-32e87aeabe45}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\areas\1\14">
<UniqueIdentifier>{9c8d0886-99d6-4895-b5dd-c3d0934679e0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\areas\1\15">
<UniqueIdentifier>{879e63bb-7562-487b-bedc-75e5c90039b5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\areas\1\16">
<UniqueIdentifier>{f561fb18-5c83-4748-9126-f57c496f70b3}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\areas\1\17">
<UniqueIdentifier>{451e89f0-fd28-47b2-854e-0397715943c4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\areas\1\18">
<UniqueIdentifier>{1fcc9feb-5d4e-4602-98c8-da7d001169b9}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\areas\1\19">
<UniqueIdentifier>{e70d49da-8df1-4fbb-bd76-bafbd00bb269}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\areas\1\2">
<UniqueIdentifier>{6cfc2e59-39d8-4021-8f40-9366e1cc1ab6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\areas\1\20">
<UniqueIdentifier>{e13c27f3-54c3-41af-8159-4ca803537529}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\areas\1\21">
<UniqueIdentifier>{5b4261cd-d3fa-47d1-a45a-dd25bff3e24e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\areas\1\3">
<UniqueIdentifier>{7e35d582-3aad-490b-807a-546e83923303}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\areas\1\4">
<UniqueIdentifier>{5f1082cc-b690-461c-a4d1-488396f47922}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\areas\1\5">
<UniqueIdentifier>{9791ab9c-91ea-4d7c-a8c6-7e54af9cec3d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\areas\1\6">
<UniqueIdentifier>{c1e53eac-3957-441f-a8f3-0b941cb7902b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\areas\1\7">
<UniqueIdentifier>{c3db7b23-988d-45dc-a609-88daa9283f7f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\areas\1\8">
<UniqueIdentifier>{bda023ec-2729-423f-8372-9be6c6347db5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\areas\1\9">
<UniqueIdentifier>{a6096e5b-a199-4a5d-9c5f-f859bedb7097}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\cruiser_wing">
<UniqueIdentifier>{522a991c-64ff-4920-b4e0-694da327e569}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\donut_block">
<UniqueIdentifier>{441d2070-4082-4210-9771-24e0dde2c304}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\elevator_platform">
<UniqueIdentifier>{397d5b72-658f-4839-b28d-733cb2e8bea9}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\flying_carpet">
<UniqueIdentifier>{82c4ed6c-1833-42e9-8ed7-2babb42d255c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\l_platform">
<UniqueIdentifier>{27af11a2-9da3-4d16-9a7e-f45fef943391}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\octagonal_platform">
<UniqueIdentifier>{1d735191-a236-40d1-9d78-d002bbdebef7}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\pyramid_platform">
<UniqueIdentifier>{0476d4c7-0a2f-49c6-8665-29593ddac1e5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\rotating_bridge_platform">
<UniqueIdentifier>{7eefdd7b-b05a-406c-97b6-2dba3f278c6c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\seesaw_platform">
<UniqueIdentifier>{43b58aea-b7e4-4455-806f-a8ae038ed5ba}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\sliding_platform">
<UniqueIdentifier>{04233c20-ff4a-4e9b-a859-928f3817baf6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\swinging_platform">
<UniqueIdentifier>{3167aebd-dcd2-467c-817a-4ae6a9c065dd}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\tricky_triangles_1">
<UniqueIdentifier>{b9568ece-ea54-4da4-8b43-ccf4597e4819}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\tricky_triangles_2">
<UniqueIdentifier>{1e879299-fafa-4285-aac3-0b2467570983}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\tricky_triangles_3">
<UniqueIdentifier>{eb8445d7-43b1-47ec-b549-93e50e50bf52}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\tricky_triangles_4">
<UniqueIdentifier>{638c4b4c-e96e-49f1-ad4d-3b66d24c509b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\rr\tricky_triangles_5">
<UniqueIdentifier>{c7ea8454-c227-49af-bfa0-e9a567d3920f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\sa">
<UniqueIdentifier>{811c6122-ca23-4936-b3e1-887bf3a9b0a4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\sa\areas">
<UniqueIdentifier>{fd203031-7405-4f97-8d58-c415b0ee3de3}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\sa\areas\1">
<UniqueIdentifier>{437c536e-7364-4657-acbd-ce56c6943051}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\sa\areas\1\1">
<UniqueIdentifier>{e41811ec-cf19-4110-8e27-67d85478ce4f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\sa\areas\1\2">
<UniqueIdentifier>{1243f0ec-3fb4-4d62-a7c5-837d808c8682}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\sl">
<UniqueIdentifier>{2495c0dd-02ce-438b-8e4f-06963890d791}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\sl\areas">
<UniqueIdentifier>{551688fa-8c8b-49c9-bebf-557241dc3155}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\sl\areas\1">
<UniqueIdentifier>{d649abe4-229f-4a68-8e77-b481c659e1c8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\sl\areas\1\1">
<UniqueIdentifier>{d15c8d0e-9b12-4142-8642-c65c7d207eff}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\sl\areas\1\2">
<UniqueIdentifier>{29367d8f-a05e-4ab2-a259-271207b504db}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\sl\areas\1\3">
<UniqueIdentifier>{a6bce96c-c38e-4b72-91b3-652265b81bdb}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\sl\areas\1\4">
<UniqueIdentifier>{8a325b53-64e4-4833-8ae3-6061bf6dbcb5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\sl\areas\1\5">
<UniqueIdentifier>{17df7d39-ec7c-4434-b67e-ee59755702e8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\sl\areas\1\6">
<UniqueIdentifier>{0a0ddce3-40ea-4345-9f99-eab014134619}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\sl\areas\1\7">
<UniqueIdentifier>{90ce1f3f-ce26-4d43-8a60-3f177997a4f6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\sl\areas\2">
<UniqueIdentifier>{2513c0a1-d563-4017-997b-8d8c94d9e3c1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\sl\areas\2\1">
<UniqueIdentifier>{a53cd006-0b15-4b90-9cd1-0a24cb9dd514}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\sl\areas\2\2">
<UniqueIdentifier>{b523674f-64f2-408b-a9d4-ebec0439f8b1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\sl\areas\2\3">
<UniqueIdentifier>{3541d7e7-0877-4d91-b335-d7b0f0fdec13}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\sl\areas\2\4">
<UniqueIdentifier>{cd5d80f0-2039-46b6-a3b1-81d1f75534a5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\sl\snow_mound">
<UniqueIdentifier>{b17b6475-24c0-4ad9-8aa9-6396df37711e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\sl\unused_cracked_ice">
<UniqueIdentifier>{1aa3b1ec-60c8-4f35-9776-57b8db5647eb}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\sl\unused_ice_shard">
<UniqueIdentifier>{ed7e9322-06ab-40cf-8948-5dc615391f2e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ssl">
<UniqueIdentifier>{9ea3bf42-f139-4c5e-a70c-fe8218d584d7}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ssl\areas">
<UniqueIdentifier>{cbd63b64-b31f-4153-9fd1-cbb49020de9f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ssl\areas\1">
<UniqueIdentifier>{2e802a18-e916-4021-827c-c9c4fa6e362a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ssl\areas\1\1">
<UniqueIdentifier>{346a34f0-0cdb-4298-a32a-9412d5c2e113}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ssl\areas\1\2">
<UniqueIdentifier>{ac2baa49-20d4-4a2b-b75b-d8801256b629}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ssl\areas\1\3">
<UniqueIdentifier>{ec131bbe-be3f-411d-b842-f0f4296c478d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ssl\areas\1\4">
<UniqueIdentifier>{c739c21a-0706-4ef3-a335-9e8b8e0ed4a0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ssl\areas\1\5">
<UniqueIdentifier>{72f34a42-be43-4c57-8e82-cdec924b2e06}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ssl\areas\2">
<UniqueIdentifier>{aedbf10c-f60a-4e34-98ff-e6dad4c5e841}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ssl\areas\2\1">
<UniqueIdentifier>{a086426d-9433-4588-8950-96a2a9465239}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ssl\areas\2\2">
<UniqueIdentifier>{cd4e7133-0004-478c-a971-1ededcb67865}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ssl\areas\2\3">
<UniqueIdentifier>{86a8083e-54cd-4e6f-adaf-32bb490c4495}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ssl\areas\2\4">
<UniqueIdentifier>{aa75075d-8e11-4a79-8360-6f4a55d9e475}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ssl\areas\3">
<UniqueIdentifier>{4d813e0b-03ed-4de2-9db5-a38ab12002ca}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ssl\areas\3\1">
<UniqueIdentifier>{77927c6c-a417-4ba7-9d37-c57792e904ab}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ssl\areas\3\2">
<UniqueIdentifier>{0659cb63-8686-4c0a-8355-7151a42e26bc}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ssl\eyerok_col">
<UniqueIdentifier>{df301c26-2eb0-4fd4-9964-5877aba57bbb}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ssl\grindel">
<UniqueIdentifier>{62c489a2-eabc-455a-ba0c-3ddde6ad6777}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ssl\moving_pyramid_wall">
<UniqueIdentifier>{f422ac27-c2c8-4fec-89b5-f29fd788f419}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ssl\pyramid_elevator">
<UniqueIdentifier>{36ce1ffd-6583-4a87-ae1b-f2c8715de626}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ssl\pyramid_top">
<UniqueIdentifier>{3fda9a27-af6d-441e-bddf-48514beced11}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ssl\spindel">
<UniqueIdentifier>{259243ed-98af-4291-940c-3e728f3f3342}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ssl\tox_box">
<UniqueIdentifier>{f643f7c4-bf0a-4248-9a90-ffb41baf3577}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\thi">
<UniqueIdentifier>{c6fcb492-dea3-47af-bb71-9baf8c25f2a8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\thi\areas">
<UniqueIdentifier>{017c06b1-c539-4ebb-8af5-22d0ee217174}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\thi\areas\1">
<UniqueIdentifier>{ac913980-7d5d-4245-a009-0a63ee5d8f18}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\thi\areas\1\1">
<UniqueIdentifier>{572a686a-8fd6-4f6e-a28d-54633623853e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\thi\areas\1\2">
<UniqueIdentifier>{1fb4b95d-93f5-4625-a705-062fdc88cad6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\thi\areas\1\3">
<UniqueIdentifier>{825419b2-f315-4a63-a327-0e5eb95dfef0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\thi\areas\1\4">
<UniqueIdentifier>{840ebefa-e496-4384-af11-960b8825969e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\thi\areas\1\5">
<UniqueIdentifier>{5e819a66-aa0b-4d5e-b71e-0c2c654bb166}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\thi\areas\1\6">
<UniqueIdentifier>{b7ff6e06-a7e6-4963-8cd9-268567668285}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\thi\areas\1\7">
<UniqueIdentifier>{7026775f-a6d0-40bb-babb-9ab3c0ca47a5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\thi\areas\2">
<UniqueIdentifier>{175c0b3d-e3ba-47c2-9b30-e2c06b33dbc8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\thi\areas\2\1">
<UniqueIdentifier>{1d2eaace-2df1-42fb-8dc6-0752757c9ae1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\thi\areas\3">
<UniqueIdentifier>{e0583df9-5bbe-4824-8f31-1c828bdd2ad2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\thi\areas\3\1">
<UniqueIdentifier>{41696a7b-41c3-4dfd-ae99-3ad36e9cb31d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\thi\areas\3\2">
<UniqueIdentifier>{c520984a-d517-499d-805a-3f6d4438df9a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\thi\areas\3\3">
<UniqueIdentifier>{7f254e07-d576-47b5-bc30-da53b55c7379}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\thi\areas\3\4">
<UniqueIdentifier>{2289411b-4114-41c3-8c79-2b9b3edb0a07}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\totwc">
<UniqueIdentifier>{24566cd3-89c3-466e-ba09-f88f3c430005}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\totwc\areas">
<UniqueIdentifier>{fd27cc15-6530-4123-8d62-f85646321c7b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\totwc\areas\1">
<UniqueIdentifier>{0c10b6bb-4ebc-4a4a-bcc9-d7409ff30f9e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\totwc\areas\1\1">
<UniqueIdentifier>{26d37d4d-25cb-4158-88a2-debfe92f8956}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\totwc\areas\1\2">
<UniqueIdentifier>{256a1bd1-afe0-4922-b45b-297ac386c3e7}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\totwc\areas\1\3">
<UniqueIdentifier>{0f523282-165e-4b55-b08b-118545e663f5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\totwc\cloud">
<UniqueIdentifier>{21b25096-5b2f-4316-8bbf-99d85c86a6d1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttc">
<UniqueIdentifier>{7cd59c08-655b-4efc-ad1b-4f69d2d3af83}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttc\areas">
<UniqueIdentifier>{1e023a79-d8d8-4927-92ab-e82e8f4c4b75}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttc\areas\1">
<UniqueIdentifier>{bb965293-2bec-4ff1-96b4-fde9cd7ac5bf}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttc\areas\1\1">
<UniqueIdentifier>{5e12ed63-0ef4-46b9-a24f-177132248d02}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttc\areas\1\2">
<UniqueIdentifier>{846aa548-3a58-4a64-bc2d-b62837d1eb80}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttc\areas\1\3">
<UniqueIdentifier>{5a0204a9-3769-4c26-871d-099a1e0784dd}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttc\clock_hand">
<UniqueIdentifier>{09722e4f-6713-4de2-aa9a-f02cb347dc27}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttc\elevator_platform">
<UniqueIdentifier>{a4275eb9-a4b8-443f-a336-a672f57169fa}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttc\large_gear">
<UniqueIdentifier>{5782c96c-ac6e-495c-b634-9a4d61088660}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttc\large_treadmill">
<UniqueIdentifier>{3f9d4b2d-0224-4f66-9fcc-6597baa5d1ff}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttc\pendulum">
<UniqueIdentifier>{882b93f4-e764-4ead-abe6-2b68fd55e9d2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttc\pit_block">
<UniqueIdentifier>{892b2dcd-020c-4733-bfe1-a847c23e0006}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttc\pit_block_2">
<UniqueIdentifier>{5151db5d-ace1-41b7-ae54-90cba0eb6b35}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttc\push_block">
<UniqueIdentifier>{46dbcb68-feec-49e0-b12d-ad7d889dd96f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttc\rotating_cube">
<UniqueIdentifier>{db7783d1-9146-4d53-ad52-d698f28b4bd8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttc\rotating_hexagon">
<UniqueIdentifier>{d191640e-6a38-4752-b2e4-cebdbf415c3b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttc\rotating_prism">
<UniqueIdentifier>{f471bb89-8030-4ecd-bb9b-bf44a513c72f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttc\rotating_triangle">
<UniqueIdentifier>{4c00009a-708b-4680-b4f6-4ae2d118b479}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttc\small_gear">
<UniqueIdentifier>{556696a0-c3b0-4e17-9074-323b286327f2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttc\small_treadmill">
<UniqueIdentifier>{5967874f-63c8-4ef0-9d5b-1615c5c30cb1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttc\spinner">
<UniqueIdentifier>{78ed9e1c-5c80-4dc0-98ff-8355ab3c0777}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm">
<UniqueIdentifier>{a9ba1757-b0e9-4b00-a83a-d3eb0a036cdb}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas">
<UniqueIdentifier>{4578ed1d-2175-4dd8-bf35-856e3ddda232}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\1">
<UniqueIdentifier>{f59afebd-b542-4f38-a2b7-cc3febc698a6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\1\1">
<UniqueIdentifier>{8ef71c67-bf30-452c-bb4c-61f62a619792}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\1\10">
<UniqueIdentifier>{52232899-35b4-45fd-b79f-5b52011f8e0e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\1\11">
<UniqueIdentifier>{73b37455-0a6b-4e23-8a53-e2331e7ba122}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\1\12">
<UniqueIdentifier>{0288bf44-87b1-4e9e-a6a3-bc47e7ed52eb}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\1\13">
<UniqueIdentifier>{d187571d-a375-4ac8-bd6c-0dfe5f98d956}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\1\14">
<UniqueIdentifier>{08a75871-988c-4926-80f0-70c5ead28b0f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\1\15">
<UniqueIdentifier>{3982bb6b-8cb7-40a8-aa16-8a9680afa61c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\1\16">
<UniqueIdentifier>{315001d0-b212-4854-822d-e2113e9e63bf}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\1\17">
<UniqueIdentifier>{5debe858-5b9e-4150-9911-78625f4e98d4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\1\18">
<UniqueIdentifier>{50bf5a55-de72-4afe-b718-8edf83142bab}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\1\19">
<UniqueIdentifier>{99da1b83-0e8a-42a6-b587-d7c827de0102}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\1\2">
<UniqueIdentifier>{a182525e-af42-4fdb-a88c-994e247bbea7}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\1\20">
<UniqueIdentifier>{5a9583e8-4911-4b01-90ba-190bd23935a9}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\1\21">
<UniqueIdentifier>{60056377-bceb-4428-b8a8-2c3cd4e04884}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\1\3">
<UniqueIdentifier>{b284c650-4382-4536-805c-9cdb7c18e40b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\1\4">
<UniqueIdentifier>{80f2ba23-bea8-4f3b-99bb-997ee5c06132}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\1\5">
<UniqueIdentifier>{0015bfc1-8f59-42ab-99e5-daf92d0b03ee}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\1\6">
<UniqueIdentifier>{550c3c6c-8ce8-4e87-8faa-d478414c27c4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\1\7">
<UniqueIdentifier>{50a0305c-561f-4d5b-9520-6aeb18b88406}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\1\8">
<UniqueIdentifier>{4704e0ad-554a-439c-ab78-5c47b33ba70e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\1\9">
<UniqueIdentifier>{30d8e5ce-d51d-4db0-b596-b14a4b36a625}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\2">
<UniqueIdentifier>{46d16b53-4e6d-4b6d-b397-0e280c0b349b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\2\1">
<UniqueIdentifier>{f94fbe9c-a66d-431b-adb5-3e5e2699b5bd}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\2\2">
<UniqueIdentifier>{e3363d1f-1490-4a67-a396-e51a6c2b9b74}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\3">
<UniqueIdentifier>{021d5deb-2bf0-468b-8dc6-461e70b13389}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\3\1">
<UniqueIdentifier>{64b7d259-7b03-474c-85bf-5feb11c0a679}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\3\2">
<UniqueIdentifier>{b977065d-94fd-47e2-a3eb-6470b9645e3f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\3\3">
<UniqueIdentifier>{74d98bc6-c9c6-4dd3-9335-cd8498b5f227}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\4">
<UniqueIdentifier>{36687d74-ee98-425a-8fc8-f6a6116457dd}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\4\1">
<UniqueIdentifier>{5b3a79c2-b065-46e1-aca1-be6ae18f5b60}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\areas\4\2">
<UniqueIdentifier>{4ac7e237-ebc0-46bf-8fd7-1f4e7bdf8cda}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\blue_smiley">
<UniqueIdentifier>{b3d6aa91-ac34-4acc-9760-64352459e2b0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\moon_smiley">
<UniqueIdentifier>{fc02c0dd-6125-48d4-a31a-14b4e74291b1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\rolling_log">
<UniqueIdentifier>{fb4106bc-7b5a-4724-bbec-171d7f148dc4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\slide_exit_podium">
<UniqueIdentifier>{089a93c5-7650-4f92-b071-9ee934dc1552}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\star_cage">
<UniqueIdentifier>{170b8a58-d9d6-41aa-b5c9-e66770a412ff}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\star_smiley">
<UniqueIdentifier>{a652fa21-e1eb-42e6-a74f-82ee9ddf2103}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\ttm\yellow_smiley">
<UniqueIdentifier>{f1dd740d-edda-45ce-b523-10a1ea24d5f9}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\vcutm">
<UniqueIdentifier>{3e227e97-690d-4d03-8920-775f9cc02ecc}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\vcutm\areas">
<UniqueIdentifier>{ba4ab803-971a-4256-91af-8aabc91fb51b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\vcutm\areas\1">
<UniqueIdentifier>{900b5c4f-34b1-4efc-8894-4feafd9e8889}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\vcutm\areas\1\1">
<UniqueIdentifier>{b2db3fa9-e67f-4d7a-9ae1-54d6d23bfe9f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\vcutm\areas\1\2">
<UniqueIdentifier>{ae54b3b5-2abb-4125-84ae-c403c98ecaa9}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\vcutm\areas\1\3">
<UniqueIdentifier>{a33f46a6-3e87-4e60-9b1d-132d6076842c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\vcutm\areas\1\4">
<UniqueIdentifier>{0827fb4b-63ed-4825-bf63-3959397adb76}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\vcutm\seesaw">
<UniqueIdentifier>{82af5831-4984-491a-9628-746a0050a3f8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wdw">
<UniqueIdentifier>{10c28dcd-d1ae-4f87-bb01-48f8f087ac21}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wdw\areas">
<UniqueIdentifier>{ea48a367-50a7-4fae-90a5-d2161125c4f8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wdw\areas\1">
<UniqueIdentifier>{09fb3755-35b9-42c5-8b8e-4d377337fd57}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wdw\areas\1\1">
<UniqueIdentifier>{e746b11b-3b75-429c-a91d-b108220ac81b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wdw\areas\1\2">
<UniqueIdentifier>{7c199f7f-ec7c-4e82-8bad-7e3d6452023f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wdw\areas\1\3">
<UniqueIdentifier>{d801f11f-085b-4972-b66b-09289709b8e2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wdw\areas\2">
<UniqueIdentifier>{fbc17d88-cb97-4348-b9d8-f253f0731147}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wdw\areas\2\1">
<UniqueIdentifier>{446de5a1-6b2d-4690-8970-29d58811d7cf}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wdw\areas\2\2">
<UniqueIdentifier>{1d6f86cd-c52a-406d-aac3-52b3d28e5db9}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wdw\arrow_lift">
<UniqueIdentifier>{9a8fa847-d56e-47e9-a12f-786604936572}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wdw\double_arrows">
<UniqueIdentifier>{3e71b98f-047f-40d7-9938-1da5de13035f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wdw\express_elevator">
<UniqueIdentifier>{b2e43058-45af-44b8-b08e-6470193c1452}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wdw\hidden_platform">
<UniqueIdentifier>{bea2bab8-c77c-4ee2-9314-c48767aae383}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wdw\rectangular_floating_platform">
<UniqueIdentifier>{c1fbbfbd-5e42-4e57-9677-06cbb3d87750}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wdw\rotating_platform">
<UniqueIdentifier>{d16510d5-a8b0-442f-a2cc-39ec5b410ddb}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wdw\square_floating_platform">
<UniqueIdentifier>{5fab6836-f6b2-487b-b1fb-d31489f19865}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wdw\water_level_diamond">
<UniqueIdentifier>{dfc3b248-c3ff-4b54-96ad-a6b8e01b2ea9}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf">
<UniqueIdentifier>{9c731671-c30e-4c18-9a5b-0bf4aa01cd91}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\areas">
<UniqueIdentifier>{86fc1844-973a-42a0-9474-9c8ad6ba15b0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\areas\1">
<UniqueIdentifier>{7860302f-91e2-4002-a3db-bf4b3a689374}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\areas\1\1">
<UniqueIdentifier>{47a177e8-9488-4a1e-9c93-b50ecf4545b9}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\areas\1\10">
<UniqueIdentifier>{414ecf8f-201d-4e35-b623-a27e2e14adc1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\areas\1\11">
<UniqueIdentifier>{613c8023-67e4-4df4-a48a-d578df173b66}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\areas\1\12">
<UniqueIdentifier>{b2f2637d-bd87-4ddb-ba67-3f6690957913}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\areas\1\13">
<UniqueIdentifier>{09f441d0-b63d-4c3e-88ef-334a4c3d1bc7}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\areas\1\14">
<UniqueIdentifier>{78015854-9019-49c9-aa1d-87399b4a49bd}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\areas\1\15">
<UniqueIdentifier>{98f8b3a5-6cca-4ca5-8056-5bbe93f6f0e9}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\areas\1\16">
<UniqueIdentifier>{b301131e-4186-4428-8c62-e79bcc32a2f6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\areas\1\17">
<UniqueIdentifier>{3ceee5ab-5cf9-413a-81d4-77000bc8fcbe}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\areas\1\18">
<UniqueIdentifier>{76277c51-421d-44a9-9821-b96208c44fe0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\areas\1\19">
<UniqueIdentifier>{2edcfe9c-2df1-463f-9983-817ba1739718}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\areas\1\2">
<UniqueIdentifier>{abc12d8b-2ef0-49ca-a70c-659e2adde489}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\areas\1\3">
<UniqueIdentifier>{94e55c48-d575-443a-819d-abbf6eb86332}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\areas\1\4">
<UniqueIdentifier>{b9e3d03d-e673-47c8-bf4f-f8c0f0d61736}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\areas\1\5">
<UniqueIdentifier>{d3927276-869f-409e-99e6-464cb9039521}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\areas\1\6">
<UniqueIdentifier>{b91a822f-b223-406e-a194-b8022aae2591}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\areas\1\7">
<UniqueIdentifier>{85921b2d-7c34-4900-afce-dbda696475cf}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\areas\1\8">
<UniqueIdentifier>{72a36721-a3da-4221-98bc-8c234d377bbc}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\areas\1\9">
<UniqueIdentifier>{0e3ecd94-1a03-401f-ba4b-bb2d660ab95a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\beta_extending_platform">
<UniqueIdentifier>{3148ab4a-499a-4081-a94d-debcfb16710d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\breakable_wall_left">
<UniqueIdentifier>{5b9727cd-2674-43fd-b57c-3f4ab8799bea}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\breakable_wall_right">
<UniqueIdentifier>{25b6267c-adfa-413b-9efc-81144c79d95c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\extending_platform">
<UniqueIdentifier>{b53fd229-2fb3-47d0-b329-a172e8a18e06}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\kickable_board">
<UniqueIdentifier>{e59c1ee8-e090-4c2f-ad83-ac5e15361d2c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\large_bomp">
<UniqueIdentifier>{4679b69d-2f19-4b88-b072-fe9a07db9e9b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\rotating_platform">
<UniqueIdentifier>{9bf2ab1e-b2b4-4dce-90d4-bcdf314f8896}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\rotating_wooden_platform">
<UniqueIdentifier>{bd0a786d-6136-4a24-af9c-d3389f1fe06f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\sliding_platform">
<UniqueIdentifier>{e8c9a74f-6391-4a66-aa13-c94f3a1bb857}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\small_bomp">
<UniqueIdentifier>{a3373528-5544-46a4-8dff-80371c2d8dfe}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\tower_door">
<UniqueIdentifier>{e783b665-7e05-4476-af99-3b8859a2703c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\tumbling_bridge_far">
<UniqueIdentifier>{39faa8f6-fa0a-4ec5-955b-643920de1994}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wf\tumbling_bridge_near">
<UniqueIdentifier>{6464fdb6-f7ee-4051-8e26-48f911a74172}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wmotr">
<UniqueIdentifier>{ce7c12f1-ce61-407a-8da8-b9518e574ebf}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wmotr\areas">
<UniqueIdentifier>{db465900-4fba-402c-ab0e-0fe220c5a619}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\levels\wmotr\areas\1">
<UniqueIdentifier>{49855da8-c5e7-4dda-a158-cae78c4cceea}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\lib">
<UniqueIdentifier>{d0da35cf-f5f7-46ae-ad2b-2ca48ec28344}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\lib\src">
<UniqueIdentifier>{08c723f9-673a-4ba5-94d2-79e462995498}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\sound">
<UniqueIdentifier>{03c4345a-e5ad-490c-9430-151765f58006}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\src">
<UniqueIdentifier>{e11a9d14-9d86-4227-871a-f9d6f8b5bda6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\src\audio">
<UniqueIdentifier>{5c469dae-00b3-4bf9-aae8-2a4c4551daf6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\src\buffers">
<UniqueIdentifier>{3be2f7a8-668e-45a8-ac9d-e54b9a03e092}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\src\engine">
<UniqueIdentifier>{660c79f1-793b-4c50-a3a7-45f1a040166c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\src\game">
<UniqueIdentifier>{ff7f35f8-ca52-402f-ba28-9fa02e5997e0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\src\game\behaviors">
<UniqueIdentifier>{0c1d1404-f99c-4460-a51c-45b9779daacb}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\src\goddard">
<UniqueIdentifier>{8eed31e8-7c34-4040-9cf1-fba75d58ab45}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\src\goddard\dynlists">
<UniqueIdentifier>{e69b7933-08b2-42f2-a4fb-5caa6b2db275}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\src\menu">
<UniqueIdentifier>{0f32df54-0b95-49b3-bb08-3be0cbec6092}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\src\pc">
<UniqueIdentifier>{7962b45d-a0a4-4c4f-bf32-a939b4b95679}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\src\pc\audio">
<UniqueIdentifier>{13f06ecd-a69f-4f20-90bb-c98a4fa87407}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\src\pc\controller">
<UniqueIdentifier>{77c6441b-a67b-43d3-a4a4-6b4bedfa093e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\src\pc\discord">
<UniqueIdentifier>{1ba7f57e-b3a7-48ae-a568-5ab93e9f074f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\src\pc\fs">
<UniqueIdentifier>{a67b1581-4cd0-4834-a9f9-77086f54c124}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\src\pc\gfx">
<UniqueIdentifier>{9c19d7ad-2b05-4246-8eb9-a3c5425f22ce}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\text">
<UniqueIdentifier>{74e9ce79-512e-49b0-ae6b-c559f0f99dbd}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\tools">
<UniqueIdentifier>{b6719e4a-701f-4ace-9762-155f504296ca}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\tools\audiofile">
<UniqueIdentifier>{6cc5afeb-c860-4c3d-8c6f-666ac9079659}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\tools\n64graphics_ci_dir">
<UniqueIdentifier>{b752db13-bf25-4f4e-b5c5-30b961194ad7}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\tools\n64graphics_ci_dir\exoquant">
<UniqueIdentifier>{2f220b20-5101-4534-ad1b-350350e296bd}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\tools\sdk-tools">
<UniqueIdentifier>{d1a601ee-f664-4f03-9c4d-41f3750cddbf}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\tools\sdk-tools\adpcm">
<UniqueIdentifier>{0ab1b720-3688-48b3-94ef-617c4ecacbc0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\tools\sdk-tools\tabledesign">
<UniqueIdentifier>{e959bf8a-2c29-42ea-a161-8a12377c1faf}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\actors">
<UniqueIdentifier>{176c7494-d1af-4f26-a7eb-d40d46781ecf}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\build">
<UniqueIdentifier>{029163ed-650a-49bd-a014-cfb1ab7dffae}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\build\us_pc">
<UniqueIdentifier>{6b947f74-f2ea-499d-99fd-fd1907e63217}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\build\us_pc\include">
<UniqueIdentifier>{214c49d5-f0f9-45e6-a12b-eedfaae8c238}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\include">
<UniqueIdentifier>{1b701534-2764-4c74-b2e7-5674f3214e08}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\include\dxsdk">
<UniqueIdentifier>{cfa6e87f-6ca9-4c0d-9951-bd67ce4f48b7}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\include\GL">
<UniqueIdentifier>{0186b40e-2e3d-4ebc-898b-ae13fbaba143}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\include\libc">
<UniqueIdentifier>{d5c2e4c9-1733-48cf-8547-c418374ba7e7}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\include\PR">
<UniqueIdentifier>{5cd5bbd1-05c9-4dac-9fee-1a88d8035967}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\include\stb">
<UniqueIdentifier>{4227e090-37a1-493e-ac8c-d2ee2371cdc7}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels">
<UniqueIdentifier>{66b33137-6d06-4aa1-8c12-eb7ed5b44003}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\bbh">
<UniqueIdentifier>{603c2335-535b-4410-9423-3f411222ef06}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\bitdw">
<UniqueIdentifier>{fe77caa4-0636-411b-87a3-afb1a84a99fb}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\bitfs">
<UniqueIdentifier>{31aa1769-60b1-4b6b-ba53-786006846aca}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\bits">
<UniqueIdentifier>{6c9a25ed-0b7b-4811-83e6-10780b588563}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\bob">
<UniqueIdentifier>{b568c1b7-00c9-4e76-be97-a4b29b6d8447}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\bowser_1">
<UniqueIdentifier>{caabdf36-34b1-440e-b059-aac9f8022c81}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\bowser_2">
<UniqueIdentifier>{42315dc3-039b-46b1-903f-0d7aa3747412}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\bowser_3">
<UniqueIdentifier>{eedbfa78-1986-4cf8-a782-0df009c89188}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\castle_courtyard">
<UniqueIdentifier>{a1687491-7368-477a-8881-b472f324fa03}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\castle_grounds">
<UniqueIdentifier>{13e69d9d-11e4-44ed-b092-a12af6ae0503}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\castle_inside">
<UniqueIdentifier>{64e95fee-f716-4dc2-acde-0caf642cf868}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\ccm">
<UniqueIdentifier>{af08eaaf-7529-4ab7-851c-55a7c9311931}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\cotmc">
<UniqueIdentifier>{deb0adfd-e56e-425a-91e5-8b90eaa3a795}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\ddd">
<UniqueIdentifier>{f9441e65-dd4b-427a-a630-455f31f88dcc}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\ending">
<UniqueIdentifier>{938f9fd7-b029-49f0-bd5d-242a0ae1de7f}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\hmc">
<UniqueIdentifier>{dd68e068-8e6d-4f49-aebc-130b3a6f3e6e}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\intro">
<UniqueIdentifier>{ffb2a3f9-c39f-4192-9d00-9b069b1b8ad1}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\jrb">
<UniqueIdentifier>{fc2a8029-3772-4986-9b33-78c4afc0375b}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\lll">
<UniqueIdentifier>{c1bb0bce-7a45-4e57-81cd-92a7301ac5a2}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\menu">
<UniqueIdentifier>{958109db-d6af-49a4-b32c-00dc7782ebb4}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\pss">
<UniqueIdentifier>{4589ed39-c707-45df-9530-343241c4ea93}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\rr">
<UniqueIdentifier>{b64322c1-3604-42d7-9c05-7f26f673da33}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\sa">
<UniqueIdentifier>{c9d46508-13a0-48d3-86bb-2621b68ca875}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\sl">
<UniqueIdentifier>{e7b4bcea-f08c-462e-bfde-ecf66efa803d}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\ssl">
<UniqueIdentifier>{352b2315-bdda-476b-bc66-f842c27fa556}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\thi">
<UniqueIdentifier>{51db1b73-4cbf-4402-91ef-58a17288fdb5}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\totwc">
<UniqueIdentifier>{fcac8ffb-70b8-4270-b5ad-fae792be0731}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\ttc">
<UniqueIdentifier>{6dcd2912-7e27-4aa1-b506-e66978d10bdf}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\ttm">
<UniqueIdentifier>{c7273c16-a410-4db2-a90e-b2816c22a50f}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\vcutm">
<UniqueIdentifier>{3f58b9f0-ec42-4d2c-b0d6-661fda96e159}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\wdw">
<UniqueIdentifier>{2ecbe86d-ec3d-4d80-9baf-2647a732c477}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\wf">
<UniqueIdentifier>{b423171a-04dd-4ca7-a19b-07e5d92fb626}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\levels\wmotr">
<UniqueIdentifier>{ef6b70ad-3ff5-466f-93b5-70caa95912ce}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\lib">
<UniqueIdentifier>{cf547e8f-46c0-4bb6-84c0-8cd7f085fbc1}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\lib\src">
<UniqueIdentifier>{f6e213b7-0243-477e-b17d-44eeecdabf89}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\src">
<UniqueIdentifier>{e98cc5a6-4ddf-4ab3-9fba-e14c75d05f59}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\src\audio">
<UniqueIdentifier>{189daf1c-581d-47a4-b54a-fbb062b6e669}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\src\buffers">
<UniqueIdentifier>{e028824f-f805-4cd1-a417-a2741c4fde63}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\src\engine">
<UniqueIdentifier>{aff78e8c-d276-4e0d-b879-37b968dce4b9}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\src\game">
<UniqueIdentifier>{629fabe6-df57-4994-bdaa-44a1d679b476}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\src\goddard">
<UniqueIdentifier>{9789d785-72ec-4d62-a6aa-f3c7dcfa8f49}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\src\goddard\dynlists">
<UniqueIdentifier>{0ad965b6-589f-44b7-b0b6-f8c070004c28}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\src\menu">
<UniqueIdentifier>{c130913c-04ed-4d1f-a58c-ac9500f7142c}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\src\pc">
<UniqueIdentifier>{cb2dc4ee-b556-4950-ab84-134972a5e330}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\src\pc\audio">
<UniqueIdentifier>{11066bbc-01fe-4f82-b330-503b48d9b995}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\src\pc\controller">
<UniqueIdentifier>{fe7174e9-635d-439d-a251-3bc73690b57e}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\src\pc\discord">
<UniqueIdentifier>{0e298270-4a1c-472f-ac78-a0df632288ba}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\src\pc\fs">
<UniqueIdentifier>{fc6a8cfa-72dc-4c34-b136-aaecbded8d61}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\src\pc\gfx">
<UniqueIdentifier>{c07173c1-0571-4bc8-a386-bf57bcc22845}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\text">
<UniqueIdentifier>{b7360399-d6b1-4f8f-8130-aa514526fc39}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\text\de">
<UniqueIdentifier>{adf20fb3-99ca-45b0-a905-6156475ac51d}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\text\fr">
<UniqueIdentifier>{44cef596-502b-41e8-b9c7-fff6074e3a2c}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\text\jp">
<UniqueIdentifier>{3c1c8b13-cfae-41d2-a42a-9dce259ebefe}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\text\us">
<UniqueIdentifier>{8b43921d-3a44-45f5-ba0b-ca90265f32e3}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\tools">
<UniqueIdentifier>{c11173c8-08af-4e56-b6d5-c82c15e0181e}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\tools\audiofile">
<UniqueIdentifier>{9aa24698-ef42-421c-8487-c752a7cf1779}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\tools\include">
<UniqueIdentifier>{e5b2acf0-8c3a-406a-8f31-333cb1af9c8f}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\tools\n64graphics_ci_dir">
<UniqueIdentifier>{1cd7cd80-e9e1-4daa-b87b-5a0cc0a65d3f}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\tools\n64graphics_ci_dir\exoquant">
<UniqueIdentifier>{252ffa7c-4558-421c-a881-52dfa98f0025}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\tools\sdk-tools">
<UniqueIdentifier>{9afd35a4-47a3-4d5e-ba34-3a01968b4413}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\tools\sdk-tools\adpcm">
<UniqueIdentifier>{6c723b3f-8ab3-45a6-89c0-f57c4e25c6dc}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\tools\sdk-tools\tabledesign">
<UniqueIdentifier>{c3e4f1bd-5aac-4a18-90cf-7a3e74132018}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\src\pc\network">
<UniqueIdentifier>{4c8b8213-2929-496d-8b5b-2a06d5880d2b}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\src\pc\network">
<UniqueIdentifier>{1c96986a-a883-42fa-adb0-1f0998af2961}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\actors\amp\anims\anim_0800401C.inc.c">
<Filter>Source Files\actors\amp\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\amp\anims\data.inc.c">
<Filter>Source Files\actors\amp\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\amp\anims\table.inc.c">
<Filter>Source Files\actors\amp\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\amp\geo.inc.c">
<Filter>Source Files\actors\amp</Filter>
</ClCompile>
<ClCompile Include="..\actors\amp\model.inc.c">
<Filter>Source Files\actors\amp</Filter>
</ClCompile>
<ClCompile Include="..\actors\bird\anims\anim_050008D0.inc.c">
<Filter>Source Files\actors\bird\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bird\anims\anim_050009D0.inc.c">
<Filter>Source Files\actors\bird\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bird\anims\data.inc.c">
<Filter>Source Files\actors\bird\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bird\anims\table.inc.c">
<Filter>Source Files\actors\bird\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bird\geo.inc.c">
<Filter>Source Files\actors\bird</Filter>
</ClCompile>
<ClCompile Include="..\actors\bird\model.inc.c">
<Filter>Source Files\actors\bird</Filter>
</ClCompile>
<ClCompile Include="..\actors\blargg\anims\anim_05006070.inc.c">
<Filter>Source Files\actors\blargg\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\blargg\anims\anim_05006154.inc.c">
<Filter>Source Files\actors\blargg\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\blargg\anims\data.inc.c">
<Filter>Source Files\actors\blargg\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\blargg\anims\table.inc.c">
<Filter>Source Files\actors\blargg\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\blargg\geo.inc.c">
<Filter>Source Files\actors\blargg</Filter>
</ClCompile>
<ClCompile Include="..\actors\blargg\model.inc.c">
<Filter>Source Files\actors\blargg</Filter>
</ClCompile>
<ClCompile Include="..\actors\blue_coin_switch\collision.inc.c">
<Filter>Source Files\actors\blue_coin_switch</Filter>
</ClCompile>
<ClCompile Include="..\actors\blue_coin_switch\geo.inc.c">
<Filter>Source Files\actors\blue_coin_switch</Filter>
</ClCompile>
<ClCompile Include="..\actors\blue_coin_switch\model.inc.c">
<Filter>Source Files\actors\blue_coin_switch</Filter>
</ClCompile>
<ClCompile Include="..\actors\blue_fish\anims\anim_0301C298.inc.c">
<Filter>Source Files\actors\blue_fish\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\blue_fish\anims\data.inc.c">
<Filter>Source Files\actors\blue_fish\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\blue_fish\anims\table.inc.c">
<Filter>Source Files\actors\blue_fish\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\blue_fish\geo.inc.c">
<Filter>Source Files\actors\blue_fish</Filter>
</ClCompile>
<ClCompile Include="..\actors\blue_fish\model.inc.c">
<Filter>Source Files\actors\blue_fish</Filter>
</ClCompile>
<ClCompile Include="..\actors\bobomb\anims\anim_080237FC.inc.c">
<Filter>Source Files\actors\bobomb\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bobomb\anims\anim_08023954.inc.c">
<Filter>Source Files\actors\bobomb\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bobomb\anims\data.inc.c">
<Filter>Source Files\actors\bobomb\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bobomb\anims\table.inc.c">
<Filter>Source Files\actors\bobomb\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bobomb\geo.inc.c">
<Filter>Source Files\actors\bobomb</Filter>
</ClCompile>
<ClCompile Include="..\actors\bobomb\model.inc.c">
<Filter>Source Files\actors\bobomb</Filter>
</ClCompile>
<ClCompile Include="..\actors\bomb\geo.inc.c">
<Filter>Source Files\actors\bomb</Filter>
</ClCompile>
<ClCompile Include="..\actors\bomb\model.inc.c">
<Filter>Source Files\actors\bomb</Filter>
</ClCompile>
<ClCompile Include="..\actors\boo\geo.inc.c">
<Filter>Source Files\actors\boo</Filter>
</ClCompile>
<ClCompile Include="..\actors\boo\model.inc.c">
<Filter>Source Files\actors\boo</Filter>
</ClCompile>
<ClCompile Include="..\actors\boo_castle\geo.inc.c">
<Filter>Source Files\actors\boo_castle</Filter>
</ClCompile>
<ClCompile Include="..\actors\boo_castle\model.inc.c">
<Filter>Source Files\actors\boo_castle</Filter>
</ClCompile>
<ClCompile Include="..\actors\book\geo.inc.c">
<Filter>Source Files\actors\book</Filter>
</ClCompile>
<ClCompile Include="..\actors\book\model.inc.c">
<Filter>Source Files\actors\book</Filter>
</ClCompile>
<ClCompile Include="..\actors\bookend\anims\anim_050023F4.inc.c">
<Filter>Source Files\actors\bookend\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bookend\anims\anim_05002510.inc.c">
<Filter>Source Files\actors\bookend\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bookend\anims\anim_05002528.inc.c">
<Filter>Source Files\actors\bookend\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bookend\anims\data.inc.c">
<Filter>Source Files\actors\bookend\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bookend\anims\table.inc.c">
<Filter>Source Files\actors\bookend\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bookend\geo.inc.c">
<Filter>Source Files\actors\bookend</Filter>
</ClCompile>
<ClCompile Include="..\actors\bookend\model.inc.c">
<Filter>Source Files\actors\bookend</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowling_ball\geo.inc.c">
<Filter>Source Files\actors\bowling_ball</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_060445EC.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_060453C8.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_06045D28.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_0604671C.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_0604675C.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_06048200.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_06049880.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_0604A8E4.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_0604B178.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_0604B8CC.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_0604D184.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_0604E5A0.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_0604F030.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_0604FF4C.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_06050530.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_060514E8.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_06051C68.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_06052680.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_06052D94.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_060534F4.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_06053B8C.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_06054290.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_06054950.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_06055210.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_06055984.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_06056774.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\anim_06057678.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\data.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\anims\table.inc.c">
<Filter>Source Files\actors\bowser\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\flames_pos.inc.c">
<Filter>Source Files\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\geo.inc.c">
<Filter>Source Files\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser\model.inc.c">
<Filter>Source Files\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser_flame\geo.inc.c">
<Filter>Source Files\actors\bowser_flame</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser_flame\model.inc.c">
<Filter>Source Files\actors\bowser_flame</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser_key\anims\anim_course_exit.inc.c">
<Filter>Source Files\actors\bowser_key\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser_key\anims\anim_unlock_door.inc.c">
<Filter>Source Files\actors\bowser_key\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser_key\anims\data.inc.c">
<Filter>Source Files\actors\bowser_key\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser_key\anims\table.inc.c">
<Filter>Source Files\actors\bowser_key\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser_key\geo.inc.c">
<Filter>Source Files\actors\bowser_key</Filter>
</ClCompile>
<ClCompile Include="..\actors\bowser_key\model.inc.c">
<Filter>Source Files\actors\bowser_key</Filter>
</ClCompile>
<ClCompile Include="..\actors\breakable_box\collision.inc.c">
<Filter>Source Files\actors\breakable_box</Filter>
</ClCompile>
<ClCompile Include="..\actors\breakable_box\geo.inc.c">
<Filter>Source Files\actors\breakable_box</Filter>
</ClCompile>
<ClCompile Include="..\actors\breakable_box\model.inc.c">
<Filter>Source Files\actors\breakable_box</Filter>
</ClCompile>
<ClCompile Include="..\actors\bub\anims\anim_0601233C.inc.c">
<Filter>Source Files\actors\bub\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bub\anims\data.inc.c">
<Filter>Source Files\actors\bub\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bub\anims\table.inc.c">
<Filter>Source Files\actors\bub\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bub\geo.inc.c">
<Filter>Source Files\actors\bub</Filter>
</ClCompile>
<ClCompile Include="..\actors\bub\model.inc.c">
<Filter>Source Files\actors\bub</Filter>
</ClCompile>
<ClCompile Include="..\actors\bubba\geo.inc.c">
<Filter>Source Files\actors\bubba</Filter>
</ClCompile>
<ClCompile Include="..\actors\bubba\model.inc.c">
<Filter>Source Files\actors\bubba</Filter>
</ClCompile>
<ClCompile Include="..\actors\bubble\geo.inc.c">
<Filter>Source Files\actors\bubble</Filter>
</ClCompile>
<ClCompile Include="..\actors\bubble\model.inc.c">
<Filter>Source Files\actors\bubble</Filter>
</ClCompile>
<ClCompile Include="..\actors\bullet_bill\geo.inc.c">
<Filter>Source Files\actors\bullet_bill</Filter>
</ClCompile>
<ClCompile Include="..\actors\bullet_bill\model.inc.c">
<Filter>Source Files\actors\bullet_bill</Filter>
</ClCompile>
<ClCompile Include="..\actors\bully\anims\anim_050042A4.inc.c">
<Filter>Source Files\actors\bully\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bully\anims\anim_050043D8.inc.c">
<Filter>Source Files\actors\bully\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bully\anims\anim_05004598.inc.c">
<Filter>Source Files\actors\bully\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bully\anims\anim_050046F4.inc.c">
<Filter>Source Files\actors\bully\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bully\anims\data.inc.c">
<Filter>Source Files\actors\bully\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bully\anims\table.inc.c">
<Filter>Source Files\actors\bully\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\bully\geo.inc.c">
<Filter>Source Files\actors\bully</Filter>
</ClCompile>
<ClCompile Include="..\actors\bully\model.inc.c">
<Filter>Source Files\actors\bully</Filter>
</ClCompile>
<ClCompile Include="..\actors\burn_smoke\geo.inc.c">
<Filter>Source Files\actors\burn_smoke</Filter>
</ClCompile>
<ClCompile Include="..\actors\burn_smoke\model.inc.c">
<Filter>Source Files\actors\burn_smoke</Filter>
</ClCompile>
<ClCompile Include="..\actors\butterfly\anims\anim_030055B0.inc.c">
<Filter>Source Files\actors\butterfly\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\butterfly\anims\anim_03005698.inc.c">
<Filter>Source Files\actors\butterfly\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\butterfly\anims\data.inc.c">
<Filter>Source Files\actors\butterfly\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\butterfly\anims\table.inc.c">
<Filter>Source Files\actors\butterfly\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\butterfly\geo.inc.c">
<Filter>Source Files\actors\butterfly</Filter>
</ClCompile>
<ClCompile Include="..\actors\butterfly\model.inc.c">
<Filter>Source Files\actors\butterfly</Filter>
</ClCompile>
<ClCompile Include="..\actors\cannon_barrel\geo.inc.c">
<Filter>Source Files\actors\cannon_barrel</Filter>
</ClCompile>
<ClCompile Include="..\actors\cannon_barrel\model.inc.c">
<Filter>Source Files\actors\cannon_barrel</Filter>
</ClCompile>
<ClCompile Include="..\actors\cannon_base\geo.inc.c">
<Filter>Source Files\actors\cannon_base</Filter>
</ClCompile>
<ClCompile Include="..\actors\cannon_base\model.inc.c">
<Filter>Source Files\actors\cannon_base</Filter>
</ClCompile>
<ClCompile Include="..\actors\cannon_lid\collision.inc.c">
<Filter>Source Files\actors\cannon_lid</Filter>
</ClCompile>
<ClCompile Include="..\actors\cannon_lid\geo.inc.c">
<Filter>Source Files\actors\cannon_lid</Filter>
</ClCompile>
<ClCompile Include="..\actors\cannon_lid\model.inc.c">
<Filter>Source Files\actors\cannon_lid</Filter>
</ClCompile>
<ClCompile Include="..\actors\capswitch\collision.inc.c">
<Filter>Source Files\actors\capswitch</Filter>
</ClCompile>
<ClCompile Include="..\actors\capswitch\geo.inc.c">
<Filter>Source Files\actors\capswitch</Filter>
</ClCompile>
<ClCompile Include="..\actors\capswitch\model.inc.c">
<Filter>Source Files\actors\capswitch</Filter>
</ClCompile>
<ClCompile Include="..\actors\chain_ball\geo.inc.c">
<Filter>Source Files\actors\chain_ball</Filter>
</ClCompile>
<ClCompile Include="..\actors\chain_ball\model.inc.c">
<Filter>Source Files\actors\chain_ball</Filter>
</ClCompile>
<ClCompile Include="..\actors\chain_chomp\anims\anim_06025160.inc.c">
<Filter>Source Files\actors\chain_chomp\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\chain_chomp\anims\data.inc.c">
<Filter>Source Files\actors\chain_chomp\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\chain_chomp\anims\table.inc.c">
<Filter>Source Files\actors\chain_chomp\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\chain_chomp\geo.inc.c">
<Filter>Source Files\actors\chain_chomp</Filter>
</ClCompile>
<ClCompile Include="..\actors\chain_chomp\model.inc.c">
<Filter>Source Files\actors\chain_chomp</Filter>
</ClCompile>
<ClCompile Include="..\actors\chair\anims\anim_0500576C.inc.c">
<Filter>Source Files\actors\chair\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\chair\anims\data.inc.c">
<Filter>Source Files\actors\chair\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\chair\anims\table.inc.c">
<Filter>Source Files\actors\chair\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\chair\geo.inc.c">
<Filter>Source Files\actors\chair</Filter>
</ClCompile>
<ClCompile Include="..\actors\chair\model.inc.c">
<Filter>Source Files\actors\chair</Filter>
</ClCompile>
<ClCompile Include="..\actors\checkerboard_platform\collision.inc.c">
<Filter>Source Files\actors\checkerboard_platform</Filter>
</ClCompile>
<ClCompile Include="..\actors\checkerboard_platform\geo.inc.c">
<Filter>Source Files\actors\checkerboard_platform</Filter>
</ClCompile>
<ClCompile Include="..\actors\checkerboard_platform\model.inc.c">
<Filter>Source Files\actors\checkerboard_platform</Filter>
</ClCompile>
<ClCompile Include="..\actors\chillychief\anims\anim_060032EC.inc.c">
<Filter>Source Files\actors\chillychief\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\chillychief\anims\anim_06003420.inc.c">
<Filter>Source Files\actors\chillychief\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\chillychief\anims\anim_060035E0.inc.c">
<Filter>Source Files\actors\chillychief\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\chillychief\anims\anim_0600373C.inc.c">
<Filter>Source Files\actors\chillychief\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\chillychief\anims\data.inc.c">
<Filter>Source Files\actors\chillychief\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\chillychief\anims\table.inc.c">
<Filter>Source Files\actors\chillychief\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\chillychief\geo.inc.c">
<Filter>Source Files\actors\chillychief</Filter>
</ClCompile>
<ClCompile Include="..\actors\chillychief\model.inc.c">
<Filter>Source Files\actors\chillychief</Filter>
</ClCompile>
<ClCompile Include="..\actors\chuckya\anims\anim_0800AF68.inc.c">
<Filter>Source Files\actors\chuckya\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\chuckya\anims\anim_0800B1A8.inc.c">
<Filter>Source Files\actors\chuckya\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\chuckya\anims\anim_0800B4A8.inc.c">
<Filter>Source Files\actors\chuckya\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\chuckya\anims\anim_0800B9F8.inc.c">
<Filter>Source Files\actors\chuckya\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\chuckya\anims\anim_0800BBEC.inc.c">
<Filter>Source Files\actors\chuckya\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\chuckya\anims\anim_0800C058.inc.c">
<Filter>Source Files\actors\chuckya\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\chuckya\anims\data.inc.c">
<Filter>Source Files\actors\chuckya\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\chuckya\anims\table.inc.c">
<Filter>Source Files\actors\chuckya\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\chuckya\geo.inc.c">
<Filter>Source Files\actors\chuckya</Filter>
</ClCompile>
<ClCompile Include="..\actors\chuckya\model.inc.c">
<Filter>Source Files\actors\chuckya</Filter>
</ClCompile>
<ClCompile Include="..\actors\clam_shell\anims\anim_05001654.inc.c">
<Filter>Source Files\actors\clam_shell\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\clam_shell\anims\anim_0500172C.inc.c">
<Filter>Source Files\actors\clam_shell\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\clam_shell\anims\data.inc.c">
<Filter>Source Files\actors\clam_shell\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\clam_shell\anims\table.inc.c">
<Filter>Source Files\actors\clam_shell\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\clam_shell\geo.inc.c">
<Filter>Source Files\actors\clam_shell</Filter>
</ClCompile>
<ClCompile Include="..\actors\clam_shell\model.inc.c">
<Filter>Source Files\actors\clam_shell</Filter>
</ClCompile>
<ClCompile Include="..\actors\coin\geo.inc.c">
<Filter>Source Files\actors\coin</Filter>
</ClCompile>
<ClCompile Include="..\actors\coin\model.inc.c">
<Filter>Source Files\actors\coin</Filter>
</ClCompile>
<ClCompile Include="..\actors\common0.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\common0_geo.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\common1.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\common1_geo.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\cyan_fish\anims\anim_0600E24C.inc.c">
<Filter>Source Files\actors\cyan_fish\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\cyan_fish\anims\data.inc.c">
<Filter>Source Files\actors\cyan_fish\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\cyan_fish\anims\table.inc.c">
<Filter>Source Files\actors\cyan_fish\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\cyan_fish\geo.inc.c">
<Filter>Source Files\actors\cyan_fish</Filter>
</ClCompile>
<ClCompile Include="..\actors\cyan_fish\model.inc.c">
<Filter>Source Files\actors\cyan_fish</Filter>
</ClCompile>
<ClCompile Include="..\actors\dirt\geo.inc.c">
<Filter>Source Files\actors\dirt</Filter>
</ClCompile>
<ClCompile Include="..\actors\dirt\model.inc.c">
<Filter>Source Files\actors\dirt</Filter>
</ClCompile>
<ClCompile Include="..\actors\door\anims\anim_03015208.inc.c">
<Filter>Source Files\actors\door\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\door\anims\anim_03015440.inc.c">
<Filter>Source Files\actors\door\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\door\anims\anim_03015458.inc.c">
<Filter>Source Files\actors\door\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\door\anims\anim_03015690.inc.c">
<Filter>Source Files\actors\door\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\door\anims\anim_030156A8.inc.c">
<Filter>Source Files\actors\door\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\door\anims\data.inc.c">
<Filter>Source Files\actors\door\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\door\anims\table.inc.c">
<Filter>Source Files\actors\door\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\door\geo.inc.c">
<Filter>Source Files\actors\door</Filter>
</ClCompile>
<ClCompile Include="..\actors\door\model.inc.c">
<Filter>Source Files\actors\door</Filter>
</ClCompile>
<ClCompile Include="..\actors\dorrie\anims\anim_0600E18C.inc.c">
<Filter>Source Files\actors\dorrie\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\dorrie\anims\anim_0600E9BC.inc.c">
<Filter>Source Files\actors\dorrie\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\dorrie\anims\anim_0600F620.inc.c">
<Filter>Source Files\actors\dorrie\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\dorrie\anims\data.inc.c">
<Filter>Source Files\actors\dorrie\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\dorrie\anims\table.inc.c">
<Filter>Source Files\actors\dorrie\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\dorrie\collision.inc.c">
<Filter>Source Files\actors\dorrie</Filter>
</ClCompile>
<ClCompile Include="..\actors\dorrie\geo.inc.c">
<Filter>Source Files\actors\dorrie</Filter>
</ClCompile>
<ClCompile Include="..\actors\dorrie\model.inc.c">
<Filter>Source Files\actors\dorrie</Filter>
</ClCompile>
<ClCompile Include="..\actors\exclamation_box\geo.inc.c">
<Filter>Source Files\actors\exclamation_box</Filter>
</ClCompile>
<ClCompile Include="..\actors\exclamation_box\model.inc.c">
<Filter>Source Files\actors\exclamation_box</Filter>
</ClCompile>
<ClCompile Include="..\actors\exclamation_box_outline\collision.inc.c">
<Filter>Source Files\actors\exclamation_box_outline</Filter>
</ClCompile>
<ClCompile Include="..\actors\exclamation_box_outline\geo.inc.c">
<Filter>Source Files\actors\exclamation_box_outline</Filter>
</ClCompile>
<ClCompile Include="..\actors\exclamation_box_outline\model.inc.c">
<Filter>Source Files\actors\exclamation_box_outline</Filter>
</ClCompile>
<ClCompile Include="..\actors\explosion\geo.inc.c">
<Filter>Source Files\actors\explosion</Filter>
</ClCompile>
<ClCompile Include="..\actors\explosion\model.inc.c">
<Filter>Source Files\actors\explosion</Filter>
</ClCompile>
<ClCompile Include="..\actors\eyerok\anims\anim_0500D270.inc.c">
<Filter>Source Files\actors\eyerok\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\eyerok\anims\anim_0500DF50.inc.c">
<Filter>Source Files\actors\eyerok\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\eyerok\anims\anim_0500E1D8.inc.c">
<Filter>Source Files\actors\eyerok\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\eyerok\anims\anim_0500E99C.inc.c">
<Filter>Source Files\actors\eyerok\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\eyerok\anims\anim_0500F3D8.inc.c">
<Filter>Source Files\actors\eyerok\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\eyerok\anims\anim_0500F3F0.inc.c">
<Filter>Source Files\actors\eyerok\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\eyerok\anims\anim_0500FCCC.inc.c">
<Filter>Source Files\actors\eyerok\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\eyerok\anims\anim_050116CC.inc.c">
<Filter>Source Files\actors\eyerok\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\eyerok\anims\data.inc.c">
<Filter>Source Files\actors\eyerok\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\eyerok\anims\table.inc.c">
<Filter>Source Files\actors\eyerok\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\eyerok\geo.inc.c">
<Filter>Source Files\actors\eyerok</Filter>
</ClCompile>
<ClCompile Include="..\actors\eyerok\model.inc.c">
<Filter>Source Files\actors\eyerok</Filter>
</ClCompile>
<ClCompile Include="..\actors\flame\geo.inc.c">
<Filter>Source Files\actors\flame</Filter>
</ClCompile>
<ClCompile Include="..\actors\flame\model.inc.c">
<Filter>Source Files\actors\flame</Filter>
</ClCompile>
<ClCompile Include="..\actors\flyguy\anims\anim_08011A4C.inc.c">
<Filter>Source Files\actors\flyguy\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\flyguy\anims\data.inc.c">
<Filter>Source Files\actors\flyguy\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\flyguy\anims\table.inc.c">
<Filter>Source Files\actors\flyguy\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\flyguy\geo.inc.c">
<Filter>Source Files\actors\flyguy</Filter>
</ClCompile>
<ClCompile Include="..\actors\flyguy\model.inc.c">
<Filter>Source Files\actors\flyguy</Filter>
</ClCompile>
<ClCompile Include="..\actors\fwoosh\geo.inc.c">
<Filter>Source Files\actors\fwoosh</Filter>
</ClCompile>
<ClCompile Include="..\actors\fwoosh\model.inc.c">
<Filter>Source Files\actors\fwoosh</Filter>
</ClCompile>
<ClCompile Include="..\actors\goomba\anims\anim_0801DA34.inc.c">
<Filter>Source Files\actors\goomba\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\goomba\anims\data.inc.c">
<Filter>Source Files\actors\goomba\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\goomba\anims\table.inc.c">
<Filter>Source Files\actors\goomba\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\goomba\geo.inc.c">
<Filter>Source Files\actors\goomba</Filter>
</ClCompile>
<ClCompile Include="..\actors\goomba\model.inc.c">
<Filter>Source Files\actors\goomba</Filter>
</ClCompile>
<ClCompile Include="..\actors\group0.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group0_geo.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group1.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group1_geo.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group10.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group10_geo.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group11.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group11_geo.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group12.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group12_geo.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group13.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group13_geo.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group14.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group14_geo.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group15.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group15_geo.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group16.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group16_geo.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group17.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group17_geo.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group2.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group2_geo.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group3.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group3_geo.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group4.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group4_geo.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group5.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group5_geo.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group6.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group6_geo.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group7.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group7_geo.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group8.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group8_geo.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group9.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group9_geo.c">
<Filter>Source Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\haunted_cage\geo.inc.c">
<Filter>Source Files\actors\haunted_cage</Filter>
</ClCompile>
<ClCompile Include="..\actors\haunted_cage\model.inc.c">
<Filter>Source Files\actors\haunted_cage</Filter>
</ClCompile>
<ClCompile Include="..\actors\heart\geo.inc.c">
<Filter>Source Files\actors\heart</Filter>
</ClCompile>
<ClCompile Include="..\actors\heart\model.inc.c">
<Filter>Source Files\actors\heart</Filter>
</ClCompile>
<ClCompile Include="..\actors\heave_ho\anims\anim_05014F28.inc.c">
<Filter>Source Files\actors\heave_ho\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\heave_ho\anims\anim_05015118.inc.c">
<Filter>Source Files\actors\heave_ho\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\heave_ho\anims\anim_05015334.inc.c">
<Filter>Source Files\actors\heave_ho\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\heave_ho\anims\data.inc.c">
<Filter>Source Files\actors\heave_ho\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\heave_ho\anims\table.inc.c">
<Filter>Source Files\actors\heave_ho\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\heave_ho\geo.inc.c">
<Filter>Source Files\actors\heave_ho</Filter>
</ClCompile>
<ClCompile Include="..\actors\heave_ho\model.inc.c">
<Filter>Source Files\actors\heave_ho</Filter>
</ClCompile>
<ClCompile Include="..\actors\hoot\anims\anim_050053EC.inc.c">
<Filter>Source Files\actors\hoot\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\hoot\anims\anim_05005750.inc.c">
<Filter>Source Files\actors\hoot\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\hoot\anims\data.inc.c">
<Filter>Source Files\actors\hoot\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\hoot\anims\table.inc.c">
<Filter>Source Files\actors\hoot\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\hoot\geo.inc.c">
<Filter>Source Files\actors\hoot</Filter>
</ClCompile>
<ClCompile Include="..\actors\hoot\model.inc.c">
<Filter>Source Files\actors\hoot</Filter>
</ClCompile>
<ClCompile Include="..\actors\impact_ring\geo.inc.c">
<Filter>Source Files\actors\impact_ring</Filter>
</ClCompile>
<ClCompile Include="..\actors\impact_ring\model.inc.c">
<Filter>Source Files\actors\impact_ring</Filter>
</ClCompile>
<ClCompile Include="..\actors\impact_smoke\geo.inc.c">
<Filter>Source Files\actors\impact_smoke</Filter>
</ClCompile>
<ClCompile Include="..\actors\impact_smoke\model.inc.c">
<Filter>Source Files\actors\impact_smoke</Filter>
</ClCompile>
<ClCompile Include="..\actors\king_bobomb\anims\anim_0500BDFC.inc.c">
<Filter>Source Files\actors\king_bobomb\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\king_bobomb\anims\anim_0500C2AC.inc.c">
<Filter>Source Files\actors\king_bobomb\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\king_bobomb\anims\anim_0500C520.inc.c">
<Filter>Source Files\actors\king_bobomb\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\king_bobomb\anims\anim_0500C774.inc.c">
<Filter>Source Files\actors\king_bobomb\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\king_bobomb\anims\anim_0500CFCC.inc.c">
<Filter>Source Files\actors\king_bobomb\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\king_bobomb\anims\anim_0500D5B0.inc.c">
<Filter>Source Files\actors\king_bobomb\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\king_bobomb\anims\anim_0500D978.inc.c">
<Filter>Source Files\actors\king_bobomb\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\king_bobomb\anims\anim_0500DDD8.inc.c">
<Filter>Source Files\actors\king_bobomb\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\king_bobomb\anims\anim_0500E10C.inc.c">
<Filter>Source Files\actors\king_bobomb\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\king_bobomb\anims\anim_0500F078.inc.c">
<Filter>Source Files\actors\king_bobomb\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\king_bobomb\anims\anim_0500F6C8.inc.c">
<Filter>Source Files\actors\king_bobomb\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\king_bobomb\anims\anim_0500FE18.inc.c">
<Filter>Source Files\actors\king_bobomb\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\king_bobomb\anims\data.inc.c">
<Filter>Source Files\actors\king_bobomb\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\king_bobomb\anims\table.inc.c">
<Filter>Source Files\actors\king_bobomb\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\king_bobomb\geo.inc.c">
<Filter>Source Files\actors\king_bobomb</Filter>
</ClCompile>
<ClCompile Include="..\actors\king_bobomb\model.inc.c">
<Filter>Source Files\actors\king_bobomb</Filter>
</ClCompile>
<ClCompile Include="..\actors\klepto\anims\anim_05005E44.inc.c">
<Filter>Source Files\actors\klepto\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\klepto\anims\anim_05007574.inc.c">
<Filter>Source Files\actors\klepto\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\klepto\anims\anim_050079B0.inc.c">
<Filter>Source Files\actors\klepto\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\klepto\anims\anim_05007E34.inc.c">
<Filter>Source Files\actors\klepto\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\klepto\anims\anim_050086C0.inc.c">
<Filter>Source Files\actors\klepto\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\klepto\anims\anim_05008A18.inc.c">
<Filter>Source Files\actors\klepto\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\klepto\anims\anim_05008CE4.inc.c">
<Filter>Source Files\actors\klepto\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\klepto\anims\data.inc.c">
<Filter>Source Files\actors\klepto\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\klepto\anims\table.inc.c">
<Filter>Source Files\actors\klepto\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\klepto\geo.inc.c">
<Filter>Source Files\actors\klepto</Filter>
</ClCompile>
<ClCompile Include="..\actors\klepto\model.inc.c">
<Filter>Source Files\actors\klepto</Filter>
</ClCompile>
<ClCompile Include="..\actors\koopa\anims\anim_0600CC24.inc.c">
<Filter>Source Files\actors\koopa\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\koopa\anims\anim_0600CFB8.inc.c">
<Filter>Source Files\actors\koopa\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\koopa\anims\anim_0600D518.inc.c">
<Filter>Source Files\actors\koopa\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\koopa\anims\anim_0600D804.inc.c">
<Filter>Source Files\actors\koopa\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\koopa\anims\anim_0600DD90.inc.c">
<Filter>Source Files\actors\koopa\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\koopa\anims\anim_0600E32C.inc.c">
<Filter>Source Files\actors\koopa\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\koopa\anims\anim_0600E928.inc.c">
<Filter>Source Files\actors\koopa\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\koopa\anims\anim_0600F3EC.inc.c">
<Filter>Source Files\actors\koopa\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\koopa\anims\anim_0600FB1C.inc.c">
<Filter>Source Files\actors\koopa\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\koopa\anims\anim_06010258.inc.c">
<Filter>Source Files\actors\koopa\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\koopa\anims\anim_06010634.inc.c">
<Filter>Source Files\actors\koopa\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\koopa\anims\anim_06010E48.inc.c">
<Filter>Source Files\actors\koopa\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\koopa\anims\anim_060110D8.inc.c">
<Filter>Source Files\actors\koopa\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\koopa\anims\anim_0601134C.inc.c">
<Filter>Source Files\actors\koopa\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\koopa\anims\data.inc.c">
<Filter>Source Files\actors\koopa\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\koopa\anims\table.inc.c">
<Filter>Source Files\actors\koopa\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\koopa\geo.inc.c">
<Filter>Source Files\actors\koopa</Filter>
</ClCompile>
<ClCompile Include="..\actors\koopa\model.inc.c">
<Filter>Source Files\actors\koopa</Filter>
</ClCompile>
<ClCompile Include="..\actors\koopa_flag\anims\anim_06001010.inc.c">
<Filter>Source Files\actors\koopa_flag\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\koopa_flag\anims\data.inc.c">
<Filter>Source Files\actors\koopa_flag\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\koopa_flag\anims\table.inc.c">
<Filter>Source Files\actors\koopa_flag\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\koopa_flag\geo.inc.c">
<Filter>Source Files\actors\koopa_flag</Filter>
</ClCompile>
<ClCompile Include="..\actors\koopa_flag\model.inc.c">
<Filter>Source Files\actors\koopa_flag</Filter>
</ClCompile>
<ClCompile Include="..\actors\koopa_shell\geo.inc.c">
<Filter>Source Files\actors\koopa_shell</Filter>
</ClCompile>
<ClCompile Include="..\actors\koopa_shell\model.inc.c">
<Filter>Source Files\actors\koopa_shell</Filter>
</ClCompile>
<ClCompile Include="..\actors\lakitu_cameraman\anims\anim_060058E0.inc.c">
<Filter>Source Files\actors\lakitu_cameraman\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\lakitu_cameraman\anims\data.inc.c">
<Filter>Source Files\actors\lakitu_cameraman\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\lakitu_cameraman\anims\table.inc.c">
<Filter>Source Files\actors\lakitu_cameraman\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\lakitu_cameraman\geo.inc.c">
<Filter>Source Files\actors\lakitu_cameraman</Filter>
</ClCompile>
<ClCompile Include="..\actors\lakitu_cameraman\model.inc.c">
<Filter>Source Files\actors\lakitu_cameraman</Filter>
</ClCompile>
<ClCompile Include="..\actors\lakitu_enemy\anims\anim_05013EDC.inc.c">
<Filter>Source Files\actors\lakitu_enemy\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\lakitu_enemy\anims\anim_050140E8.inc.c">
<Filter>Source Files\actors\lakitu_enemy\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\lakitu_enemy\anims\anim_050142E0.inc.c">
<Filter>Source Files\actors\lakitu_enemy\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\lakitu_enemy\anims\anim_050144BC.inc.c">
<Filter>Source Files\actors\lakitu_enemy\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\lakitu_enemy\anims\data.inc.c">
<Filter>Source Files\actors\lakitu_enemy\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\lakitu_enemy\anims\table.inc.c">
<Filter>Source Files\actors\lakitu_enemy\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\lakitu_enemy\geo.inc.c">
<Filter>Source Files\actors\lakitu_enemy</Filter>
</ClCompile>
<ClCompile Include="..\actors\lakitu_enemy\model.inc.c">
<Filter>Source Files\actors\lakitu_enemy</Filter>
</ClCompile>
<ClCompile Include="..\actors\leaves\geo.inc.c">
<Filter>Source Files\actors\leaves</Filter>
</ClCompile>
<ClCompile Include="..\actors\leaves\model.inc.c">
<Filter>Source Files\actors\leaves</Filter>
</ClCompile>
<ClCompile Include="..\actors\mad_piano\anims\anim_05009A04.inc.c">
<Filter>Source Files\actors\mad_piano\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\mad_piano\anims\anim_05009AFC.inc.c">
<Filter>Source Files\actors\mad_piano\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\mad_piano\anims\data.inc.c">
<Filter>Source Files\actors\mad_piano\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\mad_piano\anims\table.inc.c">
<Filter>Source Files\actors\mad_piano\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\mad_piano\geo.inc.c">
<Filter>Source Files\actors\mad_piano</Filter>
</ClCompile>
<ClCompile Include="..\actors\mad_piano\model.inc.c">
<Filter>Source Files\actors\mad_piano</Filter>
</ClCompile>
<ClCompile Include="..\actors\manta\anims\anim_05008CFC.inc.c">
<Filter>Source Files\actors\manta\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\manta\anims\data.inc.c">
<Filter>Source Files\actors\manta\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\manta\anims\table.inc.c">
<Filter>Source Files\actors\manta\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\manta\geo.inc.c">
<Filter>Source Files\actors\manta</Filter>
</ClCompile>
<ClCompile Include="..\actors\manta\model.inc.c">
<Filter>Source Files\actors\manta</Filter>
</ClCompile>
<ClCompile Include="..\actors\mario\geo.inc.c">
<Filter>Source Files\actors\mario</Filter>
</ClCompile>
<ClCompile Include="..\actors\mario\model.inc.c">
<Filter>Source Files\actors\mario</Filter>
</ClCompile>
<ClCompile Include="..\actors\mario_cap\geo.inc.c">
<Filter>Source Files\actors\mario_cap</Filter>
</ClCompile>
<ClCompile Include="..\actors\mario_cap\model.inc.c">
<Filter>Source Files\actors\mario_cap</Filter>
</ClCompile>
<ClCompile Include="..\actors\metal_box\collision.inc.c">
<Filter>Source Files\actors\metal_box</Filter>
</ClCompile>
<ClCompile Include="..\actors\metal_box\geo.inc.c">
<Filter>Source Files\actors\metal_box</Filter>
</ClCompile>
<ClCompile Include="..\actors\metal_box\model.inc.c">
<Filter>Source Files\actors\metal_box</Filter>
</ClCompile>
<ClCompile Include="..\actors\mips\anims\anim_06013248.inc.c">
<Filter>Source Files\actors\mips\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\mips\anims\anim_0601369C.inc.c">
<Filter>Source Files\actors\mips\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\mips\anims\anim_060139F8.inc.c">
<Filter>Source Files\actors\mips\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\mips\anims\anim_06014B94.inc.c">
<Filter>Source Files\actors\mips\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\mips\anims\anim_0601561C.inc.c">
<Filter>Source Files\actors\mips\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\mips\anims\data.inc.c">
<Filter>Source Files\actors\mips\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\mips\anims\table.inc.c">
<Filter>Source Files\actors\mips\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\mips\geo.inc.c">
<Filter>Source Files\actors\mips</Filter>
</ClCompile>
<ClCompile Include="..\actors\mips\model.inc.c">
<Filter>Source Files\actors\mips</Filter>
</ClCompile>
<ClCompile Include="..\actors\mist\geo.inc.c">
<Filter>Source Files\actors\mist</Filter>
</ClCompile>
<ClCompile Include="..\actors\mist\model.inc.c">
<Filter>Source Files\actors\mist</Filter>
</ClCompile>
<ClCompile Include="..\actors\moneybag\anims\anim_06005AD8.inc.c">
<Filter>Source Files\actors\moneybag\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\moneybag\anims\anim_06005BEC.inc.c">
<Filter>Source Files\actors\moneybag\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\moneybag\anims\anim_06005C98.inc.c">
<Filter>Source Files\actors\moneybag\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\moneybag\anims\anim_06005D3C.inc.c">
<Filter>Source Files\actors\moneybag\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\moneybag\anims\anim_06005E44.inc.c">
<Filter>Source Files\actors\moneybag\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\moneybag\anims\data.inc.c">
<Filter>Source Files\actors\moneybag\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\moneybag\anims\table.inc.c">
<Filter>Source Files\actors\moneybag\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\moneybag\geo.inc.c">
<Filter>Source Files\actors\moneybag</Filter>
</ClCompile>
<ClCompile Include="..\actors\moneybag\model.inc.c">
<Filter>Source Files\actors\moneybag</Filter>
</ClCompile>
<ClCompile Include="..\actors\monty_mole\anims\anim_05004FEC.inc.c">
<Filter>Source Files\actors\monty_mole\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\monty_mole\anims\anim_0500527C.inc.c">
<Filter>Source Files\actors\monty_mole\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\monty_mole\anims\anim_050054B0.inc.c">
<Filter>Source Files\actors\monty_mole\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\monty_mole\anims\anim_050062B0.inc.c">
<Filter>Source Files\actors\monty_mole\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\monty_mole\anims\anim_050065C0.inc.c">
<Filter>Source Files\actors\monty_mole\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\monty_mole\anims\anim_050065D8.inc.c">
<Filter>Source Files\actors\monty_mole\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\monty_mole\anims\anim_05006880.inc.c">
<Filter>Source Files\actors\monty_mole\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\monty_mole\anims\anim_05006B10.inc.c">
<Filter>Source Files\actors\monty_mole\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\monty_mole\anims\anim_05006DB8.inc.c">
<Filter>Source Files\actors\monty_mole\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\monty_mole\anims\anim_05007230.inc.c">
<Filter>Source Files\actors\monty_mole\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\monty_mole\anims\data.inc.c">
<Filter>Source Files\actors\monty_mole\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\monty_mole\anims\table.inc.c">
<Filter>Source Files\actors\monty_mole\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\monty_mole\geo.inc.c">
<Filter>Source Files\actors\monty_mole</Filter>
</ClCompile>
<ClCompile Include="..\actors\monty_mole\model.inc.c">
<Filter>Source Files\actors\monty_mole</Filter>
</ClCompile>
<ClCompile Include="..\actors\monty_mole_hole\model.inc.c">
<Filter>Source Files\actors\monty_mole_hole</Filter>
</ClCompile>
<ClCompile Include="..\actors\mr_i_eyeball\geo.inc.c">
<Filter>Source Files\actors\mr_i_eyeball</Filter>
</ClCompile>
<ClCompile Include="..\actors\mr_i_eyeball\model.inc.c">
<Filter>Source Files\actors\mr_i_eyeball</Filter>
</ClCompile>
<ClCompile Include="..\actors\mr_i_iris\geo.inc.c">
<Filter>Source Files\actors\mr_i_iris</Filter>
</ClCompile>
<ClCompile Include="..\actors\mr_i_iris\model.inc.c">
<Filter>Source Files\actors\mr_i_iris</Filter>
</ClCompile>
<ClCompile Include="..\actors\mushroom_1up\geo.inc.c">
<Filter>Source Files\actors\mushroom_1up</Filter>
</ClCompile>
<ClCompile Include="..\actors\mushroom_1up\model.inc.c">
<Filter>Source Files\actors\mushroom_1up</Filter>
</ClCompile>
<ClCompile Include="..\actors\number\geo.inc.c">
<Filter>Source Files\actors\number</Filter>
</ClCompile>
<ClCompile Include="..\actors\peach\anims\anim_0500C638.inc.c">
<Filter>Source Files\actors\peach\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\peach\anims\anim_0500E6B4.inc.c">
<Filter>Source Files\actors\peach\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\peach\anims\anim_0500ED94.inc.c">
<Filter>Source Files\actors\peach\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\peach\anims\anim_0500F474.inc.c">
<Filter>Source Files\actors\peach\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\peach\anims\anim_0500FE84.inc.c">
<Filter>Source Files\actors\peach\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\peach\anims\anim_05011050.inc.c">
<Filter>Source Files\actors\peach\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\peach\anims\anim_05012F40.inc.c">
<Filter>Source Files\actors\peach\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\peach\anims\anim_05015468.inc.c">
<Filter>Source Files\actors\peach\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\peach\anims\anim_05016798.inc.c">
<Filter>Source Files\actors\peach\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\peach\anims\anim_05018664.inc.c">
<Filter>Source Files\actors\peach\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\peach\anims\anim_0501B328.inc.c">
<Filter>Source Files\actors\peach\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\peach\anims\anim_0501C404.inc.c">
<Filter>Source Files\actors\peach\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\peach\anims\data.inc.c">
<Filter>Source Files\actors\peach\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\peach\anims\table.inc.c">
<Filter>Source Files\actors\peach\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\peach\geo.inc.c">
<Filter>Source Files\actors\peach</Filter>
</ClCompile>
<ClCompile Include="..\actors\peach\model.inc.c">
<Filter>Source Files\actors\peach</Filter>
</ClCompile>
<ClCompile Include="..\actors\pebble\model.inc.c">
<Filter>Source Files\actors\pebble</Filter>
</ClCompile>
<ClCompile Include="..\actors\penguin\anims\anim_050079E4.inc.c">
<Filter>Source Files\actors\penguin\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\penguin\anims\anim_05007DCC.inc.c">
<Filter>Source Files\actors\penguin\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\penguin\anims\anim_050087C0.inc.c">
<Filter>Source Files\actors\penguin\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\penguin\anims\anim_05008B5C.inc.c">
<Filter>Source Files\actors\penguin\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\penguin\anims\data.inc.c">
<Filter>Source Files\actors\penguin\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\penguin\anims\table.inc.c">
<Filter>Source Files\actors\penguin\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\penguin\collision.inc.c">
<Filter>Source Files\actors\penguin</Filter>
</ClCompile>
<ClCompile Include="..\actors\penguin\geo.inc.c">
<Filter>Source Files\actors\penguin</Filter>
</ClCompile>
<ClCompile Include="..\actors\penguin\model.inc.c">
<Filter>Source Files\actors\penguin</Filter>
</ClCompile>
<ClCompile Include="..\actors\piranha_plant\anims\anim_06017C38.inc.c">
<Filter>Source Files\actors\piranha_plant\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\piranha_plant\anims\anim_06017D88.inc.c">
<Filter>Source Files\actors\piranha_plant\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\piranha_plant\anims\anim_060187B0.inc.c">
<Filter>Source Files\actors\piranha_plant\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\piranha_plant\anims\anim_06018BA8.inc.c">
<Filter>Source Files\actors\piranha_plant\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\piranha_plant\anims\anim_06019854.inc.c">
<Filter>Source Files\actors\piranha_plant\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\piranha_plant\anims\anim_0601A014.inc.c">
<Filter>Source Files\actors\piranha_plant\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\piranha_plant\anims\anim_0601AAE4.inc.c">
<Filter>Source Files\actors\piranha_plant\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\piranha_plant\anims\anim_0601AF34.inc.c">
<Filter>Source Files\actors\piranha_plant\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\piranha_plant\anims\anim_0601B634.inc.c">
<Filter>Source Files\actors\piranha_plant\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\piranha_plant\anims\anim_0601C304.inc.c">
<Filter>Source Files\actors\piranha_plant\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\piranha_plant\anims\data.inc.c">
<Filter>Source Files\actors\piranha_plant\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\piranha_plant\anims\table.inc.c">
<Filter>Source Files\actors\piranha_plant\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\piranha_plant\geo.inc.c">
<Filter>Source Files\actors\piranha_plant</Filter>
</ClCompile>
<ClCompile Include="..\actors\piranha_plant\model.inc.c">
<Filter>Source Files\actors\piranha_plant</Filter>
</ClCompile>
<ClCompile Include="..\actors\pokey\geo.inc.c">
<Filter>Source Files\actors\pokey</Filter>
</ClCompile>
<ClCompile Include="..\actors\pokey\model.inc.c">
<Filter>Source Files\actors\pokey</Filter>
</ClCompile>
<ClCompile Include="..\actors\poundable_pole\collision.inc.c">
<Filter>Source Files\actors\poundable_pole</Filter>
</ClCompile>
<ClCompile Include="..\actors\poundable_pole\geo.inc.c">
<Filter>Source Files\actors\poundable_pole</Filter>
</ClCompile>
<ClCompile Include="..\actors\poundable_pole\model.inc.c">
<Filter>Source Files\actors\poundable_pole</Filter>
</ClCompile>
<ClCompile Include="..\actors\power_meter\model.inc.c">
<Filter>Source Files\actors\power_meter</Filter>
</ClCompile>
<ClCompile Include="..\actors\purple_switch\collision.inc.c">
<Filter>Source Files\actors\purple_switch</Filter>
</ClCompile>
<ClCompile Include="..\actors\purple_switch\geo.inc.c">
<Filter>Source Files\actors\purple_switch</Filter>
</ClCompile>
<ClCompile Include="..\actors\purple_switch\model.inc.c">
<Filter>Source Files\actors\purple_switch</Filter>
</ClCompile>
<ClCompile Include="..\actors\sand\model.inc.c">
<Filter>Source Files\actors\sand</Filter>
</ClCompile>
<ClCompile Include="..\actors\scuttlebug\anims\anim_0601504C.inc.c">
<Filter>Source Files\actors\scuttlebug\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\scuttlebug\anims\data.inc.c">
<Filter>Source Files\actors\scuttlebug\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\scuttlebug\anims\table.inc.c">
<Filter>Source Files\actors\scuttlebug\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\scuttlebug\geo.inc.c">
<Filter>Source Files\actors\scuttlebug</Filter>
</ClCompile>
<ClCompile Include="..\actors\scuttlebug\model.inc.c">
<Filter>Source Files\actors\scuttlebug</Filter>
</ClCompile>
<ClCompile Include="..\actors\seaweed\anims\anim_0600A4BC.inc.c">
<Filter>Source Files\actors\seaweed\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\seaweed\anims\data.inc.c">
<Filter>Source Files\actors\seaweed\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\seaweed\anims\table.inc.c">
<Filter>Source Files\actors\seaweed\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\seaweed\geo.inc.c">
<Filter>Source Files\actors\seaweed</Filter>
</ClCompile>
<ClCompile Include="..\actors\seaweed\model.inc.c">
<Filter>Source Files\actors\seaweed</Filter>
</ClCompile>
<ClCompile Include="..\actors\skeeter\anims\anim_06005D44.inc.c">
<Filter>Source Files\actors\skeeter\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\skeeter\anims\anim_06006B70.inc.c">
<Filter>Source Files\actors\skeeter\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\skeeter\anims\anim_060071E0.inc.c">
<Filter>Source Files\actors\skeeter\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\skeeter\anims\anim_06007DC8.inc.c">
<Filter>Source Files\actors\skeeter\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\skeeter\anims\data.inc.c">
<Filter>Source Files\actors\skeeter\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\skeeter\anims\table.inc.c">
<Filter>Source Files\actors\skeeter\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\skeeter\geo.inc.c">
<Filter>Source Files\actors\skeeter</Filter>
</ClCompile>
<ClCompile Include="..\actors\skeeter\model.inc.c">
<Filter>Source Files\actors\skeeter</Filter>
</ClCompile>
<ClCompile Include="..\actors\small_key\geo.inc.c">
<Filter>Source Files\actors\small_key</Filter>
</ClCompile>
<ClCompile Include="..\actors\small_key\model.inc.c">
<Filter>Source Files\actors\small_key</Filter>
</ClCompile>
<ClCompile Include="..\actors\smoke\model.inc.c">
<Filter>Source Files\actors\smoke</Filter>
</ClCompile>
<ClCompile Include="..\actors\snowman\anims\anim_0500CED8.inc.c">
<Filter>Source Files\actors\snowman\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\snowman\anims\anim_0500D100.inc.c">
<Filter>Source Files\actors\snowman\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\snowman\anims\data.inc.c">
<Filter>Source Files\actors\snowman\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\snowman\anims\table.inc.c">
<Filter>Source Files\actors\snowman\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\snowman\geo.inc.c">
<Filter>Source Files\actors\snowman</Filter>
</ClCompile>
<ClCompile Include="..\actors\snowman\model.inc.c">
<Filter>Source Files\actors\snowman</Filter>
</ClCompile>
<ClCompile Include="..\actors\snufit\geo.inc.c">
<Filter>Source Files\actors\snufit</Filter>
</ClCompile>
<ClCompile Include="..\actors\snufit\model.inc.c">
<Filter>Source Files\actors\snufit</Filter>
</ClCompile>
<ClCompile Include="..\actors\sparkle\geo.inc.c">
<Filter>Source Files\actors\sparkle</Filter>
</ClCompile>
<ClCompile Include="..\actors\sparkle\model.inc.c">
<Filter>Source Files\actors\sparkle</Filter>
</ClCompile>
<ClCompile Include="..\actors\sparkle_animation\geo.inc.c">
<Filter>Source Files\actors\sparkle_animation</Filter>
</ClCompile>
<ClCompile Include="..\actors\sparkle_animation\model.inc.c">
<Filter>Source Files\actors\sparkle_animation</Filter>
</ClCompile>
<ClCompile Include="..\actors\spindrift\anims\anim_050006AC.inc.c">
<Filter>Source Files\actors\spindrift\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\spindrift\anims\data.inc.c">
<Filter>Source Files\actors\spindrift\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\spindrift\anims\table.inc.c">
<Filter>Source Files\actors\spindrift\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\spindrift\geo.inc.c">
<Filter>Source Files\actors\spindrift</Filter>
</ClCompile>
<ClCompile Include="..\actors\spindrift\model.inc.c">
<Filter>Source Files\actors\spindrift</Filter>
</ClCompile>
<ClCompile Include="..\actors\spiny\anims\anim_05016E94.inc.c">
<Filter>Source Files\actors\spiny\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\spiny\anims\data.inc.c">
<Filter>Source Files\actors\spiny\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\spiny\anims\table.inc.c">
<Filter>Source Files\actors\spiny\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\spiny\geo.inc.c">
<Filter>Source Files\actors\spiny</Filter>
</ClCompile>
<ClCompile Include="..\actors\spiny\model.inc.c">
<Filter>Source Files\actors\spiny</Filter>
</ClCompile>
<ClCompile Include="..\actors\spiny_egg\anims\anim_050157CC.inc.c">
<Filter>Source Files\actors\spiny_egg\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\spiny_egg\anims\data.inc.c">
<Filter>Source Files\actors\spiny_egg\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\spiny_egg\anims\table.inc.c">
<Filter>Source Files\actors\spiny_egg\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\spiny_egg\geo.inc.c">
<Filter>Source Files\actors\spiny_egg</Filter>
</ClCompile>
<ClCompile Include="..\actors\spiny_egg\model.inc.c">
<Filter>Source Files\actors\spiny_egg</Filter>
</ClCompile>
<ClCompile Include="..\actors\springboard\collision.inc.c">
<Filter>Source Files\actors\springboard</Filter>
</ClCompile>
<ClCompile Include="..\actors\springboard\geo.inc.c">
<Filter>Source Files\actors\springboard</Filter>
</ClCompile>
<ClCompile Include="..\actors\springboard\model.inc.c">
<Filter>Source Files\actors\springboard</Filter>
</ClCompile>
<ClCompile Include="..\actors\star\geo.inc.c">
<Filter>Source Files\actors\star</Filter>
</ClCompile>
<ClCompile Include="..\actors\star\model.inc.c">
<Filter>Source Files\actors\star</Filter>
</ClCompile>
<ClCompile Include="..\actors\stomp_smoke\geo.inc.c">
<Filter>Source Files\actors\stomp_smoke</Filter>
</ClCompile>
<ClCompile Include="..\actors\stomp_smoke\model.inc.c">
<Filter>Source Files\actors\stomp_smoke</Filter>
</ClCompile>
<ClCompile Include="..\actors\sushi\anims\anim_0500AE3C.inc.c">
<Filter>Source Files\actors\sushi\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\sushi\anims\data.inc.c">
<Filter>Source Files\actors\sushi\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\sushi\anims\table.inc.c">
<Filter>Source Files\actors\sushi\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\sushi\geo.inc.c">
<Filter>Source Files\actors\sushi</Filter>
</ClCompile>
<ClCompile Include="..\actors\sushi\model.inc.c">
<Filter>Source Files\actors\sushi</Filter>
</ClCompile>
<ClCompile Include="..\actors\swoop\anims\anim_06006E88.inc.c">
<Filter>Source Files\actors\swoop\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\swoop\anims\anim_060070B8.inc.c">
<Filter>Source Files\actors\swoop\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\swoop\anims\data.inc.c">
<Filter>Source Files\actors\swoop\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\swoop\anims\table.inc.c">
<Filter>Source Files\actors\swoop\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\swoop\geo.inc.c">
<Filter>Source Files\actors\swoop</Filter>
</ClCompile>
<ClCompile Include="..\actors\swoop\model.inc.c">
<Filter>Source Files\actors\swoop</Filter>
</ClCompile>
<ClCompile Include="..\actors\test_platform\collision.inc.c">
<Filter>Source Files\actors\test_platform</Filter>
</ClCompile>
<ClCompile Include="..\actors\test_platform\geo.inc.c">
<Filter>Source Files\actors\test_platform</Filter>
</ClCompile>
<ClCompile Include="..\actors\test_platform\model.inc.c">
<Filter>Source Files\actors\test_platform</Filter>
</ClCompile>
<ClCompile Include="..\actors\thwomp\collision.inc.c">
<Filter>Source Files\actors\thwomp</Filter>
</ClCompile>
<ClCompile Include="..\actors\thwomp\geo.inc.c">
<Filter>Source Files\actors\thwomp</Filter>
</ClCompile>
<ClCompile Include="..\actors\thwomp\model.inc.c">
<Filter>Source Files\actors\thwomp</Filter>
</ClCompile>
<ClCompile Include="..\actors\toad\anims\anim_06008F7C.inc.c">
<Filter>Source Files\actors\toad\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\toad\anims\anim_06009310.inc.c">
<Filter>Source Files\actors\toad\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\toad\anims\anim_060099F0.inc.c">
<Filter>Source Files\actors\toad\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\toad\anims\anim_0600A0D0.inc.c">
<Filter>Source Files\actors\toad\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\toad\anims\anim_0600B66C.inc.c">
<Filter>Source Files\actors\toad\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\toad\anims\anim_0600CE78.inc.c">
<Filter>Source Files\actors\toad\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\toad\anims\anim_0600E414.inc.c">
<Filter>Source Files\actors\toad\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\toad\anims\anim_0600FB40.inc.c">
<Filter>Source Files\actors\toad\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\toad\anims\data.inc.c">
<Filter>Source Files\actors\toad\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\toad\anims\table.inc.c">
<Filter>Source Files\actors\toad\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\toad\geo.inc.c">
<Filter>Source Files\actors\toad</Filter>
</ClCompile>
<ClCompile Include="..\actors\toad\model.inc.c">
<Filter>Source Files\actors\toad</Filter>
</ClCompile>
<ClCompile Include="..\actors\tornado\geo.inc.c">
<Filter>Source Files\actors\tornado</Filter>
</ClCompile>
<ClCompile Include="..\actors\tornado\model.inc.c">
<Filter>Source Files\actors\tornado</Filter>
</ClCompile>
<ClCompile Include="..\actors\transparent_star\geo.inc.c">
<Filter>Source Files\actors\transparent_star</Filter>
</ClCompile>
<ClCompile Include="..\actors\transparent_star\model.inc.c">
<Filter>Source Files\actors\transparent_star</Filter>
</ClCompile>
<ClCompile Include="..\actors\treasure_chest\geo.inc.c">
<Filter>Source Files\actors\treasure_chest</Filter>
</ClCompile>
<ClCompile Include="..\actors\treasure_chest\model.inc.c">
<Filter>Source Files\actors\treasure_chest</Filter>
</ClCompile>
<ClCompile Include="..\actors\tree\geo.inc.c">
<Filter>Source Files\actors\tree</Filter>
</ClCompile>
<ClCompile Include="..\actors\tree\model.inc.c">
<Filter>Source Files\actors\tree</Filter>
</ClCompile>
<ClCompile Include="..\actors\ukiki\anims\anim_0500D658.inc.c">
<Filter>Source Files\actors\ukiki\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\ukiki\anims\anim_0500DC80.inc.c">
<Filter>Source Files\actors\ukiki\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\ukiki\anims\anim_0500DDEC.inc.c">
<Filter>Source Files\actors\ukiki\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\ukiki\anims\anim_0500EACC.inc.c">
<Filter>Source Files\actors\ukiki\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\ukiki\anims\anim_0500EEA8.inc.c">
<Filter>Source Files\actors\ukiki\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\ukiki\anims\anim_0500F530.inc.c">
<Filter>Source Files\actors\ukiki\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\ukiki\anims\anim_0500FC84.inc.c">
<Filter>Source Files\actors\ukiki\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\ukiki\anims\anim_0501006C.inc.c">
<Filter>Source Files\actors\ukiki\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\ukiki\anims\anim_050103F4.inc.c">
<Filter>Source Files\actors\ukiki\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\ukiki\anims\anim_05012ABC.inc.c">
<Filter>Source Files\actors\ukiki\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\ukiki\anims\anim_05014BE4.inc.c">
<Filter>Source Files\actors\ukiki\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\ukiki\anims\anim_050153C4.inc.c">
<Filter>Source Files\actors\ukiki\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\ukiki\anims\anim_0501576C.inc.c">
<Filter>Source Files\actors\ukiki\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\ukiki\anims\data.inc.c">
<Filter>Source Files\actors\ukiki\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\ukiki\anims\table.inc.c">
<Filter>Source Files\actors\ukiki\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\ukiki\geo.inc.c">
<Filter>Source Files\actors\ukiki</Filter>
</ClCompile>
<ClCompile Include="..\actors\ukiki\model.inc.c">
<Filter>Source Files\actors\ukiki</Filter>
</ClCompile>
<ClCompile Include="..\actors\unagi\anims\anim_0500FBF4.inc.c">
<Filter>Source Files\actors\unagi\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\unagi\anims\anim_05010488.inc.c">
<Filter>Source Files\actors\unagi\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\unagi\anims\anim_05010B54.inc.c">
<Filter>Source Files\actors\unagi\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\unagi\anims\anim_05011488.inc.c">
<Filter>Source Files\actors\unagi\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\unagi\anims\anim_05011890.inc.c">
<Filter>Source Files\actors\unagi\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\unagi\anims\anim_05011D40.inc.c">
<Filter>Source Files\actors\unagi\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\unagi\anims\anim_0501280C.inc.c">
<Filter>Source Files\actors\unagi\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\unagi\anims\data.inc.c">
<Filter>Source Files\actors\unagi\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\unagi\anims\table.inc.c">
<Filter>Source Files\actors\unagi\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\unagi\geo.inc.c">
<Filter>Source Files\actors\unagi</Filter>
</ClCompile>
<ClCompile Include="..\actors\unagi\model.inc.c">
<Filter>Source Files\actors\unagi</Filter>
</ClCompile>
<ClCompile Include="..\actors\walk_smoke\geo.inc.c">
<Filter>Source Files\actors\walk_smoke</Filter>
</ClCompile>
<ClCompile Include="..\actors\walk_smoke\model.inc.c">
<Filter>Source Files\actors\walk_smoke</Filter>
</ClCompile>
<ClCompile Include="..\actors\warp_collision\collision.inc.c">
<Filter>Source Files\actors\warp_collision</Filter>
</ClCompile>
<ClCompile Include="..\actors\warp_pipe\collision.inc.c">
<Filter>Source Files\actors\warp_pipe</Filter>
</ClCompile>
<ClCompile Include="..\actors\warp_pipe\geo.inc.c">
<Filter>Source Files\actors\warp_pipe</Filter>
</ClCompile>
<ClCompile Include="..\actors\warp_pipe\model.inc.c">
<Filter>Source Files\actors\warp_pipe</Filter>
</ClCompile>
<ClCompile Include="..\actors\water_bubble\geo.inc.c">
<Filter>Source Files\actors\water_bubble</Filter>
</ClCompile>
<ClCompile Include="..\actors\water_bubble\model.inc.c">
<Filter>Source Files\actors\water_bubble</Filter>
</ClCompile>
<ClCompile Include="..\actors\water_mine\geo.inc.c">
<Filter>Source Files\actors\water_mine</Filter>
</ClCompile>
<ClCompile Include="..\actors\water_mine\model.inc.c">
<Filter>Source Files\actors\water_mine</Filter>
</ClCompile>
<ClCompile Include="..\actors\water_ring\anims\anim_06013F64.inc.c">
<Filter>Source Files\actors\water_ring\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\water_ring\anims\data.inc.c">
<Filter>Source Files\actors\water_ring\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\water_ring\anims\table.inc.c">
<Filter>Source Files\actors\water_ring\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\water_ring\geo.inc.c">
<Filter>Source Files\actors\water_ring</Filter>
</ClCompile>
<ClCompile Include="..\actors\water_ring\model.inc.c">
<Filter>Source Files\actors\water_ring</Filter>
</ClCompile>
<ClCompile Include="..\actors\water_splash\geo.inc.c">
<Filter>Source Files\actors\water_splash</Filter>
</ClCompile>
<ClCompile Include="..\actors\water_splash\model.inc.c">
<Filter>Source Files\actors\water_splash</Filter>
</ClCompile>
<ClCompile Include="..\actors\water_wave\geo.inc.c">
<Filter>Source Files\actors\water_wave</Filter>
</ClCompile>
<ClCompile Include="..\actors\water_wave\model.inc.c">
<Filter>Source Files\actors\water_wave</Filter>
</ClCompile>
<ClCompile Include="..\actors\whirlpool\model.inc.c">
<Filter>Source Files\actors\whirlpool</Filter>
</ClCompile>
<ClCompile Include="..\actors\white_particle\geo.inc.c">
<Filter>Source Files\actors\white_particle</Filter>
</ClCompile>
<ClCompile Include="..\actors\white_particle\model.inc.c">
<Filter>Source Files\actors\white_particle</Filter>
</ClCompile>
<ClCompile Include="..\actors\white_particle_small\model.inc.c">
<Filter>Source Files\actors\white_particle_small</Filter>
</ClCompile>
<ClCompile Include="..\actors\whomp\anims\anim_060202DC.inc.c">
<Filter>Source Files\actors\whomp\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\whomp\anims\anim_060209EC.inc.c">
<Filter>Source Files\actors\whomp\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\whomp\anims\data.inc.c">
<Filter>Source Files\actors\whomp\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\whomp\anims\table.inc.c">
<Filter>Source Files\actors\whomp\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\whomp\collision.inc.c">
<Filter>Source Files\actors\whomp</Filter>
</ClCompile>
<ClCompile Include="..\actors\whomp\geo.inc.c">
<Filter>Source Files\actors\whomp</Filter>
</ClCompile>
<ClCompile Include="..\actors\whomp\model.inc.c">
<Filter>Source Files\actors\whomp</Filter>
</ClCompile>
<ClCompile Include="..\actors\wiggler_body\anims\anim_0500C760.inc.c">
<Filter>Source Files\actors\wiggler_body\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\wiggler_body\anims\data.inc.c">
<Filter>Source Files\actors\wiggler_body\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\wiggler_body\anims\table.inc.c">
<Filter>Source Files\actors\wiggler_body\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\wiggler_body\geo.inc.c">
<Filter>Source Files\actors\wiggler_body</Filter>
</ClCompile>
<ClCompile Include="..\actors\wiggler_body\model.inc.c">
<Filter>Source Files\actors\wiggler_body</Filter>
</ClCompile>
<ClCompile Include="..\actors\wiggler_head\anims\anim_0500EC74.inc.c">
<Filter>Source Files\actors\wiggler_head\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\wiggler_head\anims\data.inc.c">
<Filter>Source Files\actors\wiggler_head\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\wiggler_head\anims\table.inc.c">
<Filter>Source Files\actors\wiggler_head\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\wiggler_head\geo.inc.c">
<Filter>Source Files\actors\wiggler_head</Filter>
</ClCompile>
<ClCompile Include="..\actors\wiggler_head\model.inc.c">
<Filter>Source Files\actors\wiggler_head</Filter>
</ClCompile>
<ClCompile Include="..\actors\wooden_signpost\collision.inc.c">
<Filter>Source Files\actors\wooden_signpost</Filter>
</ClCompile>
<ClCompile Include="..\actors\wooden_signpost\geo.inc.c">
<Filter>Source Files\actors\wooden_signpost</Filter>
</ClCompile>
<ClCompile Include="..\actors\wooden_signpost\model.inc.c">
<Filter>Source Files\actors\wooden_signpost</Filter>
</ClCompile>
<ClCompile Include="..\actors\yellow_sphere\geo.inc.c">
<Filter>Source Files\actors\yellow_sphere</Filter>
</ClCompile>
<ClCompile Include="..\actors\yellow_sphere\model.inc.c">
<Filter>Source Files\actors\yellow_sphere</Filter>
</ClCompile>
<ClCompile Include="..\actors\yellow_sphere_small\geo.inc.c">
<Filter>Source Files\actors\yellow_sphere_small</Filter>
</ClCompile>
<ClCompile Include="..\actors\yellow_sphere_small\model.inc.c">
<Filter>Source Files\actors\yellow_sphere_small</Filter>
</ClCompile>
<ClCompile Include="..\actors\yoshi\anims\anim_050233A4.inc.c">
<Filter>Source Files\actors\yoshi\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\yoshi\anims\anim_05023E4C.inc.c">
<Filter>Source Files\actors\yoshi\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\yoshi\anims\anim_050240E8.inc.c">
<Filter>Source Files\actors\yoshi\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\yoshi\anims\data.inc.c">
<Filter>Source Files\actors\yoshi\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\yoshi\anims\table.inc.c">
<Filter>Source Files\actors\yoshi\anims</Filter>
</ClCompile>
<ClCompile Include="..\actors\yoshi\geo.inc.c">
<Filter>Source Files\actors\yoshi</Filter>
</ClCompile>
<ClCompile Include="..\actors\yoshi\model.inc.c">
<Filter>Source Files\actors\yoshi</Filter>
</ClCompile>
<ClCompile Include="..\actors\yoshi_egg\geo.inc.c">
<Filter>Source Files\actors\yoshi_egg</Filter>
</ClCompile>
<ClCompile Include="..\actors\yoshi_egg\model.inc.c">
<Filter>Source Files\actors\yoshi_egg</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_00.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_01_02.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_03.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_04.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_05.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_06.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_07_08.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_09.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_0A.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_0B_0C.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_0D.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_0E.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_0F_10.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_11.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_12.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_13.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_14.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_15.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_16.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_17.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_18.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_19.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_1A.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_1B.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_1C.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_1D.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_1E.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_1F.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_20.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_21.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_22.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_23.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_24.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_25.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_26.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_27.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_28.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_29.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_2A.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_2B.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_2C_2D.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_2E.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_2F.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_30.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_31.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_32.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_33.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_34.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_35.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_36.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_37.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_38.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_39.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_3A.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_3B.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_3C_3D.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_3E.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_3F.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_40.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_41.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_42.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_43.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_44.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_45_46.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_47.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_48.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_49.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_4A.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_4B.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_4C.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_4D_4E.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_4F.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_50.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_51.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_52.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_53.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_54.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_55.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_56_57.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_58.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_59.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_5A.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_5B.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_5C.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_5D.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_5E.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_5F.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_60.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_61.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_62.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_63.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_64.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_65.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_66.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_67.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_68.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_69.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_6A.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_6B.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_6C.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_6D.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_6E.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_6F_70.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_71.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_72_73.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_74.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_75.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_76.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_77.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_78.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_79.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_7A.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_7B.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_7C.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_7D.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_7E.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_7F.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_80.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_81.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_82.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_83.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_84.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_85.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_86.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_87.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_88_89.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_8A.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_8B.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_8C.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_8D.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_8E_8F.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_90.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_91.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_92.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_93.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_94.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_95.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_96.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_97.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_98.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_99.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_9A.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_9B.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_9C.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_9D.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_9E.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_9F.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_A0.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_A1.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_A2.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_A3.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_A4.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_A5.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_A6.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_A7.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_A8.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_A9.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_AA.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_AB.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_AC.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_AD.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_AE.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_AF.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_B0.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_B1.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_B2.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_B3.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_B4.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_B5_B6.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_B7.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_B8.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_B9.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_BA.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_BB.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_BC_BD.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_BE.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_BF.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_C0.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_C1.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_C2.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_C3.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_C4.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_C5.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_C6.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_C7.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_C8.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_C9.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_CA.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_CB_CC.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_CD.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_CE.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_CF.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\assets\anims\anim_D0.inc.c">
<Filter>Source Files\assets\anims</Filter>
</ClCompile>
<ClCompile Include="..\bin\cave.c">
<Filter>Source Files\bin</Filter>
</ClCompile>
<ClCompile Include="..\bin\debug_level_select.c">
<Filter>Source Files\bin</Filter>
</ClCompile>
<ClCompile Include="..\bin\effect.c">
<Filter>Source Files\bin</Filter>
</ClCompile>
<ClCompile Include="..\bin\eu\translation_de.c">
<Filter>Source Files\bin\eu</Filter>
</ClCompile>
<ClCompile Include="..\bin\eu\translation_en.c">
<Filter>Source Files\bin\eu</Filter>
</ClCompile>
<ClCompile Include="..\bin\eu\translation_fr.c">
<Filter>Source Files\bin\eu</Filter>
</ClCompile>
<ClCompile Include="..\bin\fire.c">
<Filter>Source Files\bin</Filter>
</ClCompile>
<ClCompile Include="..\bin\generic.c">
<Filter>Source Files\bin</Filter>
</ClCompile>
<ClCompile Include="..\bin\grass.c">
<Filter>Source Files\bin</Filter>
</ClCompile>
<ClCompile Include="..\bin\inside.c">
<Filter>Source Files\bin</Filter>
</ClCompile>
<ClCompile Include="..\bin\machine.c">
<Filter>Source Files\bin</Filter>
</ClCompile>
<ClCompile Include="..\bin\mountain.c">
<Filter>Source Files\bin</Filter>
</ClCompile>
<ClCompile Include="..\bin\outside.c">
<Filter>Source Files\bin</Filter>
</ClCompile>
<ClCompile Include="..\bin\segment2.c">
<Filter>Source Files\bin</Filter>
</ClCompile>
<ClCompile Include="..\bin\sky.c">
<Filter>Source Files\bin</Filter>
</ClCompile>
<ClCompile Include="..\bin\snow.c">
<Filter>Source Files\bin</Filter>
</ClCompile>
<ClCompile Include="..\bin\spooky.c">
<Filter>Source Files\bin</Filter>
</ClCompile>
<ClCompile Include="..\bin\title_screen_bg.c">
<Filter>Source Files\bin</Filter>
</ClCompile>
<ClCompile Include="..\bin\water.c">
<Filter>Source Files\bin</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\amp\amp_body.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\amp</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\amp\amp_electricity.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\amp</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\amp\amp_eyes.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\amp</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\amp\amp_mouth.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\amp</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\blue_coin_switch\blue_coin_switch_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\blue_coin_switch</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\blue_coin_switch\blue_coin_switch_top.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\blue_coin_switch</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\blue_fish\blue_fish.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\blue_fish</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bobomb\bob-omb_buddy_left_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bobomb</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bobomb\bob-omb_buddy_right_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bobomb</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bobomb\bob-omb_eyes.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bobomb</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bobomb\bob-omb_eyes_blink.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bobomb</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bobomb\bob-omb_left_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bobomb</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bobomb\bob-omb_right_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bobomb</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bomb\bomb_left_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bomb</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bomb\bomb_right_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bomb</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bomb\bomb_spike.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bomb</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\boo\boo_eyes.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\boo</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\boo\boo_mouth.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\boo</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\boo_castle\bbh_boo_eyes.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\boo_castle</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\boo_castle\bbh_boo_mouth.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\boo_castle</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\book\book_cover.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\book</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bookend\bookend_cover.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bookend</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bookend\bookend_mouth.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bookend</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bookend\bookend_pages.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bookend</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bookend\bookend_spine.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bookend</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bookend\bookend_tooth.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bookend</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_armband.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_armband_spike.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_blue_eye_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_body.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_chest.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_claw_edge.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_claw_horn_angle.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_claw_horn_tooth.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eye_center_0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eye_center_1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eye_closed_0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eye_closed_1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eye_far_left_0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eye_far_left_1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eye_half_closed_0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eye_half_closed_1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eye_left_0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eye_left_1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eye_right_0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eye_right_1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eyebrow.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_hair.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_mouth_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_muzzle.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_nostrils.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_shell.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_shell_edge.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_tongue.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_upper_face.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser_flame</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser_flame</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_10.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser_flame</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_11.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser_flame</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_12.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser_flame</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_13.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser_flame</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser_flame</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_3.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser_flame</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_4.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser_flame</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_5.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser_flame</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_6.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser_flame</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_7.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser_flame</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_8.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser_flame</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_9.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bowser_flame</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\breakable_box\cork_box_surface.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\breakable_box</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\breakable_box\crazy_box_surface.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\breakable_box</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bub\bub_eye_border.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bub</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bub\bub_eyes.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bub</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bub\bub_fins.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bub</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bub\bub_scales.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bub</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bubba\bubba_eye_border.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bubba</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bubba\bubba_eyes_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bubba</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bubba\bubba_fins.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bubba</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bubba\bubba_scales.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bubba</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bubba\bubba_sunglasses.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bubba</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bubble\bubble.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bubble</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bubble\mr_i_bubble.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bubble</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bullet_bill\bullet_bill_eye.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bullet_bill</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bullet_bill\bullet_bill_mouth.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bullet_bill</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bully\bully_eye.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bully</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bully\bully_horn.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bully</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bully\bully_left_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bully</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\bully\bully_right_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\bully</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\burn_smoke\burn_smoke.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\burn_smoke</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\butterfly\butterfly_wing.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\butterfly</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\cannon_barrel\cannon_barrel.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\cannon_barrel</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\cannon_base\cannon_base.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\cannon_base</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\cannon_lid\cannon_lid.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\cannon_lid</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\capswitch\cap_switch_base.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\capswitch</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\capswitch\cap_switch_head.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\capswitch</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\chain_ball\chain_ball.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\chain_ball</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\chain_chomp\chain_chomp_bright_shine.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\chain_chomp</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\chain_chomp\chain_chomp_dull_shine.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\chain_chomp</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\chain_chomp\chain_chomp_eye.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\chain_chomp</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\chain_chomp\chain_chomp_tongue.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\chain_chomp</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\chain_chomp\chain_chomp_tooth.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\chain_chomp</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\chair\chair_bottom.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\chair</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\chair\chair_front.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\chair</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\chair\chair_leg.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\chair</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\chair\chair_surface_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\chair</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\checkerboard_platform\checkerboard_platform.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\checkerboard_platform</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\checkerboard_platform\checkerboard_platform_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\checkerboard_platform</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\chillychief\chill_bully_eye.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\chillychief</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\chillychief\chill_bully_left_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\chillychief</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\chillychief\chill_bully_right_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\chillychief</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\chuckya\chuckya_body_arm_left_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\chuckya</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\chuckya\chuckya_body_arm_right_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\chuckya</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\chuckya\chuckya_eyes.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\chuckya</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\chuckya\chuckya_hand_antenna.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\chuckya</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\clam_shell\clam_shell.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\clam_shell</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\clam_shell\clam_shell_mouth.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\clam_shell</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\coin\coin_front.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\coin</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\coin\coin_side.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\coin</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\coin\coin_tilt_left.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\coin</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\coin\coin_tilt_right.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\coin</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\cyan_fish\cyan_fish.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\cyan_fish</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\dirt\dirt_particle.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\dirt</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\door\bbh_door.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\door</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\door\bbh_door_overlay.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\door</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\door\door_lock.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\door</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\door\hmc_mural_door.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\door</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\door\hmc_mural_door_overlay.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\door</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\door\metal_door.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\door</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\door\metal_door_overlay.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\door</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\door\one_star_door_sign.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\door</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\door\polished_wooden_door.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\door</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\door\polished_wooden_door_overlay.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\door</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\door\rough_wooden_door.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\door</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\door\rough_wooden_door_overlay.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\door</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\door\three_star_door_sign.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\door</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\door\zero_star_door_sign.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\door</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\dorrie\dorrie_eye.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\dorrie</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\dorrie\dorrie_skin.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\dorrie</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\dorrie\dorrie_tongue.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\dorrie</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\exclamation_box\exclamation_box_front.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\exclamation_box</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\exclamation_box\exclamation_box_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\exclamation_box</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\exclamation_box\metal_cap_box_front.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\exclamation_box</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\exclamation_box\metal_cap_box_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\exclamation_box</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\exclamation_box\vanish_cap_box_front.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\exclamation_box</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\exclamation_box\vanish_cap_box_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\exclamation_box</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\exclamation_box\wing_cap_box_front.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\exclamation_box</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\exclamation_box\wing_cap_box_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\exclamation_box</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\exclamation_box_outline\exclamation_box_outline.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\exclamation_box_outline</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\exclamation_box_outline\exclamation_point.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\exclamation_box_outline</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\explosion\explosion_0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\explosion</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\explosion\explosion_1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\explosion</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\explosion\explosion_2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\explosion</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\explosion\explosion_3.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\explosion</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\explosion\explosion_4.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\explosion</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\explosion\explosion_5.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\explosion</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\explosion\explosion_6.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\explosion</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\eyerok\eyerok_bricks.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\eyerok</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\eyerok\eyerok_eye_closed.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\eyerok</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\eyerok\eyerok_eye_mostly_closed.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\eyerok</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\eyerok\eyerok_eye_mostly_open.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\eyerok</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\eyerok\eyerok_eye_open.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\eyerok</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\flame\flame_0.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\flame</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\flame\flame_1.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\flame</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\flame\flame_2.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\flame</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\flame\flame_3.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\flame</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\flame\flame_4.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\flame</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\flame\flame_5.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\flame</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\flame\flame_6.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\flame</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\flame\flame_7.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\flame</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\flyguy\flyguy_cloth_wrinkle.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\flyguy</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\flyguy\flyguy_face.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\flyguy</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\flyguy\flyguy_propeller.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\flyguy</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\fwoosh\fwoosh_face.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\fwoosh</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\goomba\goomba_body.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\goomba</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\goomba\goomba_face.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\goomba</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\goomba\goomba_face_blink.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\goomba</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\haunted_cage\bbh_cage_bars.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\haunted_cage</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\haunted_cage\bbh_cage_double_ornament.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\haunted_cage</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\haunted_cage\bbh_cage_floor.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\haunted_cage</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\haunted_cage\bbh_cage_garbage.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\haunted_cage</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\haunted_cage\bbh_cage_ornament.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\haunted_cage</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\haunted_cage\bbh_cage_wooden_base.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\haunted_cage</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\heart\spinning_heart.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\heart</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\heave_ho\heave-ho_arm_ornament.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\heave_ho</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\heave_ho\heave-ho_face.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\heave_ho</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\heave_ho\heave-ho_logo.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\heave_ho</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\heave_ho\heave-ho_platform.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\heave_ho</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\heave_ho\heave-ho_roller.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\heave_ho</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\heave_ho\heave-ho_turnkey.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\heave_ho</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\hoot\hoot_eyes.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\hoot</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\hoot\hoot_wing.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\hoot</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\hoot\hoot_wing_tip.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\hoot</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\impact_ring\impact_ring_left_side.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\impact_ring</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\impact_ring\impact_ring_right_side.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\impact_ring</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\impact_smoke\impact_smoke_0.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\impact_smoke</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\impact_smoke\impact_smoke_1.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\impact_smoke</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\impact_smoke\impact_smoke_2.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\impact_smoke</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\impact_smoke\impact_smoke_3.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\impact_smoke</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\king_bobomb\bob-omb_buddy_body_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\king_bobomb</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\king_bobomb\bob-omb_buddy_left_side_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\king_bobomb</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\king_bobomb\bob-omb_buddy_right_side_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\king_bobomb</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\king_bobomb\king_bob-omb_arm.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\king_bobomb</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\king_bobomb\king_bob-omb_body_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\king_bobomb</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\king_bobomb\king_bob-omb_crown_rim.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\king_bobomb</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\king_bobomb\king_bob-omb_eyes.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\king_bobomb</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\king_bobomb\king_bob-omb_hand.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\king_bobomb</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\king_bobomb\king_bob-omb_left_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\king_bobomb</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\king_bobomb\king_bob-omb_right_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\king_bobomb</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\klepto\klepto_beak.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\klepto</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\klepto\klepto_chest_tuft.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\klepto</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\klepto\klepto_eye.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\klepto</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\klepto\klepto_wing.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\klepto</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\klepto\klepto_wing_flap.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\klepto</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\koopa\koopa_eye_border.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\koopa</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\koopa\koopa_eyes_closed.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\koopa</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\koopa\koopa_eyes_open.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\koopa</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\koopa\koopa_nostrils.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\koopa</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\koopa\koopa_shell_back.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\koopa</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\koopa\koopa_shell_front.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\koopa</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\koopa\koopa_shell_front_top.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\koopa</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\koopa\koopa_shoe.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\koopa</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\koopa_flag\koopa_flag_banner.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\koopa_flag</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\koopa_shell\koopa_shell_back.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\koopa_shell</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\koopa_shell\koopa_shell_front.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\koopa_shell</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\lakitu_cameraman\lakitu_camera_lens.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\lakitu_cameraman</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\lakitu_cameraman\lakitu_cameraman_cloud_face_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\lakitu_cameraman</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\lakitu_cameraman\lakitu_cameraman_eyes_closed.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\lakitu_cameraman</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\lakitu_cameraman\lakitu_cameraman_eyes_open.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\lakitu_cameraman</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\lakitu_cameraman\lakitu_cameraman_frown.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\lakitu_cameraman</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\lakitu_cameraman\lakitu_cameraman_shell.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\lakitu_cameraman</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\lakitu_enemy\lakitu_enemy_cloud_face_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\lakitu_enemy</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\lakitu_enemy\lakitu_enemy_eyes_closed.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\lakitu_enemy</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\lakitu_enemy\lakitu_enemy_eyes_open.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\lakitu_enemy</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\lakitu_enemy\lakitu_enemy_frown.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\lakitu_enemy</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\lakitu_enemy\lakitu_enemy_shell.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\lakitu_enemy</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\leaves\leaf.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\leaves</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mad_piano\mad_piano_body.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mad_piano</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mad_piano\mad_piano_keys.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mad_piano</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mad_piano\mad_piano_keys_corner.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mad_piano</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mad_piano\mad_piano_keys_edge.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mad_piano</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mad_piano\mad_piano_mouth.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mad_piano</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mad_piano\mad_piano_tooth.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mad_piano</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\manta\manta_eye.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\manta</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\manta\manta_fin_corner.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\manta</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\manta\manta_fin_edge.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\manta</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\manta\manta_gills.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\manta</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mario\mario_eyes_center.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mario</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mario\mario_eyes_closed.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mario</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mario\mario_eyes_closed_unused_0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mario</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mario\mario_eyes_closed_unused_1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mario</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mario\mario_eyes_dead.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mario</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mario\mario_eyes_down_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mario</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mario\mario_eyes_half_closed.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mario</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mario\mario_eyes_left_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mario</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mario\mario_eyes_right_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mario</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mario\mario_eyes_up_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mario</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mario\mario_logo.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mario</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mario\mario_metal.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mario</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mario\mario_metal_wing_tip_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mario</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mario\mario_metal_wing_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mario</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mario\mario_mustache.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mario</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mario\mario_overalls_button.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mario</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mario\mario_sideburn.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mario</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mario\mario_wing.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mario</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mario\mario_wing_tip.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mario</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mario_cap\mario_cap_logo.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mario_cap</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mario_cap\mario_cap_metal.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mario_cap</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mario_cap\mario_cap_metal_wing_tip_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mario_cap</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mario_cap\mario_cap_metal_wing_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mario_cap</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mario_cap\mario_cap_wing.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mario_cap</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mario_cap\mario_cap_wing_tip.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mario_cap</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\metal_box\metal_box_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\metal_box</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mips\mips_eyes.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mips</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mist\mist.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\mist</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\moneybag\moneybag_eyes.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\moneybag</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\moneybag\moneybag_mouth.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\moneybag</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\monty_mole\monty_mole_cheek.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\monty_mole</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\monty_mole\monty_mole_claw.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\monty_mole</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\monty_mole\monty_mole_eye.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\monty_mole</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\monty_mole\monty_mole_nose.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\monty_mole</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\monty_mole\monty_mole_tooth.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\monty_mole</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\monty_mole_hole\monty_mole_hole.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\monty_mole_hole</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mr_i_eyeball\mr_i_eyeball_left_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mr_i_eyeball</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mr_i_eyeball\mr_i_eyeball_right_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mr_i_eyeball</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mr_i_iris\mr_i_iris_closed.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mr_i_iris</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mr_i_iris\mr_i_iris_mostly_closed.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mr_i_iris</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mr_i_iris\mr_i_iris_mostly_open.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mr_i_iris</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mr_i_iris\mr_i_iris_open.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mr_i_iris</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\mushroom_1up\1-up_mushroom.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\mushroom_1up</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\peach\peach_chest_jewel.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\peach</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\peach\peach_crown_jewel.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\peach</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\peach\peach_dress.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\peach</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\peach\peach_eye_closed.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\peach</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\peach\peach_eye_mostly_closed.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\peach</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\peach\peach_eye_mostly_open.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\peach</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\peach\peach_eye_open.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\peach</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\peach\peach_lips.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\peach</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\peach\peach_lips_scrunched.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\peach</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\peach\peach_nostril.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\peach</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\pebble\pebble.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\pebble</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\penguin\penguin_beak.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\penguin</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\penguin\penguin_eye_angry.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\penguin</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\penguin\penguin_eye_angry_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\penguin</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\penguin\penguin_eye_closed.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\penguin</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\penguin\penguin_eye_half_closed.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\penguin</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\penguin\penguin_eye_open.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\penguin</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\piranha_plant\piranha_plant_bottom_lip.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\piranha_plant</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\piranha_plant\piranha_plant_leaf.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\piranha_plant</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\piranha_plant\piranha_plant_skin.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\piranha_plant</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\piranha_plant\piranha_plant_stem.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\piranha_plant</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\piranha_plant\piranha_plant_tongue.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\piranha_plant</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\piranha_plant\piranha_plant_tooth.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\piranha_plant</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\pokey\pokey_body.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\pokey</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\pokey\pokey_face.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\pokey</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\pokey\pokey_face_blink.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\pokey</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\poundable_pole\poundable_pole_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\poundable_pole</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\poundable_pole\poundable_pole_top.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\poundable_pole</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\power_meter\power_meter_five_segments.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\power_meter</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\power_meter\power_meter_four_segments.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\power_meter</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\power_meter\power_meter_full.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\power_meter</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\power_meter\power_meter_left_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\power_meter</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\power_meter\power_meter_one_segment.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\power_meter</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\power_meter\power_meter_right_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\power_meter</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\power_meter\power_meter_seven_segments.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\power_meter</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\power_meter\power_meter_six_segments.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\power_meter</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\power_meter\power_meter_three_segments.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\power_meter</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\power_meter\power_meter_two_segments.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\power_meter</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\purple_switch\purple_switch_base.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\purple_switch</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\purple_switch\purple_switch_exclamation_point.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\purple_switch</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\sand\sand_particle.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\sand</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\scuttlebug\scuttlebug_eye.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\scuttlebug</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\scuttlebug\scuttlebug_iris.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\scuttlebug</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\scuttlebug\scuttlebug_left_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\scuttlebug</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\scuttlebug\scuttlebug_leg.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\scuttlebug</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\scuttlebug\scuttlebug_right_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\scuttlebug</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\seaweed\seaweed_base.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\seaweed</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\seaweed\seaweed_lower_center.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\seaweed</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\seaweed\seaweed_tip.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\seaweed</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\seaweed\seaweed_upper_center.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\seaweed</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\skeeter\skeeter_eye.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\skeeter</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\skeeter\skeeter_iris.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\skeeter</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\smoke\smoke.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\smoke</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\snowman\mr_blizzard_eye.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\snowman</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\snowman\mr_blizzard_left_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\snowman</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\snowman\mr_blizzard_mitten.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\snowman</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\snowman\mr_blizzard_mouth.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\snowman</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\snowman\mr_blizzard_right_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\snowman</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\snufit\snufit_body.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\snufit</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\snufit\snufit_eye.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\snufit</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\snufit\snufit_mask_strap.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\snufit</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\snufit\snufit_mouth.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\snufit</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\sparkle\sparkle_0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\sparkle</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\sparkle\sparkle_1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\sparkle</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\sparkle\sparkle_2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\sparkle</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\sparkle\sparkle_3.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\sparkle</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\sparkle\sparkle_4.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\sparkle</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\sparkle\sparkle_5.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\sparkle</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\sparkle_animation\sparkle_animation_0.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\sparkle_animation</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\sparkle_animation\sparkle_animation_1.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\sparkle_animation</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\sparkle_animation\sparkle_animation_2.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\sparkle_animation</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\sparkle_animation\sparkle_animation_3.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\sparkle_animation</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\sparkle_animation\sparkle_animation_4.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\sparkle_animation</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\spindrift\spindrift_face.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\spindrift</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\spindrift\spindrift_head.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\spindrift</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\spindrift\spindrift_leaf.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\spindrift</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\spindrift\spindrift_petal.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\spindrift</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\springboard\springboard_base_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\springboard</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\springboard\springboard_top_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\springboard</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\star\star_eye.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\star</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\star\star_surface.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\star</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\stomp_smoke\stomp_smoke_0.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\stomp_smoke</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\stomp_smoke\stomp_smoke_1.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\stomp_smoke</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\stomp_smoke\stomp_smoke_2.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\stomp_smoke</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\stomp_smoke\stomp_smoke_3.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\stomp_smoke</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\stomp_smoke\stomp_smoke_4.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\stomp_smoke</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\stomp_smoke\stomp_smoke_5.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\stomp_smoke</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\sushi\sushi_eye.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\sushi</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\sushi\sushi_snout.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\sushi</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\sushi\sushi_tooth.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\sushi</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\swoop\swoop_body.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\swoop</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\swoop\swoop_eye.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\swoop</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\swoop\swoop_nose.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\swoop</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\swoop\swoop_wing.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\swoop</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\thwomp\thwomp_face.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\thwomp</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\thwomp\thwomp_surface.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\thwomp</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\toad\toad_face.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\toad</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\toad\toad_head.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\toad</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\tornado\tornado.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\tornado</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\treasure_chest\treasure_chest_front.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\treasure_chest</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\treasure_chest\treasure_chest_lock.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\treasure_chest</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\treasure_chest\treasure_chest_lock_top.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\treasure_chest</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\treasure_chest\treasure_chest_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\treasure_chest</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\tree\palm_tree.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\tree</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\tree\pine_tree.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\tree</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\tree\snowy_pine_tree.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\tree</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\tree\tree_left_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\tree</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\tree\tree_right_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\tree</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\ukiki\ukiki_butt.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\ukiki</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\ukiki\ukiki_face.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\ukiki</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\ukiki\ukiki_face_blink.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\ukiki</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\ukiki\ukiki_fur.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\ukiki</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\unagi\unagi_body.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\unagi</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\unagi\unagi_eye.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\unagi</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\unagi\unagi_head_base.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\unagi</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\unagi\unagi_mouth.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\unagi</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\unagi\unagi_tail.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\unagi</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\unagi\unagi_tooth.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\unagi</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\walk_smoke\walk_smoke_0.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\walk_smoke</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\walk_smoke\walk_smoke_1.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\walk_smoke</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\walk_smoke\walk_smoke_2.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\walk_smoke</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\walk_smoke\walk_smoke_3.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\walk_smoke</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\walk_smoke\walk_smoke_4.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\walk_smoke</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\walk_smoke\walk_smoke_5.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\walk_smoke</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\walk_smoke\walk_smoke_6.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\walk_smoke</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\warp_pipe\warp_pipe_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\warp_pipe</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\warp_pipe\warp_pipe_top.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\warp_pipe</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\water_bubble\water_bubble.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\water_bubble</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\water_mine\water_mine_left_side_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\water_mine</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\water_mine\water_mine_right_side_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\water_mine</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\water_mine\water_mine_spike_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\water_mine</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\water_ring\water_ring.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\water_ring</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\water_splash\water_splash_0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\water_splash</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\water_splash\water_splash_1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\water_splash</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\water_splash\water_splash_2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\water_splash</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\water_splash\water_splash_3.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\water_splash</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\water_splash\water_splash_4.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\water_splash</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\water_splash\water_splash_5.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\water_splash</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\water_splash\water_splash_6.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\water_splash</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\water_splash\water_splash_7.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\water_splash</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\water_wave\water_wave_0.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\water_wave</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\water_wave\water_wave_1.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\water_wave</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\water_wave\water_wave_2.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\water_wave</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\water_wave\water_wave_3.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\water_wave</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\whirlpool\whirlpool.ia16.inc.c">
<Filter>Source Files\build\us_pc\actors\whirlpool</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\white_particle\snow_particle.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\white_particle</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\white_particle_small\small_snow_particle.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\white_particle_small</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\whomp\whomp_back.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\whomp</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\whomp\whomp_face.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\whomp</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\whomp\whomp_hand.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\whomp</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\whomp\whomp_surface.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\whomp</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\wiggler\wiggler_eye.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\wiggler</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\wiggler\wiggler_flower.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\wiggler</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\wiggler\wiggler_frown.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\wiggler</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\wiggler\wiggler_nose_left_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\wiggler</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\wiggler\wiggler_nose_right_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\wiggler</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\wiggler\wiggler_segment_left_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\wiggler</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\wiggler\wiggler_segment_right_side.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\wiggler</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\wooden_signpost\wooden_signpost_back.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\wooden_signpost</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\wooden_signpost\wooden_signpost_front.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\wooden_signpost</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\yellow_sphere\yellow_sphere.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\yellow_sphere</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\yellow_sphere_small\small_yellow_sphere.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\yellow_sphere_small</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\yoshi\yoshi_eye.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\yoshi</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\yoshi\yoshi_eye_blink.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\yoshi</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\yoshi\yoshi_nostril.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\yoshi</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\yoshi_egg\yoshi_egg_0_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\yoshi_egg</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\yoshi_egg\yoshi_egg_1_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\yoshi_egg</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\yoshi_egg\yoshi_egg_2_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\yoshi_egg</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\yoshi_egg\yoshi_egg_3_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\yoshi_egg</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\yoshi_egg\yoshi_egg_4_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\yoshi_egg</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\yoshi_egg\yoshi_egg_5_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\yoshi_egg</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\yoshi_egg\yoshi_egg_6_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\yoshi_egg</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\actors\yoshi_egg\yoshi_egg_7_unused.rgba16.inc.c">
<Filter>Source Files\build\us_pc\actors\yoshi_egg</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\assets\demo_data.c">
<Filter>Source Files\build\us_pc\assets</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\assets\mario_anim_data.c">
<Filter>Source Files\build\us_pc\assets</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\bin\bbh_skybox.c">
<Filter>Source Files\build\us_pc\bin</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\bin\bidw_skybox.c">
<Filter>Source Files\build\us_pc\bin</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\bin\bitfs_skybox.c">
<Filter>Source Files\build\us_pc\bin</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\bin\bits_skybox.c">
<Filter>Source Files\build\us_pc\bin</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\bin\ccm_skybox.c">
<Filter>Source Files\build\us_pc\bin</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\bin\cloud_floor_skybox.c">
<Filter>Source Files\build\us_pc\bin</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\bin\clouds_skybox.c">
<Filter>Source Files\build\us_pc\bin</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\bin\ssl_skybox.c">
<Filter>Source Files\build\us_pc\bin</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\bin\water_skybox.c">
<Filter>Source Files\build\us_pc\bin</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\bin\wdw_skybox.c">
<Filter>Source Files\build\us_pc\bin</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bbh\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bbh</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bbh\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bbh</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bbh\2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bbh</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bbh\3.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bbh</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bbh\4.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bbh</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bbh\5.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bbh</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bbh\6.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bbh</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bitdw\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bitdw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bitdw\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bitdw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bitdw\2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bitdw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bitdw\3.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bitdw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bitfs\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bitfs</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bitfs\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bitfs</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bitfs\2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bitfs</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bits\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bits</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bits\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bits</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bits\2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bits</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bob\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bob</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bob\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bob</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bob\2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bob</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bob\3.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bob</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bob\4.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bob</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bowser_1\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bowser_1</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bowser_1\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bowser_1</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bowser_1\2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bowser_1</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bowser_2\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bowser_2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bowser_3\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bowser_3</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bowser_3\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bowser_3</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\bowser_3\2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\bowser_3</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_grounds\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_grounds</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_grounds\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_grounds</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_grounds\2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_grounds</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_grounds\3.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_grounds</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_grounds\4.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_grounds</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_grounds\5.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_grounds</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\10.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\11.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\12.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\13.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\14.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\15.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\16.ia16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\17.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\18.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\19.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\2.ia16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\20.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\21.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\22.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\23_us.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\24_us.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\25.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\26.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\27.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\28.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\29.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\3.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\30.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\31.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\32.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\33.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\34.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\35.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\36.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\37.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\38.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\39.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\4.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\40.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\5.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\6.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\7.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\8.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\9.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\castle_inside\castle_light.ia16.inc.c">
<Filter>Source Files\build\us_pc\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ccm\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ccm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ccm\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ccm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ccm\10.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ccm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ccm\11.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ccm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ccm\12.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ccm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ccm\2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ccm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ccm\3.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ccm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ccm\4.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ccm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ccm\5.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ccm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ccm\6.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ccm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ccm\7.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ccm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ccm\8.ia16.inc.c">
<Filter>Source Files\build\us_pc\levels\ccm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ccm\9.ia16.inc.c">
<Filter>Source Files\build\us_pc\levels\ccm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\cotmc\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\cotmc</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\cotmc\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\cotmc</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\cotmc\2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\cotmc</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\cotmc\3.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\cotmc</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\cotmc\4.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\cotmc</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ddd\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ddd</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ddd\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ddd</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ddd\2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ddd</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ddd\3.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ddd</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ddd\4.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ddd</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ending\cake.inc.c">
<Filter>Source Files\build\us_pc\levels\ending</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\hmc\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\hmc</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\hmc\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\hmc</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\hmc\2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\hmc</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\hmc\3.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\hmc</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\hmc\4.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\hmc</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\hmc\5.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\hmc</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\hmc\6.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\hmc</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\hmc\7.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\hmc</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\intro\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\intro</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\intro\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\intro</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\intro\2_copyright.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\intro</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\intro\3_tm.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\intro</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\jrb\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\jrb</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\jrb\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\jrb</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\jrb\2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\jrb</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\jrb\3.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\jrb</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\10.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\11.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\12.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\13.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\14.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\15.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\16.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\17.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\18.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\19.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\20.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\21.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\22.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\23.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\24.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\25.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\26.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\27.ia16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\28.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\29.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\3.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\30.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\31.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\32.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\4.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\5.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\6.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\7.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\8.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\lll\9.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.00018.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.00818.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.01018.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.02018.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.03468.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.03C68.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.04468.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.04C68.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.05468.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.06328.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.06B28.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.073D0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.075D0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.077D0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.079D0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.07BD0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.07DD0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.07FD0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.081D0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.083D0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.085D0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.087D0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.089D0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.08BD0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.08DD0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.08FD0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.091D0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.093D0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.095D0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.097D0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.099D0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.09BD0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.09DD0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.09FD0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.0A1D0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.0A3D0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.0A5D0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.0A7D0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.0A9D0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.0D1A8.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.0E1A8.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AC40.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AC80.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0ACC0.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AD00.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AD40.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AD80.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0ADC0.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AE00.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AE40.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AE80.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AEC0.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AF00.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AF40.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AF80.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AFC0.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B000.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B040.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B080.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B0C0.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B100.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B140.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B180.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B1C0.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B200.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B240.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B280.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B2C0.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B300.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B340.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B380.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B3C0.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B400.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B440.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B480.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B4C0.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B500.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B540.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B580.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B5C0.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B600.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B640.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B680.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B6C0.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B700.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B740.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B780.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B7C0.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B800.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\pss\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\pss</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\pss\1.ia16.inc.c">
<Filter>Source Files\build\us_pc\levels\pss</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\pss\2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\pss</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\rr\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\rr</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\rr\2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\rr</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\rr\quarter_flying_carpet.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\rr</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\sl\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\sl</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\sl\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\sl</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\sl\2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\sl</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\sl\3.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\sl</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\sl\4.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\sl</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ssl\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ssl</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ssl\1.ia16.inc.c">
<Filter>Source Files\build\us_pc\levels\ssl</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ssl\10.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ssl</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ssl\11.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ssl</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ssl\2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ssl</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ssl\3.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ssl</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ssl\4.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ssl</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ssl\5.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ssl</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ssl\6.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ssl</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ssl\7.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ssl</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ssl\8.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ssl</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ssl\9.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ssl</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\thi\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\thi</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\thi\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\thi</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\totwc\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\totwc</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\totwc\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\totwc</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\totwc\2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\totwc</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\totwc\3.ia16.inc.c">
<Filter>Source Files\build\us_pc\levels\totwc</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ttc\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ttc</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ttc\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ttc</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ttc\2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ttc</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ttm\0.ia16.inc.c">
<Filter>Source Files\build\us_pc\levels\ttm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ttm\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ttm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ttm\2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ttm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ttm\3.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ttm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ttm\4.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ttm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ttm\5.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ttm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ttm\6.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ttm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ttm\7.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ttm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\ttm\8.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\ttm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\vcutm\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\vcutm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\vcutm\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\vcutm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\vcutm\2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\vcutm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\vcutm\3.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\vcutm</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\wdw\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\wdw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\wdw\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\wdw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\wdw\2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\wdw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\wdw\3.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\wdw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\wdw\4.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\wdw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\wf\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\wf</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\wf\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\wf</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\wf\2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\wf</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\wf\3.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\wf</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\wf\4.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\wf</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\wf\5.ia8.inc.c">
<Filter>Source Files\build\us_pc\levels\wf</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\wmotr\0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\wmotr</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\wmotr\1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\wmotr</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\wmotr\2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\wmotr</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\wmotr\3.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\wmotr</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\levels\wmotr\4.rgba16.inc.c">
<Filter>Source Files\build\us_pc\levels\wmotr</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\sound\bank_sets.c">
<Filter>Source Files\build\us_pc\sound</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\sound\bank_sets.inc.c">
<Filter>Source Files\build\us_pc\sound</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\sound\sequences.bin.c">
<Filter>Source Files\build\us_pc\sound</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\sound\sequences.bin.inc.c">
<Filter>Source Files\build\us_pc\sound</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\sound\sound_data.ctl.c">
<Filter>Source Files\build\us_pc\sound</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\sound\sound_data.ctl.inc.c">
<Filter>Source Files\build\us_pc\sound</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\sound\sound_data.tbl.c">
<Filter>Source Files\build\us_pc\sound</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\sound\sound_data.tbl.inc.c">
<Filter>Source Files\build\us_pc\sound</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\text\us\define_text.inc.c">
<Filter>Source Files\build\us_pc\text\us</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.00000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\cave</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.01000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\cave</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.01800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\cave</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.02800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\cave</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.03000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\cave</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.03800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\cave</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.04800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\cave</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.05800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\cave</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.06800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\cave</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.07000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\cave</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.07800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\cave</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.08800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\cave</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.09800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\cave</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.0A000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\cave</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.0A800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\cave</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.0B800.ia16.inc.c">
<Filter>Source Files\build\us_pc\textures\cave</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.0C000.ia16.inc.c">
<Filter>Source Files\build\us_pc\textures\cave</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\effect\bubble.06048.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\effect</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\effect\flower.00008.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\effect</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\effect\flower.00808.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\effect</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\effect\flower.01008.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\effect</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\effect\flower.01808.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\effect</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\effect\lava_bubble.02020.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\effect</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\effect\lava_bubble.02820.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\effect</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\effect\lava_bubble.03020.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\effect</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\effect\lava_bubble.03820.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\effect</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\effect\lava_bubble.04020.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\effect</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\effect\lava_bubble.04820.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\effect</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\effect\lava_bubble.05020.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\effect</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\effect\lava_bubble.05820.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\effect</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\effect\tiny_bubble.0684C.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\effect</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\effect\tiny_bubble.06AD8.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\effect</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.00000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\fire</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.00800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\fire</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.01000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\fire</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.01800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\fire</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.02000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\fire</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.02800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\fire</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.03000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\fire</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.03800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\fire</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.04000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\fire</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.04800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\fire</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.05000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\fire</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.05800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\fire</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.06000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\fire</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.06800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\fire</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.07000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\fire</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.07800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\fire</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.08000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\fire</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.08800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\fire</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.09000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\fire</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.09800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\fire</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.0A000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\fire</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.0A800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\fire</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.0B000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\fire</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.0B800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\fire</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.00000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\generic</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.00800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\generic</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.01000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\generic</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.01800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\generic</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.02000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\generic</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.02800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\generic</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.03000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\generic</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.03800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\generic</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.04000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\generic</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.04800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\generic</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.05000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\generic</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.05800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\generic</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.06000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\generic</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.07000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\generic</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.07800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\generic</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.08000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\generic</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.08800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\generic</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.09000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\generic</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.09800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\generic</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.0A000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\generic</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.0A800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\generic</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.0B000.ia16.inc.c">
<Filter>Source Files\build\us_pc\textures\generic</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.00000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\grass</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.00800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\grass</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.01000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\grass</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.01800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\grass</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.02000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\grass</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.02800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\grass</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.03000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\grass</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.03800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\grass</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.04000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\grass</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.04800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\grass</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.05000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\grass</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.05800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\grass</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.06000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\grass</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.06800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\grass</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.07000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\grass</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.07800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\grass</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.08000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\grass</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.08800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\grass</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.09000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\grass</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.09800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\grass</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.0A000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\grass</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.0A800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\grass</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.0B000.ia16.inc.c">
<Filter>Source Files\build\us_pc\textures\grass</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.0B800.ia16.inc.c">
<Filter>Source Files\build\us_pc\textures\grass</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.00000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.01000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.02000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.03000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.03800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.04000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.04800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.05000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.05800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.06000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.07000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.08000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.08800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.09000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.0A000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.0B000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.0B800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\inside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\intro_raw\hand_closed.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\intro_raw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\intro_raw\hand_open.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\intro_raw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\intro_raw\mario_face_shine.ia8.inc.c">
<Filter>Source Files\build\us_pc\textures\intro_raw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\intro_raw\red_star_0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\intro_raw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\intro_raw\red_star_1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\intro_raw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\intro_raw\red_star_2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\intro_raw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\intro_raw\red_star_3.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\intro_raw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\intro_raw\red_star_4.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\intro_raw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\intro_raw\red_star_5.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\intro_raw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\intro_raw\red_star_6.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\intro_raw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\intro_raw\red_star_7.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\intro_raw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\intro_raw\sparkle_0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\intro_raw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\intro_raw\sparkle_1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\intro_raw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\intro_raw\sparkle_2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\intro_raw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\intro_raw\sparkle_3.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\intro_raw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\intro_raw\sparkle_4.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\intro_raw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\intro_raw\sparkle_5.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\intro_raw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\intro_raw\white_star_0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\intro_raw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\intro_raw\white_star_1.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\intro_raw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\intro_raw\white_star_2.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\intro_raw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\intro_raw\white_star_3.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\intro_raw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\intro_raw\white_star_4.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\intro_raw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\intro_raw\white_star_5.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\intro_raw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\intro_raw\white_star_6.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\intro_raw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\intro_raw\white_star_7.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\intro_raw</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.00000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\machine</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.00800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\machine</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.01000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\machine</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.01800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\machine</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.02000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\machine</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.02800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\machine</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.03000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\machine</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.03800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\machine</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.04000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\machine</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.05000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\machine</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.05800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\machine</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.06000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\machine</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.06800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\machine</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.07000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\machine</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.07800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\machine</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.08000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\machine</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.08400.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\machine</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.00000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\mountain</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.00800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\mountain</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.01800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\mountain</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.02800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\mountain</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.03000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\mountain</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.03800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\mountain</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.04000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\mountain</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.04800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\mountain</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.05000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\mountain</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.05800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\mountain</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.06800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\mountain</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.07000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\mountain</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.07800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\mountain</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.08000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\mountain</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.08800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\mountain</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.09800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\mountain</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.0A000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\mountain</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.0A800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\mountain</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.0B000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\mountain</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.0B800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\mountain</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.0C000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\mountain</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.00000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\outside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.00800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\outside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.01000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\outside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.02000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\outside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.03000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\outside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.03800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\outside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.04000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\outside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.04800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\outside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.05800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\outside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.06000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\outside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.06800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\outside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.07800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\outside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.08000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\outside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.08800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\outside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.09000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\outside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.09800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\outside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.0A000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\outside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.0A800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\outside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.0B000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\outside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.0B400.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\outside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.0BC00.ia16.inc.c">
<Filter>Source Files\build\us_pc\textures\outside</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05900.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05940.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05980.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.059C0.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05A00.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05A40.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05A80.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05AC0.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05B00.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05B40.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05B80.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05BC0.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05C00.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05C40.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05C80.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05CC0.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05D00.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05D40.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05D80.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05DC0.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05E00.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05E40.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05E80.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05EC0.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05F00.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05F40.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05F80.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05FC0.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06000.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06040.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06080.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.060C0.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06100.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06140.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06180.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.061C0.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06200.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06240.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06280.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.062C0.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06300.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06340.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06380.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.063C0.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06400.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06410.ia1.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06420.ia1.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06440.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06480.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.064C0.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06500.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06540.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06580.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.065C0.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06600.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06640.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06680.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.066C0.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06700.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06740.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06780.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.067C0.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06800.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06840.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06880.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.068C0.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06900.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06940.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06980.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.069C0.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06A00.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06A40.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06A80.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06AC0.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06B00.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06B40.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06B80.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06BC0.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06C00.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06C40.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06C80.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06CC0.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06D00.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06D40.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06D80.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06DC0.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06E00.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06E40.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06E80.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06EC0.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06F00.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06F40.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06F80.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06FC0.ia4.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.00000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.00200.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.00400.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.00600.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.00800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.00A00.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.00C00.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.00E00.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.01000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.01200.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.01400.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.01600.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.01800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.01A00.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.01C00.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.01E00.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.02000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.02200.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.02400.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.02800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.02A00.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.02C00.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.02E00.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.03000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.03200.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.03600.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.03800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.03A00.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.03C00.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.04000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.04400.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.04800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.04A00.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.05000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.05600.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.05800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.05A00.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.05C00.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06200.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06280.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06300.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06380.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06400.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06480.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06500.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06580.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06600.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06680.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06700.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06780.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06880.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06900.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06980.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06A00.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06A80.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06B00.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06B80.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06C00.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06C80.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06D00.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06D80.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06E00.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06E80.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06F00.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06F80.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.07000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.07080.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.07340.ia1.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.07B50.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.07D50.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.07F50.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.08150.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.081D0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.0F458.ia8.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.0FC58.ia8.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.10458.ia8.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.11458.ia8.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.11C58.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.12458.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.12C58.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.13458.ia16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.13C58.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.14838.ia8.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\shadow_quarter_circle.ia8.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\segment2\shadow_quarter_square.ia8.inc.c">
<Filter>Source Files\build\us_pc\textures\segment2</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\sky\metal_hole.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\sky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.00000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\sky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.00800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\sky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.01000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\sky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.01800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\sky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.02000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\sky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.03000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\sky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.03800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\sky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.04800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\sky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.05000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\sky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.05800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\sky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.06000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\sky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.07000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\sky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.07800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\sky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.08000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\sky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.00000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\snow</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.00800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\snow</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.01000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\snow</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.02000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\snow</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.02800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\snow</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.03000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\snow</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.03800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\snow</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.04000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\snow</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.04800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\snow</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.05000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\snow</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.05800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\snow</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.06000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\snow</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.06800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\snow</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.07000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\snow</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.08000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\snow</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.08800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\snow</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.09000.ia16.inc.c">
<Filter>Source Files\build\us_pc\textures\snow</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.09800.ia16.inc.c">
<Filter>Source Files\build\us_pc\textures\snow</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.00000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\spooky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.00800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\spooky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.01800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\spooky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.02800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\spooky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.03800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\spooky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.04800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\spooky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.05000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\spooky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.06000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\spooky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.06800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\spooky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.07000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\spooky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.08000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\spooky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.08800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\spooky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.09000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\spooky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.0A000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\spooky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.0A800.ia16.inc.c">
<Filter>Source Files\build\us_pc\textures\spooky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.0B000.ia16.inc.c">
<Filter>Source Files\build\us_pc\textures\spooky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.0B800.ia16.inc.c">
<Filter>Source Files\build\us_pc\textures\spooky</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\title_screen_bg\title_screen_bg.001C0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\title_screen_bg</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\title_screen_bg\title_screen_bg.00E40.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\title_screen_bg</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\title_screen_bg\title_screen_bg.01AC0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\title_screen_bg</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\title_screen_bg\title_screen_bg.02740.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\title_screen_bg</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\title_screen_bg\title_screen_bg.033C0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\title_screen_bg</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\title_screen_bg\title_screen_bg.04040.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\title_screen_bg</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\title_screen_bg\title_screen_bg.04CC0.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\title_screen_bg</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\title_screen_bg\title_screen_bg.05940.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\title_screen_bg</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.00000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\water</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.00800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\water</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.01800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\water</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.02800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\water</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.03800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\water</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.04800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\water</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.05800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\water</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.06000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\water</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.06800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\water</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.07800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\water</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.08800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\water</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.09000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\water</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.0A000.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\water</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.0A800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\water</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.0B800.rgba16.inc.c">
<Filter>Source Files\build\us_pc\textures\water</Filter>
</ClCompile>
<ClCompile Include="..\data\behavior_data.c">
<Filter>Source Files\data</Filter>
</ClCompile>
<ClCompile Include="..\include\trig_tables.inc.c">
<Filter>Source Files\include</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\1\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\10\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\10</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\11\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\11</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\12\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\12</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\13\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\13</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\14\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\14</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\15\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\15</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\16\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\16</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\17\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\17</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\18\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\18</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\19\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\19</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\2\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\20\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\20</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\21\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\21</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\22\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\22</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\23\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\23</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\24\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\24</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\25\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\25</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\26\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\26</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\27\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\27</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\28\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\28</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\29\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\29</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\3\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\30\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\30</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\31\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\31</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\32\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\32</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\33\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\33</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\34\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\34</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\35\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\35</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\36\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\36</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\37\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\37</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\38\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\38</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\39\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\39</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\4\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\5\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\6\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\7\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\8\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\8</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\9\model.inc.c">
<Filter>Source Files\levels\bbh\areas\1\9</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\collision.inc.c">
<Filter>Source Files\levels\bbh\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\geo.inc.c">
<Filter>Source Files\levels\bbh\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\macro.inc.c">
<Filter>Source Files\levels\bbh\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\movtext.inc.c">
<Filter>Source Files\levels\bbh\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\areas\1\room.inc.c">
<Filter>Source Files\levels\bbh\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\coffin\collision.inc.c">
<Filter>Source Files\levels\bbh\coffin</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\coffin\geo.inc.c">
<Filter>Source Files\levels\bbh\coffin</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\coffin\model.inc.c">
<Filter>Source Files\levels\bbh\coffin</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\geo.c">
<Filter>Source Files\levels\bbh</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\leveldata.c">
<Filter>Source Files\levels\bbh</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\merry_go_round\collision.inc.c">
<Filter>Source Files\levels\bbh\merry_go_round</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\merry_go_round\geo.inc.c">
<Filter>Source Files\levels\bbh\merry_go_round</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\merry_go_round\model.inc.c">
<Filter>Source Files\levels\bbh\merry_go_round</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\mesh_elevator\collision.inc.c">
<Filter>Source Files\levels\bbh\mesh_elevator</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\mesh_elevator\geo.inc.c">
<Filter>Source Files\levels\bbh\mesh_elevator</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\mesh_elevator\model.inc.c">
<Filter>Source Files\levels\bbh\mesh_elevator</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\moving_bookshelf\collision.inc.c">
<Filter>Source Files\levels\bbh\moving_bookshelf</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\moving_bookshelf\geo.inc.c">
<Filter>Source Files\levels\bbh\moving_bookshelf</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\moving_bookshelf\model.inc.c">
<Filter>Source Files\levels\bbh\moving_bookshelf</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\script.c">
<Filter>Source Files\levels\bbh</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\staircase_step\collision.inc.c">
<Filter>Source Files\levels\bbh\staircase_step</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\staircase_step\geo.inc.c">
<Filter>Source Files\levels\bbh\staircase_step</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\staircase_step\model.inc.c">
<Filter>Source Files\levels\bbh\staircase_step</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\texture.inc.c">
<Filter>Source Files\levels\bbh</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\tilting_trap_platform\collision.inc.c">
<Filter>Source Files\levels\bbh\tilting_trap_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\tilting_trap_platform\geo.inc.c">
<Filter>Source Files\levels\bbh\tilting_trap_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\tilting_trap_platform\model.inc.c">
<Filter>Source Files\levels\bbh\tilting_trap_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\tumbling_platform_far\collision.inc.c">
<Filter>Source Files\levels\bbh\tumbling_platform_far</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\tumbling_platform_far\geo.inc.c">
<Filter>Source Files\levels\bbh\tumbling_platform_far</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\tumbling_platform_far\model.inc.c">
<Filter>Source Files\levels\bbh\tumbling_platform_far</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\tumbling_platform_near\collision.inc.c">
<Filter>Source Files\levels\bbh\tumbling_platform_near</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\tumbling_platform_near\geo.inc.c">
<Filter>Source Files\levels\bbh\tumbling_platform_near</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\tumbling_platform_near\model.inc.c">
<Filter>Source Files\levels\bbh\tumbling_platform_near</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\1\model.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\collision.inc.c">
<Filter>Source Files\levels\bitdw\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\geo.inc.c">
<Filter>Source Files\levels\bitdw\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\large_platform\geo.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\large_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\large_platform\model.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\large_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\macro.inc.c">
<Filter>Source Files\levels\bitdw\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\narrow_path_platform\geo.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\narrow_path_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\narrow_path_platform\model.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\narrow_path_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\octogonal_platform\geo.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\octogonal_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\octogonal_platform\model.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\octogonal_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\platform_with_hill\geo.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\platform_with_hill</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\platform_with_hill\model.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\platform_with_hill</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\platforms_and_tilting\geo.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\platforms_and_tilting</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\platforms_and_tilting\model.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\platforms_and_tilting</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\platforms_and_tilting_2\geo.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\platforms_and_tilting_2</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\platforms_and_tilting_2\model.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\platforms_and_tilting_2</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\quartz_crystal\geo.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\quartz_crystal</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\quartz_crystal\model.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\quartz_crystal</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\quartzy_path_1\geo.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\quartzy_path_1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\quartzy_path_1\model.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\quartzy_path_1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\quartzy_path_2\geo.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\quartzy_path_2</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\quartzy_path_2\model.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\quartzy_path_2</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\quartzy_path_fences\geo.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\quartzy_path_fences</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\quartzy_path_fences\model.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\quartzy_path_fences</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\staircase_slope_and_platform\geo.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\staircase_slope_and_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\staircase_slope_and_platform\model.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\staircase_slope_and_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\starting_platform\geo.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\starting_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\starting_platform\model.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\starting_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\track_for_pyramid_platforms\geo.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\track_for_pyramid_platforms</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\track_for_pyramid_platforms\model.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\track_for_pyramid_platforms</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\wooden_bridge_and_fences\geo.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\wooden_bridge_and_fences</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\wooden_bridge_and_fences\model.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\wooden_bridge_and_fences</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\wooden_platform\geo.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\wooden_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\areas\1\wooden_platform\model.inc.c">
<Filter>Source Files\levels\bitdw\areas\1\wooden_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\collapsing_stairs_1\collision.inc.c">
<Filter>Source Files\levels\bitdw\collapsing_stairs_1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\collapsing_stairs_1\geo.inc.c">
<Filter>Source Files\levels\bitdw\collapsing_stairs_1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\collapsing_stairs_1\model.inc.c">
<Filter>Source Files\levels\bitdw\collapsing_stairs_1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\collapsing_stairs_2\collision.inc.c">
<Filter>Source Files\levels\bitdw\collapsing_stairs_2</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\collapsing_stairs_2\geo.inc.c">
<Filter>Source Files\levels\bitdw\collapsing_stairs_2</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\collapsing_stairs_2\model.inc.c">
<Filter>Source Files\levels\bitdw\collapsing_stairs_2</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\collapsing_stairs_3\collision.inc.c">
<Filter>Source Files\levels\bitdw\collapsing_stairs_3</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\collapsing_stairs_3\geo.inc.c">
<Filter>Source Files\levels\bitdw\collapsing_stairs_3</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\collapsing_stairs_3\model.inc.c">
<Filter>Source Files\levels\bitdw\collapsing_stairs_3</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\collapsing_stairs_4\collision.inc.c">
<Filter>Source Files\levels\bitdw\collapsing_stairs_4</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\collapsing_stairs_4\geo.inc.c">
<Filter>Source Files\levels\bitdw\collapsing_stairs_4</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\collapsing_stairs_4\model.inc.c">
<Filter>Source Files\levels\bitdw\collapsing_stairs_4</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\collapsing_stairs_5\collision.inc.c">
<Filter>Source Files\levels\bitdw\collapsing_stairs_5</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\collapsing_stairs_5\geo.inc.c">
<Filter>Source Files\levels\bitdw\collapsing_stairs_5</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\collapsing_stairs_5\model.inc.c">
<Filter>Source Files\levels\bitdw\collapsing_stairs_5</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\ferris_platform\collision.inc.c">
<Filter>Source Files\levels\bitdw\ferris_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\ferris_platform\geo.inc.c">
<Filter>Source Files\levels\bitdw\ferris_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\ferris_platform\model.inc.c">
<Filter>Source Files\levels\bitdw\ferris_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\ferris_wheel_axle\collision.inc.c">
<Filter>Source Files\levels\bitdw\ferris_wheel_axle</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\ferris_wheel_axle\geo.inc.c">
<Filter>Source Files\levels\bitdw\ferris_wheel_axle</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\ferris_wheel_axle\model.inc.c">
<Filter>Source Files\levels\bitdw\ferris_wheel_axle</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\geo.c">
<Filter>Source Files\levels\bitdw</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\leveldata.c">
<Filter>Source Files\levels\bitdw</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\script.c">
<Filter>Source Files\levels\bitdw</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\seesaw_platform\collision.inc.c">
<Filter>Source Files\levels\bitdw\seesaw_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\seesaw_platform\geo.inc.c">
<Filter>Source Files\levels\bitdw\seesaw_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\seesaw_platform\model.inc.c">
<Filter>Source Files\levels\bitdw\seesaw_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\sliding_platform\collision.inc.c">
<Filter>Source Files\levels\bitdw\sliding_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\sliding_platform\geo.inc.c">
<Filter>Source Files\levels\bitdw\sliding_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\sliding_platform\model.inc.c">
<Filter>Source Files\levels\bitdw\sliding_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\square_platform\collision.inc.c">
<Filter>Source Files\levels\bitdw\square_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\square_platform\geo.inc.c">
<Filter>Source Files\levels\bitdw\square_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\square_platform\model.inc.c">
<Filter>Source Files\levels\bitdw\square_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\texture.inc.c">
<Filter>Source Files\levels\bitdw</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\1\model.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\10\geo.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\10</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\10\model.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\10</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\11\geo.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\11</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\11\model.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\11</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\12\geo.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\12</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\12\model.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\12</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\13\geo.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\13</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\13\model.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\13</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\14\geo.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\14</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\14\model.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\14</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\15\geo.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\15</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\15\model.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\15</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\16\geo.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\16</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\16\model.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\16</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\17\geo.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\17</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\17\model.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\17</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\18\geo.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\18</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\18\model.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\18</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\19\geo.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\19</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\19\model.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\19</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\2\geo.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\2\model.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\20\geo.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\20</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\20\model.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\20</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\3\geo.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\3\model.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\4\geo.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\4\model.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\5\geo.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\5\model.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\6\geo.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\6\model.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\7\geo.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\7\model.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\8\geo.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\8</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\8\model.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\8</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\9\geo.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\9</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\9\model.inc.c">
<Filter>Source Files\levels\bitfs\areas\1\9</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\collision.inc.c">
<Filter>Source Files\levels\bitfs\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\geo.inc.c">
<Filter>Source Files\levels\bitfs\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\macro.inc.c">
<Filter>Source Files\levels\bitfs\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\movtext.inc.c">
<Filter>Source Files\levels\bitfs\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\areas\1\trajectory.inc.c">
<Filter>Source Files\levels\bitfs\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\elevator\collision.inc.c">
<Filter>Source Files\levels\bitfs\elevator</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\elevator\geo.inc.c">
<Filter>Source Files\levels\bitfs\elevator</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\elevator\model.inc.c">
<Filter>Source Files\levels\bitfs\elevator</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\geo.c">
<Filter>Source Files\levels\bitfs</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\leveldata.c">
<Filter>Source Files\levels\bitfs</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\moving_square_platform\collision.inc.c">
<Filter>Source Files\levels\bitfs\moving_square_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\moving_square_platform\geo.inc.c">
<Filter>Source Files\levels\bitfs\moving_square_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\moving_square_platform\model.inc.c">
<Filter>Source Files\levels\bitfs\moving_square_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\platform_on_track\collision.inc.c">
<Filter>Source Files\levels\bitfs\platform_on_track</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\platform_on_track\geo.inc.c">
<Filter>Source Files\levels\bitfs\platform_on_track</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\platform_on_track\model.inc.c">
<Filter>Source Files\levels\bitfs\platform_on_track</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\script.c">
<Filter>Source Files\levels\bitfs</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\seesaw_platform\collision.inc.c">
<Filter>Source Files\levels\bitfs\seesaw_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\seesaw_platform\geo.inc.c">
<Filter>Source Files\levels\bitfs\seesaw_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\seesaw_platform\model.inc.c">
<Filter>Source Files\levels\bitfs\seesaw_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\sinking_cage_platform\collision.inc.c">
<Filter>Source Files\levels\bitfs\sinking_cage_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\sinking_cage_platform\geo.inc.c">
<Filter>Source Files\levels\bitfs\sinking_cage_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\sinking_cage_platform\model.inc.c">
<Filter>Source Files\levels\bitfs\sinking_cage_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\sinking_cage_pole\geo.inc.c">
<Filter>Source Files\levels\bitfs\sinking_cage_pole</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\sinking_cage_pole\model.inc.c">
<Filter>Source Files\levels\bitfs\sinking_cage_pole</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\sinking_platforms\collision.inc.c">
<Filter>Source Files\levels\bitfs\sinking_platforms</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\sinking_platforms\geo.inc.c">
<Filter>Source Files\levels\bitfs\sinking_platforms</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\sinking_platforms\model.inc.c">
<Filter>Source Files\levels\bitfs\sinking_platforms</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\sliding_platform\collision.inc.c">
<Filter>Source Files\levels\bitfs\sliding_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\sliding_platform\geo.inc.c">
<Filter>Source Files\levels\bitfs\sliding_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\sliding_platform\model.inc.c">
<Filter>Source Files\levels\bitfs\sliding_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\stretching_platform\1.inc.c">
<Filter>Source Files\levels\bitfs\stretching_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\stretching_platform\2.inc.c">
<Filter>Source Files\levels\bitfs\stretching_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\stretching_platform\collision.inc.c">
<Filter>Source Files\levels\bitfs\stretching_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\stretching_platform\geo.inc.c">
<Filter>Source Files\levels\bitfs\stretching_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\texture.inc.c">
<Filter>Source Files\levels\bitfs</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\tilting_square_platform\collision.inc.c">
<Filter>Source Files\levels\bitfs\tilting_square_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\tilting_square_platform\geo.inc.c">
<Filter>Source Files\levels\bitfs\tilting_square_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\tilting_square_platform\model.inc.c">
<Filter>Source Files\levels\bitfs\tilting_square_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\tumbling_platform_far\geo.inc.c">
<Filter>Source Files\levels\bitfs\tumbling_platform_far</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\tumbling_platform_far\model.inc.c">
<Filter>Source Files\levels\bitfs\tumbling_platform_far</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\tumbling_platform_near\collision.inc.c">
<Filter>Source Files\levels\bitfs\tumbling_platform_near</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\tumbling_platform_near\geo.inc.c">
<Filter>Source Files\levels\bitfs\tumbling_platform_near</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\tumbling_platform_near\model.inc.c">
<Filter>Source Files\levels\bitfs\tumbling_platform_near</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\1\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\10\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\10</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\10\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\10</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\11\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\11</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\11\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\11</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\12\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\12</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\12\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\12</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\13\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\13</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\13\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\13</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\14\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\14</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\14\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\14</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\15\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\15</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\15\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\15</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\16\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\16</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\16\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\16</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\17\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\17</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\17\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\17</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\18\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\18</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\18\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\18</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\19\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\19</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\19\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\19</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\2\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\2\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\20\collision.inc.c">
<Filter>Source Files\levels\bits\areas\1\20</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\20\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\20</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\20\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\20</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\21\collision.inc.c">
<Filter>Source Files\levels\bits\areas\1\21</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\21\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\21</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\21\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\21</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\22\collision.inc.c">
<Filter>Source Files\levels\bits\areas\1\22</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\22\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\22</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\22\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\22</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\23\collision.inc.c">
<Filter>Source Files\levels\bits\areas\1\23</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\23\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\23</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\23\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\23</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\24\collision.inc.c">
<Filter>Source Files\levels\bits\areas\1\24</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\24\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\24</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\24\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\24</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\25\collision.inc.c">
<Filter>Source Files\levels\bits\areas\1\25</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\25\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\25</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\25\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\25</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\26\collision.inc.c">
<Filter>Source Files\levels\bits\areas\1\26</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\26\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\26</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\26\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\26</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\27\collision.inc.c">
<Filter>Source Files\levels\bits\areas\1\27</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\27\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\27</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\27\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\27</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\28\collision.inc.c">
<Filter>Source Files\levels\bits\areas\1\28</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\28\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\28</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\28\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\28</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\29\collision.inc.c">
<Filter>Source Files\levels\bits\areas\1\29</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\29\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\29</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\29\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\29</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\3\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\3\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\30\collision.inc.c">
<Filter>Source Files\levels\bits\areas\1\30</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\30\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\30</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\30\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\30</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\31\collision.inc.c">
<Filter>Source Files\levels\bits\areas\1\31</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\31\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\31</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\31\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\31</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\32\collision.inc.c">
<Filter>Source Files\levels\bits\areas\1\32</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\32\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\32</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\32\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\32</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\4\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\4\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\5\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\5\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\6\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\6\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\7\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\7\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\8\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\8</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\8\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\8</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\9\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1\9</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\9\model.inc.c">
<Filter>Source Files\levels\bits\areas\1\9</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\collision.inc.c">
<Filter>Source Files\levels\bits\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\geo.inc.c">
<Filter>Source Files\levels\bits\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\areas\1\macro.inc.c">
<Filter>Source Files\levels\bits\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\geo.c">
<Filter>Source Files\levels\bits</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\leveldata.c">
<Filter>Source Files\levels\bits</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\script.c">
<Filter>Source Files\levels\bits</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\texture.inc.c">
<Filter>Source Files\levels\bits</Filter>
</ClCompile>
<ClCompile Include="..\levels\bob\areas\1\1\model.inc.c">
<Filter>Source Files\levels\bob\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bob\areas\1\2\model.inc.c">
<Filter>Source Files\levels\bob\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\bob\areas\1\3\model.inc.c">
<Filter>Source Files\levels\bob\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\bob\areas\1\4\model.inc.c">
<Filter>Source Files\levels\bob\areas\1\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\bob\areas\1\5\model.inc.c">
<Filter>Source Files\levels\bob\areas\1\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\bob\areas\1\6\model.inc.c">
<Filter>Source Files\levels\bob\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\bob\areas\1\collision.inc.c">
<Filter>Source Files\levels\bob\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bob\areas\1\geo.inc.c">
<Filter>Source Files\levels\bob\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bob\areas\1\macro.inc.c">
<Filter>Source Files\levels\bob\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bob\areas\1\trajectory.inc.c">
<Filter>Source Files\levels\bob\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bob\chain_chomp_gate\collision.inc.c">
<Filter>Source Files\levels\bob\chain_chomp_gate</Filter>
</ClCompile>
<ClCompile Include="..\levels\bob\chain_chomp_gate\geo.inc.c">
<Filter>Source Files\levels\bob\chain_chomp_gate</Filter>
</ClCompile>
<ClCompile Include="..\levels\bob\chain_chomp_gate\model.inc.c">
<Filter>Source Files\levels\bob\chain_chomp_gate</Filter>
</ClCompile>
<ClCompile Include="..\levels\bob\geo.c">
<Filter>Source Files\levels\bob</Filter>
</ClCompile>
<ClCompile Include="..\levels\bob\grate_door\collision.inc.c">
<Filter>Source Files\levels\bob\grate_door</Filter>
</ClCompile>
<ClCompile Include="..\levels\bob\grate_door\geo.inc.c">
<Filter>Source Files\levels\bob\grate_door</Filter>
</ClCompile>
<ClCompile Include="..\levels\bob\grate_door\model.inc.c">
<Filter>Source Files\levels\bob\grate_door</Filter>
</ClCompile>
<ClCompile Include="..\levels\bob\leveldata.c">
<Filter>Source Files\levels\bob</Filter>
</ClCompile>
<ClCompile Include="..\levels\bob\script.c">
<Filter>Source Files\levels\bob</Filter>
</ClCompile>
<ClCompile Include="..\levels\bob\seesaw_platform\collision.inc.c">
<Filter>Source Files\levels\bob\seesaw_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bob\seesaw_platform\geo.inc.c">
<Filter>Source Files\levels\bob\seesaw_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bob\seesaw_platform\model.inc.c">
<Filter>Source Files\levels\bob\seesaw_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bob\texture.inc.c">
<Filter>Source Files\levels\bob</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_1\areas\1\1\model.inc.c">
<Filter>Source Files\levels\bowser_1\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_1\areas\1\collision.inc.c">
<Filter>Source Files\levels\bowser_1\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_1\areas\1\geo.inc.c">
<Filter>Source Files\levels\bowser_1\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_1\geo.c">
<Filter>Source Files\levels\bowser_1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_1\leveldata.c">
<Filter>Source Files\levels\bowser_1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_1\script.c">
<Filter>Source Files\levels\bowser_1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_1\texture.inc.c">
<Filter>Source Files\levels\bowser_1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_2\areas\1\1\model.inc.c">
<Filter>Source Files\levels\bowser_2\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_2\areas\1\collision.inc.c">
<Filter>Source Files\levels\bowser_2\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_2\areas\1\geo.inc.c">
<Filter>Source Files\levels\bowser_2\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_2\geo.c">
<Filter>Source Files\levels\bowser_2</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_2\leveldata.c">
<Filter>Source Files\levels\bowser_2</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_2\script.c">
<Filter>Source Files\levels\bowser_2</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_2\texture.inc.c">
<Filter>Source Files\levels\bowser_2</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_2\tilting_platform\collision.inc.c">
<Filter>Source Files\levels\bowser_2\tilting_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_2\tilting_platform\geo.inc.c">
<Filter>Source Files\levels\bowser_2\tilting_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_2\tilting_platform\model.inc.c">
<Filter>Source Files\levels\bowser_2\tilting_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\areas\1\1\model.inc.c">
<Filter>Source Files\levels\bowser_3\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\areas\1\bomb_stand\geo.inc.c">
<Filter>Source Files\levels\bowser_3\areas\1\bomb_stand</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\areas\1\bomb_stand\model.inc.c">
<Filter>Source Files\levels\bowser_3\areas\1\bomb_stand</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\areas\1\collision.inc.c">
<Filter>Source Files\levels\bowser_3\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\areas\1\geo.inc.c">
<Filter>Source Files\levels\bowser_3\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_1\collision.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_1\geo.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_1\model.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_10\collision.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_10</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_10\geo.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_10</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_10\model.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_10</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_2\collision.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_2</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_2\geo.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_2</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_2\model.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_2</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_3\collision.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_3</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_3\geo.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_3</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_3\model.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_3</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_4\collision.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_4</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_4\geo.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_4</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_4\model.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_4</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_5\collision.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_5</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_5\geo.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_5</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_5\model.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_5</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_6\collision.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_6</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_6\geo.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_6</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_6\model.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_6</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_7\collision.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_7</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_7\geo.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_7</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_7\model.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_7</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_8\collision.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_8</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_8\geo.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_8</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_8\model.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_8</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_9\collision.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_9</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_9\geo.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_9</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\falling_platform_9\model.inc.c">
<Filter>Source Files\levels\bowser_3\falling_platform_9</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\geo.c">
<Filter>Source Files\levels\bowser_3</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\leveldata.c">
<Filter>Source Files\levels\bowser_3</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\script.c">
<Filter>Source Files\levels\bowser_3</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\texture.inc.c">
<Filter>Source Files\levels\bowser_3</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_courtyard\areas\1\1\model.inc.c">
<Filter>Source Files\levels\castle_courtyard\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_courtyard\areas\1\2\model.inc.c">
<Filter>Source Files\levels\castle_courtyard\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_courtyard\areas\1\3\model.inc.c">
<Filter>Source Files\levels\castle_courtyard\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_courtyard\areas\1\collision.inc.c">
<Filter>Source Files\levels\castle_courtyard\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_courtyard\areas\1\geo.inc.c">
<Filter>Source Files\levels\castle_courtyard\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_courtyard\areas\1\macro.inc.c">
<Filter>Source Files\levels\castle_courtyard\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_courtyard\areas\1\movtext.inc.c">
<Filter>Source Files\levels\castle_courtyard\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_courtyard\areas\1\spire\geo.inc.c">
<Filter>Source Files\levels\castle_courtyard\areas\1\spire</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_courtyard\areas\1\spire\model.inc.c">
<Filter>Source Files\levels\castle_courtyard\areas\1\spire</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_courtyard\geo.c">
<Filter>Source Files\levels\castle_courtyard</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_courtyard\leveldata.c">
<Filter>Source Files\levels\castle_courtyard</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_courtyard\script.c">
<Filter>Source Files\levels\castle_courtyard</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_courtyard\texture.inc.c">
<Filter>Source Files\levels\castle_courtyard</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\areas\1\1\model.inc.c">
<Filter>Source Files\levels\castle_grounds\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\areas\1\10\model.inc.c">
<Filter>Source Files\levels\castle_grounds\areas\1\10</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\areas\1\11\anim.inc.c">
<Filter>Source Files\levels\castle_grounds\areas\1\11</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\areas\1\11\geo.inc.c">
<Filter>Source Files\levels\castle_grounds\areas\1\11</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\areas\1\11\model.inc.c">
<Filter>Source Files\levels\castle_grounds\areas\1\11</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\areas\1\12\model.inc.c">
<Filter>Source Files\levels\castle_grounds\areas\1\12</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\areas\1\13\model.inc.c">
<Filter>Source Files\levels\castle_grounds\areas\1\13</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\areas\1\2\model.inc.c">
<Filter>Source Files\levels\castle_grounds\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\areas\1\3\geo.inc.c">
<Filter>Source Files\levels\castle_grounds\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\areas\1\3\model.inc.c">
<Filter>Source Files\levels\castle_grounds\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\areas\1\4\model.inc.c">
<Filter>Source Files\levels\castle_grounds\areas\1\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\areas\1\5\model.inc.c">
<Filter>Source Files\levels\castle_grounds\areas\1\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\areas\1\6\model.inc.c">
<Filter>Source Files\levels\castle_grounds\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\areas\1\7\collision.inc.c">
<Filter>Source Files\levels\castle_grounds\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\areas\1\7\geo.inc.c">
<Filter>Source Files\levels\castle_grounds\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\areas\1\7\model.inc.c">
<Filter>Source Files\levels\castle_grounds\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\areas\1\8\collision.inc.c">
<Filter>Source Files\levels\castle_grounds\areas\1\8</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\areas\1\8\geo.inc.c">
<Filter>Source Files\levels\castle_grounds\areas\1\8</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\areas\1\8\model.inc.c">
<Filter>Source Files\levels\castle_grounds\areas\1\8</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\areas\1\9\model.inc.c">
<Filter>Source Files\levels\castle_grounds\areas\1\9</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\areas\1\collision.inc.c">
<Filter>Source Files\levels\castle_grounds\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\areas\1\geo.inc.c">
<Filter>Source Files\levels\castle_grounds\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\areas\1\macro.inc.c">
<Filter>Source Files\levels\castle_grounds\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\areas\1\movtext.inc.c">
<Filter>Source Files\levels\castle_grounds\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\geo.c">
<Filter>Source Files\levels\castle_grounds</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\leveldata.c">
<Filter>Source Files\levels\castle_grounds</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\script.c">
<Filter>Source Files\levels\castle_grounds</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\texture.inc.c">
<Filter>Source Files\levels\castle_grounds</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\1\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\10\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\10</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\11\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\11</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\12\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\12</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\13\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\13</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\14\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\14</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\15\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\15</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\16\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\16</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\17\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\17</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\18\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\18</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\19\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\19</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\2\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\20\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\20</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\21\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\21</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\22\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\22</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\23\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\23</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\24\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\24</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\25\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\25</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\26\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\26</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\3\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\4\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\5\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\6\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\7\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\8\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\8</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\9\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1\9</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\collision.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\geo.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\macro.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\1\room.inc.c">
<Filter>Source Files\levels\castle_inside\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\2\1\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\2\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\2\10\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\2\10</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\2\11\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\2\11</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\2\12\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\2\12</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\2\13\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\2\13</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\2\14\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\2\14</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\2\15\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\2\15</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\2\2\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\2\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\2\3\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\2\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\2\4\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\2\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\2\5\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\2\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\2\6\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\2\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\2\7\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\2\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\2\8\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\2\8</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\2\9\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\2\9</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\2\collision.inc.c">
<Filter>Source Files\levels\castle_inside\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\2\geo.inc.c">
<Filter>Source Files\levels\castle_inside\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\2\macro.inc.c">
<Filter>Source Files\levels\castle_inside\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\2\pendulum\geo.inc.c">
<Filter>Source Files\levels\castle_inside\areas\2\pendulum</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\2\pendulum\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\2\pendulum</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\2\room.inc.c">
<Filter>Source Files\levels\castle_inside\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\3\1\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\3\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\3\10\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\3\10</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\3\11\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\3\11</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\3\2\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\3\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\3\3\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\3\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\3\4\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\3\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\3\5\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\3\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\3\6\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\3\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\3\7\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\3\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\3\8\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\3\8</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\3\9\model.inc.c">
<Filter>Source Files\levels\castle_inside\areas\3\9</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\3\collision.inc.c">
<Filter>Source Files\levels\castle_inside\areas\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\3\geo.inc.c">
<Filter>Source Files\levels\castle_inside\areas\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\3\macro.inc.c">
<Filter>Source Files\levels\castle_inside\areas\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\3\movtext.inc.c">
<Filter>Source Files\levels\castle_inside\areas\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\3\room.inc.c">
<Filter>Source Files\levels\castle_inside\areas\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\areas\3\trajectory.inc.c">
<Filter>Source Files\levels\castle_inside\areas\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\clock_hour_hand\collision.inc.c">
<Filter>Source Files\levels\castle_inside\clock_hour_hand</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\clock_hour_hand\geo.inc.c">
<Filter>Source Files\levels\castle_inside\clock_hour_hand</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\clock_hour_hand\model.inc.c">
<Filter>Source Files\levels\castle_inside\clock_hour_hand</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\clock_minute_hand\collision.inc.c">
<Filter>Source Files\levels\castle_inside\clock_minute_hand</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\clock_minute_hand\geo.inc.c">
<Filter>Source Files\levels\castle_inside\clock_minute_hand</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\clock_minute_hand\model.inc.c">
<Filter>Source Files\levels\castle_inside\clock_minute_hand</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\geo.c">
<Filter>Source Files\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\leveldata.c">
<Filter>Source Files\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\painting.inc.c">
<Filter>Source Files\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\script.c">
<Filter>Source Files\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\star_door\collision.inc.c">
<Filter>Source Files\levels\castle_inside\star_door</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\star_door\geo.inc.c">
<Filter>Source Files\levels\castle_inside\star_door</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\star_door\model.inc.c">
<Filter>Source Files\levels\castle_inside\star_door</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\texture.inc.c">
<Filter>Source Files\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\trap_door\collision.inc.c">
<Filter>Source Files\levels\castle_inside\trap_door</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\trap_door\geo.inc.c">
<Filter>Source Files\levels\castle_inside\trap_door</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\trap_door\model.inc.c">
<Filter>Source Files\levels\castle_inside\trap_door</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\water_level_pillar\collision.inc.c">
<Filter>Source Files\levels\castle_inside\water_level_pillar</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\water_level_pillar\geo.inc.c">
<Filter>Source Files\levels\castle_inside\water_level_pillar</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\water_level_pillar\model.inc.c">
<Filter>Source Files\levels\castle_inside\water_level_pillar</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\1\1\model.inc.c">
<Filter>Source Files\levels\ccm\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\1\10\1.inc.c">
<Filter>Source Files\levels\ccm\areas\1\10</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\1\10\2.inc.c">
<Filter>Source Files\levels\ccm\areas\1\10</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\1\10\3.inc.c">
<Filter>Source Files\levels\ccm\areas\1\10</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\1\10\geo.inc.c">
<Filter>Source Files\levels\ccm\areas\1\10</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\1\2\model.inc.c">
<Filter>Source Files\levels\ccm\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\1\3\model.inc.c">
<Filter>Source Files\levels\ccm\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\1\4\model.inc.c">
<Filter>Source Files\levels\ccm\areas\1\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\1\5\model.inc.c">
<Filter>Source Files\levels\ccm\areas\1\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\1\6\1.inc.c">
<Filter>Source Files\levels\ccm\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\1\6\2.inc.c">
<Filter>Source Files\levels\ccm\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\1\6\geo.inc.c">
<Filter>Source Files\levels\ccm\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\1\7\1.inc.c">
<Filter>Source Files\levels\ccm\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\1\7\2.inc.c">
<Filter>Source Files\levels\ccm\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\1\7\3.inc.c">
<Filter>Source Files\levels\ccm\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\1\7\geo.inc.c">
<Filter>Source Files\levels\ccm\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\1\8\geo.inc.c">
<Filter>Source Files\levels\ccm\areas\1\8</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\1\8\model.inc.c">
<Filter>Source Files\levels\ccm\areas\1\8</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\1\9\geo.inc.c">
<Filter>Source Files\levels\ccm\areas\1\9</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\1\9\model.inc.c">
<Filter>Source Files\levels\ccm\areas\1\9</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\1\collision.inc.c">
<Filter>Source Files\levels\ccm\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\1\geo.inc.c">
<Filter>Source Files\levels\ccm\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\1\macro.inc.c">
<Filter>Source Files\levels\ccm\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\1\movtext.inc.c">
<Filter>Source Files\levels\ccm\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\1\trajectory.inc.c">
<Filter>Source Files\levels\ccm\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\2\1\model.inc.c">
<Filter>Source Files\levels\ccm\areas\2\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\2\2\model.inc.c">
<Filter>Source Files\levels\ccm\areas\2\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\2\3\model.inc.c">
<Filter>Source Files\levels\ccm\areas\2\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\2\4\model.inc.c">
<Filter>Source Files\levels\ccm\areas\2\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\2\5\model.inc.c">
<Filter>Source Files\levels\ccm\areas\2\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\2\6\model.inc.c">
<Filter>Source Files\levels\ccm\areas\2\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\2\7\model.inc.c">
<Filter>Source Files\levels\ccm\areas\2\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\2\collision.inc.c">
<Filter>Source Files\levels\ccm\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\2\geo.inc.c">
<Filter>Source Files\levels\ccm\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\2\macro.inc.c">
<Filter>Source Files\levels\ccm\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\areas\2\trajectory.inc.c">
<Filter>Source Files\levels\ccm\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\geo.c">
<Filter>Source Files\levels\ccm</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\leveldata.c">
<Filter>Source Files\levels\ccm</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\ropeway_lift\1.inc.c">
<Filter>Source Files\levels\ccm\ropeway_lift</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\ropeway_lift\2.inc.c">
<Filter>Source Files\levels\ccm\ropeway_lift</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\ropeway_lift\collision.inc.c">
<Filter>Source Files\levels\ccm\ropeway_lift</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\ropeway_lift\geo.inc.c">
<Filter>Source Files\levels\ccm\ropeway_lift</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\script.c">
<Filter>Source Files\levels\ccm</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\snowman_base\geo.inc.c">
<Filter>Source Files\levels\ccm\snowman_base</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\snowman_base\model.inc.c">
<Filter>Source Files\levels\ccm\snowman_base</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\snowman_head\1.inc.c">
<Filter>Source Files\levels\ccm\snowman_head</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\snowman_head\2.inc.c">
<Filter>Source Files\levels\ccm\snowman_head</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\snowman_head\geo.inc.c">
<Filter>Source Files\levels\ccm\snowman_head</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\texture.inc.c">
<Filter>Source Files\levels\ccm</Filter>
</ClCompile>
<ClCompile Include="..\levels\cotmc\areas\1\1\model.inc.c">
<Filter>Source Files\levels\cotmc\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\cotmc\areas\1\2\model.inc.c">
<Filter>Source Files\levels\cotmc\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\cotmc\areas\1\3\model.inc.c">
<Filter>Source Files\levels\cotmc\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\cotmc\areas\1\collision.inc.c">
<Filter>Source Files\levels\cotmc\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\cotmc\areas\1\geo.inc.c">
<Filter>Source Files\levels\cotmc\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\cotmc\areas\1\macro.inc.c">
<Filter>Source Files\levels\cotmc\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\cotmc\geo.c">
<Filter>Source Files\levels\cotmc</Filter>
</ClCompile>
<ClCompile Include="..\levels\cotmc\leveldata.c">
<Filter>Source Files\levels\cotmc</Filter>
</ClCompile>
<ClCompile Include="..\levels\cotmc\movtext.inc.c">
<Filter>Source Files\levels\cotmc</Filter>
</ClCompile>
<ClCompile Include="..\levels\cotmc\script.c">
<Filter>Source Files\levels\cotmc</Filter>
</ClCompile>
<ClCompile Include="..\levels\cotmc\texture.inc.c">
<Filter>Source Files\levels\cotmc</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\areas\1\1\model.inc.c">
<Filter>Source Files\levels\ddd\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\areas\1\2\model.inc.c">
<Filter>Source Files\levels\ddd\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\areas\1\3\model.inc.c">
<Filter>Source Files\levels\ddd\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\areas\1\4\model.inc.c">
<Filter>Source Files\levels\ddd\areas\1\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\areas\1\collision.inc.c">
<Filter>Source Files\levels\ddd\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\areas\1\geo.inc.c">
<Filter>Source Files\levels\ddd\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\areas\1\macro.inc.c">
<Filter>Source Files\levels\ddd\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\areas\1\movtext.inc.c">
<Filter>Source Files\levels\ddd\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\areas\2\1\model.inc.c">
<Filter>Source Files\levels\ddd\areas\2\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\areas\2\2\model.inc.c">
<Filter>Source Files\levels\ddd\areas\2\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\areas\2\3\model.inc.c">
<Filter>Source Files\levels\ddd\areas\2\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\areas\2\4\model.inc.c">
<Filter>Source Files\levels\ddd\areas\2\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\areas\2\5\model.inc.c">
<Filter>Source Files\levels\ddd\areas\2\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\areas\2\6\model.inc.c">
<Filter>Source Files\levels\ddd\areas\2\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\areas\2\collision.inc.c">
<Filter>Source Files\levels\ddd\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\areas\2\geo.inc.c">
<Filter>Source Files\levels\ddd\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\areas\2\macro.inc.c">
<Filter>Source Files\levels\ddd\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\areas\2\movtext.inc.c">
<Filter>Source Files\levels\ddd\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\geo.c">
<Filter>Source Files\levels\ddd</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\leveldata.c">
<Filter>Source Files\levels\ddd</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\pole\geo.inc.c">
<Filter>Source Files\levels\ddd\pole</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\pole\model.inc.c">
<Filter>Source Files\levels\ddd\pole</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\script.c">
<Filter>Source Files\levels\ddd</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\sub_door\1.inc.c">
<Filter>Source Files\levels\ddd\sub_door</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\sub_door\2.inc.c">
<Filter>Source Files\levels\ddd\sub_door</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\sub_door\3.inc.c">
<Filter>Source Files\levels\ddd\sub_door</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\sub_door\collision.inc.c">
<Filter>Source Files\levels\ddd\sub_door</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\sub_door\geo.inc.c">
<Filter>Source Files\levels\ddd\sub_door</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\submarine\1.inc.c">
<Filter>Source Files\levels\ddd\submarine</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\submarine\2.inc.c">
<Filter>Source Files\levels\ddd\submarine</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\submarine\collision.inc.c">
<Filter>Source Files\levels\ddd\submarine</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\submarine\geo.inc.c">
<Filter>Source Files\levels\ddd\submarine</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\texture.inc.c">
<Filter>Source Files\levels\ddd</Filter>
</ClCompile>
<ClCompile Include="..\levels\ending\geo.c">
<Filter>Source Files\levels\ending</Filter>
</ClCompile>
<ClCompile Include="..\levels\ending\leveldata.c">
<Filter>Source Files\levels\ending</Filter>
</ClCompile>
<ClCompile Include="..\levels\ending\script.c">
<Filter>Source Files\levels\ending</Filter>
</ClCompile>
<ClCompile Include="..\levels\entry.c">
<Filter>Source Files\levels</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\1\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\10\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\10</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\11\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\11</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\12\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\12</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\13\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\13</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\14\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\14</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\15\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\15</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\16\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\16</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\17\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\17</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\18\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\18</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\19\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\19</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\2\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\20\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\20</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\21\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\21</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\22\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\22</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\23\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\23</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\24\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\24</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\25\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\25</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\26\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\26</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\27\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\27</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\28\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\28</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\29\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\29</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\3\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\30\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\30</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\31\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\31</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\32\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\32</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\4\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\5\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\6\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\7\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\8\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\8</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\9\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\9</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\collision.inc.c">
<Filter>Source Files\levels\hmc\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\geo.inc.c">
<Filter>Source Files\levels\hmc\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\grill_door\collision.inc.c">
<Filter>Source Files\levels\hmc\areas\1\grill_door</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\grill_door\geo.inc.c">
<Filter>Source Files\levels\hmc\areas\1\grill_door</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\grill_door\model.inc.c">
<Filter>Source Files\levels\hmc\areas\1\grill_door</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\macro.inc.c">
<Filter>Source Files\levels\hmc\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\movtext.inc.c">
<Filter>Source Files\levels\hmc\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\painting.inc.c">
<Filter>Source Files\levels\hmc\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\room.inc.c">
<Filter>Source Files\levels\hmc\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\areas\1\trajectory.inc.c">
<Filter>Source Files\levels\hmc\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\arrow_platform\collision.inc.c">
<Filter>Source Files\levels\hmc\arrow_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\arrow_platform\geo.inc.c">
<Filter>Source Files\levels\hmc\arrow_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\arrow_platform\model.inc.c">
<Filter>Source Files\levels\hmc\arrow_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\arrow_platform_button\collision.inc.c">
<Filter>Source Files\levels\hmc\arrow_platform_button</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\arrow_platform_button\geo.inc.c">
<Filter>Source Files\levels\hmc\arrow_platform_button</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\arrow_platform_button\model.inc.c">
<Filter>Source Files\levels\hmc\arrow_platform_button</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\elevator_platform\collision.inc.c">
<Filter>Source Files\levels\hmc\elevator_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\elevator_platform\geo.inc.c">
<Filter>Source Files\levels\hmc\elevator_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\elevator_platform\model.inc.c">
<Filter>Source Files\levels\hmc\elevator_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\geo.c">
<Filter>Source Files\levels\hmc</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\leveldata.c">
<Filter>Source Files\levels\hmc</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\rolling_rock\geo.inc.c">
<Filter>Source Files\levels\hmc\rolling_rock</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\rolling_rock\model.inc.c">
<Filter>Source Files\levels\hmc\rolling_rock</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\rolling_rock_fragment_1\geo.inc.c">
<Filter>Source Files\levels\hmc\rolling_rock_fragment_1</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\rolling_rock_fragment_1\model.inc.c">
<Filter>Source Files\levels\hmc\rolling_rock_fragment_1</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\rolling_rock_fragment_2\geo.inc.c">
<Filter>Source Files\levels\hmc\rolling_rock_fragment_2</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\rolling_rock_fragment_2\model.inc.c">
<Filter>Source Files\levels\hmc\rolling_rock_fragment_2</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\script.c">
<Filter>Source Files\levels\hmc</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\texture.inc.c">
<Filter>Source Files\levels\hmc</Filter>
</ClCompile>
<ClCompile Include="..\levels\intro\geo.c">
<Filter>Source Files\levels\intro</Filter>
</ClCompile>
<ClCompile Include="..\levels\intro\leveldata.c">
<Filter>Source Files\levels\intro</Filter>
</ClCompile>
<ClCompile Include="..\levels\intro\script.c">
<Filter>Source Files\levels\intro</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\areas\1\1\model.inc.c">
<Filter>Source Files\levels\jrb\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\areas\1\2\model.inc.c">
<Filter>Source Files\levels\jrb\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\areas\1\3\model.inc.c">
<Filter>Source Files\levels\jrb\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\areas\1\4\model.inc.c">
<Filter>Source Files\levels\jrb\areas\1\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\areas\1\5\model.inc.c">
<Filter>Source Files\levels\jrb\areas\1\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\areas\1\6\model.inc.c">
<Filter>Source Files\levels\jrb\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\areas\1\7\model.inc.c">
<Filter>Source Files\levels\jrb\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\areas\1\collision.inc.c">
<Filter>Source Files\levels\jrb\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\areas\1\geo.inc.c">
<Filter>Source Files\levels\jrb\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\areas\1\macro.inc.c">
<Filter>Source Files\levels\jrb\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\areas\1\movtext.inc.c">
<Filter>Source Files\levels\jrb\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\areas\1\trajectory.inc.c">
<Filter>Source Files\levels\jrb\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\areas\2\1\model.inc.c">
<Filter>Source Files\levels\jrb\areas\2\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\areas\2\2\model.inc.c">
<Filter>Source Files\levels\jrb\areas\2\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\areas\2\3\model.inc.c">
<Filter>Source Files\levels\jrb\areas\2\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\areas\2\collision.inc.c">
<Filter>Source Files\levels\jrb\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\areas\2\geo.inc.c">
<Filter>Source Files\levels\jrb\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\areas\2\macro.inc.c">
<Filter>Source Files\levels\jrb\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\areas\2\movtext.inc.c">
<Filter>Source Files\levels\jrb\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\falling_pillar\geo.inc.c">
<Filter>Source Files\levels\jrb\falling_pillar</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\falling_pillar\model.inc.c">
<Filter>Source Files\levels\jrb\falling_pillar</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\falling_pillar_base\collision.inc.c">
<Filter>Source Files\levels\jrb\falling_pillar_base</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\falling_pillar_base\geo.inc.c">
<Filter>Source Files\levels\jrb\falling_pillar_base</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\falling_pillar_base\model.inc.c">
<Filter>Source Files\levels\jrb\falling_pillar_base</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\floating_platform\collision.inc.c">
<Filter>Source Files\levels\jrb\floating_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\floating_platform\geo.inc.c">
<Filter>Source Files\levels\jrb\floating_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\floating_platform\model.inc.c">
<Filter>Source Files\levels\jrb\floating_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\geo.c">
<Filter>Source Files\levels\jrb</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\leveldata.c">
<Filter>Source Files\levels\jrb</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\rock\collision.inc.c">
<Filter>Source Files\levels\jrb\rock</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\rock\geo.inc.c">
<Filter>Source Files\levels\jrb\rock</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\rock\model.inc.c">
<Filter>Source Files\levels\jrb\rock</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\script.c">
<Filter>Source Files\levels\jrb</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\sliding_box\collision.inc.c">
<Filter>Source Files\levels\jrb\sliding_box</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\sliding_box\geo.inc.c">
<Filter>Source Files\levels\jrb\sliding_box</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\sliding_box\model.inc.c">
<Filter>Source Files\levels\jrb\sliding_box</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\texture.inc.c">
<Filter>Source Files\levels\jrb</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\unused_lid\collision.inc.c">
<Filter>Source Files\levels\jrb\unused_lid</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\wooden_ship\collision.inc.c">
<Filter>Source Files\levels\jrb\wooden_ship</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\wooden_ship\geo.inc.c">
<Filter>Source Files\levels\jrb\wooden_ship</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\wooden_ship\model.inc.c">
<Filter>Source Files\levels\jrb\wooden_ship</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\1\model.inc.c">
<Filter>Source Files\levels\lll\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\10\collision.inc.c">
<Filter>Source Files\levels\lll\areas\1\10</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\10\geo.inc.c">
<Filter>Source Files\levels\lll\areas\1\10</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\10\model.inc.c">
<Filter>Source Files\levels\lll\areas\1\10</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\11\geo.inc.c">
<Filter>Source Files\levels\lll\areas\1\11</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\11\model.inc.c">
<Filter>Source Files\levels\lll\areas\1\11</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\12\geo.inc.c">
<Filter>Source Files\levels\lll\areas\1\12</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\12\model.inc.c">
<Filter>Source Files\levels\lll\areas\1\12</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\13\geo.inc.c">
<Filter>Source Files\levels\lll\areas\1\13</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\13\model.inc.c">
<Filter>Source Files\levels\lll\areas\1\13</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\14\geo.inc.c">
<Filter>Source Files\levels\lll\areas\1\14</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\14\model.inc.c">
<Filter>Source Files\levels\lll\areas\1\14</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\15\geo.inc.c">
<Filter>Source Files\levels\lll\areas\1\15</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\15\model.inc.c">
<Filter>Source Files\levels\lll\areas\1\15</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\2\model.inc.c">
<Filter>Source Files\levels\lll\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\3\model.inc.c">
<Filter>Source Files\levels\lll\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\4\geo.inc.c">
<Filter>Source Files\levels\lll\areas\1\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\4\model.inc.c">
<Filter>Source Files\levels\lll\areas\1\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\5\geo.inc.c">
<Filter>Source Files\levels\lll\areas\1\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\5\model.inc.c">
<Filter>Source Files\levels\lll\areas\1\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\6\geo.inc.c">
<Filter>Source Files\levels\lll\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\6\model.inc.c">
<Filter>Source Files\levels\lll\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\7\geo.inc.c">
<Filter>Source Files\levels\lll\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\7\model.inc.c">
<Filter>Source Files\levels\lll\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\8\geo.inc.c">
<Filter>Source Files\levels\lll\areas\1\8</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\8\model.inc.c">
<Filter>Source Files\levels\lll\areas\1\8</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\9\geo.inc.c">
<Filter>Source Files\levels\lll\areas\1\9</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\9\model.inc.c">
<Filter>Source Files\levels\lll\areas\1\9</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\collision.inc.c">
<Filter>Source Files\levels\lll\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\geo.inc.c">
<Filter>Source Files\levels\lll\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\light.inc.c">
<Filter>Source Files\levels\lll\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\1\macro.inc.c">
<Filter>Source Files\levels\lll\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\2\1\model.inc.c">
<Filter>Source Files\levels\lll\areas\2\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\2\2\model.inc.c">
<Filter>Source Files\levels\lll\areas\2\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\2\3\model.inc.c">
<Filter>Source Files\levels\lll\areas\2\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\2\4\model.inc.c">
<Filter>Source Files\levels\lll\areas\2\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\2\5\model.inc.c">
<Filter>Source Files\levels\lll\areas\2\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\2\collision.inc.c">
<Filter>Source Files\levels\lll\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\2\geo.inc.c">
<Filter>Source Files\levels\lll\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\2\macro.inc.c">
<Filter>Source Files\levels\lll\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\2\movtext.inc.c">
<Filter>Source Files\levels\lll\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\areas\2\trajectory.inc.c">
<Filter>Source Files\levels\lll\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\collapsing_wooden_platform\collision.inc.c">
<Filter>Source Files\levels\lll\collapsing_wooden_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\collapsing_wooden_platform\geo.inc.c">
<Filter>Source Files\levels\lll\collapsing_wooden_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\collapsing_wooden_platform\model.inc.c">
<Filter>Source Files\levels\lll\collapsing_wooden_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\drawbridge_part\collision.inc.c">
<Filter>Source Files\levels\lll\drawbridge_part</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\drawbridge_part\geo.inc.c">
<Filter>Source Files\levels\lll\drawbridge_part</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\drawbridge_part\model.inc.c">
<Filter>Source Files\levels\lll\drawbridge_part</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\geo.c">
<Filter>Source Files\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\leveldata.c">
<Filter>Source Files\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\long_wooden_bridge\geo.inc.c">
<Filter>Source Files\levels\lll\long_wooden_bridge</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\long_wooden_bridge\model.inc.c">
<Filter>Source Files\levels\lll\long_wooden_bridge</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\moving_octagonal_mesh_platform\collision.inc.c">
<Filter>Source Files\levels\lll\moving_octagonal_mesh_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\moving_octagonal_mesh_platform\geo.inc.c">
<Filter>Source Files\levels\lll\moving_octagonal_mesh_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\moving_octagonal_mesh_platform\model.inc.c">
<Filter>Source Files\levels\lll\moving_octagonal_mesh_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\puzzle_piece\collision.inc.c">
<Filter>Source Files\levels\lll\puzzle_piece</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\puzzle_piece\geo.inc.c">
<Filter>Source Files\levels\lll\puzzle_piece</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\puzzle_piece\model.inc.c">
<Filter>Source Files\levels\lll\puzzle_piece</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\rolling_log\collision.inc.c">
<Filter>Source Files\levels\lll\rolling_log</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\rolling_log\geo.inc.c">
<Filter>Source Files\levels\lll\rolling_log</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\rolling_log\model.inc.c">
<Filter>Source Files\levels\lll\rolling_log</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\rotating_block_fire_bars\collision.inc.c">
<Filter>Source Files\levels\lll\rotating_block_fire_bars</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\rotating_block_fire_bars\geo.inc.c">
<Filter>Source Files\levels\lll\rotating_block_fire_bars</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\rotating_block_fire_bars\model.inc.c">
<Filter>Source Files\levels\lll\rotating_block_fire_bars</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\rotating_hexagonal_ring\collision.inc.c">
<Filter>Source Files\levels\lll\rotating_hexagonal_ring</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\rotating_hexagonal_ring\geo.inc.c">
<Filter>Source Files\levels\lll\rotating_hexagonal_ring</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\rotating_hexagonal_ring\model.inc.c">
<Filter>Source Files\levels\lll\rotating_hexagonal_ring</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\script.c">
<Filter>Source Files\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\sinking_rectangular_platform\collision.inc.c">
<Filter>Source Files\levels\lll\sinking_rectangular_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\sinking_rectangular_platform\geo.inc.c">
<Filter>Source Files\levels\lll\sinking_rectangular_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\sinking_rectangular_platform\model.inc.c">
<Filter>Source Files\levels\lll\sinking_rectangular_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\sinking_rock_block\collision.inc.c">
<Filter>Source Files\levels\lll\sinking_rock_block</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\sinking_rock_block\geo.inc.c">
<Filter>Source Files\levels\lll\sinking_rock_block</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\sinking_rock_block\model.inc.c">
<Filter>Source Files\levels\lll\sinking_rock_block</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\sinking_square_platform\collision.inc.c">
<Filter>Source Files\levels\lll\sinking_square_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\sinking_square_platform\geo.inc.c">
<Filter>Source Files\levels\lll\sinking_square_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\sinking_square_platform\model.inc.c">
<Filter>Source Files\levels\lll\sinking_square_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\texture.inc.c">
<Filter>Source Files\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\tilting_square_platform\collision.inc.c">
<Filter>Source Files\levels\lll\tilting_square_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\tilting_square_platform\geo.inc.c">
<Filter>Source Files\levels\lll\tilting_square_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\tilting_square_platform\model.inc.c">
<Filter>Source Files\levels\lll\tilting_square_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\volcano_falling_trap\collision.inc.c">
<Filter>Source Files\levels\lll\volcano_falling_trap</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\volcano_falling_trap\geo.inc.c">
<Filter>Source Files\levels\lll\volcano_falling_trap</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\volcano_falling_trap\model.inc.c">
<Filter>Source Files\levels\lll\volcano_falling_trap</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\wooden_float_large\geo.inc.c">
<Filter>Source Files\levels\lll\wooden_float_large</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\wooden_float_large\model.inc.c">
<Filter>Source Files\levels\lll\wooden_float_large</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\wooden_float_small\collision.inc.c">
<Filter>Source Files\levels\lll\wooden_float_small</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\wooden_float_small\geo.inc.c">
<Filter>Source Files\levels\lll\wooden_float_small</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\wooden_float_small\model.inc.c">
<Filter>Source Files\levels\lll\wooden_float_small</Filter>
</ClCompile>
<ClCompile Include="..\levels\menu\geo.c">
<Filter>Source Files\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\levels\menu\leveldata.c">
<Filter>Source Files\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\levels\menu\script.c">
<Filter>Source Files\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\levels\pss\areas\1\1\model.inc.c">
<Filter>Source Files\levels\pss\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\pss\areas\1\2\model.inc.c">
<Filter>Source Files\levels\pss\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\pss\areas\1\3\model.inc.c">
<Filter>Source Files\levels\pss\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\pss\areas\1\4\model.inc.c">
<Filter>Source Files\levels\pss\areas\1\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\pss\areas\1\5\model.inc.c">
<Filter>Source Files\levels\pss\areas\1\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\pss\areas\1\6\model.inc.c">
<Filter>Source Files\levels\pss\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\pss\areas\1\7\model.inc.c">
<Filter>Source Files\levels\pss\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\pss\areas\1\collision.inc.c">
<Filter>Source Files\levels\pss\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\pss\areas\1\geo.inc.c">
<Filter>Source Files\levels\pss\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\pss\areas\1\macro.inc.c">
<Filter>Source Files\levels\pss\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\pss\geo.c">
<Filter>Source Files\levels\pss</Filter>
</ClCompile>
<ClCompile Include="..\levels\pss\leveldata.c">
<Filter>Source Files\levels\pss</Filter>
</ClCompile>
<ClCompile Include="..\levels\pss\script.c">
<Filter>Source Files\levels\pss</Filter>
</ClCompile>
<ClCompile Include="..\levels\pss\texture.inc.c">
<Filter>Source Files\levels\pss</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\1\model.inc.c">
<Filter>Source Files\levels\rr\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\10\geo.inc.c">
<Filter>Source Files\levels\rr\areas\1\10</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\10\model.inc.c">
<Filter>Source Files\levels\rr\areas\1\10</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\11\1.inc.c">
<Filter>Source Files\levels\rr\areas\1\11</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\11\2.inc.c">
<Filter>Source Files\levels\rr\areas\1\11</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\11\geo.inc.c">
<Filter>Source Files\levels\rr\areas\1\11</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\12\geo.inc.c">
<Filter>Source Files\levels\rr\areas\1\12</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\12\model.inc.c">
<Filter>Source Files\levels\rr\areas\1\12</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\13\geo.inc.c">
<Filter>Source Files\levels\rr\areas\1\13</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\13\model.inc.c">
<Filter>Source Files\levels\rr\areas\1\13</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\14\geo.inc.c">
<Filter>Source Files\levels\rr\areas\1\14</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\14\model.inc.c">
<Filter>Source Files\levels\rr\areas\1\14</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\15\geo.inc.c">
<Filter>Source Files\levels\rr\areas\1\15</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\15\model.inc.c">
<Filter>Source Files\levels\rr\areas\1\15</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\16\geo.inc.c">
<Filter>Source Files\levels\rr\areas\1\16</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\16\model.inc.c">
<Filter>Source Files\levels\rr\areas\1\16</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\17\geo.inc.c">
<Filter>Source Files\levels\rr\areas\1\17</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\17\model.inc.c">
<Filter>Source Files\levels\rr\areas\1\17</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\18\geo.inc.c">
<Filter>Source Files\levels\rr\areas\1\18</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\18\model.inc.c">
<Filter>Source Files\levels\rr\areas\1\18</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\19\geo.inc.c">
<Filter>Source Files\levels\rr\areas\1\19</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\19\model.inc.c">
<Filter>Source Files\levels\rr\areas\1\19</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\2\geo.inc.c">
<Filter>Source Files\levels\rr\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\2\model.inc.c">
<Filter>Source Files\levels\rr\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\20\geo.inc.c">
<Filter>Source Files\levels\rr\areas\1\20</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\20\model.inc.c">
<Filter>Source Files\levels\rr\areas\1\20</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\21\geo.inc.c">
<Filter>Source Files\levels\rr\areas\1\21</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\21\model.inc.c">
<Filter>Source Files\levels\rr\areas\1\21</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\3\geo.inc.c">
<Filter>Source Files\levels\rr\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\3\model.inc.c">
<Filter>Source Files\levels\rr\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\4\geo.inc.c">
<Filter>Source Files\levels\rr\areas\1\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\4\model.inc.c">
<Filter>Source Files\levels\rr\areas\1\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\5\geo.inc.c">
<Filter>Source Files\levels\rr\areas\1\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\5\model.inc.c">
<Filter>Source Files\levels\rr\areas\1\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\6\geo.inc.c">
<Filter>Source Files\levels\rr\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\6\model.inc.c">
<Filter>Source Files\levels\rr\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\7\geo.inc.c">
<Filter>Source Files\levels\rr\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\7\model.inc.c">
<Filter>Source Files\levels\rr\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\8\geo.inc.c">
<Filter>Source Files\levels\rr\areas\1\8</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\8\model.inc.c">
<Filter>Source Files\levels\rr\areas\1\8</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\9\geo.inc.c">
<Filter>Source Files\levels\rr\areas\1\9</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\9\model.inc.c">
<Filter>Source Files\levels\rr\areas\1\9</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\collision.inc.c">
<Filter>Source Files\levels\rr\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\geo.inc.c">
<Filter>Source Files\levels\rr\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\macro.inc.c">
<Filter>Source Files\levels\rr\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\areas\1\trajectory.inc.c">
<Filter>Source Files\levels\rr\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\cruiser_wing\geo.inc.c">
<Filter>Source Files\levels\rr\cruiser_wing</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\cruiser_wing\model.inc.c">
<Filter>Source Files\levels\rr\cruiser_wing</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\donut_block\1.inc.c">
<Filter>Source Files\levels\rr\donut_block</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\donut_block\2.inc.c">
<Filter>Source Files\levels\rr\donut_block</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\donut_block\collision.inc.c">
<Filter>Source Files\levels\rr\donut_block</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\donut_block\geo.inc.c">
<Filter>Source Files\levels\rr\donut_block</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\elevator_platform\collision.inc.c">
<Filter>Source Files\levels\rr\elevator_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\elevator_platform\geo.inc.c">
<Filter>Source Files\levels\rr\elevator_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\elevator_platform\model.inc.c">
<Filter>Source Files\levels\rr\elevator_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\flying_carpet\collision.inc.c">
<Filter>Source Files\levels\rr\flying_carpet</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\flying_carpet\geo.inc.c">
<Filter>Source Files\levels\rr\flying_carpet</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\flying_carpet\model.inc.c">
<Filter>Source Files\levels\rr\flying_carpet</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\geo.c">
<Filter>Source Files\levels\rr</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\l_platform\collision.inc.c">
<Filter>Source Files\levels\rr\l_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\l_platform\geo.inc.c">
<Filter>Source Files\levels\rr\l_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\l_platform\model.inc.c">
<Filter>Source Files\levels\rr\l_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\leveldata.c">
<Filter>Source Files\levels\rr</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\octagonal_platform\collision.inc.c">
<Filter>Source Files\levels\rr\octagonal_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\octagonal_platform\geo.inc.c">
<Filter>Source Files\levels\rr\octagonal_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\octagonal_platform\model.inc.c">
<Filter>Source Files\levels\rr\octagonal_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\pyramid_platform\collision.inc.c">
<Filter>Source Files\levels\rr\pyramid_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\pyramid_platform\geo.inc.c">
<Filter>Source Files\levels\rr\pyramid_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\pyramid_platform\model.inc.c">
<Filter>Source Files\levels\rr\pyramid_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\rotating_bridge_platform\collision.inc.c">
<Filter>Source Files\levels\rr\rotating_bridge_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\rotating_bridge_platform\geo.inc.c">
<Filter>Source Files\levels\rr\rotating_bridge_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\rotating_bridge_platform\model.inc.c">
<Filter>Source Files\levels\rr\rotating_bridge_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\script.c">
<Filter>Source Files\levels\rr</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\seesaw_platform\collision.inc.c">
<Filter>Source Files\levels\rr\seesaw_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\seesaw_platform\geo.inc.c">
<Filter>Source Files\levels\rr\seesaw_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\seesaw_platform\model.inc.c">
<Filter>Source Files\levels\rr\seesaw_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\sliding_platform\collision.inc.c">
<Filter>Source Files\levels\rr\sliding_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\sliding_platform\geo.inc.c">
<Filter>Source Files\levels\rr\sliding_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\sliding_platform\model.inc.c">
<Filter>Source Files\levels\rr\sliding_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\swinging_platform\collision.inc.c">
<Filter>Source Files\levels\rr\swinging_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\swinging_platform\geo.inc.c">
<Filter>Source Files\levels\rr\swinging_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\swinging_platform\model.inc.c">
<Filter>Source Files\levels\rr\swinging_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\texture.inc.c">
<Filter>Source Files\levels\rr</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\tricky_triangles_1\collision.inc.c">
<Filter>Source Files\levels\rr\tricky_triangles_1</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\tricky_triangles_1\geo.inc.c">
<Filter>Source Files\levels\rr\tricky_triangles_1</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\tricky_triangles_1\model.inc.c">
<Filter>Source Files\levels\rr\tricky_triangles_1</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\tricky_triangles_2\collision.inc.c">
<Filter>Source Files\levels\rr\tricky_triangles_2</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\tricky_triangles_2\geo.inc.c">
<Filter>Source Files\levels\rr\tricky_triangles_2</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\tricky_triangles_2\model.inc.c">
<Filter>Source Files\levels\rr\tricky_triangles_2</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\tricky_triangles_3\collision.inc.c">
<Filter>Source Files\levels\rr\tricky_triangles_3</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\tricky_triangles_3\geo.inc.c">
<Filter>Source Files\levels\rr\tricky_triangles_3</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\tricky_triangles_3\model.inc.c">
<Filter>Source Files\levels\rr\tricky_triangles_3</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\tricky_triangles_4\collision.inc.c">
<Filter>Source Files\levels\rr\tricky_triangles_4</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\tricky_triangles_4\geo.inc.c">
<Filter>Source Files\levels\rr\tricky_triangles_4</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\tricky_triangles_4\model.inc.c">
<Filter>Source Files\levels\rr\tricky_triangles_4</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\tricky_triangles_5\collision.inc.c">
<Filter>Source Files\levels\rr\tricky_triangles_5</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\tricky_triangles_5\geo.inc.c">
<Filter>Source Files\levels\rr\tricky_triangles_5</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\tricky_triangles_5\model.inc.c">
<Filter>Source Files\levels\rr\tricky_triangles_5</Filter>
</ClCompile>
<ClCompile Include="..\levels\sa\areas\1\1\model.inc.c">
<Filter>Source Files\levels\sa\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\sa\areas\1\2\model.inc.c">
<Filter>Source Files\levels\sa\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\sa\areas\1\collision.inc.c">
<Filter>Source Files\levels\sa\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\sa\areas\1\geo.inc.c">
<Filter>Source Files\levels\sa\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\sa\areas\1\macro.inc.c">
<Filter>Source Files\levels\sa\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\sa\geo.c">
<Filter>Source Files\levels\sa</Filter>
</ClCompile>
<ClCompile Include="..\levels\sa\leveldata.c">
<Filter>Source Files\levels\sa</Filter>
</ClCompile>
<ClCompile Include="..\levels\sa\script.c">
<Filter>Source Files\levels\sa</Filter>
</ClCompile>
<ClCompile Include="..\levels\sa\texture.inc.c">
<Filter>Source Files\levels\sa</Filter>
</ClCompile>
<ClCompile Include="..\levels\scripts.c">
<Filter>Source Files\levels</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\areas\1\1\model.inc.c">
<Filter>Source Files\levels\sl\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\areas\1\2\model.inc.c">
<Filter>Source Files\levels\sl\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\areas\1\3\model.inc.c">
<Filter>Source Files\levels\sl\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\areas\1\4\model.inc.c">
<Filter>Source Files\levels\sl\areas\1\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\areas\1\5\model.inc.c">
<Filter>Source Files\levels\sl\areas\1\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\areas\1\6\model.inc.c">
<Filter>Source Files\levels\sl\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\areas\1\7\model.inc.c">
<Filter>Source Files\levels\sl\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\areas\1\collision.inc.c">
<Filter>Source Files\levels\sl\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\areas\1\geo.inc.c">
<Filter>Source Files\levels\sl\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\areas\1\macro.inc.c">
<Filter>Source Files\levels\sl\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\areas\1\movtext.inc.c">
<Filter>Source Files\levels\sl\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\areas\2\1\model.inc.c">
<Filter>Source Files\levels\sl\areas\2\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\areas\2\2\model.inc.c">
<Filter>Source Files\levels\sl\areas\2\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\areas\2\3\model.inc.c">
<Filter>Source Files\levels\sl\areas\2\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\areas\2\4\model.inc.c">
<Filter>Source Files\levels\sl\areas\2\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\areas\2\collision.inc.c">
<Filter>Source Files\levels\sl\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\areas\2\geo.inc.c">
<Filter>Source Files\levels\sl\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\areas\2\macro.inc.c">
<Filter>Source Files\levels\sl\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\geo.c">
<Filter>Source Files\levels\sl</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\leveldata.c">
<Filter>Source Files\levels\sl</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\script.c">
<Filter>Source Files\levels\sl</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\snow_mound\collision.inc.c">
<Filter>Source Files\levels\sl\snow_mound</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\snow_mound\geo.inc.c">
<Filter>Source Files\levels\sl\snow_mound</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\snow_mound\model.inc.c">
<Filter>Source Files\levels\sl\snow_mound</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\texture.inc.c">
<Filter>Source Files\levels\sl</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\unused_cracked_ice\collision.inc.c">
<Filter>Source Files\levels\sl\unused_cracked_ice</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\unused_cracked_ice\geo.inc.c">
<Filter>Source Files\levels\sl\unused_cracked_ice</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\unused_cracked_ice\model.inc.c">
<Filter>Source Files\levels\sl\unused_cracked_ice</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\unused_ice_shard\geo.inc.c">
<Filter>Source Files\levels\sl\unused_ice_shard</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\unused_ice_shard\model.inc.c">
<Filter>Source Files\levels\sl\unused_ice_shard</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\areas\1\1\model.inc.c">
<Filter>Source Files\levels\ssl\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\areas\1\2\model.inc.c">
<Filter>Source Files\levels\ssl\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\areas\1\3\model.inc.c">
<Filter>Source Files\levels\ssl\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\areas\1\4\model.inc.c">
<Filter>Source Files\levels\ssl\areas\1\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\areas\1\5\geo.inc.c">
<Filter>Source Files\levels\ssl\areas\1\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\areas\1\collision.inc.c">
<Filter>Source Files\levels\ssl\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\areas\1\geo.inc.c">
<Filter>Source Files\levels\ssl\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\areas\1\macro.inc.c">
<Filter>Source Files\levels\ssl\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\areas\1\movtext.inc.c">
<Filter>Source Files\levels\ssl\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\areas\2\1\model.inc.c">
<Filter>Source Files\levels\ssl\areas\2\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\areas\2\2\model.inc.c">
<Filter>Source Files\levels\ssl\areas\2\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\areas\2\3\model.inc.c">
<Filter>Source Files\levels\ssl\areas\2\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\areas\2\4\geo.inc.c">
<Filter>Source Files\levels\ssl\areas\2\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\areas\2\4\model.inc.c">
<Filter>Source Files\levels\ssl\areas\2\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\areas\2\collision.inc.c">
<Filter>Source Files\levels\ssl\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\areas\2\geo.inc.c">
<Filter>Source Files\levels\ssl\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\areas\2\macro.inc.c">
<Filter>Source Files\levels\ssl\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\areas\2\movtext.inc.c">
<Filter>Source Files\levels\ssl\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\areas\3\1\model.inc.c">
<Filter>Source Files\levels\ssl\areas\3\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\areas\3\2\model.inc.c">
<Filter>Source Files\levels\ssl\areas\3\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\areas\3\collision.inc.c">
<Filter>Source Files\levels\ssl\areas\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\areas\3\geo.inc.c">
<Filter>Source Files\levels\ssl\areas\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\areas\3\macro.inc.c">
<Filter>Source Files\levels\ssl\areas\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\eyerok_col\collision.inc.c">
<Filter>Source Files\levels\ssl\eyerok_col</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\eyerok_col\geo.inc.c">
<Filter>Source Files\levels\ssl\eyerok_col</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\eyerok_col\model.inc.c">
<Filter>Source Files\levels\ssl\eyerok_col</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\geo.c">
<Filter>Source Files\levels\ssl</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\grindel\collision.inc.c">
<Filter>Source Files\levels\ssl\grindel</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\grindel\geo.inc.c">
<Filter>Source Files\levels\ssl\grindel</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\grindel\model.inc.c">
<Filter>Source Files\levels\ssl\grindel</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\leveldata.c">
<Filter>Source Files\levels\ssl</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\moving_pyramid_wall\collision.inc.c">
<Filter>Source Files\levels\ssl\moving_pyramid_wall</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\moving_pyramid_wall\geo.inc.c">
<Filter>Source Files\levels\ssl\moving_pyramid_wall</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\moving_pyramid_wall\model.inc.c">
<Filter>Source Files\levels\ssl\moving_pyramid_wall</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\pyramid_elevator\collision.inc.c">
<Filter>Source Files\levels\ssl\pyramid_elevator</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\pyramid_elevator\geo.inc.c">
<Filter>Source Files\levels\ssl\pyramid_elevator</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\pyramid_elevator\model.inc.c">
<Filter>Source Files\levels\ssl\pyramid_elevator</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\pyramid_top\collision.inc.c">
<Filter>Source Files\levels\ssl\pyramid_top</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\pyramid_top\geo.inc.c">
<Filter>Source Files\levels\ssl\pyramid_top</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\pyramid_top\model.inc.c">
<Filter>Source Files\levels\ssl\pyramid_top</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\script.c">
<Filter>Source Files\levels\ssl</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\spindel\collision.inc.c">
<Filter>Source Files\levels\ssl\spindel</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\spindel\geo.inc.c">
<Filter>Source Files\levels\ssl\spindel</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\spindel\model.inc.c">
<Filter>Source Files\levels\ssl\spindel</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\texture.inc.c">
<Filter>Source Files\levels\ssl</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\tox_box\collision.inc.c">
<Filter>Source Files\levels\ssl\tox_box</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\tox_box\geo.inc.c">
<Filter>Source Files\levels\ssl\tox_box</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\tox_box\model.inc.c">
<Filter>Source Files\levels\ssl\tox_box</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\1\1\model.inc.c">
<Filter>Source Files\levels\thi\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\1\2\model.inc.c">
<Filter>Source Files\levels\thi\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\1\3\model.inc.c">
<Filter>Source Files\levels\thi\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\1\4\model.inc.c">
<Filter>Source Files\levels\thi\areas\1\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\1\5\model.inc.c">
<Filter>Source Files\levels\thi\areas\1\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\1\6\collision.inc.c">
<Filter>Source Files\levels\thi\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\1\6\geo.inc.c">
<Filter>Source Files\levels\thi\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\1\6\model.inc.c">
<Filter>Source Files\levels\thi\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\1\7\geo.inc.c">
<Filter>Source Files\levels\thi\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\1\7\model.inc.c">
<Filter>Source Files\levels\thi\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\1\collision.inc.c">
<Filter>Source Files\levels\thi\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\1\geo.inc.c">
<Filter>Source Files\levels\thi\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\1\macro.inc.c">
<Filter>Source Files\levels\thi\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\1\movtext.inc.c">
<Filter>Source Files\levels\thi\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\1\trajectory.inc.c">
<Filter>Source Files\levels\thi\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\2\1\model.inc.c">
<Filter>Source Files\levels\thi\areas\2\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\2\collision.inc.c">
<Filter>Source Files\levels\thi\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\2\geo.inc.c">
<Filter>Source Files\levels\thi\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\2\macro.inc.c">
<Filter>Source Files\levels\thi\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\2\movtext.inc.c">
<Filter>Source Files\levels\thi\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\3\1\model.inc.c">
<Filter>Source Files\levels\thi\areas\3\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\3\2\model.inc.c">
<Filter>Source Files\levels\thi\areas\3\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\3\3\model.inc.c">
<Filter>Source Files\levels\thi\areas\3\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\3\4\model.inc.c">
<Filter>Source Files\levels\thi\areas\3\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\3\collision.inc.c">
<Filter>Source Files\levels\thi\areas\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\3\geo.inc.c">
<Filter>Source Files\levels\thi\areas\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\areas\3\macro.inc.c">
<Filter>Source Files\levels\thi\areas\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\geo.c">
<Filter>Source Files\levels\thi</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\leveldata.c">
<Filter>Source Files\levels\thi</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\script.c">
<Filter>Source Files\levels\thi</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\texture.inc.c">
<Filter>Source Files\levels\thi</Filter>
</ClCompile>
<ClCompile Include="..\levels\totwc\areas\1\1\model.inc.c">
<Filter>Source Files\levels\totwc\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\totwc\areas\1\2\model.inc.c">
<Filter>Source Files\levels\totwc\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\totwc\areas\1\3\model.inc.c">
<Filter>Source Files\levels\totwc\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\totwc\areas\1\collision.inc.c">
<Filter>Source Files\levels\totwc\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\totwc\areas\1\geo.inc.c">
<Filter>Source Files\levels\totwc\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\totwc\areas\1\macro.inc.c">
<Filter>Source Files\levels\totwc\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\totwc\cloud\collision.inc.c">
<Filter>Source Files\levels\totwc\cloud</Filter>
</ClCompile>
<ClCompile Include="..\levels\totwc\cloud\geo.inc.c">
<Filter>Source Files\levels\totwc\cloud</Filter>
</ClCompile>
<ClCompile Include="..\levels\totwc\cloud\model.inc.c">
<Filter>Source Files\levels\totwc\cloud</Filter>
</ClCompile>
<ClCompile Include="..\levels\totwc\geo.c">
<Filter>Source Files\levels\totwc</Filter>
</ClCompile>
<ClCompile Include="..\levels\totwc\leveldata.c">
<Filter>Source Files\levels\totwc</Filter>
</ClCompile>
<ClCompile Include="..\levels\totwc\script.c">
<Filter>Source Files\levels\totwc</Filter>
</ClCompile>
<ClCompile Include="..\levels\totwc\texture.inc.c">
<Filter>Source Files\levels\totwc</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\areas\1\1\model.inc.c">
<Filter>Source Files\levels\ttc\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\areas\1\2\model.inc.c">
<Filter>Source Files\levels\ttc\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\areas\1\3\model.inc.c">
<Filter>Source Files\levels\ttc\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\areas\1\collision.inc.c">
<Filter>Source Files\levels\ttc\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\areas\1\geo.inc.c">
<Filter>Source Files\levels\ttc\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\areas\1\macro.inc.c">
<Filter>Source Files\levels\ttc\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\areas\1\movtext.inc.c">
<Filter>Source Files\levels\ttc\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\clock_hand\collision.inc.c">
<Filter>Source Files\levels\ttc\clock_hand</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\clock_hand\geo.inc.c">
<Filter>Source Files\levels\ttc\clock_hand</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\clock_hand\model.inc.c">
<Filter>Source Files\levels\ttc\clock_hand</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\elevator_platform\collision.inc.c">
<Filter>Source Files\levels\ttc\elevator_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\elevator_platform\geo.inc.c">
<Filter>Source Files\levels\ttc\elevator_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\elevator_platform\model.inc.c">
<Filter>Source Files\levels\ttc\elevator_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\geo.c">
<Filter>Source Files\levels\ttc</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\large_gear\collision.inc.c">
<Filter>Source Files\levels\ttc\large_gear</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\large_gear\geo.inc.c">
<Filter>Source Files\levels\ttc\large_gear</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\large_gear\model.inc.c">
<Filter>Source Files\levels\ttc\large_gear</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\large_treadmill\collision.inc.c">
<Filter>Source Files\levels\ttc\large_treadmill</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\large_treadmill\geo.inc.c">
<Filter>Source Files\levels\ttc\large_treadmill</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\large_treadmill\model.inc.c">
<Filter>Source Files\levels\ttc\large_treadmill</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\leveldata.c">
<Filter>Source Files\levels\ttc</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\pendulum\collision.inc.c">
<Filter>Source Files\levels\ttc\pendulum</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\pendulum\geo.inc.c">
<Filter>Source Files\levels\ttc\pendulum</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\pendulum\model.inc.c">
<Filter>Source Files\levels\ttc\pendulum</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\pit_block\collision.inc.c">
<Filter>Source Files\levels\ttc\pit_block</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\pit_block\geo.inc.c">
<Filter>Source Files\levels\ttc\pit_block</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\pit_block\model.inc.c">
<Filter>Source Files\levels\ttc\pit_block</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\pit_block_2\collision.inc.c">
<Filter>Source Files\levels\ttc\pit_block_2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\pit_block_2\geo.inc.c">
<Filter>Source Files\levels\ttc\pit_block_2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\pit_block_2\model.inc.c">
<Filter>Source Files\levels\ttc\pit_block_2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\push_block\collision.inc.c">
<Filter>Source Files\levels\ttc\push_block</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\push_block\geo.inc.c">
<Filter>Source Files\levels\ttc\push_block</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\push_block\model.inc.c">
<Filter>Source Files\levels\ttc\push_block</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\rotating_cube\collision.inc.c">
<Filter>Source Files\levels\ttc\rotating_cube</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\rotating_cube\geo.inc.c">
<Filter>Source Files\levels\ttc\rotating_cube</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\rotating_cube\model.inc.c">
<Filter>Source Files\levels\ttc\rotating_cube</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\rotating_hexagon\collision.inc.c">
<Filter>Source Files\levels\ttc\rotating_hexagon</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\rotating_hexagon\geo.inc.c">
<Filter>Source Files\levels\ttc\rotating_hexagon</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\rotating_hexagon\model.inc.c">
<Filter>Source Files\levels\ttc\rotating_hexagon</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\rotating_prism\collision.inc.c">
<Filter>Source Files\levels\ttc\rotating_prism</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\rotating_prism\geo.inc.c">
<Filter>Source Files\levels\ttc\rotating_prism</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\rotating_prism\model.inc.c">
<Filter>Source Files\levels\ttc\rotating_prism</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\rotating_triangle\collision.inc.c">
<Filter>Source Files\levels\ttc\rotating_triangle</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\rotating_triangle\geo.inc.c">
<Filter>Source Files\levels\ttc\rotating_triangle</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\rotating_triangle\model.inc.c">
<Filter>Source Files\levels\ttc\rotating_triangle</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\script.c">
<Filter>Source Files\levels\ttc</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\small_gear\collision.inc.c">
<Filter>Source Files\levels\ttc\small_gear</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\small_gear\geo.inc.c">
<Filter>Source Files\levels\ttc\small_gear</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\small_gear\model.inc.c">
<Filter>Source Files\levels\ttc\small_gear</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\small_treadmill\collision.inc.c">
<Filter>Source Files\levels\ttc\small_treadmill</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\small_treadmill\geo.inc.c">
<Filter>Source Files\levels\ttc\small_treadmill</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\small_treadmill\model.inc.c">
<Filter>Source Files\levels\ttc\small_treadmill</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\spinner\collision.inc.c">
<Filter>Source Files\levels\ttc\spinner</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\spinner\geo.inc.c">
<Filter>Source Files\levels\ttc\spinner</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\spinner\model.inc.c">
<Filter>Source Files\levels\ttc\spinner</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\texture.inc.c">
<Filter>Source Files\levels\ttc</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\1\model.inc.c">
<Filter>Source Files\levels\ttm\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\10\geo.inc.c">
<Filter>Source Files\levels\ttm\areas\1\10</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\10\model.inc.c">
<Filter>Source Files\levels\ttm\areas\1\10</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\11\geo.inc.c">
<Filter>Source Files\levels\ttm\areas\1\11</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\11\model.inc.c">
<Filter>Source Files\levels\ttm\areas\1\11</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\12\geo.inc.c">
<Filter>Source Files\levels\ttm\areas\1\12</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\12\model.inc.c">
<Filter>Source Files\levels\ttm\areas\1\12</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\13\geo.inc.c">
<Filter>Source Files\levels\ttm\areas\1\13</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\13\model.inc.c">
<Filter>Source Files\levels\ttm\areas\1\13</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\14\geo.inc.c">
<Filter>Source Files\levels\ttm\areas\1\14</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\14\model.inc.c">
<Filter>Source Files\levels\ttm\areas\1\14</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\15\geo.inc.c">
<Filter>Source Files\levels\ttm\areas\1\15</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\15\model.inc.c">
<Filter>Source Files\levels\ttm\areas\1\15</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\16\1.inc.c">
<Filter>Source Files\levels\ttm\areas\1\16</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\16\2.inc.c">
<Filter>Source Files\levels\ttm\areas\1\16</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\16\geo.inc.c">
<Filter>Source Files\levels\ttm\areas\1\16</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\17\1.inc.c">
<Filter>Source Files\levels\ttm\areas\1\17</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\17\2.inc.c">
<Filter>Source Files\levels\ttm\areas\1\17</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\17\geo.inc.c">
<Filter>Source Files\levels\ttm\areas\1\17</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\18\1.inc.c">
<Filter>Source Files\levels\ttm\areas\1\18</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\18\2.inc.c">
<Filter>Source Files\levels\ttm\areas\1\18</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\18\geo.inc.c">
<Filter>Source Files\levels\ttm\areas\1\18</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\19\geo.inc.c">
<Filter>Source Files\levels\ttm\areas\1\19</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\19\model.inc.c">
<Filter>Source Files\levels\ttm\areas\1\19</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\2\model.inc.c">
<Filter>Source Files\levels\ttm\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\20\geo.inc.c">
<Filter>Source Files\levels\ttm\areas\1\20</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\20\model.inc.c">
<Filter>Source Files\levels\ttm\areas\1\20</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\21\1.inc.c">
<Filter>Source Files\levels\ttm\areas\1\21</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\21\2.inc.c">
<Filter>Source Files\levels\ttm\areas\1\21</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\21\geo.inc.c">
<Filter>Source Files\levels\ttm\areas\1\21</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\3\1.inc.c">
<Filter>Source Files\levels\ttm\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\3\2.inc.c">
<Filter>Source Files\levels\ttm\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\3\geo.inc.c">
<Filter>Source Files\levels\ttm\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\4\1.inc.c">
<Filter>Source Files\levels\ttm\areas\1\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\4\2.inc.c">
<Filter>Source Files\levels\ttm\areas\1\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\4\geo.inc.c">
<Filter>Source Files\levels\ttm\areas\1\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\5\1.inc.c">
<Filter>Source Files\levels\ttm\areas\1\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\5\2.inc.c">
<Filter>Source Files\levels\ttm\areas\1\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\5\geo.inc.c">
<Filter>Source Files\levels\ttm\areas\1\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\6\1.inc.c">
<Filter>Source Files\levels\ttm\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\6\2.inc.c">
<Filter>Source Files\levels\ttm\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\6\geo.inc.c">
<Filter>Source Files\levels\ttm\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\7\geo.inc.c">
<Filter>Source Files\levels\ttm\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\7\model.inc.c">
<Filter>Source Files\levels\ttm\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\8\geo.inc.c">
<Filter>Source Files\levels\ttm\areas\1\8</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\8\model.inc.c">
<Filter>Source Files\levels\ttm\areas\1\8</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\9\geo.inc.c">
<Filter>Source Files\levels\ttm\areas\1\9</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\9\model.inc.c">
<Filter>Source Files\levels\ttm\areas\1\9</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\collision.inc.c">
<Filter>Source Files\levels\ttm\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\geo.inc.c">
<Filter>Source Files\levels\ttm\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\macro.inc.c">
<Filter>Source Files\levels\ttm\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\movtext.inc.c">
<Filter>Source Files\levels\ttm\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\painting.inc.c">
<Filter>Source Files\levels\ttm\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\1\trajectory.inc.c">
<Filter>Source Files\levels\ttm\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\2\1\model.inc.c">
<Filter>Source Files\levels\ttm\areas\2\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\2\2\model.inc.c">
<Filter>Source Files\levels\ttm\areas\2\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\2\collision.inc.c">
<Filter>Source Files\levels\ttm\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\2\geo.inc.c">
<Filter>Source Files\levels\ttm\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\2\macro.inc.c">
<Filter>Source Files\levels\ttm\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\3\1\model.inc.c">
<Filter>Source Files\levels\ttm\areas\3\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\3\2\model.inc.c">
<Filter>Source Files\levels\ttm\areas\3\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\3\3\model.inc.c">
<Filter>Source Files\levels\ttm\areas\3\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\3\collision.inc.c">
<Filter>Source Files\levels\ttm\areas\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\3\geo.inc.c">
<Filter>Source Files\levels\ttm\areas\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\3\macro.inc.c">
<Filter>Source Files\levels\ttm\areas\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\4\1\model.inc.c">
<Filter>Source Files\levels\ttm\areas\4\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\4\2\model.inc.c">
<Filter>Source Files\levels\ttm\areas\4\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\4\collision.inc.c">
<Filter>Source Files\levels\ttm\areas\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\4\geo.inc.c">
<Filter>Source Files\levels\ttm\areas\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\areas\4\macro.inc.c">
<Filter>Source Files\levels\ttm\areas\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\blue_smiley\geo.inc.c">
<Filter>Source Files\levels\ttm\blue_smiley</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\blue_smiley\model.inc.c">
<Filter>Source Files\levels\ttm\blue_smiley</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\geo.c">
<Filter>Source Files\levels\ttm</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\leveldata.c">
<Filter>Source Files\levels\ttm</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\moon_smiley\geo.inc.c">
<Filter>Source Files\levels\ttm\moon_smiley</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\moon_smiley\model.inc.c">
<Filter>Source Files\levels\ttm\moon_smiley</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\rolling_log\collision.inc.c">
<Filter>Source Files\levels\ttm\rolling_log</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\rolling_log\geo.inc.c">
<Filter>Source Files\levels\ttm\rolling_log</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\rolling_log\model.inc.c">
<Filter>Source Files\levels\ttm\rolling_log</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\script.c">
<Filter>Source Files\levels\ttm</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\slide_exit_podium\collision.inc.c">
<Filter>Source Files\levels\ttm\slide_exit_podium</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\slide_exit_podium\geo.inc.c">
<Filter>Source Files\levels\ttm\slide_exit_podium</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\slide_exit_podium\model.inc.c">
<Filter>Source Files\levels\ttm\slide_exit_podium</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\star_cage\1.inc.c">
<Filter>Source Files\levels\ttm\star_cage</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\star_cage\2.inc.c">
<Filter>Source Files\levels\ttm\star_cage</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\star_cage\collision.inc.c">
<Filter>Source Files\levels\ttm\star_cage</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\star_cage\geo.inc.c">
<Filter>Source Files\levels\ttm\star_cage</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\star_smiley\geo.inc.c">
<Filter>Source Files\levels\ttm\star_smiley</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\star_smiley\model.inc.c">
<Filter>Source Files\levels\ttm\star_smiley</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\texture.inc.c">
<Filter>Source Files\levels\ttm</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\yellow_smiley\geo.inc.c">
<Filter>Source Files\levels\ttm\yellow_smiley</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\yellow_smiley\model.inc.c">
<Filter>Source Files\levels\ttm\yellow_smiley</Filter>
</ClCompile>
<ClCompile Include="..\levels\vcutm\areas\1\1\model.inc.c">
<Filter>Source Files\levels\vcutm\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\vcutm\areas\1\2\model.inc.c">
<Filter>Source Files\levels\vcutm\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\vcutm\areas\1\3\model.inc.c">
<Filter>Source Files\levels\vcutm\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\vcutm\areas\1\4\model.inc.c">
<Filter>Source Files\levels\vcutm\areas\1\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\vcutm\areas\1\collision.inc.c">
<Filter>Source Files\levels\vcutm\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\vcutm\areas\1\geo.inc.c">
<Filter>Source Files\levels\vcutm\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\vcutm\areas\1\macro.inc.c">
<Filter>Source Files\levels\vcutm\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\vcutm\geo.c">
<Filter>Source Files\levels\vcutm</Filter>
</ClCompile>
<ClCompile Include="..\levels\vcutm\leveldata.c">
<Filter>Source Files\levels\vcutm</Filter>
</ClCompile>
<ClCompile Include="..\levels\vcutm\script.c">
<Filter>Source Files\levels\vcutm</Filter>
</ClCompile>
<ClCompile Include="..\levels\vcutm\seesaw\collision.inc.c">
<Filter>Source Files\levels\vcutm\seesaw</Filter>
</ClCompile>
<ClCompile Include="..\levels\vcutm\seesaw\geo.inc.c">
<Filter>Source Files\levels\vcutm\seesaw</Filter>
</ClCompile>
<ClCompile Include="..\levels\vcutm\seesaw\model.inc.c">
<Filter>Source Files\levels\vcutm\seesaw</Filter>
</ClCompile>
<ClCompile Include="..\levels\vcutm\texture.inc.c">
<Filter>Source Files\levels\vcutm</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\areas\1\1\model.inc.c">
<Filter>Source Files\levels\wdw\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\areas\1\2\model.inc.c">
<Filter>Source Files\levels\wdw\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\areas\1\3\model.inc.c">
<Filter>Source Files\levels\wdw\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\areas\1\collision.inc.c">
<Filter>Source Files\levels\wdw\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\areas\1\geo.inc.c">
<Filter>Source Files\levels\wdw\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\areas\1\macro.inc.c">
<Filter>Source Files\levels\wdw\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\areas\1\movtext.inc.c">
<Filter>Source Files\levels\wdw\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\areas\2\1\model.inc.c">
<Filter>Source Files\levels\wdw\areas\2\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\areas\2\2\model.inc.c">
<Filter>Source Files\levels\wdw\areas\2\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\areas\2\collision.inc.c">
<Filter>Source Files\levels\wdw\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\areas\2\geo.inc.c">
<Filter>Source Files\levels\wdw\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\areas\2\macro.inc.c">
<Filter>Source Files\levels\wdw\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\areas\2\movtext.inc.c">
<Filter>Source Files\levels\wdw\areas\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\arrow_lift\collision.inc.c">
<Filter>Source Files\levels\wdw\arrow_lift</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\arrow_lift\geo.inc.c">
<Filter>Source Files\levels\wdw\arrow_lift</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\arrow_lift\model.inc.c">
<Filter>Source Files\levels\wdw\arrow_lift</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\double_arrows\model.inc.c">
<Filter>Source Files\levels\wdw\double_arrows</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\express_elevator\collision.inc.c">
<Filter>Source Files\levels\wdw\express_elevator</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\express_elevator\geo.inc.c">
<Filter>Source Files\levels\wdw\express_elevator</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\express_elevator\model.inc.c">
<Filter>Source Files\levels\wdw\express_elevator</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\geo.c">
<Filter>Source Files\levels\wdw</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\hidden_platform\collision.inc.c">
<Filter>Source Files\levels\wdw\hidden_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\hidden_platform\geo.inc.c">
<Filter>Source Files\levels\wdw\hidden_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\hidden_platform\model.inc.c">
<Filter>Source Files\levels\wdw\hidden_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\leveldata.c">
<Filter>Source Files\levels\wdw</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\rectangular_floating_platform\collision.inc.c">
<Filter>Source Files\levels\wdw\rectangular_floating_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\rectangular_floating_platform\geo.inc.c">
<Filter>Source Files\levels\wdw\rectangular_floating_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\rectangular_floating_platform\model.inc.c">
<Filter>Source Files\levels\wdw\rectangular_floating_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\rotating_platform\collision.inc.c">
<Filter>Source Files\levels\wdw\rotating_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\rotating_platform\geo.inc.c">
<Filter>Source Files\levels\wdw\rotating_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\rotating_platform\model.inc.c">
<Filter>Source Files\levels\wdw\rotating_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\script.c">
<Filter>Source Files\levels\wdw</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\square_floating_platform\collision.inc.c">
<Filter>Source Files\levels\wdw\square_floating_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\square_floating_platform\geo.inc.c">
<Filter>Source Files\levels\wdw\square_floating_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\square_floating_platform\model.inc.c">
<Filter>Source Files\levels\wdw\square_floating_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\texture.inc.c">
<Filter>Source Files\levels\wdw</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\water_level_diamond\collision.inc.c">
<Filter>Source Files\levels\wdw\water_level_diamond</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\water_level_diamond\geo.inc.c">
<Filter>Source Files\levels\wdw\water_level_diamond</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\water_level_diamond\model.inc.c">
<Filter>Source Files\levels\wdw\water_level_diamond</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\1\model.inc.c">
<Filter>Source Files\levels\wf\areas\1\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\10\1.inc.c">
<Filter>Source Files\levels\wf\areas\1\10</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\10\2.inc.c">
<Filter>Source Files\levels\wf\areas\1\10</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\10\collision.inc.c">
<Filter>Source Files\levels\wf\areas\1\10</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\10\geo.inc.c">
<Filter>Source Files\levels\wf\areas\1\10</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\11\collision.inc.c">
<Filter>Source Files\levels\wf\areas\1\11</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\11\geo.inc.c">
<Filter>Source Files\levels\wf\areas\1\11</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\11\model.inc.c">
<Filter>Source Files\levels\wf\areas\1\11</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\12\1.inc.c">
<Filter>Source Files\levels\wf\areas\1\12</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\12\2.inc.c">
<Filter>Source Files\levels\wf\areas\1\12</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\12\geo.inc.c">
<Filter>Source Files\levels\wf\areas\1\12</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\13\geo.inc.c">
<Filter>Source Files\levels\wf\areas\1\13</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\13\model.inc.c">
<Filter>Source Files\levels\wf\areas\1\13</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\14\geo.inc.c">
<Filter>Source Files\levels\wf\areas\1\14</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\14\model.inc.c">
<Filter>Source Files\levels\wf\areas\1\14</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\15\1.inc.c">
<Filter>Source Files\levels\wf\areas\1\15</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\15\2.inc.c">
<Filter>Source Files\levels\wf\areas\1\15</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\15\3.inc.c">
<Filter>Source Files\levels\wf\areas\1\15</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\15\geo.inc.c">
<Filter>Source Files\levels\wf\areas\1\15</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\16\geo.inc.c">
<Filter>Source Files\levels\wf\areas\1\16</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\16\model.inc.c">
<Filter>Source Files\levels\wf\areas\1\16</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\17\geo.inc.c">
<Filter>Source Files\levels\wf\areas\1\17</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\17\model.inc.c">
<Filter>Source Files\levels\wf\areas\1\17</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\18\geo.inc.c">
<Filter>Source Files\levels\wf\areas\1\18</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\18\model.inc.c">
<Filter>Source Files\levels\wf\areas\1\18</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\19\geo.inc.c">
<Filter>Source Files\levels\wf\areas\1\19</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\19\model.inc.c">
<Filter>Source Files\levels\wf\areas\1\19</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\2\model.inc.c">
<Filter>Source Files\levels\wf\areas\1\2</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\3\model.inc.c">
<Filter>Source Files\levels\wf\areas\1\3</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\4\model.inc.c">
<Filter>Source Files\levels\wf\areas\1\4</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\5\1.inc.c">
<Filter>Source Files\levels\wf\areas\1\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\5\2.inc.c">
<Filter>Source Files\levels\wf\areas\1\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\5\geo.inc.c">
<Filter>Source Files\levels\wf\areas\1\5</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\6\1.inc.c">
<Filter>Source Files\levels\wf\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\6\2.inc.c">
<Filter>Source Files\levels\wf\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\6\geo.inc.c">
<Filter>Source Files\levels\wf\areas\1\6</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\7\geo.inc.c">
<Filter>Source Files\levels\wf\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\7\model.inc.c">
<Filter>Source Files\levels\wf\areas\1\7</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\8\geo.inc.c">
<Filter>Source Files\levels\wf\areas\1\8</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\8\model.inc.c">
<Filter>Source Files\levels\wf\areas\1\8</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\9\geo.inc.c">
<Filter>Source Files\levels\wf\areas\1\9</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\9\model.inc.c">
<Filter>Source Files\levels\wf\areas\1\9</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\collision.inc.c">
<Filter>Source Files\levels\wf\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\geo.inc.c">
<Filter>Source Files\levels\wf\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\macro.inc.c">
<Filter>Source Files\levels\wf\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\areas\1\movtext.inc.c">
<Filter>Source Files\levels\wf\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\beta_extending_platform\collision.inc.c">
<Filter>Source Files\levels\wf\beta_extending_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\beta_extending_platform\geo.inc.c">
<Filter>Source Files\levels\wf\beta_extending_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\beta_extending_platform\model.inc.c">
<Filter>Source Files\levels\wf\beta_extending_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\breakable_wall_left\collision.inc.c">
<Filter>Source Files\levels\wf\breakable_wall_left</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\breakable_wall_left\geo.inc.c">
<Filter>Source Files\levels\wf\breakable_wall_left</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\breakable_wall_left\model.inc.c">
<Filter>Source Files\levels\wf\breakable_wall_left</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\breakable_wall_right\collision.inc.c">
<Filter>Source Files\levels\wf\breakable_wall_right</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\breakable_wall_right\geo.inc.c">
<Filter>Source Files\levels\wf\breakable_wall_right</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\breakable_wall_right\model.inc.c">
<Filter>Source Files\levels\wf\breakable_wall_right</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\extending_platform\collision.inc.c">
<Filter>Source Files\levels\wf\extending_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\extending_platform\geo.inc.c">
<Filter>Source Files\levels\wf\extending_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\extending_platform\model.inc.c">
<Filter>Source Files\levels\wf\extending_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\geo.c">
<Filter>Source Files\levels\wf</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\kickable_board\1.inc.c">
<Filter>Source Files\levels\wf\kickable_board</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\kickable_board\2.inc.c">
<Filter>Source Files\levels\wf\kickable_board</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\kickable_board\collision.inc.c">
<Filter>Source Files\levels\wf\kickable_board</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\kickable_board\geo.inc.c">
<Filter>Source Files\levels\wf\kickable_board</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\large_bomp\collision.inc.c">
<Filter>Source Files\levels\wf\large_bomp</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\large_bomp\geo.inc.c">
<Filter>Source Files\levels\wf\large_bomp</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\large_bomp\model.inc.c">
<Filter>Source Files\levels\wf\large_bomp</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\leveldata.c">
<Filter>Source Files\levels\wf</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\rotating_platform\collision.inc.c">
<Filter>Source Files\levels\wf\rotating_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\rotating_wooden_platform\1.inc.c">
<Filter>Source Files\levels\wf\rotating_wooden_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\rotating_wooden_platform\2.inc.c">
<Filter>Source Files\levels\wf\rotating_wooden_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\rotating_wooden_platform\collision.inc.c">
<Filter>Source Files\levels\wf\rotating_wooden_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\rotating_wooden_platform\geo.inc.c">
<Filter>Source Files\levels\wf\rotating_wooden_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\script.c">
<Filter>Source Files\levels\wf</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\sliding_platform\collision.inc.c">
<Filter>Source Files\levels\wf\sliding_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\sliding_platform\geo.inc.c">
<Filter>Source Files\levels\wf\sliding_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\sliding_platform\model.inc.c">
<Filter>Source Files\levels\wf\sliding_platform</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\small_bomp\1.inc.c">
<Filter>Source Files\levels\wf\small_bomp</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\small_bomp\2.inc.c">
<Filter>Source Files\levels\wf\small_bomp</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\small_bomp\collision.inc.c">
<Filter>Source Files\levels\wf\small_bomp</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\small_bomp\geo.inc.c">
<Filter>Source Files\levels\wf\small_bomp</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\texture.inc.c">
<Filter>Source Files\levels\wf</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\tower_door\collision.inc.c">
<Filter>Source Files\levels\wf\tower_door</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\tower_door\geo.inc.c">
<Filter>Source Files\levels\wf\tower_door</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\tower_door\model.inc.c">
<Filter>Source Files\levels\wf\tower_door</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\tumbling_bridge_far\geo.inc.c">
<Filter>Source Files\levels\wf\tumbling_bridge_far</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\tumbling_bridge_far\model.inc.c">
<Filter>Source Files\levels\wf\tumbling_bridge_far</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\tumbling_bridge_near\collision.inc.c">
<Filter>Source Files\levels\wf\tumbling_bridge_near</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\tumbling_bridge_near\geo.inc.c">
<Filter>Source Files\levels\wf\tumbling_bridge_near</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\tumbling_bridge_near\model.inc.c">
<Filter>Source Files\levels\wf\tumbling_bridge_near</Filter>
</ClCompile>
<ClCompile Include="..\levels\wmotr\areas\1\collision.inc.c">
<Filter>Source Files\levels\wmotr\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\wmotr\areas\1\geo.inc.c">
<Filter>Source Files\levels\wmotr\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\wmotr\areas\1\macro.inc.c">
<Filter>Source Files\levels\wmotr\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\wmotr\areas\1\model.inc.c">
<Filter>Source Files\levels\wmotr\areas\1</Filter>
</ClCompile>
<ClCompile Include="..\levels\wmotr\geo.c">
<Filter>Source Files\levels\wmotr</Filter>
</ClCompile>
<ClCompile Include="..\levels\wmotr\leveldata.c">
<Filter>Source Files\levels\wmotr</Filter>
</ClCompile>
<ClCompile Include="..\levels\wmotr\script.c">
<Filter>Source Files\levels\wmotr</Filter>
</ClCompile>
<ClCompile Include="..\levels\wmotr\texture.inc.c">
<Filter>Source Files\levels\wmotr</Filter>
</ClCompile>
<ClCompile Include="..\lib\src\alBnkfNew.c">
<Filter>Source Files\lib\src</Filter>
</ClCompile>
<ClCompile Include="..\lib\src\guLookAtRef.c">
<Filter>Source Files\lib\src</Filter>
</ClCompile>
<ClCompile Include="..\lib\src\guMtxF2L.c">
<Filter>Source Files\lib\src</Filter>
</ClCompile>
<ClCompile Include="..\lib\src\guNormalize.c">
<Filter>Source Files\lib\src</Filter>
</ClCompile>
<ClCompile Include="..\lib\src\guOrthoF.c">
<Filter>Source Files\lib\src</Filter>
</ClCompile>
<ClCompile Include="..\lib\src\guPerspectiveF.c">
<Filter>Source Files\lib\src</Filter>
</ClCompile>
<ClCompile Include="..\lib\src\guRotateF.c">
<Filter>Source Files\lib\src</Filter>
</ClCompile>
<ClCompile Include="..\lib\src\guScaleF.c">
<Filter>Source Files\lib\src</Filter>
</ClCompile>
<ClCompile Include="..\lib\src\guTranslateF.c">
<Filter>Source Files\lib\src</Filter>
</ClCompile>
<ClCompile Include="..\lib\src\ldiv.c">
<Filter>Source Files\lib\src</Filter>
</ClCompile>
<ClCompile Include="..\sound\sound_data.c">
<Filter>Source Files\sound</Filter>
</ClCompile>
<ClCompile Include="..\src\audio\data.c">
<Filter>Source Files\src\audio</Filter>
</ClCompile>
<ClCompile Include="..\src\audio\effects.c">
<Filter>Source Files\src\audio</Filter>
</ClCompile>
<ClCompile Include="..\src\audio\external.c">
<Filter>Source Files\src\audio</Filter>
</ClCompile>
<ClCompile Include="..\src\audio\globals_start.c">
<Filter>Source Files\src\audio</Filter>
</ClCompile>
<ClCompile Include="..\src\audio\heap.c">
<Filter>Source Files\src\audio</Filter>
</ClCompile>
<ClCompile Include="..\src\audio\load.c">
<Filter>Source Files\src\audio</Filter>
</ClCompile>
<ClCompile Include="..\src\audio\playback.c">
<Filter>Source Files\src\audio</Filter>
</ClCompile>
<ClCompile Include="..\src\audio\port_eu.c">
<Filter>Source Files\src\audio</Filter>
</ClCompile>
<ClCompile Include="..\src\audio\seqplayer.c">
<Filter>Source Files\src\audio</Filter>
</ClCompile>
<ClCompile Include="..\src\audio\synthesis.c">
<Filter>Source Files\src\audio</Filter>
</ClCompile>
<ClCompile Include="..\src\buffers\buffers.c">
<Filter>Source Files\src\buffers</Filter>
</ClCompile>
<ClCompile Include="..\src\buffers\framebuffers.c">
<Filter>Source Files\src\buffers</Filter>
</ClCompile>
<ClCompile Include="..\src\buffers\gfx_output_buffer.c">
<Filter>Source Files\src\buffers</Filter>
</ClCompile>
<ClCompile Include="..\src\buffers\zbuffer.c">
<Filter>Source Files\src\buffers</Filter>
</ClCompile>
<ClCompile Include="..\src\engine\behavior_script.c">
<Filter>Source Files\src\engine</Filter>
</ClCompile>
<ClCompile Include="..\src\engine\geo_layout.c">
<Filter>Source Files\src\engine</Filter>
</ClCompile>
<ClCompile Include="..\src\engine\graph_node.c">
<Filter>Source Files\src\engine</Filter>
</ClCompile>
<ClCompile Include="..\src\engine\graph_node_manager.c">
<Filter>Source Files\src\engine</Filter>
</ClCompile>
<ClCompile Include="..\src\engine\level_script.c">
<Filter>Source Files\src\engine</Filter>
</ClCompile>
<ClCompile Include="..\src\engine\math_util.c">
<Filter>Source Files\src\engine</Filter>
</ClCompile>
<ClCompile Include="..\src\engine\surface_collision.c">
<Filter>Source Files\src\engine</Filter>
</ClCompile>
<ClCompile Include="..\src\engine\surface_load.c">
<Filter>Source Files\src\engine</Filter>
</ClCompile>
<ClCompile Include="..\src\game\area.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behavior_actions.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\activated_bf_plat.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\amp.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\animated_floor_switch.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\arrow_lift.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\bbh_haunted_bookshelf.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\bbh_merry_go_round.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\bbh_tilting_trap.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\beta_boo_key.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\beta_bowser_anchor.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\beta_chest.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\beta_fish_splash_spawner.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\beta_holdable_object.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\beta_trampoline.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\bird.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\blue_coin.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\blue_fish.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\bobomb.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\bomp.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\boo.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\boo_cage.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\boulder.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\bouncing_fireball.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\bowling_ball.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\bowser.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\bowser_bomb.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\bowser_key.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\bowser_key_cutscene.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\bowser_puzzle_piece.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\break_particles.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\breakable_box.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\breakable_box_small.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\breakable_wall.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\bub.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\bubba.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\bubble.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\bullet_bill.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\bully.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\butterfly.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\camera_lakitu.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\cannon.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\cannon_door.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\cap.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\capswitch.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\castle_cannon_grate.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\castle_flag.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\castle_floor_trap.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\celebration_star.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\chain_chomp.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\checkerboard_platform.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\chuckya.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\clam.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\clock_arm.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\cloud.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\coffin.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\coin.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\collide_particles.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\controllable_platform.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\corkbox.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\cruiser.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\ddd_pole.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\ddd_sub.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\ddd_warp.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\decorative_pendulum.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\donut_platform.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\door.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\dorrie.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\drawbridge.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\elevator.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\end_birds_1.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\end_birds_2.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\enemy_lakitu.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\exclamation_box.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\explosion.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\express_elevator.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\eyerok.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\falling_pillar.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\falling_rising_platform.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\ferris_wheel.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\fire_piranha_plant.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\fire_spitter.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\fish.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\fishing_boo.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\flame.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\flame_mario.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\flamethrower.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\floating_box.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\floating_platform.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\fly_guy.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\flying_bookend_switch.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\goomba.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\grand_star.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\grill_door.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\ground_particles.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\haunted_chair.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\heave_ho.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\hidden_star.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\hoot.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\horizontal_grindel.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\intro_lakitu.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\intro_peach.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\intro_scene.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\jrb_ship.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\jumping_box.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\kickable_board.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\king_bobomb.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\klepto.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\koopa.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\koopa_shell.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\koopa_shell_underwater.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\lll_floating_wood_piece.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\lll_hexagonal_ring.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\lll_octagonal_rotating_mesh.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\lll_rotating_hex_flame.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\lll_sinking_rectangle.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\lll_sinking_rock_block.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\lll_volcano_flames.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\mad_piano.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\manta_ray.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\metal_box.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\mips.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\moat_drainer.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\moat_grill.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\moneybag.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\monty_mole.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\moving_coin.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\mr_blizzard.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\mr_i.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\mushroom_1up.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\music_touch.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\orange_number.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\piranha_bubbles.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\piranha_plant.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\platform_on_track.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\pokey.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\pole.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\pole_base.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\purple_switch.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\pyramid_elevator.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\pyramid_top.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\pyramid_wall.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\racing_penguin.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\recovery_heart.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\red_coin.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\reds_star_marker.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\rolling_log.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\rotating_octagonal_plat.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\rotating_platform.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\scuttlebug.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\seaweed.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\seesaw_platform.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\shock_wave.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\skeeter.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\sl_snowman_wind.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\sl_walking_penguin.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\sliding_platform.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\sliding_platform_2.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\snow_mound.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\snowman.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\snufit.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\sound_ambient.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\sound_birds.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\sound_sand.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\sound_spawner.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\sound_volcano.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\sound_waterfall.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\sparkle_spawn.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\sparkle_spawn_star.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\spawn_star.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\spawn_star_exit.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\spindel.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\spindrift.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\spiny.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\square_platform_cycle.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\star_door.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\static_checkered_platform.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\strong_wind_particle.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\sushi.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\swing_platform.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\switch_hidden_objects.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\swoop.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\thi_top.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\thwomp.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\tilting_inverted_pyramid.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\tower_door.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\tower_platform.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\tox_box.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\treasure_chest.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\tree_particles.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\triplet_butterfly.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\ttc_2d_rotator.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\ttc_cog.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\ttc_elevator.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\ttc_moving_bar.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\ttc_pendulum.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\ttc_pit_block.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\ttc_rotating_solid.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\ttc_spinner.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\ttc_treadmill.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\tumbling_bridge.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\tuxie.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\tweester.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\ukiki.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\ukiki_cage.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\unagi.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\unused_particle_spawn.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\unused_poundable_platform.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\warp.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\water_bomb.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\water_bomb_cannon.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\water_mist.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\water_mist_particle.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\water_objs.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\water_pillar.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\water_ring.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\water_splashes_and_waves.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\water_wave.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\wdw_water_level.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\whirlpool.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\white_puff.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\white_puff_explode.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\whomp.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\wiggler.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\wind.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behaviors\yoshi.inc.c">
<Filter>Source Files\src\game\behaviors</Filter>
</ClCompile>
<ClCompile Include="..\src\game\camera.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\debug.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\debug_course.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\envfx_bubbles.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\envfx_snow.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\game_init.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\geo_misc.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\hud.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\ingame_menu.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\interaction.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\level_geo.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\level_update.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\macro_special_objects.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\main.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\mario.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\mario_actions_airborne.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\mario_actions_automatic.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\mario_actions_cutscene.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\mario_actions_moving.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\mario_actions_object.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\mario_actions_stationary.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\mario_actions_submerged.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\mario_misc.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\mario_step.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\memory.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\moving_texture.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\obj_behaviors.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\obj_behaviors_2.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\object_collision.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\object_helpers.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\object_list_processor.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\options_menu.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\paintings.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\platform_displacement.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\print.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\profiler.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\rendering_graph_node.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\save_file.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\screen_transition.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\shadow.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\skybox.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\sound_init.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\spawn_object.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\spawn_sound.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\thread6.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\debug_utils.c">
<Filter>Source Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\draw_objects.c">
<Filter>Source Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\dynlist_proc.c">
<Filter>Source Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\dynlists\anim_group_1.c">
<Filter>Source Files\src\goddard\dynlists</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\dynlists\anim_group_2.c">
<Filter>Source Files\src\goddard\dynlists</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\dynlists\anim_mario_eyebrows_1.c">
<Filter>Source Files\src\goddard\dynlists</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\dynlists\anim_mario_lips_1.c">
<Filter>Source Files\src\goddard\dynlists</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\dynlists\anim_mario_lips_2.c">
<Filter>Source Files\src\goddard\dynlists</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\dynlists\anim_mario_mustache_left.c">
<Filter>Source Files\src\goddard\dynlists</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\dynlists\anim_mario_mustache_right.c">
<Filter>Source Files\src\goddard\dynlists</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\dynlists\dynlist_mario_face.c">
<Filter>Source Files\src\goddard\dynlists</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\dynlists\dynlist_mario_master.c">
<Filter>Source Files\src\goddard\dynlists</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\dynlists\dynlist_test_cube.c">
<Filter>Source Files\src\goddard\dynlists</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\dynlists\dynlist_unused.c">
<Filter>Source Files\src\goddard\dynlists</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\dynlists\dynlists_mario_eyebrows_mustache.c">
<Filter>Source Files\src\goddard\dynlists</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\dynlists\dynlists_mario_eyes.c">
<Filter>Source Files\src\goddard\dynlists</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\gd_main.c">
<Filter>Source Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\gd_math.c">
<Filter>Source Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\gd_memory.c">
<Filter>Source Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\joints.c">
<Filter>Source Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\objects.c">
<Filter>Source Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\old_menu.c">
<Filter>Source Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\particles.c">
<Filter>Source Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\renderer.c">
<Filter>Source Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\sfx.c">
<Filter>Source Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\shape_helper.c">
<Filter>Source Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\skin.c">
<Filter>Source Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\skin_movement.c">
<Filter>Source Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\menu\file_select.c">
<Filter>Source Files\src\menu</Filter>
</ClCompile>
<ClCompile Include="..\src\menu\intro_geo.c">
<Filter>Source Files\src\menu</Filter>
</ClCompile>
<ClCompile Include="..\src\menu\level_select_menu.c">
<Filter>Source Files\src\menu</Filter>
</ClCompile>
<ClCompile Include="..\src\menu\star_select.c">
<Filter>Source Files\src\menu</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\audio\audio_null.c">
<Filter>Source Files\src\pc\audio</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\audio\audio_sdl.c">
<Filter>Source Files\src\pc\audio</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\cheats.c">
<Filter>Source Files\src\pc</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\cliopts.c">
<Filter>Source Files\src\pc</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\configfile.c">
<Filter>Source Files\src\pc</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\controller\controller_emscripten_keyboard.c">
<Filter>Source Files\src\pc\controller</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\controller\controller_entry_point.c">
<Filter>Source Files\src\pc\controller</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\controller\controller_keyboard.c">
<Filter>Source Files\src\pc\controller</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\controller\controller_recorded_tas.c">
<Filter>Source Files\src\pc\controller</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\controller\controller_sdl.c">
<Filter>Source Files\src\pc\controller</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\discord\discordrpc.c">
<Filter>Source Files\src\pc\discord</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\fs\dirtree.c">
<Filter>Source Files\src\pc\fs</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\fs\fs.c">
<Filter>Source Files\src\pc\fs</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\fs\fs_packtype_dir.c">
<Filter>Source Files\src\pc\fs</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\fs\fs_packtype_zip.c">
<Filter>Source Files\src\pc\fs</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\gfx\gfx_cc.c">
<Filter>Source Files\src\pc\gfx</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\gfx\gfx_direct3d_common.cpp">
<Filter>Source Files\src\pc\gfx</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\gfx\gfx_direct3d11.cpp">
<Filter>Source Files\src\pc\gfx</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\gfx\gfx_direct3d12.cpp">
<Filter>Source Files\src\pc\gfx</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\gfx\gfx_dxgi.cpp">
<Filter>Source Files\src\pc\gfx</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\gfx\gfx_opengl.c">
<Filter>Source Files\src\pc\gfx</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\gfx\gfx_opengl_legacy.c">
<Filter>Source Files\src\pc\gfx</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\gfx\gfx_pc.c">
<Filter>Source Files\src\pc\gfx</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\gfx\gfx_sdl2.c">
<Filter>Source Files\src\pc\gfx</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\ini.c">
<Filter>Source Files\src\pc</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\mixer.c">
<Filter>Source Files\src\pc</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\pc_main.c">
<Filter>Source Files\src\pc</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\platform.c">
<Filter>Source Files\src\pc</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\ultra_reimplementation.c">
<Filter>Source Files\src\pc</Filter>
</ClCompile>
<ClCompile Include="..\text\define_courses.inc.c">
<Filter>Source Files\text</Filter>
</ClCompile>
<ClCompile Include="..\text\define_text.inc.c">
<Filter>Source Files\text</Filter>
</ClCompile>
<ClCompile Include="..\tools\aifc_decode.c">
<Filter>Source Files\tools</Filter>
</ClCompile>
<ClCompile Include="..\tools\aiff_extract_codebook.c">
<Filter>Source Files\tools</Filter>
</ClCompile>
<ClCompile Include="..\tools\audiofile\audiofile.cpp">
<Filter>Source Files\tools\audiofile</Filter>
</ClCompile>
<ClCompile Include="..\tools\determine-endian-bitwidth.c">
<Filter>Source Files\tools</Filter>
</ClCompile>
<ClCompile Include="..\tools\extract_data_for_mio.c">
<Filter>Source Files\tools</Filter>
</ClCompile>
<ClCompile Include="..\tools\gen_asset_list.cpp">
<Filter>Source Files\tools</Filter>
</ClCompile>
<ClCompile Include="..\tools\hashtable.c">
<Filter>Source Files\tools</Filter>
</ClCompile>
<ClCompile Include="..\tools\libmio0.c">
<Filter>Source Files\tools</Filter>
</ClCompile>
<ClCompile Include="..\tools\n64cksum.c">
<Filter>Source Files\tools</Filter>
</ClCompile>
<ClCompile Include="..\tools\n64graphics.c">
<Filter>Source Files\tools</Filter>
</ClCompile>
<ClCompile Include="..\tools\n64graphics_ci_dir\exoquant\exoquant.c">
<Filter>Source Files\tools\n64graphics_ci_dir\exoquant</Filter>
</ClCompile>
<ClCompile Include="..\tools\n64graphics_ci_dir\n64graphics_ci.c">
<Filter>Source Files\tools\n64graphics_ci_dir</Filter>
</ClCompile>
<ClCompile Include="..\tools\n64graphics_ci_dir\utils.c">
<Filter>Source Files\tools\n64graphics_ci_dir</Filter>
</ClCompile>
<ClCompile Include="..\tools\patch_libultra_math.c">
<Filter>Source Files\tools</Filter>
</ClCompile>
<ClCompile Include="..\tools\sdk-tools\adpcm\quant.c">
<Filter>Source Files\tools\sdk-tools\adpcm</Filter>
</ClCompile>
<ClCompile Include="..\tools\sdk-tools\adpcm\sampleio.c">
<Filter>Source Files\tools\sdk-tools\adpcm</Filter>
</ClCompile>
<ClCompile Include="..\tools\sdk-tools\adpcm\util.c">
<Filter>Source Files\tools\sdk-tools\adpcm</Filter>
</ClCompile>
<ClCompile Include="..\tools\sdk-tools\adpcm\vadpcm_dec.c">
<Filter>Source Files\tools\sdk-tools\adpcm</Filter>
</ClCompile>
<ClCompile Include="..\tools\sdk-tools\adpcm\vadpcm_enc.c">
<Filter>Source Files\tools\sdk-tools\adpcm</Filter>
</ClCompile>
<ClCompile Include="..\tools\sdk-tools\adpcm\vdecode.c">
<Filter>Source Files\tools\sdk-tools\adpcm</Filter>
</ClCompile>
<ClCompile Include="..\tools\sdk-tools\adpcm\vencode.c">
<Filter>Source Files\tools\sdk-tools\adpcm</Filter>
</ClCompile>
<ClCompile Include="..\tools\sdk-tools\adpcm\vpredictor.c">
<Filter>Source Files\tools\sdk-tools\adpcm</Filter>
</ClCompile>
<ClCompile Include="..\tools\sdk-tools\tabledesign\codebook.c">
<Filter>Source Files\tools\sdk-tools\tabledesign</Filter>
</ClCompile>
<ClCompile Include="..\tools\sdk-tools\tabledesign\estimate.c">
<Filter>Source Files\tools\sdk-tools\tabledesign</Filter>
</ClCompile>
<ClCompile Include="..\tools\sdk-tools\tabledesign\print.c">
<Filter>Source Files\tools\sdk-tools\tabledesign</Filter>
</ClCompile>
<ClCompile Include="..\tools\sdk-tools\tabledesign\tabledesign.c">
<Filter>Source Files\tools\sdk-tools\tabledesign</Filter>
</ClCompile>
<ClCompile Include="..\tools\skyconv.c">
<Filter>Source Files\tools</Filter>
</ClCompile>
<ClCompile Include="..\tools\textconv.c">
<Filter>Source Files\tools</Filter>
</ClCompile>
<ClCompile Include="..\tools\utf8.c">
<Filter>Source Files\tools</Filter>
</ClCompile>
<ClCompile Include="..\tools\utils.c">
<Filter>Source Files\tools</Filter>
</ClCompile>
<ClCompile Include="..\actors\mario\geo2.inc.c">
<Filter>Source Files\actors\mario</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\network\network_pc.c">
<Filter>Source Files\src\pc\network</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\actors\common0.h">
<Filter>Header Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\common1.h">
<Filter>Header Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group0.h">
<Filter>Header Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group1.h">
<Filter>Header Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group10.h">
<Filter>Header Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group11.h">
<Filter>Header Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group12.h">
<Filter>Header Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group13.h">
<Filter>Header Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group14.h">
<Filter>Header Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group15.h">
<Filter>Header Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group16.h">
<Filter>Header Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group17.h">
<Filter>Header Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group2.h">
<Filter>Header Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group3.h">
<Filter>Header Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group4.h">
<Filter>Header Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group5.h">
<Filter>Header Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group6.h">
<Filter>Header Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group7.h">
<Filter>Header Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group8.h">
<Filter>Header Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\actors\group9.h">
<Filter>Header Files\actors</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\include\level_headers.h">
<Filter>Header Files\build\us_pc\include</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\include\text_menu_strings.h">
<Filter>Header Files\build\us_pc\include</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\include\text_options_strings.h">
<Filter>Header Files\build\us_pc\include</Filter>
</ClCompile>
<ClCompile Include="..\build\us_pc\include\text_strings.h">
<Filter>Header Files\build\us_pc\include</Filter>
</ClCompile>
<ClCompile Include="..\include\audio_defines.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\behavior_data.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\command_macros_base.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\config.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\course_table.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\dialog_ids.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\dxsdk\d3d12.h">
<Filter>Header Files\include\dxsdk</Filter>
</ClCompile>
<ClCompile Include="..\include\dxsdk\d3d12sdklayers.h">
<Filter>Header Files\include\dxsdk</Filter>
</ClCompile>
<ClCompile Include="..\include\dxsdk\d3dcommon.h">
<Filter>Header Files\include\dxsdk</Filter>
</ClCompile>
<ClCompile Include="..\include\dxsdk\d3dx12.h">
<Filter>Header Files\include\dxsdk</Filter>
</ClCompile>
<ClCompile Include="..\include\eu_translation.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\geo_commands.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\gfx_dimensions.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\GL\eglew.h">
<Filter>Header Files\include\GL</Filter>
</ClCompile>
<ClCompile Include="..\include\GL\glew.h">
<Filter>Header Files\include\GL</Filter>
</ClCompile>
<ClCompile Include="..\include\GL\glxew.h">
<Filter>Header Files\include\GL</Filter>
</ClCompile>
<ClCompile Include="..\include\GL\wglew.h">
<Filter>Header Files\include\GL</Filter>
</ClCompile>
<ClCompile Include="..\include\helper_macros.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\level_commands.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\level_misc_macros.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\level_table.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\libc\math.h">
<Filter>Header Files\include\libc</Filter>
</ClCompile>
<ClCompile Include="..\include\libc\stdarg.h">
<Filter>Header Files\include\libc</Filter>
</ClCompile>
<ClCompile Include="..\include\libc\stddef.h">
<Filter>Header Files\include\libc</Filter>
</ClCompile>
<ClCompile Include="..\include\libc\stdio.h">
<Filter>Header Files\include\libc</Filter>
</ClCompile>
<ClCompile Include="..\include\libc\stdlib.h">
<Filter>Header Files\include\libc</Filter>
</ClCompile>
<ClCompile Include="..\include\libc\string.h">
<Filter>Header Files\include\libc</Filter>
</ClCompile>
<ClCompile Include="..\include\macro_preset_names.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\macro_presets.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\macros.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\make_const_nonconst.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\mario_animation_ids.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\mario_geo_switch_case_ids.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\model_ids.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\moving_texture_macros.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\object_constants.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\object_fields.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\platform_info.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\PR\abi.h">
<Filter>Header Files\include\PR</Filter>
</ClCompile>
<ClCompile Include="..\include\PR\gbi.h">
<Filter>Header Files\include\PR</Filter>
</ClCompile>
<ClCompile Include="..\include\PR\gs2dex.h">
<Filter>Header Files\include\PR</Filter>
</ClCompile>
<ClCompile Include="..\include\PR\gu.h">
<Filter>Header Files\include\PR</Filter>
</ClCompile>
<ClCompile Include="..\include\PR\libaudio.h">
<Filter>Header Files\include\PR</Filter>
</ClCompile>
<ClCompile Include="..\include\PR\libultra.h">
<Filter>Header Files\include\PR</Filter>
</ClCompile>
<ClCompile Include="..\include\PR\mbi.h">
<Filter>Header Files\include\PR</Filter>
</ClCompile>
<ClCompile Include="..\include\PR\os_ai.h">
<Filter>Header Files\include\PR</Filter>
</ClCompile>
<ClCompile Include="..\include\PR\os_cache.h">
<Filter>Header Files\include\PR</Filter>
</ClCompile>
<ClCompile Include="..\include\PR\os_cont.h">
<Filter>Header Files\include\PR</Filter>
</ClCompile>
<ClCompile Include="..\include\PR\os_eeprom.h">
<Filter>Header Files\include\PR</Filter>
</ClCompile>
<ClCompile Include="..\include\PR\os_exception.h">
<Filter>Header Files\include\PR</Filter>
</ClCompile>
<ClCompile Include="..\include\PR\os_internal.h">
<Filter>Header Files\include\PR</Filter>
</ClCompile>
<ClCompile Include="..\include\PR\os_libc.h">
<Filter>Header Files\include\PR</Filter>
</ClCompile>
<ClCompile Include="..\include\PR\os_message.h">
<Filter>Header Files\include\PR</Filter>
</ClCompile>
<ClCompile Include="..\include\PR\os_misc.h">
<Filter>Header Files\include\PR</Filter>
</ClCompile>
<ClCompile Include="..\include\PR\os_pi.h">
<Filter>Header Files\include\PR</Filter>
</ClCompile>
<ClCompile Include="..\include\PR\os_rdp.h">
<Filter>Header Files\include\PR</Filter>
</ClCompile>
<ClCompile Include="..\include\PR\os_thread.h">
<Filter>Header Files\include\PR</Filter>
</ClCompile>
<ClCompile Include="..\include\PR\os_time.h">
<Filter>Header Files\include\PR</Filter>
</ClCompile>
<ClCompile Include="..\include\PR\os_tlb.h">
<Filter>Header Files\include\PR</Filter>
</ClCompile>
<ClCompile Include="..\include\PR\os_vi.h">
<Filter>Header Files\include\PR</Filter>
</ClCompile>
<ClCompile Include="..\include\PR\sptask.h">
<Filter>Header Files\include\PR</Filter>
</ClCompile>
<ClCompile Include="..\include\PR\ucode.h">
<Filter>Header Files\include\PR</Filter>
</ClCompile>
<ClCompile Include="..\include\PR\ultratypes.h">
<Filter>Header Files\include\PR</Filter>
</ClCompile>
<ClCompile Include="..\include\prevent_bss_reordering.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\segment_symbols.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\segments.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\seq_ids.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\sm64.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\special_preset_names.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\special_presets.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\stb\stb_image.h">
<Filter>Header Files\include\stb</Filter>
</ClCompile>
<ClCompile Include="..\include\stb\stb_image_write.h">
<Filter>Header Files\include\stb</Filter>
</ClCompile>
<ClCompile Include="..\include\surface_terrains.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\textures.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\tinfl.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\types.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\include\ultra64.h">
<Filter>Header Files\include</Filter>
</ClCompile>
<ClCompile Include="..\levels\bbh\header.h">
<Filter>Header Files\levels\bbh</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitdw\header.h">
<Filter>Header Files\levels\bitdw</Filter>
</ClCompile>
<ClCompile Include="..\levels\bitfs\header.h">
<Filter>Header Files\levels\bitfs</Filter>
</ClCompile>
<ClCompile Include="..\levels\bits\header.h">
<Filter>Header Files\levels\bits</Filter>
</ClCompile>
<ClCompile Include="..\levels\bob\header.h">
<Filter>Header Files\levels\bob</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_1\header.h">
<Filter>Header Files\levels\bowser_1</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_2\header.h">
<Filter>Header Files\levels\bowser_2</Filter>
</ClCompile>
<ClCompile Include="..\levels\bowser_3\header.h">
<Filter>Header Files\levels\bowser_3</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_courtyard\header.h">
<Filter>Header Files\levels\castle_courtyard</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_grounds\header.h">
<Filter>Header Files\levels\castle_grounds</Filter>
</ClCompile>
<ClCompile Include="..\levels\castle_inside\header.h">
<Filter>Header Files\levels\castle_inside</Filter>
</ClCompile>
<ClCompile Include="..\levels\ccm\header.h">
<Filter>Header Files\levels\ccm</Filter>
</ClCompile>
<ClCompile Include="..\levels\cotmc\header.h">
<Filter>Header Files\levels\cotmc</Filter>
</ClCompile>
<ClCompile Include="..\levels\course_defines.h">
<Filter>Header Files\levels</Filter>
</ClCompile>
<ClCompile Include="..\levels\ddd\header.h">
<Filter>Header Files\levels\ddd</Filter>
</ClCompile>
<ClCompile Include="..\levels\ending\header.h">
<Filter>Header Files\levels\ending</Filter>
</ClCompile>
<ClCompile Include="..\levels\entry.h">
<Filter>Header Files\levels</Filter>
</ClCompile>
<ClCompile Include="..\levels\hmc\header.h">
<Filter>Header Files\levels\hmc</Filter>
</ClCompile>
<ClCompile Include="..\levels\intro\header.h">
<Filter>Header Files\levels\intro</Filter>
</ClCompile>
<ClCompile Include="..\levels\jrb\header.h">
<Filter>Header Files\levels\jrb</Filter>
</ClCompile>
<ClCompile Include="..\levels\level_defines.h">
<Filter>Header Files\levels</Filter>
</ClCompile>
<ClCompile Include="..\levels\lll\header.h">
<Filter>Header Files\levels\lll</Filter>
</ClCompile>
<ClCompile Include="..\levels\menu\header.h">
<Filter>Header Files\levels\menu</Filter>
</ClCompile>
<ClCompile Include="..\levels\pss\header.h">
<Filter>Header Files\levels\pss</Filter>
</ClCompile>
<ClCompile Include="..\levels\rr\header.h">
<Filter>Header Files\levels\rr</Filter>
</ClCompile>
<ClCompile Include="..\levels\sa\header.h">
<Filter>Header Files\levels\sa</Filter>
</ClCompile>
<ClCompile Include="..\levels\scripts.h">
<Filter>Header Files\levels</Filter>
</ClCompile>
<ClCompile Include="..\levels\sl\header.h">
<Filter>Header Files\levels\sl</Filter>
</ClCompile>
<ClCompile Include="..\levels\ssl\header.h">
<Filter>Header Files\levels\ssl</Filter>
</ClCompile>
<ClCompile Include="..\levels\thi\header.h">
<Filter>Header Files\levels\thi</Filter>
</ClCompile>
<ClCompile Include="..\levels\totwc\header.h">
<Filter>Header Files\levels\totwc</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttc\header.h">
<Filter>Header Files\levels\ttc</Filter>
</ClCompile>
<ClCompile Include="..\levels\ttm\header.h">
<Filter>Header Files\levels\ttm</Filter>
</ClCompile>
<ClCompile Include="..\levels\vcutm\header.h">
<Filter>Header Files\levels\vcutm</Filter>
</ClCompile>
<ClCompile Include="..\levels\wdw\header.h">
<Filter>Header Files\levels\wdw</Filter>
</ClCompile>
<ClCompile Include="..\levels\wf\header.h">
<Filter>Header Files\levels\wf</Filter>
</ClCompile>
<ClCompile Include="..\levels\wmotr\header.h">
<Filter>Header Files\levels\wmotr</Filter>
</ClCompile>
<ClCompile Include="..\lib\src\hardware.h">
<Filter>Header Files\lib\src</Filter>
</ClCompile>
<ClCompile Include="..\lib\src\libaudio_internal.h">
<Filter>Header Files\lib\src</Filter>
</ClCompile>
<ClCompile Include="..\lib\src\libultra_internal.h">
<Filter>Header Files\lib\src</Filter>
</ClCompile>
<ClCompile Include="..\lib\src\new_func.h">
<Filter>Header Files\lib\src</Filter>
</ClCompile>
<ClCompile Include="..\lib\src\osAi.h">
<Filter>Header Files\lib\src</Filter>
</ClCompile>
<ClCompile Include="..\lib\src\osContInternal.h">
<Filter>Header Files\lib\src</Filter>
</ClCompile>
<ClCompile Include="..\src\audio\data.h">
<Filter>Header Files\src\audio</Filter>
</ClCompile>
<ClCompile Include="..\src\audio\effects.h">
<Filter>Header Files\src\audio</Filter>
</ClCompile>
<ClCompile Include="..\src\audio\external.h">
<Filter>Header Files\src\audio</Filter>
</ClCompile>
<ClCompile Include="..\src\audio\heap.h">
<Filter>Header Files\src\audio</Filter>
</ClCompile>
<ClCompile Include="..\src\audio\internal.h">
<Filter>Header Files\src\audio</Filter>
</ClCompile>
<ClCompile Include="..\src\audio\load.h">
<Filter>Header Files\src\audio</Filter>
</ClCompile>
<ClCompile Include="..\src\audio\playback.h">
<Filter>Header Files\src\audio</Filter>
</ClCompile>
<ClCompile Include="..\src\audio\seq_channel_layer_process_script.h">
<Filter>Header Files\src\audio</Filter>
</ClCompile>
<ClCompile Include="..\src\audio\seqplayer.h">
<Filter>Header Files\src\audio</Filter>
</ClCompile>
<ClCompile Include="..\src\audio\synthesis.h">
<Filter>Header Files\src\audio</Filter>
</ClCompile>
<ClCompile Include="..\src\buffers\buffers.h">
<Filter>Header Files\src\buffers</Filter>
</ClCompile>
<ClCompile Include="..\src\buffers\framebuffers.h">
<Filter>Header Files\src\buffers</Filter>
</ClCompile>
<ClCompile Include="..\src\buffers\gfx_output_buffer.h">
<Filter>Header Files\src\buffers</Filter>
</ClCompile>
<ClCompile Include="..\src\buffers\zbuffer.h">
<Filter>Header Files\src\buffers</Filter>
</ClCompile>
<ClCompile Include="..\src\engine\behavior_script.h">
<Filter>Header Files\src\engine</Filter>
</ClCompile>
<ClCompile Include="..\src\engine\geo_layout.h">
<Filter>Header Files\src\engine</Filter>
</ClCompile>
<ClCompile Include="..\src\engine\graph_node.h">
<Filter>Header Files\src\engine</Filter>
</ClCompile>
<ClCompile Include="..\src\engine\level_script.h">
<Filter>Header Files\src\engine</Filter>
</ClCompile>
<ClCompile Include="..\src\engine\math_util.h">
<Filter>Header Files\src\engine</Filter>
</ClCompile>
<ClCompile Include="..\src\engine\surface_collision.h">
<Filter>Header Files\src\engine</Filter>
</ClCompile>
<ClCompile Include="..\src\engine\surface_load.h">
<Filter>Header Files\src\engine</Filter>
</ClCompile>
<ClCompile Include="..\src\game\area.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\behavior_actions.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\bettercamera.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\bettercamera.inc.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\camera.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\debug.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\debug_course.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\decompress.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\display.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\envfx_bubbles.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\envfx_snow.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\game_init.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\geo_misc.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\hud.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\ingame_menu.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\interaction.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\level_geo.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\level_update.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\macro_special_objects.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\main.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\mario.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\mario_actions_airborne.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\mario_actions_automatic.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\mario_actions_cutscene.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\mario_actions_moving.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\mario_actions_object.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\mario_actions_stationary.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\mario_actions_submerged.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\mario_misc.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\mario_step.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\memory.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\moving_texture.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\obj_behaviors.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\obj_behaviors_2.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\object_collision.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\object_helpers.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\object_list_processor.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\options_menu.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\paintings.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\platform_displacement.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\print.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\profiler.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\rendering_graph_node.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\save_file.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\screen_transition.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\segment2.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\segment7.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\shadow.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\skybox.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\sound_init.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\spawn_object.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\spawn_sound.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\text_save.inc.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\game\thread6.h">
<Filter>Header Files\src\game</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\bad_declarations.h">
<Filter>Header Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\debug_utils.h">
<Filter>Header Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\draw_objects.h">
<Filter>Header Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\dynlist_proc.h">
<Filter>Header Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\dynlists\animdata.h">
<Filter>Header Files\src\goddard\dynlists</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\dynlists\dynlist_macros.h">
<Filter>Header Files\src\goddard\dynlists</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\dynlists\dynlists.h">
<Filter>Header Files\src\goddard\dynlists</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\gd_macros.h">
<Filter>Header Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\gd_main.h">
<Filter>Header Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\gd_math.h">
<Filter>Header Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\gd_memory.h">
<Filter>Header Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\gd_types.h">
<Filter>Header Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\joints.h">
<Filter>Header Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\objects.h">
<Filter>Header Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\old_menu.h">
<Filter>Header Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\particles.h">
<Filter>Header Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\renderer.h">
<Filter>Header Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\sfx.h">
<Filter>Header Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\shape_helper.h">
<Filter>Header Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\skin.h">
<Filter>Header Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\goddard\skin_movement.h">
<Filter>Header Files\src\goddard</Filter>
</ClCompile>
<ClCompile Include="..\src\menu\debug_level_select.h">
<Filter>Header Files\src\menu</Filter>
</ClCompile>
<ClCompile Include="..\src\menu\file_select.h">
<Filter>Header Files\src\menu</Filter>
</ClCompile>
<ClCompile Include="..\src\menu\intro_geo.h">
<Filter>Header Files\src\menu</Filter>
</ClCompile>
<ClCompile Include="..\src\menu\level_select_menu.h">
<Filter>Header Files\src\menu</Filter>
</ClCompile>
<ClCompile Include="..\src\menu\star_select.h">
<Filter>Header Files\src\menu</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\audio\audio_api.h">
<Filter>Header Files\src\pc\audio</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\audio\audio_null.h">
<Filter>Header Files\src\pc\audio</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\audio\audio_sdl.h">
<Filter>Header Files\src\pc\audio</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\cheats.h">
<Filter>Header Files\src\pc</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\cliopts.h">
<Filter>Header Files\src\pc</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\configfile.h">
<Filter>Header Files\src\pc</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\controller\controller_api.h">
<Filter>Header Files\src\pc\controller</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\controller\controller_emscripten_keyboard.h">
<Filter>Header Files\src\pc\controller</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\controller\controller_keyboard.h">
<Filter>Header Files\src\pc\controller</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\controller\controller_mouse.h">
<Filter>Header Files\src\pc\controller</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\controller\controller_recorded_tas.h">
<Filter>Header Files\src\pc\controller</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\controller\controller_sdl.h">
<Filter>Header Files\src\pc\controller</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\discord\discordrpc.h">
<Filter>Header Files\src\pc\discord</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\fs\dirtree.h">
<Filter>Header Files\src\pc\fs</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\fs\fs.h">
<Filter>Header Files\src\pc\fs</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\gfx\gfx_cc.h">
<Filter>Header Files\src\pc\gfx</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\gfx\gfx_direct3d_common.h">
<Filter>Header Files\src\pc\gfx</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\gfx\gfx_direct3d11.h">
<Filter>Header Files\src\pc\gfx</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\gfx\gfx_direct3d12.h">
<Filter>Header Files\src\pc\gfx</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\gfx\gfx_direct3d12_guids.h">
<Filter>Header Files\src\pc\gfx</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\gfx\gfx_dxgi.h">
<Filter>Header Files\src\pc\gfx</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\gfx\gfx_opengl.h">
<Filter>Header Files\src\pc\gfx</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\gfx\gfx_pc.h">
<Filter>Header Files\src\pc\gfx</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\gfx\gfx_rendering_api.h">
<Filter>Header Files\src\pc\gfx</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\gfx\gfx_screen_config.h">
<Filter>Header Files\src\pc\gfx</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\gfx\gfx_sdl.h">
<Filter>Header Files\src\pc\gfx</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\gfx\gfx_window_manager_api.h">
<Filter>Header Files\src\pc\gfx</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\ini.h">
<Filter>Header Files\src\pc</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\mixer.h">
<Filter>Header Files\src\pc</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\pc_main.h">
<Filter>Header Files\src\pc</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\platform.h">
<Filter>Header Files\src\pc</Filter>
</ClCompile>
<ClCompile Include="..\text\de\courses.h">
<Filter>Header Files\text\de</Filter>
</ClCompile>
<ClCompile Include="..\text\de\dialogs.h">
<Filter>Header Files\text\de</Filter>
</ClCompile>
<ClCompile Include="..\text\fr\courses.h">
<Filter>Header Files\text\fr</Filter>
</ClCompile>
<ClCompile Include="..\text\fr\dialogs.h">
<Filter>Header Files\text\fr</Filter>
</ClCompile>
<ClCompile Include="..\text\jp\courses.h">
<Filter>Header Files\text\jp</Filter>
</ClCompile>
<ClCompile Include="..\text\jp\dialogs.h">
<Filter>Header Files\text\jp</Filter>
</ClCompile>
<ClCompile Include="..\text\us\courses.h">
<Filter>Header Files\text\us</Filter>
</ClCompile>
<ClCompile Include="..\text\us\dialogs.h">
<Filter>Header Files\text\us</Filter>
</ClCompile>
<ClCompile Include="..\tools\audiofile\audiofile.h">
<Filter>Header Files\tools\audiofile</Filter>
</ClCompile>
<ClCompile Include="..\tools\audiofile\aupvlist.h">
<Filter>Header Files\tools\audiofile</Filter>
</ClCompile>
<ClCompile Include="..\tools\hashtable.h">
<Filter>Header Files\tools</Filter>
</ClCompile>
<ClCompile Include="..\tools\include\audiofile.h">
<Filter>Header Files\tools\include</Filter>
</ClCompile>
<ClCompile Include="..\tools\include\aupvlist.h">
<Filter>Header Files\tools\include</Filter>
</ClCompile>
<ClCompile Include="..\tools\libmio0.h">
<Filter>Header Files\tools</Filter>
</ClCompile>
<ClCompile Include="..\tools\n64cksum.h">
<Filter>Header Files\tools</Filter>
</ClCompile>
<ClCompile Include="..\tools\n64graphics.h">
<Filter>Header Files\tools</Filter>
</ClCompile>
<ClCompile Include="..\tools\n64graphics_ci_dir\exoquant\exoquant.h">
<Filter>Header Files\tools\n64graphics_ci_dir\exoquant</Filter>
</ClCompile>
<ClCompile Include="..\tools\n64graphics_ci_dir\n64graphics_ci.h">
<Filter>Header Files\tools\n64graphics_ci_dir</Filter>
</ClCompile>
<ClCompile Include="..\tools\n64graphics_ci_dir\utils.h">
<Filter>Header Files\tools\n64graphics_ci_dir</Filter>
</ClCompile>
<ClCompile Include="..\tools\sdk-tools\adpcm\vadpcm.h">
<Filter>Header Files\tools\sdk-tools\adpcm</Filter>
</ClCompile>
<ClCompile Include="..\tools\sdk-tools\tabledesign\tabledesign.h">
<Filter>Header Files\tools\sdk-tools\tabledesign</Filter>
</ClCompile>
<ClCompile Include="..\tools\utf8.h">
<Filter>Header Files\tools</Filter>
</ClCompile>
<ClCompile Include="..\tools\utils.h">
<Filter>Header Files\tools</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\src\pc\network\network_api.h">
<Filter>Header Files\src\pc\network</Filter>
</ClInclude>
<ClInclude Include="..\src\pc\network\network_pc.h">
<Filter>Header Files\src\pc\network</Filter>
</ClInclude>
</ItemGroup>
</Project>