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Add gLevelValues.wdwWaterLevelSpeed (#469)
Some romhacks do change the speed of the wdw water level. I am aware that the water level is an object and should be under gBehaviorValues, but that feels wrong so it's under gLevelValues.
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6 changed files with 8 additions and 3 deletions
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@ -687,6 +687,7 @@
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--- @field public vanishCapDurationVcutm integer
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--- @field public vanishCapSequence integer
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--- @field public visibleSecrets integer
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--- @field public wdwWaterLevelSpeed number
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--- @field public wingCapDuration integer
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--- @field public wingCapDurationTotwc integer
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--- @field public wingCapLookUpReq integer
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@ -1005,6 +1005,7 @@
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| vanishCapDurationVcutm | `integer` | |
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| vanishCapSequence | `integer` | |
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| visibleSecrets | `integer` | |
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| wdwWaterLevelSpeed | `number` | |
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| wingCapDuration | `integer` | |
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| wingCapDurationTotwc | `integer` | |
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| wingCapLookUpReq | `integer` | |
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@ -72,7 +72,7 @@ void bhv_water_level_diamond_loop(void) {
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case WATER_LEVEL_DIAMOND_ACT_CHANGE_WATER_LEVEL:
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o->oAngleVelYaw = 0;
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*gEnvironmentLevels = (s32) approach_f32_symmetric(
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(f32) *gEnvironmentLevels, (f32) o->oWaterLevelTriggerTargetWaterLevel, 10.0f);
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(f32) *gEnvironmentLevels, (f32) o->oWaterLevelTriggerTargetWaterLevel, gLevelValues.wdwWaterLevelSpeed);
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if (*gEnvironmentLevels == o->oWaterLevelTriggerTargetWaterLevel) {
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if ((s16) o->oFaceAngleYaw == 0)
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o->oAction++; // Sets to WATER_LEVEL_DIAMOND_ACT_IDLE_SPINNING
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@ -118,7 +118,8 @@ struct LevelValues gDefaultLevelValues = {
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.maxLives = 100,
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.maxCoins = 999,
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.numCoinsToLife = 50,
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.bubbleOnDeathBarrierInCapStages = false
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.bubbleOnDeathBarrierInCapStages = false,
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.wdwWaterLevelSpeed = 10.0f,
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};
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struct LevelValues gLevelValues = { 0 };
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@ -86,6 +86,7 @@ struct LevelValues {
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u16 maxCoins;
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u16 numCoinsToLife;
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bool bubbleOnDeathBarrierInCapStages;
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f32 wdwWaterLevelSpeed;
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};
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extern struct LevelValues gLevelValues;
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@ -743,7 +743,7 @@ static struct LuaObjectField sLakituStateFields[LUA_LAKITU_STATE_FIELD_COUNT] =
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{ "yaw", LVT_S16, offsetof(struct LakituState, yaw), false, LOT_NONE },
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};
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#define LUA_LEVEL_VALUES_FIELD_COUNT 46
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#define LUA_LEVEL_VALUES_FIELD_COUNT 47
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static struct LuaObjectField sLevelValuesFields[LUA_LEVEL_VALUES_FIELD_COUNT] = {
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{ "bubbleOnDeathBarrierInCapStages", LVT_BOOL, offsetof(struct LevelValues, bubbleOnDeathBarrierInCapStages), false, LOT_NONE },
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{ "cellHeightLimit", LVT_S16, offsetof(struct LevelValues, cellHeightLimit), false, LOT_NONE },
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@ -787,6 +787,7 @@ static struct LuaObjectField sLevelValuesFields[LUA_LEVEL_VALUES_FIELD_COUNT] =
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{ "vanishCapDurationVcutm", LVT_U16, offsetof(struct LevelValues, vanishCapDurationVcutm), false, LOT_NONE },
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{ "vanishCapSequence", LVT_U8, offsetof(struct LevelValues, vanishCapSequence), false, LOT_NONE },
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{ "visibleSecrets", LVT_U8, offsetof(struct LevelValues, visibleSecrets), false, LOT_NONE },
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{ "wdwWaterLevelSpeed", LVT_F32, offsetof(struct LevelValues, wdwWaterLevelSpeed), false, LOT_NONE },
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{ "wingCapDuration", LVT_U16, offsetof(struct LevelValues, wingCapDuration), false, LOT_NONE },
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{ "wingCapDurationTotwc", LVT_U16, offsetof(struct LevelValues, wingCapDurationTotwc), false, LOT_NONE },
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{ "wingCapLookUpReq", LVT_U8, offsetof(struct LevelValues, wingCapLookUpReq), false, LOT_NONE },
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