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Hopefully fix purple switches expanding infinitely (#470)
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@ -44,7 +44,7 @@ void bhv_purple_switch_loop(void) {
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*/
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case PURPLE_SWITCH_PRESSED:
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cur_obj_scale_over_time(2, 3, 1.5f, 0.2f);
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if (o->oTimer == 3) {
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if (o->oTimer >= 3) {
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cur_obj_play_sound_2(SOUND_GENERAL2_PURPLE_SWITCH);
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o->oAction = PURPLE_SWITCH_TICKING;
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cur_obj_shake_screen(SHAKE_POS_SMALL);
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