sm64coopdx/levels/menu/script.c

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C
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#include <ultra64.h>
#include "sm64.h"
#include "behavior_data.h"
#include "model_ids.h"
#include "seq_ids.h"
#include "segment_symbols.h"
#include "level_commands.h"
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#include "game/area.h"
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#include "game/level_update.h"
#include "menu/file_select.h"
#include "menu/star_select.h"
#include "levels/scripts.h"
#include "actors/common1.h"
#include "make_const_nonconst.h"
#include "levels/menu/header.h"
const LevelScript level_main_menu_entry_1[] = {
INIT_LEVEL(),
FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd),
LOAD_MIO0(/*seg*/ 0x07, _menu_segment_7SegmentRomStart, _menu_segment_7SegmentRomEnd),
LOAD_RAW(/*seg*/ 0x13, _behaviorSegmentRomStart, _behaviorSegmentRomEnd),
ALLOC_LEVEL_POOL(),
LOAD_MODEL_FROM_GEO(MODEL_MAIN_MENU_MARIO_SAVE_BUTTON, geo_menu_mario_save_button),
LOAD_MODEL_FROM_GEO(MODEL_MAIN_MENU_RED_ERASE_BUTTON, geo_menu_erase_button),
LOAD_MODEL_FROM_GEO(MODEL_MAIN_MENU_BLUE_COPY_BUTTON, geo_menu_copy_button),
LOAD_MODEL_FROM_GEO(MODEL_MAIN_MENU_YELLOW_FILE_BUTTON, geo_menu_file_button),
LOAD_MODEL_FROM_GEO(MODEL_MAIN_MENU_GREEN_SCORE_BUTTON, geo_menu_score_button),
LOAD_MODEL_FROM_GEO(MODEL_MAIN_MENU_MARIO_SAVE_BUTTON_FADE, geo_menu_mario_save_button_fade),
LOAD_MODEL_FROM_GEO(MODEL_MAIN_MENU_MARIO_NEW_BUTTON, geo_menu_mario_new_button),
LOAD_MODEL_FROM_GEO(MODEL_MAIN_MENU_MARIO_NEW_BUTTON_FADE, geo_menu_mario_new_button_fade),
LOAD_MODEL_FROM_GEO(MODEL_MAIN_MENU_PURPLE_SOUND_BUTTON, geo_menu_sound_button),
LOAD_MODEL_FROM_GEO(MODEL_MAIN_MENU_GENERIC_BUTTON, geo_menu_generic_button),
AREA(/*index*/ 1, geo_menu_file_select_strings_and_menu_cursor),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 0, -19000, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvMenuButtonManager),
OBJECT(/*model*/ MODEL_MAIN_MENU_YELLOW_FILE_BUTTON, /*pos*/ 0, 0, -19000, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvYellowBackgroundInMenu),
TERRAIN(/*terrainData*/ main_menu_seg7_collision),
END_AREA(),
FREE_LEVEL_POOL(),
LOAD_AREA(/*area*/ 1),
SET_MENU_MUSIC(/*seq*/ 0x0021),
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TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
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CALL(/*arg*/ 0, /*func*/ lvl_init_menu_values_and_cursor_pos),
CALL_LOOP(/*arg*/ 0, /*func*/ lvl_update_obj_and_load_file_selected),
GET_OR_SET(/*op*/ OP_SET, /*var*/ VAR_CURR_SAVE_FILE_NUM),
STOP_MUSIC(/*fadeOutTime*/ 0x00BE),
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TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
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SLEEP(/*frames*/ 8), // Was 16 frames
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CLEAR_LEVEL(),
SLEEP_BEFORE_EXIT(/*frames*/ 1),
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SET_REG(/*value*/ LEVEL_CASTLE_GROUNDS),
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EXIT_AND_EXECUTE(/*seg*/ 0x15, _scriptsSegmentRomStart, _scriptsSegmentRomEnd, level_main_scripts_entry),
};
const LevelScript level_main_menu_entry_2[] = {
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CALL(/*arg*/ 0, /*func*/ lvl_set_current_level),
JUMP_IF(/*op*/ OP_EQ, /*arg*/ 0, level_main_menu_entry_2 + 42),
INIT_LEVEL(),
FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd),
LOAD_MIO0(/*seg*/ 0x07, _menu_segment_7SegmentRomStart, _menu_segment_7SegmentRomEnd),
ALLOC_LEVEL_POOL(),
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AREA(/*index*/ 2, geo_menu_act_selector_strings),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, -100, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvActSelector),
TERRAIN(/*terrainData*/ main_menu_seg7_collision),
END_AREA(),
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FREE_LEVEL_POOL(),
LOAD_AREA(/*area*/ 2),
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// sVisibleStars is set to 0 during FIXED_LOAD above on N64, but not on PC-port.
// lvl_init_act_selector_values_and_stars must be called here otherwise the
// previous value is retained and causes incorrect drawing during the 10 transition
// frames.
CALL(/*arg*/ 0, /*func*/ lvl_init_act_selector_values_and_stars),
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TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
SLEEP(/*frames*/ 8), // Was 16 frames
SET_MENU_MUSIC(/*seq*/ 0x000D),
CALL_LOOP(/*arg*/ 0, /*func*/ lvl_update_obj_and_load_act_button_actions),
GET_OR_SET(/*op*/ OP_SET, /*var*/ VAR_CURR_ACT_NUM),
STOP_MUSIC(/*fadeOutTime*/ 0x00BE),
TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
SLEEP(/*frames*/ 10), // Was 16 frames
CLEAR_LEVEL(),
SLEEP_BEFORE_EXIT(/*frames*/ 1),
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// L1:
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EXIT(),
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};