2023-12-16 18:57:24 +00:00
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if SM64COOPDX_VERSION == nil then return end
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2023-12-16 14:07:37 +00:00
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local pauseMenuShouldShowMusic = true
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local pauseMenuMusicRGBA = {200,200,200,255}
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local pauseMenuShowLevelID = false
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local curMap = -1
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local audioMainPaused = false
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local audioMain = nil --Used for the main audio
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local audioSpecial = nil --Used for things like cap music
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local audioCurSeq = nil
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local bgms = {
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[56] = {audio='rainbow.ogg', loopEnd = 218.781, loopStart = 06.975, volume = -5, name="Ric Fellini - All my Loving"}, --B1
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[57] = {audio='space.ogg', loopEnd = 300, loopStart = 06.975, volume = -5, name="Echo the Dolphin - Title Screen"}, --B1
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}
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-- disable cap music
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function music()
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local np = gNetworkPlayers[0]
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if np.currLevelNum == LEVEL_ARENA_RAINBOW or LEVEL_ARENA_SPACE then
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stop_cap_music()
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end
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end
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hook_event(HOOK_UPDATE, music)
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function handleMusic()
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------------------------------------------------------
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-- Handle stopping/starting of music --
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------------------------------------------------------
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--Handle main course music
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if (curMap ~= gNetworkPlayers[0].currLevelNum and gMarioStates[0].area.macroObjects ~= nil) then
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curMap = gNetworkPlayers[0].currLevelNum
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audioCurSeq = get_current_background_music()
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if (audioMain ~= nil) then
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audio_stream_stop(audioMain)
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audio_stream_destroy(audioMain)
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audioMain = nil
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end
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if (bgms[curMap] ~= nil and bgms[curMap].audio ~= nil) then
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set_background_music(0,0,0)
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audioMain = audio_stream_load(bgms[curMap].audio)
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if (audioMain ~= nil) then
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audio_stream_set_looping(audioMain, true)
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audio_stream_play(audioMain, true, bgms[curMap].volume);
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print("Playing new audio " .. bgms[curMap].name)
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else
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djui_popup_create('Missing audio!: ' .. bgms[curMap].audio, 10)
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print("Attempted to load filed audio file, but couldn't find it on the system: " .. bgms[curMap].audio)
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end
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else
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print("No audio for this map, so not stopping default: " .. curMap)
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end
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end
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--Handle cap music
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if (gMarioStates[0].capTimer > 0 and bgms[-2] ~= nil) then
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--Handle pausing main streamed music, if applicable.
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if (audioMain ~= nil and audioMainPaused == false) then
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audioMainPaused = true
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audio_stream_pause(audioMain)
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end
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--Start up cap music if it's defined.
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if (audioSpecial == nil) then
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set_background_music(0,0,0)
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stop_cap_music()
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audioSpecial = audio_stream_load(bgms[-2].audio)
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if (audioSpecial ~= nil) then
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audio_stream_set_looping(audioSpecial, true)
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audio_stream_play(audioSpecial, true, bgms[-2].volume)
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print("Playing cap audio " .. bgms[-2].name)
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else
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djui_popup_create('Missing audio!: ' .. bgms[-2].audio, 3)
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print("Attempted to load filed audio file, but couldn't find it on the system: " .. bgms[-2].audio)
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end
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end
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else
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if (audioSpecial ~= nil) then
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audio_stream_stop(audioSpecial)
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audio_stream_destroy(audioSpecial)
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audioSpecial = nil
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if (audioMain ~= nil and audioMainPaused == true) then
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audioMainPaused = false
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audio_stream_play(audioMain, false, bgms[curMap].volume)
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else
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set_background_music(0, audioCurSeq, 10)
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end
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end
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end
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if (audioMain ~= nil) then
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local curPosition = audio_stream_get_position(audioMain)
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if (curPosition >= bgms[curMap].loopEnd ) then
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local minus = bgms[curMap].loopStart - bgms[curMap].loopEnd
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audio_stream_set_position(audioMain, curPosition - math.abs(minus))
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end
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end
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if (audioSpecial ~= nil) then
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local curPosition = audio_stream_get_position(audioSpecial)
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if (curPosition >= bgms[-2].loopEnd) then
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local minus = bgms[-2].loopStart - bgms[-2].loopEnd
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audio_stream_set_position(audioSpecial, curPosition - math.abs(minus))
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end
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end
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end
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function hud_render()
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if (pauseMenuShouldShowMusic == true and is_game_paused()) then
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djui_hud_set_resolution(RESOLUTION_DJUI);
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djui_hud_set_font(FONT_NORMAL);
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local screenWidth = djui_hud_get_screen_width()
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local screenHeight = djui_hud_get_screen_height()
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local height = 64
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local y = screenHeight - height
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djui_hud_set_color(pauseMenuMusicRGBA[1], pauseMenuMusicRGBA[2], pauseMenuMusicRGBA[3], pauseMenuMusicRGBA[4]);
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local text = "";
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if (pauseMenuShowLevelID == true) then
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text = "Level ID: " .. gNetworkPlayers[0].currLevelNum
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elseif (audioSpecial ~= nil) then
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text = "Music: " .. bgms[-2].name
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elseif (audioMain ~= nil) then
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text = "Music: " .. bgms[curMap].name
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end
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djui_hud_print_text(text, 5, y, 1);
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end
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end
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hook_event(HOOK_ON_HUD_RENDER, hud_render)
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hook_event(HOOK_UPDATE, handleMusic)
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