if SM64COOPDX_VERSION == nil then return end local pauseMenuShouldShowMusic = true local pauseMenuMusicRGBA = {200,200,200,255} local pauseMenuShowLevelID = false local curMap = -1 local audioMainPaused = false local audioMain = nil --Used for the main audio local audioSpecial = nil --Used for things like cap music local audioCurSeq = nil local bgms = { [56] = {audio='rainbow.ogg', loopEnd = 218.781, loopStart = 06.975, volume = -5, name="Ric Fellini - All my Loving"}, --B1 [57] = {audio='space.ogg', loopEnd = 300, loopStart = 06.975, volume = -5, name="Echo the Dolphin - Title Screen"}, --B1 } -- disable cap music function music() local np = gNetworkPlayers[0] if np.currLevelNum == LEVEL_ARENA_RAINBOW or LEVEL_ARENA_SPACE then stop_cap_music() end end hook_event(HOOK_UPDATE, music) function handleMusic() ------------------------------------------------------ -- Handle stopping/starting of music -- ------------------------------------------------------ --Handle main course music if (curMap ~= gNetworkPlayers[0].currLevelNum and gMarioStates[0].area.macroObjects ~= nil) then curMap = gNetworkPlayers[0].currLevelNum audioCurSeq = get_current_background_music() if (audioMain ~= nil) then audio_stream_stop(audioMain) audio_stream_destroy(audioMain) audioMain = nil end if (bgms[curMap] ~= nil and bgms[curMap].audio ~= nil) then set_background_music(0,0,0) audioMain = audio_stream_load(bgms[curMap].audio) if (audioMain ~= nil) then audio_stream_set_looping(audioMain, true) audio_stream_play(audioMain, true, bgms[curMap].volume); print("Playing new audio " .. bgms[curMap].name) else djui_popup_create('Missing audio!: ' .. bgms[curMap].audio, 10) print("Attempted to load filed audio file, but couldn't find it on the system: " .. bgms[curMap].audio) end else print("No audio for this map, so not stopping default: " .. curMap) end end --Handle cap music if (gMarioStates[0].capTimer > 0 and bgms[-2] ~= nil) then --Handle pausing main streamed music, if applicable. if (audioMain ~= nil and audioMainPaused == false) then audioMainPaused = true audio_stream_pause(audioMain) end --Start up cap music if it's defined. if (audioSpecial == nil) then set_background_music(0,0,0) stop_cap_music() audioSpecial = audio_stream_load(bgms[-2].audio) if (audioSpecial ~= nil) then audio_stream_set_looping(audioSpecial, true) audio_stream_play(audioSpecial, true, bgms[-2].volume) print("Playing cap audio " .. bgms[-2].name) else djui_popup_create('Missing audio!: ' .. bgms[-2].audio, 3) print("Attempted to load filed audio file, but couldn't find it on the system: " .. bgms[-2].audio) end end else if (audioSpecial ~= nil) then audio_stream_stop(audioSpecial) audio_stream_destroy(audioSpecial) audioSpecial = nil if (audioMain ~= nil and audioMainPaused == true) then audioMainPaused = false audio_stream_play(audioMain, false, bgms[curMap].volume) else set_background_music(0, audioCurSeq, 10) end end end if (audioMain ~= nil) then local curPosition = audio_stream_get_position(audioMain) if (curPosition >= bgms[curMap].loopEnd ) then local minus = bgms[curMap].loopStart - bgms[curMap].loopEnd audio_stream_set_position(audioMain, curPosition - math.abs(minus)) end end if (audioSpecial ~= nil) then local curPosition = audio_stream_get_position(audioSpecial) if (curPosition >= bgms[-2].loopEnd) then local minus = bgms[-2].loopStart - bgms[-2].loopEnd audio_stream_set_position(audioSpecial, curPosition - math.abs(minus)) end end end function hud_render() if (pauseMenuShouldShowMusic == true and is_game_paused()) then djui_hud_set_resolution(RESOLUTION_DJUI); djui_hud_set_font(FONT_NORMAL); local screenWidth = djui_hud_get_screen_width() local screenHeight = djui_hud_get_screen_height() local height = 64 local y = screenHeight - height djui_hud_set_color(pauseMenuMusicRGBA[1], pauseMenuMusicRGBA[2], pauseMenuMusicRGBA[3], pauseMenuMusicRGBA[4]); local text = ""; if (pauseMenuShowLevelID == true) then text = "Level ID: " .. gNetworkPlayers[0].currLevelNum elseif (audioSpecial ~= nil) then text = "Music: " .. bgms[-2].name elseif (audioMain ~= nil) then text = "Music: " .. bgms[curMap].name end djui_hud_print_text(text, 5, y, 1); end end hook_event(HOOK_ON_HUD_RENDER, hud_render) hook_event(HOOK_UPDATE, handleMusic)