sm64coopdx/actors/king_bobomb/anims/anim_0500C774.inc.c

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#include "pc/rom_assets.h"
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// 0x0500C538
ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animvalue_0500C538, 0x00134d20, 26785, 0x0000c538, 200);
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// 0x0500C600
ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animindex_0500C600, 0x00134d20, 26785, 0x0000c600, 372);
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// 0x0500C774
static const struct Animation king_bobomb_seg5_anim_0500C774 = {
0,
0,
0,
0,
0x04,
ANIMINDEX_NUMPARTS(king_bobomb_seg5_animindex_0500C600),
king_bobomb_seg5_animvalue_0500C538,
king_bobomb_seg5_animindex_0500C600,
0,
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ANIM_FIELD_LENGTH(king_bobomb_seg5_animvalue_0500C538),
ANIM_FIELD_LENGTH(king_bobomb_seg5_animindex_0500C600),
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};