#include "pc/rom_assets.h" // 0x0500C538 ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animvalue_0500C538, 0x00134d20, 26785, 0x0000c538, 200); // 0x0500C600 ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animindex_0500C600, 0x00134d20, 26785, 0x0000c600, 372); // 0x0500C774 static const struct Animation king_bobomb_seg5_anim_0500C774 = { 0, 0, 0, 0, 0x04, ANIMINDEX_NUMPARTS(king_bobomb_seg5_animindex_0500C600), king_bobomb_seg5_animvalue_0500C538, king_bobomb_seg5_animindex_0500C600, 0, ANIM_FIELD_LENGTH(king_bobomb_seg5_animvalue_0500C538), ANIM_FIELD_LENGTH(king_bobomb_seg5_animindex_0500C600), };