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-- name: Personal Star Counter
2024-06-01 13:50:23 +00:00
-- incompatible: gamemode
2024-06-25 19:17:35 +00:00
-- description: See how many stars you've collected!\n\nCredits:\n\\#097419\\Mr.Needlemouse\\#FFFFFF\\ - Concept\nSunk\\#dcdcdc\\ - Creator\n\\#269A91\\Demnyx\\#dcdcdc\\ - Assistance\n\\#f296af\\PeachyPeach\\#dcdcdc\\ - Global functions
2023-12-05 19:37:48 +00:00
------------------------------
----- Localize functions -----
------------------------------
-- This looks strange but it makes the mod more performant
local tonumber , mod_storage_load , mod_storage_save , tostring , djui_hud_is_pause_menu_created , djui_hud_set_color , hud_get_value , djui_hud_print_text , djui_hud_render_texture , obj_get_first_with_behavior_id , djui_hud_set_resolution , djui_hud_set_font , djui_hud_get_screen_width , hud_set_value , network_player_set_description =
tonumber , mod_storage_load , mod_storage_save , tostring , djui_hud_is_pause_menu_created , djui_hud_set_color , hud_get_value , djui_hud_print_text , djui_hud_render_texture , obj_get_first_with_behavior_id , djui_hud_set_resolution , djui_hud_set_font , djui_hud_get_screen_width , hud_set_value , network_player_set_description
------------------------------
-- Initialize a value for the psc for everyone
for i = 0 , MAX_PLAYERS - 1 do
gPlayerSyncTable [ i ] . psc = 0
end
local psc_toggle = true
local psc_hud_toggle = true
-- If there is no value in storage, default to 0
local TotalStarCounter = tonumber ( mod_storage_load ( " StarCounter " ) ) or 0
local ThisGameStarCounter = 0
local prevNumStars = 0
local introTimer = 0
-- When in these cutscenes, do special things like hiding or moving the star counters
local is_in_cutscenes = {
[ ACT_END_PEACH_CUTSCENE ] = true ,
[ ACT_CREDITS_CUTSCENE ] = true ,
[ ACT_END_WAVING_CUTSCENE ] = true ,
}
--- Whenever a star is collected, increment the other star counters
---@param m MarioState The Mario that does the interaction
---@param obj Object The object the Mario interacted with (Unused here)
---@param intType integer The interaction type
---@param interacted boolean If the interaction was successful (Unused here)
---@return nil
local function star_counter_on_interact ( m , obj , intType , interacted )
if not psc_toggle then return end
if m.playerIndex == 0 and intType == INTERACT_STAR_OR_KEY then
-- Interactions happen before hud rendering, which is why this check can work
-- despite prevNumStars being updated every frame
if m.numStars ~= prevNumStars then
ThisGameStarCounter = ThisGameStarCounter + 1 -- Red star counter
TotalStarCounter = TotalStarCounter + 1 -- Green star counter
mod_storage_save ( " StarCounter " , tostring ( TotalStarCounter ) ) -- Save to mod storage
end
end
end
--- Hud alpha stuff from Agent X
--- Causes the hud to darken when the game is paused
---@param r number Red
---@param g number Green
---@param b number Blue
---@param a number Alpha (Transparency)
---@return nil
local function djui_hud_set_adjusted_color ( r , g , b , a )
local multiplier = 1
if djui_hud_is_pause_menu_created ( ) then multiplier = 0.57 end -- Star Display compatibility
djui_hud_set_color ( r * multiplier , g * multiplier , b * multiplier , a )
end
--- Sets the star counters onto the hud
---@param m MarioState Mario
---@param width number Screen width
---@return nil
local function set_hud_star_positions ( m , width )
if introTimer >= 1195 or m.action ~= ACT_INTRO_CUTSCENE then
local star_texture = gTextures.star
local is_in_cutscene = is_in_cutscenes [ m.action ] ~= nil
-- Check if the timer is currently active
local timer_current_value = hud_get_value ( HUD_DISPLAY_TIMER )
-- Offset based on if the timer is active
local timer_offset_X = 0
local timer_offset_Y = 0
-- Offset based on if each counter has less than 100 stars
local low_stars_offset_X = 0
-- Based off of star texture pos
local star_counter_offset_X = 0
-- Y position, based off of the top of the screen
local top_screen_offset_Y = 0
-------------------------------
----- Yellow star counter -----
-------------------------------
-- Don't display while in a cutscene
if not is_in_cutscene then
star_counter_offset_X = 76
top_screen_offset_Y = 15
low_stars_offset_X = 14
offsetX = 14
if m.numStars < 100 then
djui_hud_set_adjusted_color ( 246 , 246 , 246 , 255 )
djui_hud_print_text ( " @ " , width - ( star_counter_offset_X - 16 ) , top_screen_offset_Y , 1 )
offsetX = 0
end
djui_hud_set_adjusted_color ( 255 , 255 , 255 , 255 )
djui_hud_print_text ( tostring ( m.numStars ) , width - ( star_counter_offset_X - 30 ) - offsetX , top_screen_offset_Y , 1 )
djui_hud_render_texture ( star_texture , width - star_counter_offset_X , top_screen_offset_Y , 1 , 1 )
end
----------------------------
----- Red star counter -----
----------------------------
-- Move HUD graphics away from the TIMER HUD
if timer_current_value ~= 0 then
timer_offset_X = 60
timer_offset_Y = - 17
end
star_counter_offset_X = is_in_cutscene and 22 or 76
top_screen_offset_Y = is_in_cutscene and 15 or 32
low_stars_offset_X = 14
-- Render X if this counter has less than 100 stars
if ThisGameStarCounter < 100 then
djui_hud_set_adjusted_color ( 246 , 246 , 246 , 255 )
djui_hud_print_text (
" @ " , -- Text
( is_in_cutscene and
( star_counter_offset_X + 16 ) or -- X pos in cutscenes
( width - ( star_counter_offset_X - 16 ) - timer_offset_X ) -- X pos outside cutscenes
) ,
top_screen_offset_Y + timer_offset_Y , -- Y pos
1 -- Scale
)
low_stars_offset_X = 0
end
-- Render counter
djui_hud_set_adjusted_color ( 255 , 255 , 255 , 255 )
djui_hud_print_text (
tostring ( ThisGameStarCounter ) , -- Text
( is_in_cutscene and
( star_counter_offset_X + 30 - low_stars_offset_X ) or -- X pos in cutscenes
( width - ( star_counter_offset_X - 30 ) - timer_offset_X - low_stars_offset_X ) -- X pos outside cutscenes
) ,
top_screen_offset_Y + timer_offset_Y , -- Y pos
1 -- Scale
)
djui_hud_set_adjusted_color ( 232 , 17 , 35 , 255 )
djui_hud_render_texture (
star_texture , -- Texture
( is_in_cutscene and
( star_counter_offset_X ) or -- X pos in cutscenes
( width - star_counter_offset_X - timer_offset_X ) -- X pos outside cutscenes
) ,
top_screen_offset_Y + timer_offset_Y , -- Y pos
1 , 1 -- Scale
)
------------------------------
----- Green star counter -----
------------------------------
-- Increment a seperate counter if the total star count is over 10000
local perceived_total_counter = TotalStarCounter % 10000
local milestone_counter = math.floor ( TotalStarCounter / 10000 )
-- Move HUD graphics away from the TIMER HUD
if timer_current_value ~= 0 then
timer_offset_X = 0
timer_offset_Y = 12
end
star_counter_offset_X = 76
top_screen_offset_Y = is_in_cutscene and 15 or 49
low_stars_offset_X = 14
-- Render X if this counter has less than 100 stars
if perceived_total_counter < 100 then
djui_hud_set_adjusted_color ( 246 , 246 , 246 , 255 )
djui_hud_print_text (
" @ " , -- Text
width - ( star_counter_offset_X - 16 ) - timer_offset_X , -- X pos
top_screen_offset_Y + timer_offset_Y , -- Y pos
1 -- Scale
)
low_stars_offset_X = 0
end
-- Render counter
djui_hud_set_adjusted_color ( 255 , 255 , 255 , 255 )
djui_hud_print_text (
tostring ( perceived_total_counter ) , -- Text
width - ( star_counter_offset_X - 30 ) - timer_offset_X - low_stars_offset_X , -- X pos
top_screen_offset_Y + timer_offset_Y , -- Y pos
1 -- Scale
)
djui_hud_set_adjusted_color ( 50 , 176 , 40 , 255 )
djui_hud_render_texture (
star_texture , -- Texture
width - star_counter_offset_X - timer_offset_X , -- X pos
top_screen_offset_Y + timer_offset_Y , -- Y pos
1 , 1 -- Scale
)
-- Render milestone counter
if milestone_counter ~= 0 then
djui_hud_set_adjusted_color ( 255 , 255 , 255 , 255 )
djui_hud_print_text (
" @ " .. milestone_counter , -- Text
width - star_counter_offset_X - timer_offset_X , -- X pos
( top_screen_offset_Y + 16 ) + timer_offset_Y , -- Y pos
0.5 -- Scale
)
end
end
end
--- Renders star counters onto the screen
---@param m MarioState Mario
---@return nil
local function render_psc ( m )
-- Update prevNumStars
prevNumStars = m.numStars
-- Make HUD appear when the real one does during the intro
if m.action == ACT_INTRO_CUTSCENE then
if introTimer < 1195 then
introTimer = introTimer + 1
end
end
-- Don't render the counters if one of the toggle is disabled
if not psc_toggle or not psc_hud_toggle then return end
-- Don't render the counters if the act selector is active
if obj_get_first_with_behavior_id ( id_bhvActSelector ) then return end
-- Set resolution and font
djui_hud_set_resolution ( RESOLUTION_N64 )
djui_hud_set_font ( FONT_HUD )
-- Force the normal star counter to be hidden
hud_set_value ( HUD_DISPLAY_FLAGS , hud_get_value ( HUD_DISPLAY_FLAGS ) & ~ HUD_DISPLAY_FLAG_STAR_COUNT )
set_hud_star_positions ( m , djui_hud_get_screen_width ( ) )
end
--- Renders star counters onto the screen, after the HUD is being rendered
---@return nil
local function hud_render_psc ( )
local m = gMarioStates [ 0 ]
if is_in_cutscenes [ m.action ] then
render_psc ( m )
end
end
--- Renders star counters onto the screen, before the HUD is being rendered
---@return nil
local function behind_hud_render_psc ( )
local m = gMarioStates [ 0 ]
if not is_in_cutscenes [ m.action ] then
render_psc ( m )
end
end
--- Display each person's star counter in the player menu
---@return nil
local function psc_update ( )
gPlayerSyncTable [ 0 ] . psc = ThisGameStarCounter
for i = 0 , MAX_PLAYERS - 1 do
network_player_set_description ( gNetworkPlayers [ i ] , " \\ #FF0000 \\ Stars: " .. tostring ( gPlayerSyncTable [ i ] . psc ) , 255 , 255 , 255 , 255 )
end
end
--- Toggle whether or not to display the star counter on the hud
---@param msg string
---@return boolean
local function toggle_psc ( msg )
if msg : lower ( ) == " on " then
psc_toggle = true
psc_hud_toggle = true
elseif msg : lower ( ) == " off " then
psc_toggle = false
psc_hud_toggle = false
hud_set_value ( HUD_DISPLAY_FLAGS , hud_get_value ( HUD_DISPLAY_FLAGS ) | HUD_DISPLAY_FLAG_STAR_COUNT )
end
return true
end
-----------------
----- Hooks -----
-----------------
hook_event ( HOOK_ON_INTERACT , star_counter_on_interact )
hook_event ( HOOK_ON_HUD_RENDER , hud_render_psc )
hook_event ( HOOK_ON_HUD_RENDER_BEHIND , behind_hud_render_psc )
hook_event ( HOOK_UPDATE , psc_update )
hook_chat_command ( ' psc ' , " On|Off - Displays stars you've collected. Default is On. " , toggle_psc )
-- Globalize functions for other mods to use
-- Created by PeachyPeach
_G.PersonalStarCounter = {
--- Get the amount of red stars collected
---@return integer
get_star_counter = function ( )
return ThisGameStarCounter
end ,
--- Get the amount of green stars collected
---@return integer
get_total_star_counter = function ( )
return TotalStarCounter
end ,
--- Enable or disable the star counters
---@param disable boolean
disable_star_counters = function ( disable )
psc_toggle = not disable
end ,
--- Force show or hide the star counters
---@param hide boolean
hide_star_counters = function ( hide )
psc_hud_toggle = not hide
if hide then
hud_set_value ( HUD_DISPLAY_FLAGS , hud_get_value ( HUD_DISPLAY_FLAGS ) | HUD_DISPLAY_FLAG_STAR_COUNT )
end
end ,
--- Modify the value of the star counters
---@param red_change number How much to change the red (single game) star counter by
---@param green_change number How much to change the green (total) star counter by
---@param override_set boolean If true, force set the value of the star counters instead of change
---@param save boolean If true, save the green star counter to mod storage
---@return nil
change_star_counter_value = function ( red_change , green_change , override_set , save )
ThisGameStarCounter = ThisGameStarCounter + red_change
if override_set then
ThisGameStarCounter = red_change
end
TotalStarCounter = TotalStarCounter + green_change
if override_set then
TotalStarCounter = green_change
end
if save then
mod_storage_save ( " StarCounter " , tostring ( TotalStarCounter ) )
end
end
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}