Improve built-in mods a bit

This commit is contained in:
Agent X 2024-06-25 15:17:35 -04:00
parent f6ecb5fa9e
commit 111f03dfc0
4 changed files with 24 additions and 12 deletions

View file

@ -1,5 +1,18 @@
-- name: [CS] VL-Tone & Cjes Luigi
-- description: A character swap mod using the Character Select's API.
-- description: [CS] VL-Tone & Cjes Luigi\nBy Coop Deluxe Team\n\nnThis Character Select pack adds VL-Tone Luigi and Cjes Luigi, who was originally the model for luigi in earlier versions of sm64ex-coop.
-- pausable: true
if not _G.charSelectExists then
local first = false
hook_event(HOOK_ON_LEVEL_INIT, function()
if not first then
first = true
play_sound(SOUND_MENU_CAMERA_BUZZ, gGlobalSoundSource)
djui_chat_message_create("\\#ffffa0\\Extra Characters requires Character Select to be enabled.\nPlease rehost with it enabled.")
end
end)
return
end
local E_MODEL_VL = smlua_model_util_get_id("vl_geo")
local E_MODEL_CJES = smlua_model_util_get_id("cjes_geo")
@ -8,9 +21,6 @@ local TEXT_MOD_NAME = "VL-Tone & Cjes Luigi"
local TEX_LUIGI = get_texture_info("luigi-icon")
if _G.charSelectExists then
_G.charSelect.character_add("VL-Tone Luigi", {" A fanmade model of Luigi.", "The model was created for the", "program Toad's Tool 64, a romhack editor.", "This model is a nostalgic throwback to", "many players in the SM64 Community!"}, "VL-Tone", {r = 0, g = 152, b = 0}, E_MODEL_VL, CT_LUIGI, TEX_LUIGI)
_G.charSelect.character_add("Cjes Luigi", {"Another fanmade Luigi model.", "The model originates from Super", "Luigi 64 in 2015.", "This model originally was the", "main Luigi model for ex-Coop before", "the giga leak occured in 2020 and", "eventually replaced it." }, "Cjes", {r = 0, g = 152, b = 0}, E_MODEL_CJES, CT_LUIGI, TEX_LUIGI)
else
djui_popup_create("\\#ffffdc\\\n"..TEXT_MOD_NAME.."\nRequires the Character Select Mod\nto use as a Library!\n\nPlease turn on the Character Select Mod\nand Restart the Room!", 6)
end
_G.charSelect.character_add("VL-Tone Luigi", {" A fanmade model of Luigi.", "The model was created for the", "program Toad's Tool 64, a romhack editor.", "This model is a nostalgic throwback to", "many players in the SM64 Community!"}, "VL-Tone", {r = 0, g = 152, b = 0}, E_MODEL_VL, CT_LUIGI, TEX_LUIGI)
_G.charSelect.character_add("Cjes Luigi", {"Another fanmade Luigi model.", "The model originates from Super", "Luigi 64 in 2015.", "This model originally was the", "main Luigi model for sm64ex-coop before", "the giga leak occured in 2020 and", "eventually replaced it." }, "Cjes", {r = 0, g = 152, b = 0}, E_MODEL_CJES, CT_LUIGI, TEX_LUIGI)

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@ -1,5 +1,6 @@
-- name: [CS] Extra Characters
-- description: [CS] Extra Characters\nBy Coop Deluxe Team\n\nThis Character Select pack adds other characters from the Mario series! Currently, The only character that has been added is \\#ff46a1\\Toadette\\#dcdcdc\\.
-- description: [CS] Extra Characters\nBy Coop Deluxe Team\n\nThis Character Select pack adds other characters from the Mario series! Currently, The only character that has been added is just \\#ff46a1\\Toadette\\#dcdcdc\\.
-- pausable: true
if not _G.charSelectExists then
local first = false
@ -58,4 +59,4 @@ hook_event(HOOK_MARIO_UPDATE, function (m)
end)
hook_event(HOOK_CHARACTER_SOUND, function (m, sound)
if _G.charSelect.character_get_voice(m) == VOICETABLE_TOADETTE then return _G.charSelect.voice.sound(m, sound) end
end)
end)

View file

@ -1,6 +1,6 @@
-- name: Faster Swimming
-- incompatible:
-- description: Everyone swims faster.
-- pausable: true
function mario_before_phys_step(m)
local hScale = 1.0

View file

@ -1,6 +1,7 @@
-- name: Personal Star Counter
-- description: See how many stars you've collected!\n\nCredits:\n\\#097419\\Mr.Needlemouse\\#FFFFFF\\ - Concept\nSunk\\#dcdcdc\\ - Creator\n\\#269A91\\Demnyx\\#dcdcdc\\ - Assistance\n\\#f296af\\PeachyPeach\\#dcdcdc\\ - Global functions
-- incompatible: gamemode
-- description: See how many stars you've collected!\n\nCredits:\n\\#097419\\Mr.Needlemouse\\#FFFFFF\\ - Concept\nSunk\\#dcdcdc\\ - Creator\n\\#269A91\\Demnyx\\#dcdcdc\\ - Assistance\n\\#f296af\\PeachyPeach\\#dcdcdc\\ - Global functions
-- pausable: true
------------------------------
----- Localize functions -----
@ -352,4 +353,4 @@ _G.PersonalStarCounter = {
mod_storage_save("StarCounter", tostring(TotalStarCounter))
end
end
}
}