sm64coopdx/mods/arena/arena-lighting.lua

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if SM64COOPDX_VERSION == nil then return end
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-- lighting for Rainbow Road
function on_level_init()
if gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_RAINBOW then
set_lighting_dir(1, -10)
elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_CITADEL then
set_lighting_dir(1, -10)
elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_FORTS then
set_lighting_dir(1, -10)
elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_ORIGIN then
set_lighting_dir(1, -10)
elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_PILLARS then
set_lighting_dir(1, -10)
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else
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set_lighting_dir(1, 0)
end
if gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_RAINBOW then
set_lighting_color(0, 179)
set_lighting_color(1, 189)
set_lighting_color(2, 255)
else
set_lighting_color(0, 255)
set_lighting_color(1, 255)
set_lighting_color(2, 255)
end
end
hook_event(HOOK_ON_LEVEL_INIT, on_level_init)