if SM64COOPDX_VERSION == nil then return end -- lighting for Rainbow Road function on_level_init() if gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_RAINBOW then set_lighting_dir(1, -10) elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_CITADEL then set_lighting_dir(1, -10) elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_FORTS then set_lighting_dir(1, -10) elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_ORIGIN then set_lighting_dir(1, -10) elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_PILLARS then set_lighting_dir(1, -10) else set_lighting_dir(1, 0) end if gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_RAINBOW then set_lighting_color(0, 179) set_lighting_color(1, 189) set_lighting_color(2, 255) else set_lighting_color(0, 255) set_lighting_color(1, 255) set_lighting_color(2, 255) end end hook_event(HOOK_ON_LEVEL_INIT, on_level_init)