sm64coopdx/levels/wf/areas/1/17/model.inc.c

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#include "pc/rom_assets.h"
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// 0x0700BB18 - 0x0700BB30
static const Lights1 wf_seg7_lights_0700BB18 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
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// 0x0700BB30 - 0x0700BC20
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700BB30, 0x00496090, 31162, 0x0000bb30, 240);
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// 0x0700BC20 - 0x0700BD10
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700BC20, 0x00496090, 31162, 0x0000bc20, 240);
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// 0x0700BD10 - 0x0700BD70
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700BD10, 0x00496090, 31162, 0x0000bd10, 96);
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// 0x0700BD70 - 0x0700BE30
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700BD70, 0x00496090, 31162, 0x0000bd70, 192);
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// 0x0700BE30 - 0x0700BED8
static const Gfx wf_seg7_dl_0700BE30[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09005000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&wf_seg7_lights_0700BB18.l, 1),
gsSPLight(&wf_seg7_lights_0700BB18.a, 2),
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gsSPVertex(wf_seg7_vertex_0700BB30, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(wf_seg7_vertex_0700BC20, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(wf_seg7_vertex_0700BD10, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x0700BED8 - 0x0700BF50
static const Gfx wf_seg7_dl_0700BED8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09005800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(wf_seg7_vertex_0700BD70, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 0, 4, 5, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 5, 6, 0x0, 0, 7, 8, 0x0),
gsSP2Triangles( 0, 9, 10, 0x0, 0, 10, 7, 0x0),
gsSP2Triangles( 0, 8, 11, 0x0, 0, 11, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0700BF50 - 0x0700BFE0
const Gfx wf_seg7_dl_0700BF50[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(wf_seg7_dl_0700BE30),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(wf_seg7_dl_0700BED8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};