#include "pc/rom_assets.h" // 0x0700BB18 - 0x0700BB30 static const Lights1 wf_seg7_lights_0700BB18 = gdSPDefLights1( 0x66, 0x66, 0x66, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0700BB30 - 0x0700BC20 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700BB30, 0x00496090, 31162, 0x0000bb30, 240); // 0x0700BC20 - 0x0700BD10 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700BC20, 0x00496090, 31162, 0x0000bc20, 240); // 0x0700BD10 - 0x0700BD70 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700BD10, 0x00496090, 31162, 0x0000bd10, 96); // 0x0700BD70 - 0x0700BE30 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700BD70, 0x00496090, 31162, 0x0000bd70, 192); // 0x0700BE30 - 0x0700BED8 static const Gfx wf_seg7_dl_0700BE30[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09005000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&wf_seg7_lights_0700BB18.l, 1), gsSPLight(&wf_seg7_lights_0700BB18.a, 2), gsSPVertex(wf_seg7_vertex_0700BB30, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(wf_seg7_vertex_0700BC20, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(wf_seg7_vertex_0700BD10, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSPEndDisplayList(), }; // 0x0700BED8 - 0x0700BF50 static const Gfx wf_seg7_dl_0700BED8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09005800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(wf_seg7_vertex_0700BD70, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 0, 4, 5, 0x0, 0, 3, 4, 0x0), gsSP2Triangles( 0, 5, 6, 0x0, 0, 7, 8, 0x0), gsSP2Triangles( 0, 9, 10, 0x0, 0, 10, 7, 0x0), gsSP2Triangles( 0, 8, 11, 0x0, 0, 11, 1, 0x0), gsSPEndDisplayList(), }; // 0x0700BF50 - 0x0700BFE0 const Gfx wf_seg7_dl_0700BF50[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(wf_seg7_dl_0700BE30), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(wf_seg7_dl_0700BED8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };