sm64coopdx/actors/unagi/anims/anim_05011D40.inc.c

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#include "pc/rom_assets.h"
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// 0x050118A8
ROM_ASSET_LOAD_ANIM(unagi_seg5_animvalue_050118A8, 0x0013b910, 41727, 0x000118a8, 984);
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// 0x05011C80
ROM_ASSET_LOAD_ANIM(unagi_seg5_animindex_05011C80, 0x0013b910, 41727, 0x00011c80, 192);
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// 0x05011D40
static const struct Animation unagi_seg5_anim_05011D40 = {
0,
0,
0,
0,
0x18,
ANIMINDEX_NUMPARTS(unagi_seg5_animindex_05011C80),
unagi_seg5_animvalue_050118A8,
unagi_seg5_animindex_05011C80,
0,
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ANIM_FIELD_LENGTH(unagi_seg5_animvalue_050118A8),
ANIM_FIELD_LENGTH(unagi_seg5_animindex_05011C80),
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};