#include "pc/rom_assets.h" // 0x050118A8 ROM_ASSET_LOAD_ANIM(unagi_seg5_animvalue_050118A8, 0x0013b910, 41727, 0x000118a8, 984); // 0x05011C80 ROM_ASSET_LOAD_ANIM(unagi_seg5_animindex_05011C80, 0x0013b910, 41727, 0x00011c80, 192); // 0x05011D40 static const struct Animation unagi_seg5_anim_05011D40 = { 0, 0, 0, 0, 0x18, ANIMINDEX_NUMPARTS(unagi_seg5_animindex_05011C80), unagi_seg5_animvalue_050118A8, unagi_seg5_animindex_05011C80, 0, ANIM_FIELD_LENGTH(unagi_seg5_animvalue_050118A8), ANIM_FIELD_LENGTH(unagi_seg5_animindex_05011C80), };