sm64coopdx/actors/star/model.inc.c

93 lines
3.7 KiB
C
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#include "pc/rom_assets.h"
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// Star
// 0x0302A6D8
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static const Lights1 star_seg3_lights_0302A6D8 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
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// 0x0302A6F0
ROM_ASSET_LOAD_TEXTURE(star_seg3_texture_0302A6F0, "actors/star/star_surface.rgba16.inc.c", 0x00201410, 96653, 0x0002a6f0, 2048);
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// 0x0302AEF0
ROM_ASSET_LOAD_TEXTURE(star_seg3_texture_0302AEF0, "actors/star/star_eye.rgba16.inc.c", 0x00180bb0, 29674, 0x00007a30, 2048);
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// 0x0302B6F0
ROM_ASSET_LOAD_VTX(star_seg3_vertex_0302B6F0, 0x00201410, 96653, 0x0002b6f0, 192);
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// 0x0302B7B0 - 0x0302B870
const Gfx star_seg3_dl_0302B7B0[] = {
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gsSPLight(&star_seg3_lights_0302A6D8.l, 1),
gsSPLight(&star_seg3_lights_0302A6D8.a, 2),
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gsSPVertex(star_seg3_vertex_0302B6F0, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 2, 1, 4, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 5, 3, 0, 0x0, 4, 3, 5, 0x0),
gsSP2Triangles( 6, 7, 4, 0x0, 7, 2, 4, 0x0),
gsSP2Triangles( 8, 6, 4, 0x0, 9, 4, 10, 0x0),
gsSP2Triangles( 9, 11, 4, 0x0, 4, 5, 10, 0x0),
gsSP2Triangles(11, 8, 4, 0x0, 0, 2, 7, 0x0),
gsSP2Triangles( 0, 7, 6, 0x0, 0, 6, 8, 0x0),
gsSP2Triangles( 0, 8, 11, 0x0, 0, 11, 9, 0x0),
gsSP2Triangles(10, 5, 0, 0x0, 10, 0, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x0302B870 - 0x0302B908
const Gfx star_seg3_dl_0302B870[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
gsDPLoadTextureBlock(star_seg3_texture_0302A6F0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 5, 6, G_TX_NOLOD, G_TX_NOLOD),
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gsSPTexture(0x07C0, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPDisplayList(star_seg3_dl_0302B7B0),
gsDPPipeSync(),
gsSPTexture(0x07C0, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_TEXTURE_GEN),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x0302B908
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static const Lights1 star_seg3_lights_0302B908 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
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// 0x0302B920
ROM_ASSET_LOAD_VTX(star_seg3_vertex_0302B920, 0x00201410, 96653, 0x0002b920, 160);
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// 0x0302B9C0 - 0x0302BA18
const Gfx star_seg3_dl_0302B9C0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, star_seg3_texture_0302AEF0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&star_seg3_lights_0302B908.l, 1),
gsSPLight(&star_seg3_lights_0302B908.a, 2),
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gsSPVertex(star_seg3_vertex_0302B920, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x0302BA18 - 0x0302BA88
const Gfx star_seg3_dl_0302BA18[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(star_seg3_dl_0302B9C0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};