sm64coopdx/actors/ukiki/anims/anim_0500F530.inc.c

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C
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#include "pc/rom_assets.h"
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// 0x0500EEC0
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_0500EEC0, 0x001521d0, 57608, 0x0000eec0, 1360);
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// 0x0500F410
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_0500F410, 0x001521d0, 57608, 0x0000f410, 288);
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// 0x0500F530
static const struct Animation ukiki_seg5_anim_0500F530 = {
0,
0,
0,
0,
0x10,
ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_0500F410),
ukiki_seg5_animvalue_0500EEC0,
ukiki_seg5_animindex_0500F410,
0,
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ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_0500EEC0),
ANIM_FIELD_LENGTH(ukiki_seg5_animindex_0500F410),
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};