#include "pc/rom_assets.h" // 0x0500EEC0 ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_0500EEC0, 0x001521d0, 57608, 0x0000eec0, 1360); // 0x0500F410 ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_0500F410, 0x001521d0, 57608, 0x0000f410, 288); // 0x0500F530 static const struct Animation ukiki_seg5_anim_0500F530 = { 0, 0, 0, 0, 0x10, ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_0500F410), ukiki_seg5_animvalue_0500EEC0, ukiki_seg5_animindex_0500F410, 0, ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_0500EEC0), ANIM_FIELD_LENGTH(ukiki_seg5_animindex_0500F410), };