sm64coopdx/data/dynos_bin_lvl.cpp

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2022-04-01 08:43:50 +00:00
#include "dynos.cpp.h"
extern "C" {
#include "include/level_commands.h"
#include "include/model_ids.h"
#include "include/behavior_data.h"
#include "include/surface_terrains.h"
#include "include/seq_ids.h"
#include "level_commands.h"
#include "src/game/level_update.h"
#include "include/dialog_ids.h"
#include "levels/scripts.h"
#include "levels/menu/header.h"
#include "src/game/area.h"
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}
// Free data pointers, but keep nodes and tokens intact
// Delete nodes generated from GfxDynCmds
template <typename T>
static void ClearLvlDataNodes(DataNodes<T> &aDataNodes) {
for (s32 i = aDataNodes.Count(); i != 0; --i) {
Delete(aDataNodes[i - 1]->mData);
}
}
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/////////////
// Parsing //
/////////////
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#define LEVEL_SCRIPT_SIZE_PER_TOKEN 4
#define lvl_constant(x) if (_Arg == #x) { return (LevelScript) (x); }
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#define lvl_legacy_constant(x, y) if (_Arg == #x) { return (LevelScript) (y); }
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s64 DynOS_Lvl_ParseLevelScriptConstants(const String& _Arg, bool* found) {
*found = true;
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// Behavior constants
s64 cBhvConstant = DynOS_Common_ParseBhvConstants(_Arg, found);
if (*found) { return cBhvConstant; }
*found = true; // reset found value
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// Level constants
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lvl_constant(LEVEL_UNKNOWN_1);
lvl_constant(LEVEL_UNKNOWN_2);
lvl_constant(LEVEL_UNKNOWN_3);
lvl_constant(LEVEL_BBH);
lvl_constant(LEVEL_CCM);
lvl_constant(LEVEL_CASTLE);
lvl_constant(LEVEL_HMC);
lvl_constant(LEVEL_SSL);
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lvl_constant(LEVEL_BOB);
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lvl_constant(LEVEL_SL);
lvl_constant(LEVEL_WDW);
lvl_constant(LEVEL_JRB);
lvl_constant(LEVEL_THI);
lvl_constant(LEVEL_TTC);
lvl_constant(LEVEL_RR);
lvl_constant(LEVEL_CASTLE_GROUNDS);
lvl_constant(LEVEL_BITDW);
lvl_constant(LEVEL_VCUTM);
lvl_constant(LEVEL_BITFS);
lvl_constant(LEVEL_SA);
lvl_constant(LEVEL_BITS);
lvl_constant(LEVEL_LLL);
lvl_constant(LEVEL_DDD);
lvl_constant(LEVEL_WF);
lvl_constant(LEVEL_ENDING);
lvl_constant(LEVEL_CASTLE_COURTYARD);
lvl_constant(LEVEL_PSS);
lvl_constant(LEVEL_COTMC);
lvl_constant(LEVEL_TOTWC);
lvl_constant(LEVEL_BOWSER_1);
lvl_constant(LEVEL_WMOTR);
lvl_constant(LEVEL_UNKNOWN_32);
lvl_constant(LEVEL_BOWSER_2);
lvl_constant(LEVEL_BOWSER_3);
lvl_constant(LEVEL_UNKNOWN_35);
lvl_constant(LEVEL_TTM);
lvl_constant(LEVEL_UNKNOWN_37);
lvl_constant(LEVEL_UNKNOWN_38);
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// Surface constants
lvl_constant(TERRAIN_GRASS);
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lvl_constant(TERRAIN_STONE);
lvl_constant(TERRAIN_SNOW);
lvl_constant(TERRAIN_SAND);
lvl_constant(TERRAIN_SPOOKY);
lvl_constant(TERRAIN_WATER);
lvl_constant(TERRAIN_SLIDE);
lvl_constant(TERRAIN_MASK);
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// Seq ids constants
lvl_constant(SEQ_BASE_ID);
lvl_constant(SEQ_VARIATION);
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lvl_constant(SEQ_SOUND_PLAYER);
lvl_constant(SEQ_EVENT_CUTSCENE_COLLECT_STAR);
lvl_constant(SEQ_MENU_TITLE_SCREEN);
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lvl_constant(SEQ_LEVEL_GRASS);
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lvl_constant(SEQ_LEVEL_INSIDE_CASTLE);
lvl_constant(SEQ_LEVEL_WATER);
lvl_constant(SEQ_LEVEL_HOT);
lvl_constant(SEQ_LEVEL_BOSS_KOOPA);
lvl_constant(SEQ_LEVEL_SNOW);
lvl_constant(SEQ_LEVEL_SLIDE);
lvl_constant(SEQ_LEVEL_SPOOKY);
lvl_constant(SEQ_EVENT_PIRANHA_PLANT);
lvl_constant(SEQ_LEVEL_UNDERGROUND);
lvl_constant(SEQ_MENU_STAR_SELECT);
lvl_constant(SEQ_EVENT_POWERUP);
lvl_constant(SEQ_EVENT_METAL_CAP);
lvl_constant(SEQ_EVENT_KOOPA_MESSAGE);
lvl_constant(SEQ_LEVEL_KOOPA_ROAD);
lvl_constant(SEQ_EVENT_HIGH_SCORE);
lvl_constant(SEQ_EVENT_MERRY_GO_ROUND);
lvl_constant(SEQ_EVENT_RACE);
lvl_constant(SEQ_EVENT_CUTSCENE_STAR_SPAWN);
lvl_constant(SEQ_EVENT_BOSS);
lvl_constant(SEQ_EVENT_CUTSCENE_COLLECT_KEY);
lvl_constant(SEQ_EVENT_ENDLESS_STAIRS);
lvl_constant(SEQ_LEVEL_BOSS_KOOPA_FINAL);
lvl_constant(SEQ_EVENT_CUTSCENE_CREDITS);
lvl_constant(SEQ_EVENT_SOLVE_PUZZLE);
lvl_constant(SEQ_EVENT_TOAD_MESSAGE);
lvl_constant(SEQ_EVENT_PEACH_MESSAGE);
lvl_constant(SEQ_EVENT_CUTSCENE_INTRO);
lvl_constant(SEQ_EVENT_CUTSCENE_VICTORY);
lvl_constant(SEQ_EVENT_CUTSCENE_ENDING);
lvl_constant(SEQ_MENU_FILE_SELECT);
lvl_constant(SEQ_EVENT_CUTSCENE_LAKITU);
lvl_constant(SEQ_COUNT);
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// Model constants
s64 cModelConstant = DynOS_Common_ParseModelConstants(_Arg, found);
if (*found) { return cModelConstant; }
*found = true; // reset found value
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// dialog constants
lvl_constant(DIALOG_000);
lvl_constant(DIALOG_001);
lvl_constant(DIALOG_002);
lvl_constant(DIALOG_003);
lvl_constant(DIALOG_004);
lvl_constant(DIALOG_005);
lvl_constant(DIALOG_006);
lvl_constant(DIALOG_007);
lvl_constant(DIALOG_008);
lvl_constant(DIALOG_009);
lvl_constant(DIALOG_010);
lvl_constant(DIALOG_011);
lvl_constant(DIALOG_012);
lvl_constant(DIALOG_013);
lvl_constant(DIALOG_014);
lvl_constant(DIALOG_015);
lvl_constant(DIALOG_016);
lvl_constant(DIALOG_017);
lvl_constant(DIALOG_018);
lvl_constant(DIALOG_019);
lvl_constant(DIALOG_020);
lvl_constant(DIALOG_021);
lvl_constant(DIALOG_022);
lvl_constant(DIALOG_023);
lvl_constant(DIALOG_024);
lvl_constant(DIALOG_025);
lvl_constant(DIALOG_026);
lvl_constant(DIALOG_027);
lvl_constant(DIALOG_028);
lvl_constant(DIALOG_029);
lvl_constant(DIALOG_030);
lvl_constant(DIALOG_031);
lvl_constant(DIALOG_032);
lvl_constant(DIALOG_033);
lvl_constant(DIALOG_034);
lvl_constant(DIALOG_035);
lvl_constant(DIALOG_036);
lvl_constant(DIALOG_037);
lvl_constant(DIALOG_038);
lvl_constant(DIALOG_039);
lvl_constant(DIALOG_040);
lvl_constant(DIALOG_041);
lvl_constant(DIALOG_042);
lvl_constant(DIALOG_043);
lvl_constant(DIALOG_044);
lvl_constant(DIALOG_045);
lvl_constant(DIALOG_046);
lvl_constant(DIALOG_047);
lvl_constant(DIALOG_048);
lvl_constant(DIALOG_049);
lvl_constant(DIALOG_050);
lvl_constant(DIALOG_051);
lvl_constant(DIALOG_052);
lvl_constant(DIALOG_053);
lvl_constant(DIALOG_054);
lvl_constant(DIALOG_055);
lvl_constant(DIALOG_056);
lvl_constant(DIALOG_057);
lvl_constant(DIALOG_058);
lvl_constant(DIALOG_059);
lvl_constant(DIALOG_060);
lvl_constant(DIALOG_061);
lvl_constant(DIALOG_062);
lvl_constant(DIALOG_063);
lvl_constant(DIALOG_064);
lvl_constant(DIALOG_065);
lvl_constant(DIALOG_066);
lvl_constant(DIALOG_067);
lvl_constant(DIALOG_068);
lvl_constant(DIALOG_069);
lvl_constant(DIALOG_070);
lvl_constant(DIALOG_071);
lvl_constant(DIALOG_072);
lvl_constant(DIALOG_073);
lvl_constant(DIALOG_074);
lvl_constant(DIALOG_075);
lvl_constant(DIALOG_076);
lvl_constant(DIALOG_077);
lvl_constant(DIALOG_078);
lvl_constant(DIALOG_079);
lvl_constant(DIALOG_080);
lvl_constant(DIALOG_081);
lvl_constant(DIALOG_082);
lvl_constant(DIALOG_083);
lvl_constant(DIALOG_084);
lvl_constant(DIALOG_085);
lvl_constant(DIALOG_086);
lvl_constant(DIALOG_087);
lvl_constant(DIALOG_088);
lvl_constant(DIALOG_089);
lvl_constant(DIALOG_090);
lvl_constant(DIALOG_091);
lvl_constant(DIALOG_092);
lvl_constant(DIALOG_093);
lvl_constant(DIALOG_094);
lvl_constant(DIALOG_095);
lvl_constant(DIALOG_096);
lvl_constant(DIALOG_097);
lvl_constant(DIALOG_098);
lvl_constant(DIALOG_099);
lvl_constant(DIALOG_100);
lvl_constant(DIALOG_101);
lvl_constant(DIALOG_102);
lvl_constant(DIALOG_103);
lvl_constant(DIALOG_104);
lvl_constant(DIALOG_105);
lvl_constant(DIALOG_106);
lvl_constant(DIALOG_107);
lvl_constant(DIALOG_108);
lvl_constant(DIALOG_109);
lvl_constant(DIALOG_110);
lvl_constant(DIALOG_111);
lvl_constant(DIALOG_112);
lvl_constant(DIALOG_113);
lvl_constant(DIALOG_114);
lvl_constant(DIALOG_115);
lvl_constant(DIALOG_116);
lvl_constant(DIALOG_117);
lvl_constant(DIALOG_118);
lvl_constant(DIALOG_119);
lvl_constant(DIALOG_120);
lvl_constant(DIALOG_121);
lvl_constant(DIALOG_122);
lvl_constant(DIALOG_123);
lvl_constant(DIALOG_124);
lvl_constant(DIALOG_125);
lvl_constant(DIALOG_126);
lvl_constant(DIALOG_127);
lvl_constant(DIALOG_128);
lvl_constant(DIALOG_129);
lvl_constant(DIALOG_130);
lvl_constant(DIALOG_131);
lvl_constant(DIALOG_132);
lvl_constant(DIALOG_133);
lvl_constant(DIALOG_134);
lvl_constant(DIALOG_135);
lvl_constant(DIALOG_136);
lvl_constant(DIALOG_137);
lvl_constant(DIALOG_138);
lvl_constant(DIALOG_139);
lvl_constant(DIALOG_140);
lvl_constant(DIALOG_141);
lvl_constant(DIALOG_142);
lvl_constant(DIALOG_143);
lvl_constant(DIALOG_144);
lvl_constant(DIALOG_145);
lvl_constant(DIALOG_146);
lvl_constant(DIALOG_147);
lvl_constant(DIALOG_148);
lvl_constant(DIALOG_149);
lvl_constant(DIALOG_150);
lvl_constant(DIALOG_151);
lvl_constant(DIALOG_152);
lvl_constant(DIALOG_153);
lvl_constant(DIALOG_154);
lvl_constant(DIALOG_155);
lvl_constant(DIALOG_156);
lvl_constant(DIALOG_157);
lvl_constant(DIALOG_158);
lvl_constant(DIALOG_159);
lvl_constant(DIALOG_160);
lvl_constant(DIALOG_161);
lvl_constant(DIALOG_162);
lvl_constant(DIALOG_163);
lvl_constant(DIALOG_164);
lvl_constant(DIALOG_165);
lvl_constant(DIALOG_166);
lvl_constant(DIALOG_167);
lvl_constant(DIALOG_168);
lvl_constant(DIALOG_169);
lvl_constant(DIALOG_COUNT);
// global scripts
lvl_constant(level_main_scripts_entry);
lvl_constant(level_main_menu_entry_1);
lvl_constant(script_func_global_1);
lvl_constant(script_func_global_2);
lvl_constant(script_func_global_3);
lvl_constant(script_func_global_4);
lvl_constant(script_func_global_5);
lvl_constant(script_func_global_6);
lvl_constant(script_func_global_7);
lvl_constant(script_func_global_8);
lvl_constant(script_func_global_9);
lvl_constant(script_func_global_10);
lvl_constant(script_func_global_11);
lvl_constant(script_func_global_12);
lvl_constant(script_func_global_13);
lvl_constant(script_func_global_14);
lvl_constant(script_func_global_15);
lvl_constant(script_func_global_16);
lvl_constant(script_func_global_17);
lvl_constant(script_func_global_18);
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// level command constants
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lvl_constant(OP_AND);
lvl_constant(OP_NAND);
lvl_constant(OP_EQ);
lvl_constant(OP_NEQ);
lvl_constant(OP_LT);
lvl_constant(OP_LEQ);
lvl_constant(OP_GT);
lvl_constant(OP_GEQ);
lvl_constant(OP_SET);
lvl_constant(OP_GET);
lvl_constant(VAR_CURR_SAVE_FILE_NUM);
lvl_constant(VAR_CURR_COURSE_NUM);
lvl_constant(VAR_CURR_ACT_NUM);
lvl_constant(VAR_CURR_LEVEL_NUM);
lvl_constant(VAR_CURR_AREA_INDEX);
lvl_constant(WARP_CHECKPOINT);
lvl_constant(WARP_NO_CHECKPOINT);
lvl_constant(WHIRLPOOL_COND_ALWAYS);
lvl_constant(WHIRLPOOL_COND_BOWSER2_BEATEN);
lvl_constant(WHIRLPOOL_COND_AT_LEAST_SECOND_STAR);
lvl_constant(REGULAR_FACE);
lvl_constant(DIZZY_FACE);
// warp transitions
lvl_constant(WARP_TRANSITION_FADE_FROM_COLOR);
lvl_constant(WARP_TRANSITION_FADE_INTO_COLOR);
lvl_constant(WARP_TRANSITION_FADE_FROM_STAR);
lvl_constant(WARP_TRANSITION_FADE_INTO_STAR);
lvl_constant(WARP_TRANSITION_FADE_FROM_CIRCLE);
lvl_constant(WARP_TRANSITION_FADE_INTO_CIRCLE);
lvl_constant(WARP_TRANSITION_FADE_FROM_MARIO);
lvl_constant(WARP_TRANSITION_FADE_INTO_MARIO);
lvl_constant(WARP_TRANSITION_FADE_FROM_BOWSER);
lvl_constant(WARP_TRANSITION_FADE_INTO_BOWSER);
// Other constants
lvl_constant(NULL);
lvl_constant(TRUE);
lvl_constant(FALSE);
*found = false;
return 0;
}
template <typename T>
DataNode<T>* FindDataNode(DataNodes<T>& aDataNodes, String& aName, u32 aModelIdentifier) {
DataNode<T>* best = NULL;
for (auto& node : aDataNodes) {
if (aName == node->mName) {
if (aModelIdentifier == node->mModelIdentifier) {
return node;
}
best = node;
}
}
return best;
}
static LevelScript ParseLevelScriptSymbolArgInternal(GfxData* aGfxData, DataNode<LevelScript>* aNode, u64& aTokenIndex, bool* found) {
String _Arg = aNode->mTokens[aTokenIndex++];
u64 _ModelIdentifier = aNode->mModelIdentifier;
*found = true;
// Integers
bool integerFound = false;
s64 integerValue = DynOS_Misc_ParseInteger(_Arg, &integerFound);
if (integerFound) {
return integerValue;
}
// Offset
s32 _Offset = 0;
s32 _Plus = _Arg.Find('+');
if (_Plus != -1) {
_Offset = _Arg.SubString(_Plus + 1).ParseInt();
_Arg = _Arg.SubString(0, _Plus);
}
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// Built-in functions
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const void *_FunctionPtr = DynOS_Builtin_Func_GetFromName(_Arg.begin());
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if (_FunctionPtr != NULL) {
return (s64) _FunctionPtr;
}
bool constantFound = false;
s64 constantValue = DynOS_Lvl_ParseLevelScriptConstants(_Arg, &constantFound);
if (constantFound) {
return (LevelScript) constantValue;
}
// Level Scripts
{
auto _Node = FindDataNode<LevelScript>(aGfxData->mLevelScripts, _Arg, aGfxData->mModelIdentifier);
if (_Node != NULL) {
auto base = DynOS_Lvl_Parse(aGfxData, _Node, false)->mData;
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auto data = (u8*)base + _Offset;
if (_Offset != 0) {
aGfxData->mPointerOffsetList.Add({ data, base });
}
return (LevelScript) data;
}
}
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// Geo layouts
{
auto _Node = FindDataNode<GeoLayout>(aGfxData->mGeoLayouts, _Arg, aGfxData->mModelIdentifier);
if (_Node != NULL) {
return (LevelScript) DynOS_Geo_Parse(aGfxData, _Node, false)->mData;
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}
}
// Collisions
{
auto _Node = FindDataNode<Collision>(aGfxData->mCollisions, _Arg, aGfxData->mModelIdentifier);
if (_Node != NULL) {
return (LevelScript) DynOS_Col_Parse(aGfxData, _Node, false)->mData;
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}
}
// MacroObjects
{
auto _Node = FindDataNode<MacroObject>(aGfxData->mMacroObjects, _Arg, aGfxData->mModelIdentifier);
if (_Node != NULL) {
return (LevelScript) DynOS_MacroObject_Parse(aGfxData, _Node, false)->mData;
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}
}
// Trajectories
{
auto _Node = FindDataNode<Trajectory>(aGfxData->mTrajectories, _Arg, aGfxData->mModelIdentifier);
if (_Node != NULL) {
return (LevelScript) DynOS_Trajectory_Parse(aGfxData, _Node, false)->mData;
}
}
// Movtexs
{
auto _Node = FindDataNode<Movtex>(aGfxData->mMovtexs, _Arg, aGfxData->mModelIdentifier);
if (_Node != NULL) {
return (LevelScript) DynOS_Movtex_Parse(aGfxData, _Node, false)->mData;
}
}
// MovtexQCs
{
auto _Node = FindDataNode<MovtexQC>(aGfxData->mMovtexQCs, _Arg, aGfxData->mModelIdentifier);
if (_Node != NULL) {
return (LevelScript) DynOS_MovtexQC_Parse(aGfxData, _Node)->mData;
}
}
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// Rooms
{
auto _Node = FindDataNode<u8>(aGfxData->mRooms, _Arg, aGfxData->mModelIdentifier);
if (_Node != NULL) {
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return (LevelScript) DynOS_Rooms_Parse(aGfxData, _Node)->mData;
}
}
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// Built-in actors
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auto builtinActor = DynOS_Builtin_Actor_GetFromName(_Arg.begin());
if (builtinActor != NULL) {
return (LevelScript)builtinActor;
}
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// Built-in Lvl Geos
auto builtinGeo = DynOS_Builtin_LvlGeo_GetFromName(_Arg.begin());
if (builtinGeo != NULL) {
return (LevelScript)builtinGeo;
}
// Built-in Cols
auto builtinCol = DynOS_Builtin_Col_GetFromName(_Arg.begin());
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if (builtinCol != NULL) {
return (LevelScript)builtinCol;
}
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// Recursive descent parsing
bool rdSuccess = false;
s64 rdValue = DynOS_RecursiveDescent_Parse(_Arg.begin(), &rdSuccess, DynOS_Lvl_ParseLevelScriptConstants);
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if (rdSuccess) {
return (LevelScript)rdValue;
}
*found = false;
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return 0;
}
static LevelScript ParseLevelScriptSymbolArg(GfxData* aGfxData, DataNode<LevelScript>* aNode, u64& aTokenIndex) {
bool found = true;
LevelScript value = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &found);
if (!found) {
const String& _Arg = aNode->mTokens[aTokenIndex - 1];
PrintDataError(" ERROR: Unknown lvl arg: %s", _Arg.begin());
}
return value;
}
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#define lvl_symbol_0(symb) \
if (_Symbol == #symb) { \
LevelScript _Ls[] = { symb() }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
}
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#define lvl_symbol_1(symb, n) \
if (_Symbol == #symb) { \
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LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
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if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
LevelScript _Ls[] = { symb(_Arg0) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
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}
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#define lvl_symbol_2(symb, n1, n2) \
if (_Symbol == #symb) { \
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LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
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if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \
if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \
LevelScript _Ls[] = { symb(_Arg0, _Arg1) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
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}
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#define lvl_symbol_3(symb, n1, n2, n3) \
if (_Symbol == #symb) { \
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LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
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if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \
if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \
if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); } \
LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
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}
#define lvl_symbol_4(symb, n1, n2, n3) \
if (_Symbol == #symb) { \
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LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg3 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \
if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \
if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); } \
LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
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}
#define lvl_symbol_5(symb, n1, n2, n3) \
if (_Symbol == #symb) { \
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LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg3 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg4 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \
if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \
if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); } \
LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
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}
#define lvl_symbol_6(symb, n1, n2, n3) \
if (_Symbol == #symb) { \
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LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg3 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg4 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg5 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \
if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \
if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); } \
LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
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}
#define lvl_symbol_noop_3(symb) \
if (_Symbol == #symb) { \
aTokenIndex += 3; \
LevelScript _Ls[] = { symb(0, 0, 0) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
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}
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static void ParseLevelScriptSymbol(GfxData* aGfxData, DataNode<LevelScript>* aNode, LevelScript*& aHead, u64& aTokenIndex, Array<u64>& aSwitchNodes) {
const String& _Symbol = aNode->mTokens[aTokenIndex++];
// execution
lvl_symbol_4(EXECUTE, 1, 2, 3);
lvl_symbol_4(EXIT_AND_EXECUTE, 1, 2, 3);
lvl_symbol_0(EXIT);
// sleep
lvl_symbol_1(SLEEP, 0);
lvl_symbol_1(SLEEP_BEFORE_EXIT, 0);
// jumps
lvl_symbol_1(JUMP, 1);
lvl_symbol_1(JUMP_LINK, 1);
lvl_symbol_0(RETURN);
lvl_symbol_1(JUMP_LINK_PUSH_ARG, 0);
lvl_symbol_0(JUMP_N_TIMES);
lvl_symbol_0(LOOP_BEGIN);
lvl_symbol_2(LOOP_UNTIL, 0, 0);
lvl_symbol_3(JUMP_IF, 2, 0, 0);
lvl_symbol_2(SKIP_IF, 0, 0);
lvl_symbol_0(SKIP);
lvl_symbol_0(SKIP_NOP);
lvl_symbol_3(JUMP_AREA_EXT, 2, 0, 0);
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// calls
lvl_symbol_2(CALL, 1, 0);
lvl_symbol_2(CALL_LOOP, 1, 0);
// misc memory
lvl_symbol_1(SET_REG, 0);
lvl_symbol_0(PUSH_POOL);
lvl_symbol_0(POP_POOL);
lvl_symbol_3(FIXED_LOAD, 1, 2, 3);
lvl_symbol_noop_3(LOAD_RAW);
lvl_symbol_noop_3(LOAD_MIO0);
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lvl_symbol_1(LOAD_MARIO_HEAD, 0);
lvl_symbol_noop_3(LOAD_MIO0_TEXTURE);
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// levels
lvl_symbol_0(INIT_LEVEL);
lvl_symbol_0(CLEAR_LEVEL);
lvl_symbol_0(ALLOC_LEVEL_POOL);
lvl_symbol_0(FREE_LEVEL_POOL);
// areas
lvl_symbol_2(AREA, 1, 0);
lvl_symbol_0(END_AREA);
// models
lvl_symbol_3(LOAD_MODEL_FROM_DL, 1, 0, 0);
lvl_symbol_3(CMD23, 1, 0, 0);
// objects
lvl_symbol_3(MARIO, 2, 0, 0);
// warps
lvl_symbol_5(WARP_NODE, 0, 0, 0);
lvl_symbol_5(PAINTING_WARP_NODE, 0, 0, 0);
lvl_symbol_5(INSTANT_WARP, 0, 0, 0);
// misc
lvl_symbol_1(LOAD_AREA, 0);
lvl_symbol_1(CMD2A, 0);
lvl_symbol_5(MARIO_POS, 0, 0, 0);
lvl_symbol_0(CMD2C);
lvl_symbol_0(CMD2D);
lvl_symbol_1(TERRAIN, 1);
lvl_symbol_1(ROOMS, 1);
lvl_symbol_2(SHOW_DIALOG, 0, 0);
lvl_symbol_1(TERRAIN_TYPE, 0);
lvl_symbol_0(NOP);
// transitions
lvl_symbol_5(TRANSITION, 0, 0, 0);
lvl_symbol_1(BLACKOUT, 0);
lvl_symbol_1(GAMMA, 0);
// music
lvl_symbol_2(SET_BACKGROUND_MUSIC, 0, 0);
lvl_symbol_1(SET_MENU_MUSIC, 0);
lvl_symbol_1(STOP_MUSIC, 0);
// misc
lvl_symbol_1(MACRO_OBJECTS, 1);
lvl_symbol_5(CMD3A, 0, 0, 0);
lvl_symbol_6(WHIRLPOOL, 0, 0, 0);
lvl_symbol_2(GET_OR_SET, 0, 0);
lvl_symbol_0(ADV_DEMO);
lvl_symbol_0(CLEAR_DEMO_PTR);
// object
if (_Symbol == "OBJECT") {
u64 topTokenIndex = aTokenIndex;
bool foundModel = true;
bool foundBeh = true;
LevelScript model = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundModel);
LevelScript posX = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript posY = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript posZ = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript angleX = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript angleY = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript angleZ = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript behParam = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript beh = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundBeh);
if (foundModel && foundBeh) {
aGfxData->mPointerList.Add(aHead + 5);
LevelScript _Ls[] = { OBJECT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh) };
memcpy(aHead, _Ls, sizeof(_Ls));
aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
} else if (foundModel) {
u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 8]);
LevelScript _Ls[] = { OBJECT_EXT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, behIndex) };
memcpy(aHead, _Ls, sizeof(_Ls));
aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
} else {
u32 modelIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 0]);
u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 6, aNode->mTokens[topTokenIndex + 8]);
LevelScript _Ls[] = { OBJECT_EXT2(modelIndex, posX, posY, posZ, angleX, angleY, angleZ, behParam, behIndex) };
memcpy(aHead, _Ls, sizeof(_Ls));
aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
}
return;
}
// object with acts
if (_Symbol == "OBJECT_WITH_ACTS") {
u64 topTokenIndex = aTokenIndex;
bool foundModel = true;
bool foundBeh = true;
LevelScript model = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundModel);
LevelScript posX = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript posY = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript posZ = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript angleX = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript angleY = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript angleZ = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript behParam = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript beh = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundBeh);
LevelScript acts = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
if (foundModel && foundBeh) {
aGfxData->mPointerList.Add(aHead + 5);
LevelScript _Ls[] = { OBJECT_WITH_ACTS(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh, acts) };
memcpy(aHead, _Ls, sizeof(_Ls));
aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
} else if (foundModel) {
u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 8]);
LevelScript _Ls[] = { OBJECT_WITH_ACTS_EXT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, behIndex, acts) };
memcpy(aHead, _Ls, sizeof(_Ls));
aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
} else {
u32 modelIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 0]);
u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 6, aNode->mTokens[topTokenIndex + 8]);
LevelScript _Ls[] = { OBJECT_WITH_ACTS_EXT2(modelIndex, posX, posY, posZ, angleX, angleY, angleZ, behParam, behIndex, acts) };
memcpy(aHead, _Ls, sizeof(_Ls));
aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
}
return;
}
// LOAD_MODEL_FROM_GEO
if (_Symbol == "LOAD_MODEL_FROM_GEO") {
u64 topTokenIndex = aTokenIndex;
bool foundGeo = false;
LevelScript model = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript geo = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundGeo);
if (foundGeo) {
aGfxData->mPointerList.Add(aHead + 1);
LevelScript _Ls[] = { LOAD_MODEL_FROM_GEO(model, geo) };
memcpy(aHead, _Ls, sizeof(_Ls));
aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
} else {
u32 geoIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 1, aNode->mTokens[topTokenIndex + 1]);
LevelScript _Ls[] = { LOAD_MODEL_FROM_GEO_EXT(model, geoIndex) };
memcpy(aHead, _Ls, sizeof(_Ls));
aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
}
return;
}
// JUMP_AREA
if (_Symbol == "JUMP_AREA") {
LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
aGfxData->mPointerList.Add(aHead + 2);
LevelScript _Ls[] = { JUMP_AREA_EXT(_Arg0, _Arg1, _Arg2) };
memcpy(aHead, _Ls, sizeof(_Ls));
aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
return;
}
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// Unknown
PrintDataError(" ERROR: Unknown lvl symbol: %s", _Symbol.begin());
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}
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DataNode<LevelScript>* DynOS_Lvl_Parse(GfxData* aGfxData, DataNode<LevelScript>* aNode, bool aDisplayPercent) {
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if (aNode->mData) return aNode;
// Level script data
aNode->mData = New<LevelScript>(aNode->mTokens.Count() * LEVEL_SCRIPT_SIZE_PER_TOKEN);
LevelScript* _Head = aNode->mData;
Array<u64> _SwitchNodes;
for (u64 _TokenIndex = 0; _TokenIndex < aNode->mTokens.Count();) { // Don't increment _TokenIndex here!
ParseLevelScriptSymbol(aGfxData, aNode, _Head, _TokenIndex, _SwitchNodes);
if (aDisplayPercent && aGfxData->mErrorCount == 0) { PrintNoNewLine("%3d%%\b\b\b\b", (s32) (_TokenIndex * 100) / aNode->mTokens.Count()); }
}
if (aDisplayPercent && aGfxData->mErrorCount == 0) { Print("100%%"); }
aNode->mSize = (u32)(_Head - aNode->mData);
aNode->mLoadIndex = aGfxData->mLoadIndex++;
return aNode;
}
static DataNode<LevelScript> *GetLevelScript(GfxData *aGfxData, const String& aGeoRoot) {
for (DataNode<LevelScript> *_Node : aGfxData->mLevelScripts) {
if (_Node->mName == aGeoRoot) {
return _Node;
}
}
return NULL;
}
/////////////
// Writing //
/////////////
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static void DynOS_Lvl_Write(BinFile* aFile, GfxData* aGfxData, DataNode<LevelScript> *aNode) {
if (!aNode->mData) return;
// Name
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aFile->Write<u8>(DATA_TYPE_LEVEL_SCRIPT);
aNode->mName.Write(aFile);
// Data
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aFile->Write<u32>(aNode->mSize);
for (u32 i = 0; i != aNode->mSize; ++i) {
LevelScript *_Head = &aNode->mData[i];
if (aGfxData->mPointerList.Find((void *) _Head) != -1) {
DynOS_Pointer_Write(aFile, (const void *) (*_Head), aGfxData);
} else if (aGfxData->mLuaPointerList.Find((void *) _Head) != -1) {
DynOS_Pointer_Lua_Write(aFile, *(u32 *)_Head, aGfxData);
} else {
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aFile->Write<u32>(*((u32 *) _Head));
}
}
}
static bool DynOS_Lvl_WriteBinary(const SysPath &aOutputFilename, GfxData *aGfxData) {
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BinFile *_File = BinFile::OpenW(aOutputFilename.c_str());
if (!_File) {
PrintDataError(" ERROR: Unable to create file \"%s\"", aOutputFilename.c_str());
return false;
}
for (u64 i = 0; i != aGfxData->mLoadIndex; ++i) {
for (auto &_Node : aGfxData->mLights) {
if (_Node->mLoadIndex == i) {
DynOS_Lights_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mLightTs) {
if (_Node->mLoadIndex == i) {
DynOS_LightT_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mAmbientTs) {
if (_Node->mLoadIndex == i) {
DynOS_AmbientT_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mTextures) {
if (_Node->mLoadIndex == i) {
DynOS_Tex_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mTextureLists) {
if (_Node->mLoadIndex == i) {
DynOS_TexList_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mVertices) {
if (_Node->mLoadIndex == i) {
DynOS_Vtx_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mDisplayLists) {
if (_Node->mLoadIndex == i) {
DynOS_Gfx_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mGeoLayouts) {
if (_Node->mLoadIndex == i) {
DynOS_Geo_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mCollisions) {
if (_Node->mLoadIndex == i) {
DynOS_Col_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mLevelScripts) {
if (_Node->mLoadIndex == i) {
DynOS_Lvl_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mMacroObjects) {
if (_Node->mLoadIndex == i) {
DynOS_MacroObject_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mTrajectories) {
if (_Node->mLoadIndex == i) {
DynOS_Trajectory_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mMovtexs) {
if (_Node->mLoadIndex == i) {
DynOS_Movtex_Write(_File, aGfxData, _Node);
}
}
for (auto &_Node : aGfxData->mMovtexQCs) {
if (_Node->mLoadIndex == i) {
DynOS_MovtexQC_Write(_File, aGfxData, _Node);
}
}
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for (auto &_Node : aGfxData->mRooms) {
if (_Node->mLoadIndex == i) {
DynOS_Rooms_Write(_File, aGfxData, _Node);
}
}
}
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BinFile::Close(_File);
return DynOS_Bin_Compress(aOutputFilename);
}
/////////////
// Reading //
/////////////
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static DataNode<LevelScript>* DynOS_Lvl_Load(BinFile *aFile, GfxData *aGfxData) {
DataNode<LevelScript> *_Node = New<DataNode<LevelScript>>();
// Name
_Node->mName.Read(aFile);
// Data
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_Node->mSize = aFile->Read<u32>();
_Node->mData = New<LevelScript>(_Node->mSize);
// Add it
if (aGfxData != NULL) {
aGfxData->mLevelScripts.Add(_Node);
}
// Read it
for (u32 i = 0; i != _Node->mSize; ++i) {
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u32 _Value = aFile->Read<u32>();
void *_Ptr = DynOS_Pointer_Load(aFile, aGfxData, _Value, &_Node->mFlags);
if (_Ptr) {
_Node->mData[i] = (uintptr_t) _Ptr;
} else {
_Node->mData[i] = (uintptr_t) _Value;
}
}
return _Node;
}
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GfxData *DynOS_Lvl_LoadFromBinary(const SysPath &aFilename, const char *aLevelName) {
struct DynosGfxDataCache { SysPath mPackFolder; Array<Pair<const char *, GfxData *>> mGfxData; };
static Array<DynosGfxDataCache *> sDynosGfxDataCache;
// Load data from binary file
GfxData *_GfxData = NULL;
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BinFile *_File = DynOS_Bin_Decompress(aFilename);
if (_File) {
_GfxData = New<GfxData>();
for (bool _Done = false; !_Done;) {
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switch (_File->Read<u8>()) {
case DATA_TYPE_LIGHT: DynOS_Lights_Load (_File, _GfxData); break;
case DATA_TYPE_LIGHT_T: DynOS_LightT_Load (_File, _GfxData); break;
case DATA_TYPE_AMBIENT_T: DynOS_AmbientT_Load (_File, _GfxData); break;
case DATA_TYPE_TEXTURE: DynOS_Tex_Load (_File, _GfxData); break;
case DATA_TYPE_TEXTURE_LIST: DynOS_TexList_Load (_File, _GfxData); break;
case DATA_TYPE_VERTEX: DynOS_Vtx_Load (_File, _GfxData); break;
case DATA_TYPE_DISPLAY_LIST: DynOS_Gfx_Load (_File, _GfxData); break;
case DATA_TYPE_GEO_LAYOUT: DynOS_Geo_Load (_File, _GfxData); break;
case DATA_TYPE_ANIMATION: DynOS_Anim_Load (_File, _GfxData); break;
case DATA_TYPE_ANIMATION_TABLE: DynOS_Anim_Table_Load (_File, _GfxData); break;
case DATA_TYPE_GFXDYNCMD: DynOS_GfxDynCmd_Load (_File, _GfxData); break;
case DATA_TYPE_COLLISION: DynOS_Col_Load (_File, _GfxData); break;
case DATA_TYPE_LEVEL_SCRIPT: DynOS_Lvl_Load (_File, _GfxData); break;
case DATA_TYPE_MACRO_OBJECT: DynOS_MacroObject_Load(_File, _GfxData); break;
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case DATA_TYPE_TRAJECTORY: DynOS_Trajectory_Load (_File, _GfxData); break;
case DATA_TYPE_MOVTEX: DynOS_Movtex_Load (_File, _GfxData); break;
case DATA_TYPE_MOVTEXQC: DynOS_MovtexQC_Load (_File, _GfxData); break;
case DATA_TYPE_ROOMS: DynOS_Rooms_Load (_File, _GfxData); break;
default: _Done = true; break;
}
}
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BinFile::Close(_File);
}
return _GfxData;
}
//////////////
// Generate //
//////////////
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static bool DynOS_Lvl_GeneratePack_Internal(const SysPath &aPackFolder, Array<Pair<u64, String>> _ActorsFolders, GfxData *_GfxData) {
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bool generated = false;
for (auto &_LvlNode : _GfxData->mLevelScripts) {
String _LvlRootName = _LvlNode->mName;
DataNode<LevelScript> *_LvlRoot = GetLevelScript(_GfxData, _LvlRootName);
if (_LvlRoot == NULL) { continue; }
if (_LvlRootName.Find("_entry") == -1) { continue; }
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// If there is an existing binary file for this level, skip and go to the next level
SysPath _LvlFilename = fstring("%s/%s.lvl", aPackFolder.c_str(), _LvlRootName.begin());
if (fs_sys_file_exists(_LvlFilename.c_str())) {
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#ifdef DEVELOPMENT
// Compress file to gain some space
if (!DynOS_Bin_IsCompressed(_LvlFilename)) {
DynOS_Bin_Compress(_LvlFilename);
}
#endif
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continue;
}
// Init
_GfxData->mLoadIndex = 0;
_GfxData->mErrorCount = 0;
_GfxData->mModelIdentifier = _LvlRoot->mModelIdentifier;
_GfxData->mPackFolder = aPackFolder;
_GfxData->mPointerList = { NULL }; // The NULL pointer is needed, so we add it here
_GfxData->mPointerOffsetList = { };
_GfxData->mLuaPointerList = { };
_GfxData->mLuaTokenList = { };
_GfxData->mGfxContext.mCurrentTexture = NULL;
_GfxData->mGfxContext.mCurrentPalette = NULL;
_GfxData->mGeoNodeStack.Clear();
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// Parse data
PrintNoNewLine("%s.lvl: Model identifier: %X - Processing... ", _LvlRootName.begin(), _GfxData->mModelIdentifier);
PrintConsole("%s.lvl: Model identifier: %X - Processing... ", _LvlRootName.begin(), _GfxData->mModelIdentifier);
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DynOS_Lvl_Parse(_GfxData, _LvlRoot, true);
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// Force all of the movtexs, collisions, and trajectories into the compiled lvl
for (auto &_Node : _GfxData->mMovtexs) {
if (_Node->mModelIdentifier != _GfxData->mModelIdentifier) { continue; }
DynOS_Movtex_Parse(_GfxData, _Node, false);
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}
for (auto &_Node : _GfxData->mMovtexQCs) {
if (_Node->mModelIdentifier != _GfxData->mModelIdentifier) { continue; }
DynOS_MovtexQC_Parse(_GfxData, _Node);
}
for (auto &_Node : _GfxData->mCollisions) {
if (_Node->mModelIdentifier != _GfxData->mModelIdentifier) { continue; }
DynOS_Col_Parse(_GfxData, _Node, false);
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}
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for (auto &_Node : _GfxData->mTrajectories) {
if (_Node->mModelIdentifier != _GfxData->mModelIdentifier) { continue; }
DynOS_Trajectory_Parse(_GfxData, _Node, false);
}
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// Write if no error
if (_GfxData->mErrorCount == 0) {
DynOS_Lvl_WriteBinary(_LvlFilename, _GfxData);
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} else {
PrintError(" %u error(s): Unable to parse data", _GfxData->mErrorCount);
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}
// Clear data pointers
ClearLvlDataNodes(_GfxData->mLights);
ClearLvlDataNodes(_GfxData->mLightTs);
ClearLvlDataNodes(_GfxData->mAmbientTs);
ClearLvlDataNodes(_GfxData->mTextures);
ClearLvlDataNodes(_GfxData->mTextureLists);
ClearLvlDataNodes(_GfxData->mVertices);
ClearLvlDataNodes(_GfxData->mDisplayLists);
ClearLvlDataNodes(_GfxData->mGeoLayouts);
ClearLvlDataNodes(_GfxData->mCollisions);
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ClearLvlDataNodes(_GfxData->mLevelScripts);
ClearLvlDataNodes(_GfxData->mMacroObjects);
ClearLvlDataNodes(_GfxData->mTrajectories);
ClearLvlDataNodes(_GfxData->mMovtexs);
ClearLvlDataNodes(_GfxData->mMovtexQCs);
ClearLvlDataNodes(_GfxData->mRooms);
_GfxData->mPointerList.Clear();
_GfxData->mPointerOffsetList.Clear();
_GfxData->mLuaPointerList.Clear();
_GfxData->mLuaTokenList.Clear();
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generated = true;
}
_GfxData->mChildGeoLayouts.Clear();
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return generated;
}
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static void DynOS_Lvl_GeneratePack_Recursive(const SysPath &directory, GfxData *_GfxData) {
DIR *aPackDir = opendir(directory.c_str());
if (aPackDir) {
struct dirent *_PackEnt = NULL;
while ((_PackEnt = readdir(aPackDir)) != NULL) {
// Skip . and ..
if (SysPath(_PackEnt->d_name) == ".") continue;
if (SysPath(_PackEnt->d_name) == "..") continue;
SysPath path = fstring("%s/%s", directory.c_str(), _PackEnt->d_name);
// Recurse through subfolders
if (fs_sys_dir_exists(path.c_str())) {
DynOS_Lvl_GeneratePack_Recursive(path, _GfxData);
continue;
}
// skip files that don't end in '.c'
size_t nameLen = strlen(_PackEnt->d_name);
if (_PackEnt->d_name[nameLen - 2] != '.' || _PackEnt->d_name[nameLen - 1] != 'c') {
continue;
}
// read the file
DynOS_Read_Source(_GfxData, path.c_str());
}
closedir(aPackDir);
}
}
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void DynOS_Lvl_GeneratePack(const SysPath &aPackFolder) {
Print("---------- Level pack folder: \"%s\" ----------", aPackFolder.c_str());
Array<Pair<u64, String>> _ActorsFolders;
GfxData *_GfxData = New<GfxData>();
_GfxData->mModelIdentifier = 0;
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DIR *aPackDir = opendir(aPackFolder.c_str());
if (aPackDir) {
struct dirent *_PackEnt = NULL;
while ((_PackEnt = readdir(aPackDir)) != NULL) {
// Skip . and ..
if (SysPath(_PackEnt->d_name) == ".") continue;
if (SysPath(_PackEnt->d_name) == "..") continue;
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#ifdef DEVELOPMENT
// Compress .lvl files to gain some space
// TODO: is this required anymore?
/*SysPath _Filename = fstring("%s/%s", aPackFolder.c_str(), _PackEnt->d_name);
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if (SysPath(_PackEnt->d_name).find(".lvl") != SysPath::npos && !DynOS_Bin_IsCompressed(_Filename)) {
DynOS_Bin_Compress(_Filename);
continue;
}*/
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#endif
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// For each subfolder, read tokens from script.c
SysPath _Folder = fstring("%s/%s", aPackFolder.c_str(), _PackEnt->d_name);
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if (!fs_sys_dir_exists(_Folder.c_str())) continue;
// Prevent generating from folders that likely already generated
SysPath _LvlFile = fstring("%s/level_%s_entry.lvl", aPackFolder.c_str(), _PackEnt->d_name);
if (fs_sys_file_exists(_LvlFile.c_str())) continue;
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// Only parse folders with a 'script.c'
if (!fs_sys_file_exists(fstring("%s/script.c", _Folder.c_str()).c_str()) && !fs_sys_file_exists(fstring("%s/custom.script.c", _Folder.c_str()).c_str())) continue;
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_GfxData->mModelIdentifier++;
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DynOS_Lvl_GeneratePack_Recursive(_Folder, _GfxData);
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}
closedir(aPackDir);
}
// Generate a binary file for each level found in the GfxData
DynOS_Lvl_GeneratePack_Internal(aPackFolder, _ActorsFolders, _GfxData);
DynOS_Gfx_Free(_GfxData);
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}