sm64coopdx/actors/bowser/anims/anim_06054950.inc.c

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#include "pc/rom_assets.h"
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// 0x060542A8
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_060542A8, 0x00188440, 199722, 0x000543f8, 1164);
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// 0x06054734
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06054734, 0x00188440, 199722, 0x00054884, 540);
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// 0x06054950
static const struct Animation bowser_seg6_anim_06054950 = {
0,
0,
0,
0,
0x14,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06054734),
bowser_seg6_animvalue_060542A8,
bowser_seg6_animindex_06054734,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_060542A8),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_06054734),
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};